No 1 Hobbits Detective Agency: Recipe for Danger

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Summary

GM Mike
Session: Summer 821
Night Sun
Location Brastor
Level Yes

Party:

Employer:
Olo, head of the No. 1 Hobbits' Detective Agency

Mission:

  • Find Sapphire - missing senior agent
  • Find out who killed two detectives near Charity

Scribe note

Summary

  • Briefed about the missing and killed detectives
  • Investigate forest and fight wolves

Details

Take Two adventurers

One morning, later in Meadow, Sabastian and Ishamael are both interrupted at their respective homes with urgent request from Junior detectives to meet Olo, the head of the No#1 Hobbit Detective Agency, at their headquarters in Brastor Township. Upon their arrival they aren’t even offered cream buns, which tells them both the situation is grave. Olo leads them down to the situation room and explains that Sapphire, his 2iC, is missing and may be dead, and two local detectives were murdered last night by wolves. Olo is frantic with worry as Sapphire is like a daughter to him.

Add a pinch of intrigue

He introduces us to Charles, a mid-rank detective who explains he was flying up north, near Rank, a number of weeks ago to visit family when a sudden storm forced him to land. He landed near a village, made for human sized people, but only inhabited by hobbits. A young couple sheltered him from the storm and offered him food, but they were usually quiet and nervous for his entire stay. As soon as the storm lessened, they insisted that he leave. He also noticed the howl of wolves around the village.

Charles returned from his family visit ten days go and and wrote up a report about the curious village. Olo decided to investigate, as there was no record of a hobbit village in that area, and send Sapphire and a juniors detective Drogot Tinyfoot, up to investigate a week ago. They failed to report back yesterday, as planned, and they Drogot later than the checking time and he reported Sapphire is missing and he is being hunted. To make matters worse two detectives were murdered north of Charity last night, the bodies had been feasted on little remained of their bodies. Wolves were heard night in the forest.

Olo needs so assistance, as they don’t have the depth of magical talent available and sent missives to several adventures. We are to find out who killed the two detectives and rescue Sapphire. The coffers are open, they need quick results.

Mix with investigation

A team of detectives is being assembled in Charity and we fly there to liaise with them. Between local staff, and detectives from other towns, there are a dozen hobbits available. Sabastian takes charge, as this is a red capsicum level emergency and, following many minutes of magical buffing and handing our magical traps, the squad heads out.

The local detective, Jolly Longhole, leads us to where the bodies were found, on the edge of the forest near Andonville. There are wolf tracks around the site, some appear to be two exceptionally large ones. Strangely enough there appears to be some attempt to hide the tracks. It appears the detectives were killed on the road and bodies dragged to the forest. The detectives should have been on patrol in Charity and not outside the wall. Ishmael tries to talk to the dead but the spirits aren’t replying. After a brief discussion we decide to fly a few miles west to see Helen, she lives close to the woods. Helen hasn’t seen anything unusual, but her mountain lions generally keep her safe. We are in a rush so only stay for only one bun.

Fold in some danger

We decide to visit the other local inhabitant, Molly, who lives in the woods nearby. Sabastian, having recently leant military tactics, sneaks ahead of the group to look out for ambushes. He spots an enormous wolf, the size of a pony at the same time it spots him. The squad rush up to assist as the wolf howls, and wolves appear from various directions, there are almost thirty wolves in all. It appears they were staking out Mollys cave.

Extreme measures are taken and lightning bolts and blackfire are fired in all directions before close combat commences. Another large wolf leaps out and rips out Rotrude s throat. The wolves reel from the magical attacks and many flee, but start vicious wounding the squad, however a flash of light turns the tide and its looking like the now blind wolves will be beaten off – the largest blind wolves cast mass fear and web before they both retreat. Sabastian flys after the large one and peppers it with magic, killing it – whence it spontaneously bursts aflame. Ishmael fly after the other large wolve and lands on it, then drops it withs some well placed blows knocking it unconscious before takes it prisoner.

