Kanlaoise - Soul Men: Difference between revisions

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===Places===
===Places===


 
Skys Edge<BR>
Use to have buildings that reached high into he sky until a virus struck, destroying most magic and twisting reality. Buildings are twisted and distorted as they reach into the sky, forming a canopy about half a mile up.<BR>
Cables extend from the canopy to buildings and the ground. Caravan, that are golems,  with four arms what pull themselves along the cables, that are golems.


== Calendar ==
== Calendar ==

Revision as of 04:15, 24 April 2021

Return to Scribe notes

Summary

GM Ross
Session: Autumn821
Night Sun
Location Kanlaoise
Level Yes

Party:

Employer:
Shahdad

Mission:

  • Release souls trapped by the Master in his pocket planes

Scribe note

Summary

  • Requested by agent of Shahdad to travel to Cormelle and recover souls
  • Travel to Skys Edge, via Kanlaoise, fight and make new friends

Details

A surprising offer

An attractive human woman wearing simple robes turns up at the Detectives agency in Brastor Township looking for Sabastian, she makes her way unnaturally fast to Sabastians house in Hugler's Ferry and explains the lady has sent her from Kanlaoise to request assistance to find lost souls. Sabastian agrees and packs up and flys to the guild in Seagate, she is an exceptional flyer, and recruits Vlad to assist.

The Agent explains the Master has recently returned to Cormelle and has a plan, he has created other realms, drawing resources away from Kanlaoise, and she believes souls are not returning to Kanlaoise as they are trapped there. She wishes the souls to be returned by any means possible as they are not following their fates. Shahdad sees the Masters as a parasite and wants rid of him.

Its difficult for people to go there and difficult for anyone to stay in the pocket plane, and Shahdad worshipers are too inflexible in their approach and wouldn’t be able to complete the work required. We are warned that its easy-to-get soul back, harder to get bodies back if we fall so we should not take anything that we are not prepared to lose.

Vlad and Sabastian talk it over, and Vlad points out the Agent houses an incredibly powerful soul. He has also heard rumours from Drakenburg of a mass killing, the bodies were unmarked and the souls were missing. Guild Security are exceptionally nervous about the Agent.
We agree to the mission and head off, we secure passage on a boat to Coulder. We travel first class and eat at the captains table, the Agent is quiet for the most of the journey, people keep away.

We fly to the Dragonspine mountains, stopping off in Antropine learning about the mysterious dead. We challenge the Agent and she explains she is Shahdad, people tried to attack her so she took their souls. Her agents don’t have enough agency to complete the work, and there are complicated politics going on with Laterrin.

Back to Kanlaoise

Arriving late at the mountain pass we stay in a dwarven tavern the night and head up to the monastery the next afternoon and pass through to Kanlaoise. There are fewer monks at the monastery, as the world is opened up, they are travelling.

Shahdad creates coffins for us, which will allow her to secretly delivered us Cormelle, as well as fashioning us goggles, which is like tiny golems, that will allow use to see souls, as well as a bone fluted wand that can be used to ripe souls from bodies. We should appear near an Inn, and we need to travel in the sewer to find a portal to our destination. We are looking for a particular souls, a House leader that conspired with the Lord of Blood and his agents who escaped, his soul was hidden by the Lord of Blood and during the disruption escaped her.
As we prepare Eyebite arrives and taunts us for a while they leaves. As an agent of Akh he is significant more powerful, his station has risen considerably.

We climb into the coffins and feel a powerful magic impact. Climbing out we find ourselves in coffins on the back of a wagon. After we climb out the wagon, and horse hitched to it, age in seconds and turns to dust – its very disturbing. The googles appear to have grown into our heads. The party sneak into the cellar of the Inn and into the nasty, smelly sewer and find the portal entrance covered by a grate, are pull it open and are washed though by the current of the water to the sound of a bell.

New world

Were teleported and find ourselves in a pool of stagnant water that has a black, toxic sheen on the surface. We are in what appears to be a large silo. Anthophorid pigs drop from the ceiling on rope and fire crossbows at us. We struggle to get out of the water to get the walkway around the edge of the room. Vlad casts a modified telekinetic rage that as well as hurting the creatures, fills the air with oily water that then ignites killed our opponents and injuring the part.

