Not just a simple comb
Summary
Adventure: Not just a simple comb
GM: Jono
Season: ~Autumn 821 WK
Night: Starting Monday the 8th of Mar 2021 at Stephen & Lisa's place.
Area: Western Kingdom & Brandenburg and Borovia.
Level: High
Info: Information from players for Jono
House Rules: Jono Quickness and Slowness
Playtest
Please note - Lowered specialisation to 1 per rank (from 3). See change log on last page of each doc.
Adventures related to this adventure are Operation Word, Liberty of County Palatine of Borovia and Half a crisp spring.
- Dramatis Personae (preference will be given to those that have played on the previous games)
- Silverfoam Elven(m) Namer - Michael P. 22 PB Mil.Sci.
- Keshah Elven(m) Rune - Michael H. 20 PB
- Roderigo Halfling(m) Champion of the small folk - Michael M. 9 PB
- Braegon Human(m) Elementalist - Stephen. 14 PB Scribe
- Caprice Human(f) Thaumaturge - Kelsie. 20 PB P.L.
- Vychan Giant(m) Elementalist - Sean. 20 PB
- Kilroy Human(m) Rune - Dean. 14 PB
Employer
Mission
A group of adventurers, in good standing, skilled in the art of shaping time is needed to assist Morgor in dealing with the Dark Skies.
This is only one course of actions that is expected to work but others may also work.
- 1. Travel back to Winter 818 WK.
- 1A. Travel to County Borovia (the Pit)...
- Steal & replace enchanted green collars on 3 specific slaves (to upper bosses - we get visions of them, one of them is Caprice) within the pit before any battle. We have 3 replacement collars from Morgor.
- It would be helpful to have a fake replacement skull (Rune Poison skull).
- Either way remove a skull (replace with fake if you can) of the second Dark Skies from the Infected Prince Smith. The skull is an item that the Dark Skies is after.
- 1B. Travel to Mount Ghakis in SW County Borovia (to blow the horns).
- Gain the assistance of the Dark Skies or Red Crowns if needed.
- Blow the enchanted Horns no earlier than the 14th Snow 818 WK. Snakes that open portals enslaved by the drow.
- Under the protection (Blessing) of Death, kill Dilxae Baenath - The Fae Fallen Fawn (Pacted to Sitri), at the hand of the shortest of you. (If Rodrigo is dead this is Caprice)
- A portal will open for one of Sitri's Lts to turn up and avenge the Fae. If you defeat Avenging Avatar quickly then you should be able to enter undetected into Sitri's realm.
- Rescue Kitty and Purr with Keshah on hand. (They are 'doomed' to not die at the hand of someone that loves them when close to Keshah.)
- Kill Sitri if needed.
- Make sure this is done before the 'Days of Chaos'.
- 2. If you have time...
- Find Peter (who was
reduced to ashtrapped in a moment of time as in the Time Tunnel) - The Fae near Ambrose Inn want Dilxae Baenath returned if possible.
- Travel to the Shrivers and remove evil parts of Dilxae Baenath - The Fae Fallen Fawn, allowing the corpse to be given back to the Fae realm.
- 3. Travel back to Spring 819 WK...
- and place a bag of items in the garden near the arch entrance to Morgor's lair (without the other guild parties seeing you).
- 4. If you still have time...
- Morgor will give you dates and locations that the three living Janx have spent in the Shriven Hills.
- Payment
- An item to deal with the Ghost of the Janx.
- Training of special skills.
- Three large blocks of copper in a strange shape (500,000sp).
Scribe Notes
Meet & Greet in Seagate
Sort out the administration requirements then head to Turf's place in Seagate.
