Into the Sky Rock: Difference between revisions

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Revision as of 07:26, 6 May 2020

Scribe Notes

Summary

GM: Bernard
Season: Autumn 820 WK
Night: Wednesday
Location: Massey
Level: High

Party
  1. Jaycey - Halfling Illusionist Played by Anne
  2. Pierre the Halfling - Illusionist Played by Ian A
  3. Rowan - Elvish Binder Played by Helen
  4. Rayne - Human Air Mage played by Annuskha
  5. Brigetta McLeod - Human Bard Played by Jacqui
  6. Phaeton - Human Celestial Played by Keith
Employer
Lexine
Mission
Supplement in an expedition to a citadel to recover an artifact

Scribe Notes

An Unknown Journey

After guild meeting, we congregated in a room. The guild members in the room consisted of Pierre, master cook, Rayne, dragon obsessed, Phaeton, master assassin, Brigetta, Caladonian Loud mouth, Rowan and her small army and myself Jaycey. We were told to get our guild paperwork done and then meet our Employer, Lexine at a drinking house.

After brief decisions that Rowan was our Mil Sci, Brigetta was to blame if everything went wrong as Party Leader, and I was recounting our adventure of unknown reason or end, we picked up a few things, like a kitten, and headed to meet our employer.

Down at the drinking house it was obvious to those of us who were well trained courtiers or of not so savory professions that the occupants of the drinking house were a little hostile to our employer. Lexine filled us in on what we had been hired for. We were filling the role of landing party aboard his ship, The Blade, in his search for a citadel to recover an old Elven artifact. We have been promised 50% of the loot that we find in whatever items we wish to take as our cut. We then meet Lexine at his ship in the morning and were introduced to His first mate, the Bosuns and Quatermaster. We were told that our space would be the rear castle during the day for our watches and otherwise to keep out the way of the crew doing their jobs.
Sorting out watches got the comment of:

GM – “Are you letting the Halflings be on the same watch?
Phaeton – “I see no problem with that”
Jaycey – “That’s a first”

The journey started and we made our way after 4 days of travel to the northern edge of the Isles of Adventure. The boat slowed and I started to see why it was called the Isles of Adventure. With Moving Islands and Giant Sea turtles, Flocks of Manticores, or is it herds of Manticores. That is one for Philosophers.

In the morning, a fog rolled in. After a couple of hours, it started to fade. With the fog there was some antics with an illusionary seagull in which thought people’s hands were fish. The boat pulls along side an island and they send us on shore. Rowan makes the ship row itself to shore and we start exploring. The trees started talking to Pierre which is weird. When DAed the trees came back at Necromantic, which was even weirder. As we walked along the beach we were attacked by Giant Ants.
Phaeton – “It’s not an Ant, it’s a giANT”
Brigetta – “These ants are starting to bug me”

After the fight Rayne talks to the wind and we learn we are in what it calls Bhagza’s Domain and offers Rayne power we tell her not to take. We go back to Lexine and get told of Bhagza, who was an elf who turned Lych who conquered this island after crashing into it. We also talked to Rayne Dragon statue to see what they knew about Bhagza’s Dragon boat.

Rowan then made us some pigeons to scout the ship out which meant they sent shadow bats to attack us. We then created our battle plan. Eventually settling on riding a flying ‘door’ through what we think is a rune warding countering a hole as we came through and hitting them effectively unprepared.

With the plan sorted we got our rafts pulled together and magicked up we flew and crashed into his ship and immediately fell into a fight with lots of mages and magic damage. We brought down solar flares and fire balls. And Pierre disappeared beneath deck and lots of explosions happened at the far end of the ship where Rayne let a fire ball go. Sadly we lost Bronze Golem Growl to some white fire. Phaeton fell over after taking quite a few crossbow bolts, some white fire and necromancer stuff. So, I landed on some pottery to save him after Rayne could not give him enough points. After this and noticing the Dragon breaking free of the ship after the fire balls big explosions, we decided it was time to leave. We watched Pierre come out the side of the ship and narrowly avoid the dragon’s breath weapon which it held for a couple of minutes. The ship and Bhagza follow the party out to the ship and a thirty minute ship battle ensues which leaves us victorious but the ship fairly beaten up. We loot 2 chests, armour and weapons and Rayne claims the dragons skull which the ships Binders shrink a little. With which we retired for the evening

Into the Void

During the evening we divinated some of the items to learn their properties. In the morning we go on deck to do our watch and see the void and Alusia as a blue marble off the side of the ship. One of the Bosuns, Isadora explains that we are on our way to Highrock for repairs and it’ll take us a week to get there. There is a debate on whether the moon is made of cheese or not. After the debate we go to our watches and are told to look out for something described as Acid Squid Barnacles related to Krakens. We pass through what they called Alusia Cloud. There are shipwrecks in this cloud with what I think they would class as the kraken relatives. Lexine relaxes our restrictions on where we can go on the ship and we get to explore and Phaeton recognizes it as a space jammer ship.

