Jargon

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AG
Agility (Characteristic, Primary)
AP
Armour Protection
BC
Base Chance
D
10 sided dice
DA
Detect Aura Talent that several colleges have.
Dam
Damage
DM
Damage Modifier or Dice Modifier. Also occasionally used to refer to a 'Dungeon Master' see GM
DQ
DragonQuest - The name of the game system.
EN
Endurance (Characteristic, Primary)
EP
Experience Points - The currency of character development. See also Experience Point
EXP
Experience Points - The currency of character development. See also Experience Point
FT
Fatigue (Characteristic, Secondary)
GK or GKCS
General Knowledge or General Knowledge Counterspell
GM
Game Master
Hex
The 5' diameter area occupied by one 'normal sized' person on a hexagonal tactical map.
HMZ
High Mana Zone
IV
Initiative
MA
Magical Aptitude (Characteristic, Primary)
Mana
the stuff magic is made of
Mega-Hex
A Hex and the 6 surrounding hexes representing a 15' diameter area on a hexagonal tactical map.
MD
Manual Dexterity (Characteristic, Primary)
Movement Rate
this is expressed in yards per minute. It is used to describe the normal running speed of an animal over medium distances. TMR is usually Movement Rate/50 (Dwarf, Elf are the only slight exceptions).
NA
Natural Armour
NPC
Non-Player Character
PC
Perception (Characteristic, Secondary)
PC
Player Character
PS
Strength (Characteristic, Primary)
SC
Strike Chance (refer BC)
SK or SKCS
Special Knowledge or Special Knowledge Counterspell
Stats
Characteristics or Character Statistics
Tac-Grid / Tactical Map / Hex Sheet
A hexagonal grid used for visual representaion of combats and other tactical situations. Each PC and NPC involved in the situation is represented by a figurine occupying a hex on the map.
TMR
Tactical Movement Rate (Characteristic, Secondary). The number of Hexes on the Tac-Grid a character can move in one movement action.
WP
Willpower (Characteristic, Primary)
XP
Experience Points - The currency of character development. See also Experience Point