The captured wolf was wearing amour that contained many pockets, with potion and powders, as well as a backpack of sorts. Some quick magical examination revealed he was a shapechanger, so we turn it into a mouse with skinchange. Sancho was sent back to Charity to arrange for a wagon to assist the wounded and prisoner returning to Charity.

Let it cool

Back in the safety of the Charity detective agency the shape changer is divinated them imprisoned. Why unconscious a charm is cast on him and his new best friend, Sabastian, chats to him when he regains consciousness. He reveals much information but does not talk about “The Lady”, his boss, we try to force him and he breaks the charm. We discuss the next options and hunt for another enchanter, we are lucky enough to find Villa passing through Seagate and he begrudgingly agrees to comes up to Brastor to assist. After many castings of charm he forces the Shapechanger to talk – we learn more but he still wont discuss “The Lady”, there must be a binding in place. With little other information to reveal, Olo puts him on trial.

Creatures & People Encountered

People

Wolf Shapechanger

Information
• From a very isolated castle near Rank, works for “The Lady” as a woodsman/ranger.
• Send here to discover who send the hobbit investigators, what they wanted, and dissuade they from coming again (with extreme prejudice if required). They have no fixed time to report back, it could be weeks or months.
• Ran south with the Dire wolf mercenary and recruited wolves on the way. They have only been in Brastor for a few days and they tempted the detectives out of the Charity with the smell of a recently cooked pie.
• He knows Sapphire was captured but he doesn’t know if she is still alive, is she is alive she will be held in the castle.

Items
• 9 wicker amulets
• Potions – gut busters x2, Walking unseen, hemlock (alchemical poison)
• Dust x3 – 2x sleep, 1x NoM Cursing (wasting amongst other things)
• Arm Band – life draining that triggers on death

Divination
• Currently; mind cloak (med ranks), dark blessing (med ranks) – poor mans greater, adds to MR and attack.
• Previously; Walking unseen, withsight (mod ranked), blindless, convers w animal, restorative

Direwolf

Information
• A mercenary that The Lady sometimes employs, he has worked with the Shapechanger previous. A associate rather than an friend.
• Killed and exploded into flame, as Direwolves are known to do.
• A spellcaster, probably a celestial.

Items
• 4x standard wicker amulets
• 1x gut buster
• Money – 271 in sp/cp. Mostly from up north, some from Seagate.

The Lady

Ruler of the Castle. Can compel/bind her followers, the shapechanges cant be compelled to talk about her.

Detectives
  • Sapphire - Missing. Went to investigate hobbit village
  • Drogot Tinyfoot - escorted Sapphire to investigate hobbit village
  • Rotrude - part of squad that fought wolves
  • Sancho - part of squad that fought wolves

Places

Castle

In the hills north of Rank run by “The Lady”. Due to its isolation no-one visits unless they are deliberately going there. They have a village of hobbit surfs to do their bidding. There is a large lake beside the castle, there is another village on the other side of this.
There are about a dozen or so people in the castle, some but not all of them are shape changers.
In the last month;
• A hobbit arrived during a storm and left before they could take/capture him. The villages were punished
• The mill burnt down and the miller may have died in the fire. Suspicions he escaped with the blacksmith
• The blacksmith escaped
People try to escape the village, but they fail most of the time. If escapees didn’t died escapees would head south to Sanctuary though the forest and down the river.

Calendar

Summer 810wk: Meadow
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Beltane

Full Moon

1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 Charles returns from Rank and writes up report 18 Olo assigns Sapphire and Drogot to investigate village 19 20
21 22 23 24 25 26 27
28 Full Moon

Sapphire fails to report in. Detectives killed near charity

29 Sabasastian and Ishamael assigned. Capture Shapechanger 30 1 2 3 4
Summer 810wk: Heat
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
5 6 7 8 9 10 11
12 13 14 Midsummer Eve (Faerie Day) 15 Solstice 16 17 18
19 20 21 22 23 24 25
26 Full Moon 27 28 29 30 1 2
Summer 810wk: Breeze
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
3 Day of Death 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30