Present are:
- Baron Turf - Elvish (m)♂ï¸
- Morgor the sharper (Dark Terror) Elvish (m)♂ï¸
- Syrene The Keeper of the Great Heart Elvish (f)♀ï¸
- Ambrose is a known agent of the Summer King Human (m)♂ï¸
- Anguitia the Naga Queen - A naga looking like a Elvish (f)♀ï¸
- The Elemental twins - Duncan and Charm. Human (m, f)♂ï¸â™€ï¸
- Matt Tumbledown - A titan and blessed child of the Fates. Titan (m)♂ï¸
- Jedburgh of Candlestone Farm. (Leader of Carzala rangers) - Human (m)♂ï¸
- Chieftain Kragview Lomhead of Superstition mountains - A Dwarf (m)♂ï¸
- Sir Callus Kelpenwood of the Royal Eyes of Alfheim Royal Court - Elven (m)♂ï¸
- Princess Verina Aleksandra of Glissom - Human (f)♀ï¸
We are given several astrology readings.
The Janx seek to release Terminus from imprisonment (possibly) beneath Khatovar. Dust of death (from a specific location in the from the valley of death) stops them teleporting. Some were killed in the tunnel of time, their ghosts still need to be dealt with.
Morgor & Matt believe the Janx are involved but from about 1 year ago they are protected from Astrology so it is hard to tell where/how. We killed 8 Janx, they think that there are 4 full strength Janx and 2 weaker ones who will be after us.
Sir Callus believes we have a 75% chance of surviving/succeeding.
Kilroy has a blade made of Typhon's shadow. Typhon is the leader of the Janx.
Caprice has some troubadours who were taken by the Moriquendi that she needs to rescue. Also her shaper dwarf friend was kidnapped. Ditto
Sigismund's Sceptre disrupts portals.
Vychan (being smart): Forge Dust of Death into weapons or armour using Kilroy's Forge?
The Twins give Kilroy & Keshah a pair of daggers, scrolls and instruction to kill one of the bad guys with and create a skull that will be appealing to Dark Skies.
Wasn't this to swap with the one at the forge of the infected prince smith, that the Dark Skies will want Kelsie (talk)
- Head to Fates & Death
Matt takes us to visit his mothers (The Fates). Richard of Lunar is waiting with a couple of other armoured men.
We enter and talk to The Crone:
- We should go to the luck lake, it's more pure this time. Take 3 or 4 vials between us.
- Caprice should sacrifice the pure heart making the Janx's hearts vulnerable to K&K. The Janx key can be used to cut through (unlock) their defences.
- Don't leave the two soul jars containing parts of the Janx laying around free.
- Travel to Death now to seek his blessing - especially for Roderigo.
- She is expecting Caprice, but with her daughter. Asking about Allegra and the closet, they say that they visited her and told her to bring her mother. Thus this may be another visit in the near future.
- He's expecting Roderigo, he reluctantly marks Roderigo.
- He gives us directions to get the Dust of Death.
- The Red Crowns (led by the Golden Crown), Dark Skies, and (Serpent) Priestesses have all come here within the past 3 weeks.
- The Senators of decay have been moving pawns around at the direction of the Dark Skies, they bought the Red Crowns here. They were also concerned that the Moriquendi and the Elven crown were still at odds.
- The priestesses wished to change Strahd's Sceptre to affect the living.
- The Senators will try to kill us after we have killed the Janx.
Gathering Dust and Answers
- Message from Mr Bamph via Roderigo's Spies
- Roderigo & Braegon you should know a "short cut" in the Fastness that has not been used for years has started to be used once more by devils & imps. They have been coming and going into that area at night. They are a mix of servants from Furfur & Sitri. They have been at odds.
- Also I have lost refused an assassination contract on Roderigo & Caprice for 250,000sp each if she is in the company of XYZ. This XYZ has happened. Others will take up the contract I am sure. Collect at - The Black Duck in Caulder town"
- * Braegon looking at the above description it can only be referring to a small cave at location number 20.
Death's Ferryman raps his staff on the ground and the worlds fades to greys as we transition to the valley of death. We head down the narrow path, reminding each other to ignore all beyond the path.