I was starting to get a feeling these Elves were not from Alusia.

After 6 and a half days later we make it to a floating rock with a 2 mile arm holding a 5 mile axe and a nice water fall that looped back up to the island. Another ship pulled in horribly damaged but still sailable. According to Isadora who is around to talk to this is a Scrow ship. What we on Alusia would recognize as and call orcs. When we see them Phaeton compares them to Samalkan Elite Orcs. Whatever that means.

Lexine then informs us that we will be spending a week here for repairs and we have permission to leave the ship and do as we please for a week. With this the first thing we did was visit the tavern, which had our standard dwarves, elves, humans along with these Scrow and some lizard people. At some stage while we were in here some Minotaur’s wandered in. We made sure we knew what was acceptable here and got a very Sanctuary feel from the place because as long as we didn’t damage the plants or the waterfall and murder people in the main street we could basically do as we please. Rowan well listening in to some stuff in the bar heard about a Neogi hanging out with a human from a group of humans who she got the feeling from they were worried about it or it was a bad thing. It meant nothing to us so we made a mental note of it and decided to ask people when we got back on ship later. Finishing our tavern excursion we went back to the ship and had a quite night.

In the morning we asked Isadora about these Neogi and she went white. Apparently they are slavers and bring destruction where they go. She described them as spider/snakes. A bit like the dryder but replace the human torso and head with a snake. A bit of mind mage affinity there as well. Isadora warned us to stay away or kill them. I vote kill with a large squashy thing.

Today we went shopping. Sold all the cold iron gear we picked up off Bhagza’s men. Rowan bought some bronze to replace Growl. Also bought a replacement weapon for Growl. Pierre bought a clockwork tube and chest from a nice man who sent us five doors down and across the street to purchase ammo for the clockwork stuff. So, we bought some Boom Goo and some Melty Goo. He also gave us some Non-Melty Goo to put on the tube, so it didn’t melt when we used it. Told Pierre to come back later for some other Boom Goo stuffs. Who I later had to apologize to because Pierre could no longer make it today and would have to come see him later in the week. While in the market Rayne found a sentient Insect man…. woman…. person who said they were selling a large pearl and a shield from a Radiant Dragon. Phaeton detected no aura on the shield and called the insect out on it who got greatly offended. But there was Knowledge magic in the pearl. Rayne bought both after the insect swore his honor on the legitimacy of both the items.

Back on the ship we deviated and did some bardy story history thing on both the objects and asked Raynes dragon friend a few questions and learnt that they come from some Radiant Dragon called Qodar the Taker of Life. And the pearl holds magic knowledge from him and the shield is one of his scales formed from void dust which was lost in a battle between Qodar and another radiant dragon and the Elvish Armada. Learning all this Rayne swallowed the Pearl after we lubed it up with butter. Upon successfully swallowing it, thanks to a lucky rabbits foot and Pierre’s interference with the reality off the world, lightning hit Rayne and Pierre sending Rayne into unconsciousness and causing Pierre to curl up next to her not long afterwards.

 Rayne and Pierre’s Dream Adventure
Rayne woke in a stormy, cloudy, lightning landscape. Pierre appeared there with her not long afterwards. Pierre feeling degrees of control over what was happening sent them forward on their way. Traveling on a cloud through whispering winds which whispered things of darkness, light, shadows, and stars. With no interest in these whispers they continued their journey through this landscape. A large dragon of lightning swopped down from the sky and tried to swallow them whole. But Rayne and Pierre travelled straight through thanks to the sacrifice of items from their bodies they had given earlier.
Next, they encountered winds whispering of spell storing and investment which they stayed to listen to for a while before moving on. Encountering whispers on the wind of life and death, Rayne asked to stay and listen. Pierre watched as dark wisps with crackling lightning flowed of Rayne. Pierre tried to grab it and return it to Rayne but there was suddenly a sent of cream buns and he swallowed the wisps. With this their cloud moved on upwards encountering lightning crashing in the distance. They both reached out to grab it and were left with forks of lightning stuck in them, which they chose to leave there. Pierre spent some more worldly possessions on healing their dream bodies. Their cloud moved on to a hailstorm which Pierre ushered them through quite quickly.
Then they encountered bright lights falling which they both agreed was not a safe place to be and kept moving. With this they stared to fall from the sky, they fell past booming thunder like Drakonic voices which Rayne desperately tried to listen to. They fell through complete darkness and out into large falling rain drops. Pierre went for a swim and Rayne drank an entire rain drop. As they continued to fall, they fell through the cloud layer. Rayne reacting to the ground coming up cast feather fall, and Pierre continued to fall and hit the ground. Pierre landed in the middle of a large group of pine trees which loomed above him. He got the feeling of dragons looking for a meal from them. With this he tried to run out through them and was beaten back by the trees. Reacting to this Rayne willed them to die, and unexpectedly the shriveled and died as if hit by necromancy.
Pierre lying there feeling his journey coming to an end grabbed a handful of pine needles as he faded from the dream world. Rayne now alone in the dream scape landed on the ground ran across the ground and grabbed some hail from the ground as she left the dream scape as well.

