Polite Enquiries

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Summary

GM: Ross
Season: Winter 821 WK
Location: online
Level: Low-Med

Party
Employer
Ishamael
Mission
Find where missing shipments of alcohol to MMHS went.

Scribe Notes

Down to business

In the guild meeting room are

  • Marcus – a middle aged man and retired soldier. He expresses experience in kicking down doors.
  • Mirage – a young elf wearing unusual light silks. A talented healer.
  • Remel – a grey haired man and talented chef.

Its been over a decade since Mirage and Remel have Adventured with the guild

A rather gruff gentleman has hired us, on behalf of his boss – Don Ish and La Croix enterprises, to track down a missing shipment of bourbon that never arrived at Mittelmarkhauptstadt (MMSH). He is a violent sort, and asks us to find the thieves, kill them, then bring them back so he can kill them again. Ishmael arrived eventually and explains he setup a deal about a year ago, in Sanctuary, to ship up bourbon to MMHS in the western kingdom. He has sent two shipments, using different shipping companies, and neither have arrived, he has been busy for the last few months and doesn’t have time to investigate so is hiring some adventures. We should head to the Ship and Anchor, a pub in old Seagate, and ask for Marlon Spike his representative in town, and Amelia Windspine, who arranged the shipping.

Making Enquiries

We head to old Seagate and find the Ship and Anchor in the middle of town. The doorman won’t let us in, but upon hearing Marlons name, allows us in. We are showing to an expensive suite on the second floor and introduced to her, she is young and dressed in ornate black silk with silver filigree. She looks at our shabby clothes with distain and explains there is a disused office of La Croix in Felton Court that hasn’t been used for a number of years, we should clean it up and base ourselves there, and should talk to Amelia.

We head off and locate the “office” it’s a run down three storied building, it looks like it might fall down soon and there are holes in the roof, the windows are boarded up and there is a large guard at the front – its seems a criminal gang are working there. We decide it’s a problem for later in the day and head off to see Amelia, we find her in her office near the ports. She was expecting us and makes us a cup of tea and explains the issues – there were two shipments that are missing;

  • Bachman and Sons – a small family local shipping company based out of Sanctuary. Their ship, the Lady Esmeralda, and the company seems to have disappeared. Bankrupt or killed?
  • The Kingdom Lines – Based out of Freetown, the confirmed the good had been delivered by their ship, The Swan, to the arranged agent in Southend (what was Zumalar), about 5 months ago. Zumalar was destroyed in the Drow invitation and its still hazardous up there.

There seems to be a lot more danger in the last six months as there are a large number of shipping misadventures reported. Amelia would like us to arrange shipping, under a different name using the derelict offices, and escort the good all the way to MMHS. She will provide us the paperwork for the previous shipments and assist us with the new shipment.

Eviction

We head off and arrange accommodation for the next few days at Mother Gerds Tavern, the rooms are cold but we have cold protection so we’re all fine. We drop our equipment, rest up until it gets dark, and head back to the derelict offices – Marcus is excited about kicking in some door. We observe from the end of the block and Mirage, using his illusions, sneaks up to the building. There is a large guard outside wearing half plate with a rusty, but large sword, and the smell of kerf coming from the ground floor and sewerage coming from the basement. As a ‘guest’ is let through the fond door Mirage see people lying on mats smoking. He heads back and, after some deliberation, decide to head in through the hole in the roof. We sneak onto the rooftops, aided by an unexpected fog, and head in through the hole in the ceiling on the third floor. The floor appears to be abandoned and exposed to the elements, is damp and mouldy.

We sneak down to the send floor which has an elderly lady a chair and ladies ‘entertaining’ in various rooms. We create a fog an yell there is a fire, hoping that people will flee. A guard head up the stairs to investigate and we net and sap him quickly. A second guard, the one at the door, heads up soon after and gets in a few blows with his sword before we restrain him. All seems to be under control until we are Bloackfired by a elderly mad in one of the rooms (the boos?) we struggle with the fear and damage and fortunately he flees the building. We soon recover and lock the front door and ask those that can stand to leave

People and Places

Places

  • Ship and Anchor – a pub in old Seagate where Marlon is based

People

  • Marlon Spike – factor of Ishmael
  • Amelia – employee of S-mart and La Croix enterprises, based in Seagate
  • Bachman and Sons – small shipping company based out of Sanctuary
  • The Kingdom Lines – Large shipping company based out of Freetown

Buffs & Mil Sci

Loot and Expenses

Calendar

Winter: Frost 821 (7)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Samhain 1 Guild Meeting Seagate, Visit Marlon and Amelia. Eviction 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Winter: Snow 820 (8)
5 6 7 8 9 10 11
12 13 14 15 Solstice 16 17 The Duke of Carzala's Winter Ball 18 Yuletide
19 Days of Chaos 20 DoC2 21 DoC3 22 DoC4 23 DoC5 24 DoC6 25 DoC7
26 DoC8 27 DoC9 28 DoC10 29 DoC11 30 Twelfth Night 1 2
Winter: Ice 820 (9)
3 4 5 6 First Plough 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30