We come to three clearings along the way:
- contains a bear (with 8 rows of teeth, spectral claws, etc.) chained to a rock
- a pool containing something...
- something else
After playing with the bear, we avoid them by going carefully around the edges. 3 side paths that lead to different temples. Eventually coming to an ash pit, danger, things in there seen and not seen. TK of containers that are resistant to age and time are partially successful. Kilroy is overly successful with his powerful binding, he sends most of it back before it kills him then folds up the cubic yard he keeps. We leave the way we came.
From the edge of Death's lake we get lost to Slippery Rock. Bind ourselves to Kilroy's plate. Divine the bound dust and Rodrigo's DEAD sausage worms.
We need metal containers to contain the dust, we buy Kilroy's Wife's new massive cauldron (3,000sp) to hold it in for now.
We precog opening Sitri's boxes with the Janx Key, it goes badly - darkness, whitefire, limbs flying.
Back to Turf's house in Seagate, Trevor Bamph is waiting for us. We talk to Morgor, Trevor, Anguitia, Syrene, ...
With Mind Speech on from Morgor, we head back to our quiet spot near Slippery Rock for Anguitia to bite Kilroy and give him visions. Brief distraction while Caprice dobs in some Dwarves and Anguitia pops out to kill them. Kilroy poisons himself with some of Anguitia's poison that we need to leave here later. We get the visions of the three people who's collars need to be swapped:
- Sasha
- Helga, Human maybe Half Elf (who had left a couple of days before Sasha)
- Isgerth Cat Person
Also the background has clues to an en earlier time frame
Back to the house again to talk to Verina.
- The Janx are holding Peter because he is alive as a way for the dead one to come back.
- The 3 lives of Her Royal Highness Queen Aleksandra of Glissom are her, Kitty and Silguitia.
- Kitty & Purr are working for Sitri and feeding Furfur false info from Sitri but are actually working for our employers.
- She is most concerned that we're going to be killed by the Senators of Decay. They want us to kill the Janx, some of the Janx items and the Dark Skies to kill the Titans and Dwarves and take the Lunar Empire.
We spend the night, do some astrology, reading and healing.
Luck and Hearts
Talk more in Seagate. Morgor supplies some items he has crafted. Verina supplies some 'trinkets' (bells invested with various spells).
Portal to Pagan Mts where we trigger a ward, Walkabout to forest near Grobbenbonk's tower.
We hear noises (buzzing razors) and movement in the forest, lots of dead animals and insects implying TK Rage has been used recently, we scry the Red Crowns who appear to be under the command of a Senator of Decay.
We avoid them and head to the tower which has been recently damaged. Grobbenbonk and Dark Skies are there and aware of the others in the woods who they think are here for us.
We leave via Kilroy's portal to his manor near the Gatar Depression where we talk.
- Two years ago, Vassago looked like Purr and Duchess Meredith.
- Dark Skies will help us with the current matters, she wants 3 Senator's heads which will help her take command of the Moriquendi and eventually all of the Drow Empire.
- The Sitri boxes contain the Lieutenants that Kitty and Purr replaced. Taking them to the time tunnel could be messy.
In Kilroy's house, Dark Skies uses Kilroy's Alchemy lab to enchant the Life Water with Luck to replace our hearts. And get some sleep.
Kilroy makes a metal box with Death Dust to hold the Janx Key, we head to the Shape of Fire's volcano in the Filgiso Forest, there Roderigo throws in precious gems and a magic key at the same time as we put the Janx Key into the box, making it undetectable.
Back in Kilroy's house, we spend a day replacing all of our hearts. Our hearts go into the jar supplied by Morgor who gives it to Syrene who takes it somewhere.
Matt takes us to the Lake of Luck, we collect 4 vials.
