Half a crisp spring

From DQWiki
Revision as of 00:04, 15 October 2019 by Keith (talk | contribs) (→‎Session 4)
Jump to navigationJump to search

Scribe Notes


Summary

Adventure: Half a crisp spring (Sequel to Liberty of County Palatine of Borovia. Also references A large concern)
GM: Jono
Season: Spring 819 wk
Night: Monday night Albany at Kelsies place
Area: Alusia
Level: High+
Info: Information from players for Jono
Playtest: 47 - Thief - Version 3.0 A and 33 - Assassin skill 3.0 A1 Healer skill 3.0B

Dramatis Personae
Employer
Two agents for the Summer King - Mr Wheat, & Miss Ink.
Mission
A group of adventurers, in good standing, skilled in the art of shaping time is needed to assist the Summer King.
Something has happened to the elemental twins.
Understanding, recovery and restoration may be needed.
To steal a potion from a Drow leader on a date.
To place the stolen potion in a specific teapot in a house in Seagate on a date at a time in the near past.
To stop one of the Drow spies (who works for Sitri) in Seagate on a date at a time in the near past.
To deliver a message to the Elvish Ambassador in Seagate on a date in the past.
Payment
Training of special skills. A small bar of silver (5,000sp).

Scribe Notes

Session 1

Our party employers for this mission were Mr Wheat and Miss Ink – not their real names but that was necessary. They told us that we were going to take a rune portal to appear within a ring of standing stones in Brandenburg then travel north, roughly twenty miles to meet up with their boss – Ambrus, the current incarnation of the Summer King.

Discussions resulted in Starflower being the Military Scientist, Caprice being the Party Leader, and I took on the role of Scribe (nobody else wanted to do it). Rodrigo threw his hat into the ring for leader which forced a vote. Cher also admitted she ‘glowed’ in dim light conditions that could mess up being stealthy.

After the meeting I obtained a Rank 15 Greater, in all areas, from Hirkim, picked up a six pack of Waters of Healing that I had made earlier, before finding the others in the Guild Courtyard where the usual Guild Day hawkers were in attendance. Rodrigo was attempting to get me to give him Waters of Healing in exchange for doing my tribal tattoos. Meanwhile Starflower purchased four restoratives, then got attracted to a halfling selling what he claimed were ‘luck kittens’. Nature of Magic – Misdirection. I would have gotten one but, because of Rodrigo, I missed out. Caprice, Starflower and Rodrigo got one each and I also discovered there were no restoratives left. Sigh.

Caprice covered us in illusions of ourselves(R20 disguises), except Cher who was given an illusion of a human and we set off out of the Guild along with our employers. Other buffs we had on were Waterbreathing(R20), Waterproofing(R8), Cold Resistances(R12), Ice Traversals(R20) while Starflower ensured we were all in a Mind Speech network.

The rune portal was located not far from the Guild and hidden in a copse of trees. Touching the portal zapped us to the standing stones The area was covered with fog but that soon parted revealing a landscape of rolling hills and meadows. Going through the portal had been rather draining so we stopped near a brook in the long grass and Starflower started making some refreshing tea. Rodrigo offered to share some ‘special sausages’ he had.

While tea was brewing up, we could hear the sounds of horses hooves. What we could see were horsemen that appeared to be sweeping the long grass as if looking for something. The odd thing was that the grass had withered a bit in their wake and ... did part of the horse momentarily vanish? Once we had determined they were some sort of spectral vampires, we carefully abandoned that area and snuck more northwards a few hundred or so yards.

It looked they were preparing to battle so we carefully prepared for combat as well. I even gave Keshah a Waters of Strength. However, it turned out they wanted to parley. So Rodrigo spoke to them using Ventriloquism.

It appears they want our assistance and told us that they were from our future and wanted to talk to us about people we were yet to kill. They explicitly referenced ‘the short one’ and a fate that he can avoid. Once we agreed to parley, the rest of the spectral horsemen backed off and a crack of thunder was heard as he dismissed his ‘minions’.