Climbing out of the room we discover the room is a basement level. The Pig creatures were living is a partially destroyed building that’s littered with he bones of their victims. The have strange ill-fitting plate armour that is incredibly strong, we well as stream powered crossbows. We killed eight of the creatures, it appears two have escaped.

Looking outside we find ourselves in a weird, twisted landscape. The sky is a nasty brown and the light is a mirky twilight. There is rubble of enormous building for about a mile, with creeper covering the rubble. Beyond that are huge buildings that reach the sky, the higher they rise the more twisted and distorted they become, eventually form a canopy about half a mile up covering most of the sky, there are cables extending from the canopy to various buildings.

New Friends

Vlad detects some nearby minds, so we hide and watch. A mechanical vehicle ‘drives’ up the building we were occupying and a strange group that enter the building we were in, packing contents of the building on their vehicle.

While watching Sabastian find another observer, Sylvest, a young kid with exceptional stealthing abilities. After an initial tense conversation, we make friends with the looters and agree to accompany them back to their camp. They know Sylvest and find him very irritating, we liberate some currently from him – the coins from the canopy have moving illusions on them.

As we journey our new friends explain that a terrible virus swept through their world many years ago, destroying most magical things and twisting the landscape. The canopy is there the rich live in luxury, there are various ways up, climbing the buildings or cables, that have various risk around them.

Finally making our way out of the rubble we find a shanty town heaving with people scavenging their way to get by. We trade for food with the goods looted, and head to Jyms to trade the steam generator, there are miraculous (but fragile) items there.

The live in a makeshift building, its patchwork of masonry and concrete thats secured by huge concrete doors that would be very hard to open. Most of their items are beyond Sabastians mechanical skill. We discover we can both sense death, Shardad has left her mark on us.

People and Places

People

Skys Edge

Traders;

  • Gezer – old human man, leads the group.
  • Kitten – Dog sized. Long lived sentient, was trapped in this form during the plague.
  • Bob – a Big guy wearing poncho and trousers. Has huge three foot blade thing, and carries a huge buzzing item that seems very dangerous.
  • Doc – wearing a weird metal exoskeleton. Clothed, but not fitting with the exoskeleton
  • Tats – a woman covered in weird shimmering tattoos that are trying to blend in with the surroundings, occasionally glitched. Has some mechanical triggering devices in her hands. – DA – long lived sentient. College – like illusion, Pacted – No Answer.
  • Steam wagon – a mechanical wagon that can follow simple commands. Was highly complex but broke down because of the virus. Is jury rigged to be steam powered.

Others

  • Sylves – lives in the luxury of the canopy, slumming it in on the ground level. Wears mater crafted clothes and has highly enchanted items that protect him and offer incredible stealth.
  • Jyms – a immoral person with significant influence that runs the largest junk yard in the area. Lots of tinkers working here, children climbing up huge stacks to get things off them.

Places

Skys Edge
Use to have buildings that reached high into he sky until a virus struck, destroying most magic and twisting reality. Buildings are twisted and distorted as they reach into the sky, forming a canopy about half a mile up.
Cables extend from the canopy to buildings and the ground. Caravan, that are golems, with four arms what pull themselves along the cables, that are golems.

Calendar

Summer 821wk: Meadow
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Beltane

Full Moon

1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 Full Moon
29 30 1 2 3 4
Summer 821wk: Heat
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
5 6 7 8 9 10 11
12 13 14 Midsummer Eve (Faerie Day) 15 Solstice 16 17 18
19 20 Shahdad recruits us. Sail to Coulder 21 Sail to Coulder 22 Sail to Coulder 23 Fly to Dragonspine mountains. Stay in Antropine 24 Fly to Dragonspine mountains. 25 Kanlaoise->Skys Edge. Fight pigs. New friends.
26 Full Moon 27 28 29 30 1 2
Summer 821wk: Breeze
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
3 Day of Death 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30