We do some experimentation with the Dust and Rune Magic, it can be included into Runes at time of casting but anyone under those effects will also be under the dust effect (Death point becomes 0 EN, not -ve half). It can be used with blood and bone to make runes that are permanent on your bones but that also means a permanent dust effect. It can be used with blood to make lead-like metal runes that can be used for Walls and similar external spells.
We head to the south of the Fastness to scout (20) where the devils have been seen coming and going. Tracks of them emerging from the shortcut within the last few days (but at night) and going into it over a week ago.
A new (within a couple of years) vine covered tower is just north of here (19) where the cave to the Ellenic States used to be.
Chapter 4
Buffs & Mil Sci
'A = Always on.
Long Term
Magic (caster) | Rk | Effects | Dur | Si | Ki | Br | Ke | Ro | Ca | Vy |
---|---|---|---|---|---|---|---|---|---|---|
Strength of Stone (Br) | 20 | +20 EN | 21 hrs | Y | Y | A | Y | Y | Y | Y |
Armour of Earth (Br) | 21 | +44 Def, 2 DR | 12 hrs | Y | ||||||
Rune Armour (Ki) | 20 | +25 Def, +5 AP, 2 SG | 10.5 hrs | Y | Y | - | Y | Y | Y | Y |
Fire Armour (Br) | 20 | 100 Ablative Mag. Fire | 21 hrs | Y | Y | Y | Y | Y | Y | Y |
Heat Shield (Br) | 9 | 40 Ablative Mag. Cold | 10 hrs | Y | Y | Y | Y | Y | Y | Y |
Fire Proofing (Br) | 17 | Prot. Normal Fire 6 less Dmg | 18 hrs | Y | Y | Y | Y | Y | Y | Y |
Cold Resistance - Water (Br) | 18 | Prot -36°C 5 Less Damage | 19 hrs | Y | Y | Y | Y | Y | Y | Y |
Wind & Water Proofing (Si) | 20 | Dry, protection from Rainstorm | 63 hrs | Y | Y | Y | Y | Y | Y | Y |
Water Breathing (Si) | 20 | Breathe and see in water. Talk PC hexes. | 21 hrs | Y | Y | Y | Y | Y | Y | Y |
Buoyancy (Br) | 6 | Up/down 17'/pulse, withstand pressure | 3½ hrs | Y | Y | Y | Y | Y | Y | Y |
Vapour Breathing (Br) | 6 | Safely breathe any gas | 3½ hrs | Y | Y | Y | Y | Y | Y | Y |
Witchsight (Br) | 20 | See Invis, see in dark 150' or 75' inside. | 10½ hrs | Y | Y | Y | Y | Y | ||
Willow Healing (Ke) | 8 | 3 end per pulse x 9 pulses | 16 Hrs | Y | Y | Y | Y | Y | Y | Y |
Greater Heart Rune (Ke) | 20 | heals 13 end | 21 days | Y | Y | Y | Y | Y | Y | Y |
Smite (Ke/Ki) | 20 | Resist or D+21, knocked prone, stunned | 21 h | Y | Y | Y | Y | Y | Y | |
Blessing F.(Br) | 6 | +50 vs Disease/Infection +30 Fertility | 7 Mo | Y | Y | Y | Y | Y | Y | Y |
Disguise (Ca) | 20 | ht+/-20%, wt+/-40%,PB+/-12, voice and clothing, race and gender | 21/41 hrs | Y | Y | Y | Y | Y | Y | Y |
Durations Enhance Enchant: Caprice has rank 15, Kilroy has 'once a day' Rk 20 enhance available. That will last 110 seconds, so should be able to cover our daily buffs. Please include enhanced durations where appropriate. Vychan has a rock - If used to cast magic the result will be a triple effect and if the roll is a 60 or more then the caster is an extra target of the spell. So most daily buffs will be at approx x6 duration.