He introduced himself as Mellum and told us he had a master, and his master is (will be?) at odds with Rodrigo. The master lairs in Morgor’s Fortress and it was decided that we would refer to this entity as ‘The Mistress’ Seems to have something to do with Time Travelling Tunnels.

He them told us that we should attack on W’ansday instead of Th’rsday in order to survive. To illustrate that he held up a very familiar looking head. When Rodrigo saw that, he nearly fainted on the spot and his kitten died. Seemed it took the death that he would have got, caused by meeting his future dead self. It was decided we would meet up again with him after we spoke with our employer in case there proved to be a conflict of interest.

We continued north. Three hours of walking through grassy meadows we reached the back of a two story inn sitting on an east/west road. It was the only building here but there were corrals nearby. This was the Ambruse Inn. Before we went in, Caprice handed out amulets that would prevent us ‘from freezing if she backfires but don’t wear them in the time tunnels’.

Going through the door, we stepped down a few steps to floor level into a large room that had a ten foot ceiling stud. We met up with a small wizened woman called Heddy but when Cher started glowing from the waist down, she immediately threw her out. I wasn’t too happy with that and ‘volunteered’ to sit outside with Cher to keep her company. Meanwhile Rodrigo was told he needed his crassness fixed while she served the others summer beer.

While we sat outside, a young man floated down from the sky and, even though I had never seen him before he seemed to think I had. His past my future? He told us he was one of the Elemental Twins before entering the inn and joining the others at their table. He told them that the other twin is missing, or will be in two hours or maybe they’re missing now. So he wanted them to go and observe the other twin go missing. That was when Starflower discovered they weren’t currently on Alusia and maybe outside of the normal timeline. The twin here also seemed to be interested that I’m here. Meanwhile people at the other table were planning an event to occur in a few days, some sort of festival. A travelling carnival was due in a few days as well and it sounded like that they were catering for several hundred people.

After they were conducted to rooms, Cher and I were conducted around the side of the inn and to a patio where the others were. Six young men were there assembling the spits.

Ambrus and the twin showed up and we were told that he had a problem which had occurred by now. We had to find out what happened and fix it. We were also supposed to go back to are particular point in time and recover an item. Fortunately the date fell on a W’ansday. Ambrus believed that the disappearance is an attack. He then explained that we had to obtain an extremely slippery potion and which was in a teapot. To make the situation more interesting, the potion itself wasn’t actually there and contained a Great Lie. He had a small bottle which we had to leave in the teapot when we steal the Great Lie. There is also a drow priest lurking in Seagate that we need to get rid of – preferably by Caprice. The priest was hanging around to see who does the potion swap in order to go back and do something about it. We also need to pick up luggage for Kitty and Purr (I’ve been wanting to meet those two). Finally we were told to take some strands of ‘stuff’, which I suspected were something to do with the Fates. Then the twin slid some sort of lock mechanism over to Roderigo.

Session 2

Starflower, Cher, and Caprice noticed that the physical characteristics of the twin have been changing over time, presumably for the worse. That was when and elvish ranger, Rabbo, arrived. He told us that his Queen had sent him to help us. He was also known as Fleetfoot, and was versed in E&E magic, mountains and giants.

Anyway, the twin, told us his name was Carase, although that may be a name given to the both of them. Individually, he had been called Verity, Custard (by his father), and Gwyllian. The other twin was also a Charm but more of a muse so her names were Dance, Cass, Raven, Betsy and Twister. All that he knew that he had woke up one morning and felt everything had changed. He was in Seagate at the time and it was only a bit later that he realised his twin was missing. The last time that they had been together was in their Temple. To make matters worse he was cursed with aging,

Rodrigo tried a Locate on the missing twin, outside of the inn so that we were actually on Alusia, and got an arrow that pointed roughly north and the range had to be within 150 miles. That put the target somewhere in Glissom, maybe in the foothills of the Pagan Mountains. Out there was also Morgor’s Lair, the Time Dragon, and the Time Tunnels.