Mil-Sci

Daily pattern

Travel Magics

Watch Order

First - Pierre, Rayne
Second - Brigetta, Phateon
Third - Rowan, Jaycey

Marching Order

Skirmish Formations (Front)
Double File Single File

Buffs

General Buff Notes

Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also


Long duration buffs

Magic Rk Effects Dur ? ? ? ? ? ? ?
Name (??) ## ???? # Day ? ? ? ? ? ? ?
Name (??) ## ???? # Hours Y N Y Y Y ? ?
Name (??) ## ???? ? Hours ? ? ? ? ? ? ?

Short duration buffs

Magic Rk Effects Dur JC Pi Ro Ra Br Ph Go1 Go2
Ithans Armour 11 120 points of Ablative Armour # Mins Y Y Y Y Y Y Y Y
Modify Aura 7 1-2 level decrease in Aura Strength # Mins ? ? ? ? ? ? ? ?
War Band 6 Rank 3 Warrior Bonuses # Mins Y Y Y Y Y Y Y Y
Mind Cloak 7 ???? ? Mins Y Y Y Y Y Y N N
Stalwartness 6 +11 resist fear and awe ? Mins ? Sit ? Y ? Y ? ?
Dance of Swords 12 +26 Def +4 Init ? Mins ? Y ? ? ? ? ? ?
Heroism 14 +15 vs fear ? Mins Y Y Y N Y Y Y Y
Witchsight ? Mins ? N ? ? ? ? ? ?
Vapour Breathing 9 Can breath vapours with no ill effects ? Mins ? Y ? ? ? ? ? ?
Resistance to light 20 42 MR vs Magical Light ? Mins ? ? ? ? ? ? ? ?
Coruscade 12 +26 Def (+13 in close) ? Mins ? ? ? ? ? ? ? ?
Strength of Light 6 +7 PS ? Mins ? Y ? ? ? ? ? ?
Create Light Sword 6 +7SC +2DM (+3DM to opposite alignments) ? Mins ? N ? ? ? ? ? ?
Arrow Flight 6 +7SC +2DM ? Mins ? Y ? ? ? ? ? ?
Herbal Tea N/A +1 spell rank +5FT ? Mins ? Y ? ? ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ? ?

Loot and Expenses

SP & other cash value loot

  • Plate armour & weapons from some of Bhagza's skeletal knights. Sold in High Rock for 55,000sp

Significant Items

Bhagza

  • Flexible Leather of Durability. Sizing Flexible, 4 Pt leather, +3/+2 from perm durability. vulnerable to spec grev damage.
  • Silken Under-armour padding. Adds +2/+2, vulnerable to spec grev damage.
  • 1 * Potion Undistinguished Stature.
  • 3 * Potions of Heroic Potential (Human, Orc, Elf, slightly different effects for each).
  • Spell Storing True Silver Rapier. Stores 1 Weapon spell, 0 Ft Free action trigger.
  • Giant Dragon Skull. Itemised by crew of 'The Blade' for Rayne. No intrinsic value.

Gifts

Purchases

High Rock

  • Pierre. Magical Trap Chest. Stores large amount of alchemical stuff, triggers it all in a single go, clockwork timer. Must be Rank 5 Mechanician to use. + 1 filling of boom goo. 7,500sp cost.
  • Pierre. Alchemical projector. Takes 1 grenadoe worth of stuff, fires it in a cone. Must be Rank 5 Mechanician to use. + 1 filling of melty goo. +3,500sp cost.
  • Rowan. Silvered Battle Axe, Ranked, & large amount of Bronze for Golem. 2,000sp cost
  • Rayne. Radiant Dragonscale Shield. Effects unknown, has no aura. 20,000sp cost.
  • Rayne. Radiant Dragon Pearl of Knowledge. Consumed along with significant number of other items by Rayne & Pierre. Various effects. 25,000sp cost + other items used.

Minor Items

  • 7 * Healing Potions, 20 Pt.
  • 4 * Restorative, 10/20.

Calendar

Autumn 818wk: Fruit (4)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Lugnasad 1 Guild Meeting 2 Left Seagate 3 4 5 6 Isle's of Adventure
7 Bhagza's Island 8 Left For Highrock 9 10 11 12 13
14 15 Arrived in Highrock 16 17 18 19 20
21 22 Expected Departure 23 24 25 26 27
28 29 30 1 2 3 4
Autumn 818wk: Harvest (5)
5 6 7 8 9 10 11
12 13 14 15 Equinox 16 17 18
19 Harvest Moon .. 20 21 22 23 24 25
26 27 28 29 30 1 2
Autumn 818wk: Vintage (6)
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 Blood Moon 18 19 20 21 22 23
24 25 26 27 28 29 30 Beerfest