Short Term
Magic (caster) | Rk | Effects | Dur | Si | Ki | Br | Ke | Ro | Ca | Vy |
---|---|---|---|---|---|---|---|---|---|---|
Mind Special Counter (Si) | 20 | +90% MR | 26-35 min | Y | Y | Y | Y | Y | Y | |
Feather Fall (Br) | 6 | Fall no more than 5'/pulse | 3½ hrs | |||||||
Star Wings (Br) | 6 | 36 mph | 3½ hrs | |||||||
Ice Traversal (Br) | 6 | 2 Targets +3 TMR | 2 1/3 hrs | |||||||
Enhance Enchantment (Ca) | 15 | up to +15 Ranks spell duration | 17 pulses | |||||||
Invisibility (Ro) | 20 | 105 mins | ||||||||
Enchant Weapon(Ro) | 20 | +21 SC / +7 dam | 25 mins | |||||||
Rune Weapon (Ke) | 20 | +[D-5]+7 Acid dam x D pulses | 25 mins | |||||||
Qucikness (Ca) | 18 | IV + 25, TMR+7 (Max 18) | 78 pulses | Y |
Senses
Magic (caster) | Rk | Effects | Dur | Si | Ki | Br | Ke | Ro | Ca | Vy |
---|---|---|---|---|---|---|---|---|---|---|
Sense Danger % | 71% | 91% | ||||||||
Ranger Detect Ambush % | Base %, -5*OppRk, SpecArea +6% | 124% | 203% | 135% | ||||||
Thief/Assassin Sixth Sense % | BC 10+2xPC+5xRk | 128% | 122% | 132% | ||||||
Sense Intent % | Sense ill intent toward self or party 100' range or 20' when asleep self only | 104% |
Self only
Magic (caster) | Rk | Effects | Dur | Si | Ki | Br | Ke | Ro | Ca | Vy |
---|---|---|---|---|---|---|---|---|---|---|
Mind Shield | * | +10+2/rk% vs M.Att. | 1+2/rk hrs | 11 | Y | |||||
Fall Banding (Br) | 6 | Land on earth without damage | 7 hrs | Y | Y | |||||
Elemental Transformation (Br) | 15 | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth | 16 hrs | Y | ||||||
Tracking (Br) | 20 | Tremor Sense 100' | 42 Days | Y | ||||||
Detect Traps & Snares (Br) | 10 | +20% to detect Traps/Ambushes within 70' in Nat. Env. | 22 hrs | Y | ||||||
Shapechange (Ki) | 20 | Change into normal animal/avian/aquatic | 21 hours | Y | ||||||
Heart of the Mountain (Ki) | 6 | Swap FT for EN as free action | 7 hours | Y | ||||||
Dissolution Of Violence (Ki) | 11 | 17% chance of avoiding blow | 12 hours | Y |
Misc Buffs
- Greater Enchantment rank 20 (Ro)
- Hair Braiding (Rk 9 Skill) (200sp 1oz silver ribbon per person/time)
- Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn. Stealth +10% 20'r. Unaffected by Awe or Fear for 5 mins from first exposure.
- Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).
- Anti-scrying (Rk 21 Spell)
- Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.
- Herbalist (Rk 7) Meals/Broth
- 4FT for meal or 5FT for broth/tea
- Communication Diamonds and Web
- Diamonds - Caprice has 4 and Kilroy has 3, whispering earrings, range 600'
- Everyone tagged by Caprice so she can talk with them within 200 miles
- Naked Dancing
- by Caprice(assuming Lipstick): At night party gains +21 to MR and Ft, Caprice +46
- Martial hymn on voice (1 pass action /2 pulse from Mask of Shailah)
- by Caprice: +48 SC, followers of PoL +3 dam, agents of PoL regen 1 per pulse (with Braegon's support)
- Psaltery of Psilence
- sneaking at 1/2 TMR
- by Caprice: negates stealth penalties of armour, doubles racial stealth bonuses, triples spy and assassin stealth bonuses
- Silverfoam Holy Defence
- 35 def, -20 stealth (sparkling), against unholy, reflects 21 dam per strike and spec grevs. Self Only, Potions at ~7,000sp each.
