It Came From The Depths: Difference between revisions

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|class="ef" | Standard Ranger skill to detect ambush.  Also favoured terrain (+10%)
|class="ef" | Standard Ranger skill to detect ambush.  Also favoured terrain (+10%)
|class="du" | N/A
|class="du" | N/A
||  <!-- Sabastian--> ?
||  <!-- Sabastian--> Whats a ranger :)
|  <!-- Uzi--> ?
|  <!-- Uzi--> ?
|  <!--Elidon--> ?
|  <!--Elidon--> ?

Revision as of 00:47, 19 December 2023

Scribe Notes

Adventure: It Came From The Depths
GM: Keith
Session: Summer 824
Night: Tuesday?
Location: Smiths online?
Level: Medium+

Party

  1. Sabastian - Terry
  2. Uzi - Zane
  3. Elidon
  4. Seraph - Connor
  5. Tulip - Tricia (prefer not Mon/Tues)
  6. Lim - Bernard. May lose some nights to shift work or Christmas.


Employer: Spica Capella - Aventi Arch Magus in Sanctuary at the western end of the Coral Sea. Located south of Pasifika on the Zeylandia Plateau
Mission: Investigate Strange Goings Ons In Aventi Country
Plane: Alusia
Pay: 20sp per day per person, reasonable expenses and Loot (there's bound to be some. Right?)
Days on Adventure: We'll know when we get back

Job Description

Somewhere to the South West of the Coral Sea is the sunken area where the Aventi came from. In Sanctuary, some of the Aventi family groups, who moved there have, over the last few weeks, transmuted into strange aquatic humanoids, which DA as 'Ulat Kini' and swam off back to their aquatic homelands. They seemed to be under some sort of trance as they left as they did not acknowledge anyone as they left. DA's seemed to indicate they were under some sort of compulsion. Aventi that followed them, noticed other groups joining this exodus, all similarly transformed and heading towards an eldritch green mist shrouded area, that emitted a strong feeling of dread as well as a Forbiddance against any other sentient aquatic species. So Arch Magus Spica teleported to the Guild in order to seek help from non-aquatic adventurers. It is feared that all the Aventi may be affected by this over time and she wants it stopped.

Of note by Lim. See previous adventure that is likely related.
Coral_Sea_Colony

Scribe Notes

Mil-Sci

Travel Magics

  • Method. ## Miles / Hour. ### Miles / Day.

Watch Order

First - 11111 / 22222.
Second - 33333 / 44444.
Third - 55555 / 66666.

Marching Order

Skirmish Formations (Front)
Double File

11111, 22222
33333, 44444
55555, 66666

Single File

11111
22222
33333
44444
55555
66666

DA's on Party

by Seraph

by Lizette

by Sabastian

by Tulip

by Lim

Buffs

General Buff Notes

Buffs listed in the table don't need to be detailed; other buffs not on the table must be mentioned when they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells, which weapon/s it is going on normally should be noted also

  • Waterproofing can be cast on all packs, bows, cloaks & other items desired by people, duration 55 days. All items get affected when a possession.

FT Usage & Recovery

Restoratives are available as required. Minimum restorative is 8/16. Typically done Breakfast & Dinner.
Herbalist Meals / Tea made by ????? give # Ft back Morning, Lunch & Dinner.
Waters of Healing [D-5]+20 as needed.


Long duration buffs

Spells that can be kept up constantly.

Magic Rk Effects Dur Sabastian Uzi Elidon Seraph Tulip Lim Lizette
Underwater Suite (Lim) Varies by spell. Bouyency 25'/pulse, Water breathing, Waterproofing, Resist cold. Varies by spell. Y Y Y Y Y Y Y
Blending (Tulip/ Sab), Walking Unseen (Tulip / Uzi / Sab) B 6/10 Q 7/7/6 Unseeniness B 7/11 Q 8/8/7 Hours ? ? ? ? ? ? ?
Strength of Stone 11 +11 STR or EN 12 Hours Y Y Y Y Y Y Y
Armour of Earth 11 +24% DEF -1 damage 6 Hours ? ? ? ? ? ? ?
Greater Enchantment(Uz) R20 ????? ## Hours ? ? ? ? ? ? ?
Shadow Wings (Sab) R14 Travel at 16-44mph 7.5 Hours ? ? ? ? ? ? ?
Witchsight (Sab) R20 See invisible, in darkness 10.5 Hours ? ? ? ? ? ? ?
?????? ## ????? ## Hours ? ? ? ? ? ? ?
?????? ## ????? ## Hours ? ? ? ? ? ? ?

Short duration buffs

Short-duration buffs are always situational, but the below covers the standard combat prep.

Magic Rk Effects Dur Sabastian Uzi Elidon Seraph Tulip Lim Lizette
Waters of Strength (Lim) 20 [D-2]+20 PS 105 Mins ? ? ? ? ? ? ?
Wizard's Eye (Uzi) 13 invis and intangible eye Uzi can see and hear thru 14 mins n Sit n n n n n
Quickness (Uzi) 13 IV+10 Two actions (6 targets) 26x[D-5] pulses ? Sit ? ? ? ? ?
Strength of Darkness (Sab) R13 +8 PS 140min ? ? ? ? ? ? ?
Enhance Enchantment (Uzi) R13 Add 13 ranks to an aspect of a spell 115 sec ? ? ? ? ? ? ?
?????? ## ????? ## Hours ? ? ? ? ? ? ?
?????? ## ????? ## Hours ? ? ? ? ? ? ?

Skill Chances and Talents GM needs to know.

Usually covers things like danger sense, detect ambush, etc.

Magic Rk Effects Dur Sabastian Uzi Elidon Seraph Tulip Lim Lizette
Ranger Detect Ambush N/A Standard Ranger skill to detect ambush. Also favoured terrain (+10%) N/A Whats a ranger :) ? ? ? ? 96%+Gr / Woods ?
Danger Sense / Sixth Sense N/A Chance for Danger Sense (D.S.) or Sixth Sense (S.S.) to trigger before walking into something. N/A ? ? ? ? ? S.S. 99%+Gr ?
Heroism 14 +15% vs fear for anyone in LOS of Lim or Sab Always Y Y Y Y Y Y Y
Eye of Chaos n/a Uzi can never be surprised in combat (acts as normal), +5 PC spotting hidden/obscured always n Y n n n n n
Charismatic Aura (Sab) 20 +25% to reaction rolls. 105 min Self n n n n n n
Geomancy Wand N/A item can add 5 ranks to all aspects of a spell, except BC (Cant exceed 20). See discord to writeup N/A ? ? ? ? ? ? ?

Loot

Summer

Summer

  Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Beltane
Meadow (1)
  1 Guild Meeting 2   3   4   5 White Lotus 6 Seagate Light Festival
7   8   9   10   11   12   13  
14   15   16   17   18   19 The Castellan Borderers Ball 20  
21   22   23   24   25   26 Seagate Crafters Ball 27  
28   29   30    
Heat (2)
  1   2   3   4 Seagate Guildmasters Ball
5   6   7   8   9   10 Seagate Races 11 The Duke of Carzala's Summer Ball
12   13   14 Midsummers
 Eve
 (Faerie Day)
15 Solstice 16   17 Seagate Summer Fair Day 18 Seagate Summer Fair Day
19   20   21   22   23   24 The Castellan of Brastor's Summer Ball 25  
26   27   28   29   30    
Breeze (3)
  1   2  
3 Day of Death 4   5   6   7   8   9  
10   11   12   13   14   15   16  
17   18   19   20   21   22   23  
24   25   26   27   28   29   30