- Night-Owl’s Egg Pan - Caprice
- When an egg is poached in it, the person eating the egg will be able to stay awake until dawn if they wish without ill effect. This can only be used every second night on the same entity.
- Healer Dampen Pain - Keshah
- Increases amount required to stun by 20
- Roderigo Sausages
- Cook & eat the sausages then for 12 hours, Thieves gain a dice mod on Thief Skill Checks.
Watch Order
To be modified since egg pan allows 1 person to do whole watch
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
---|---|---|---|---|---|---|---|---|---|---|---|
Silverfoam | Braegon | Roderigo | Caprice | ||||||||
Keshah | Kilroy | Vychan |
Marching Order
Skirmish Formations (Front) | ||
---|---|---|
Default
Kilroy Vychan Keshah |
Double File
Vychan Kilroy |
Single File
Vychan |
Astrology
Braegon | Kilroy | Caprice | Silverfoam | Roderigo | Vychan |
56 & 96 | 20 & 72 | 36 | 63 & 98 | 62 | 05 |
Calendar
Autumn 821 WK: Fruit (4) | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
Lugnasad | 1 | Guild Meeting Seagate, Fates, Death, Slippery Rock | 2 | Grobbenbonk, Rivenheart, Slippery Rock (Alchemy) | 3 | Filgiso, Slippery Rock (Hearts) | 4 | Seagate, Luck Lake, Fastness | 5 | 6 | ||||
7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
14 | 15 | 16 | 17 | 18 | 19 | 20 | ||||||||
21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
28 | 29 | 30 | 1 | 2 | 3 | 4 | ||||||||
Autumn 821 WK: Harvest (5) | ||||||||||||||
5 | 6 | 7 | 8 | 9 | 10 | 11 | ||||||||
12 | 13 | 14 | 15 | Equinox | 16 | 17 | 18 | |||||||
19 | Harvest Moon .. | 20 | 21 | 22 | 23 | 24 | 25 | |||||||
26 | 27 | 28 | 29 | 30 | 1 | 2 | ||||||||
Autumn 821 WK: Vintage (6) | ||||||||||||||
3 | 4 | 5 | 6 | 7 | 8 | 9 | ||||||||
10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
17 | Blood Moon | 18 | 19 | 20 | 21 | 22 | 23 | |||||||
24 | 25 | 26 | 27 | 28 | 29 | 30 | Beerfest |
Winter: 818 WK Frost (7) | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
Samhain | 1 | Guild Meeting | 2 | 3 | 4 | 5 | 6 | |||||||
7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
14 | 15 | 16 | 17 | 18 | 19 | 20 | ||||||||
21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
28 | 29 | 30 | 1 | 2 | 3 | 4 | ||||||||
Winter: 818 WK Snow (8) | ||||||||||||||
5 | 6 | 7 | 8 | 9 | 10 | 11 | Honoured guest portal to Borovia. | |||||||
12 | 13 | Dark Skies portals into Borovia. | 14 | Ritual of opening. | 15 | Open the Crypt. Solstice | 16 | 17 | The Duke of Carzala's Winter Ball | 18 | Yuletide | |||
19 | Days of Chaos | 20 | DoC2 | 21 | DoC3 | 22 | DoC4 | 23 | DoC5 | 24 | DoC6 | 25 | DoC7 | |
26 | DoC8 | 27 | DoC9 | 28 | DoC10 | 29 | DoC11 | 30 | Twelfth Night | 1 | 2 | |||
Winter: 818 WK Ice (9) | ||||||||||||||
3 | 4 | 5 | 6 | First Plough | 7 | 8 | 9 | |||||||
10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
17 | 18 | 19 | 20 | 21 | 22 | 23 | ||||||||
24 | 25 | 26 | 27 | 28 | 29 | 30 |