After that, we went to see those undead we had met up with before. It was past dusk by now and, we soon discovered a group of three people staring at a scarecrow. One of them looked rather menacing. That turned out to be the one we had spoken to before, but, as the conversation went, I wasn’t sure that he had seen us before today. I could be wrong though. Anyway, he threw a bag at us and told us that his Mistress had already captured the 13th, 14th, and 15th and removed all the weights. We thought they were talking about legions for a bit until we suddenly realised they were dates, presumably now blocked off from accessing from the tunnel. However, they had ‘acquired’ the weights for the 15th and they were in the bag, blocked from detection by the beating hearts of six toads. There was also something inside that would be useful for the ranger. He then said that the Mistress feared that we would travel to these dates and cause trouble while the dragon was seeking those weights. If we tried the 9th, 10th or 11th, his men would be waiting to ambush us in the tunnel and surrounding areas. There was also something to do with me being wounded. There was also the ghost of a powerful creature lurking in the tunnel wanting to steal lifeforce to re-integrate itself. Plus he didn’t want us to try for the 11th as he would lose two personal friends. Checking the calendar, assuming they meant this month, the 12th is a Reapsday and the 15th is a Duesday. He also tossed a ring at Rodrigo.

After explaining to them what a scarecrow is for they departed. Caprice then mentioned that there’s a statue sunk in Freetaun Harbour that she needs to retrieve. A divination on the twin told us that the Janx have been using Chaos magic on the twins for revenge. There was no magic on the ring but its four engravings made it rather recognizable. Maybe they had accepted Rodrigo into their ‘club’. Caprice put it in her pouch of undetectability in case they were going to use it to track us with a Locate.

Caprice then told us that the statue was a petrified Purr she had hurriedly tossed in the harbour. To help locate the statue, I was illusioned to look like Purr and while the others memorised that, I was admiring the illusion in the mirror. Looked really really cute. Much to Caprice’s annoyance and my disappointment, the resulting locate put it in roughly the same place as the missing twin. Plus someone said that Freetaun had a problem with necromancers at the moment.

The bag was then examined, very carefully. Inside was a mass of bloody tissue in which we could see beating hearts, some black objects – presumably the weights, and a blood soaked hairy pouch. The tissue turned out to be the amalgamated mass of the toads that looked like they had been turned inside out and they Daed as Vampire Toads. Caprice went to see Rabbo to see if he knew anything. All she learnt was there was a spate of missing children in Glissom. Meanwhile Starflower had discovered that the pouch was the skin from a stone giant’s testicles. It’s also enchanted with the Nature of Magic being Protection. The toads’s blood also had the magical property of distraction

Before retiring for the night, we were treated to a display of Caprice’s nude gypsy dancing. We must swap moves sometime. I had arranged for a large tub of water in my room and, since I wasn’t going to be plumbing the depths of Freetaun Harbour, I slept in that rather than the bed. For some strange reason I dreamt I was running through the forest all night. Most unusual.

The next morning, I woke up rather refreshed. I also purified before joining the others for breakfast. Turned out Rabbo had a ‘fast running’ spell which was employed upon us. Four and a half hours later of that, we had reached the foothills of the Pagan Mountains. The spot we had stopped at was next to a lake surrounded by a cliff with waterfalls tumbling over the edges into the lake. On the other side were rolling hills, some covered with trees, others with grass etc, stretching out to the south. I thought it was a rather pretty view and I said so. Caprice then complained of a headache and deduced that there was a temporal copy of her in the area, presumably from the future. Maybe future her was leaving a message for present her. So we searched the area and discovered a map of Morgor's Lair. (c.f. A large concern)

Rabbo said we had to be more cautious travelling through here as this was giant country – and sure enough, six invisible giants turned up and attacked us. Fortunately, I saw signs of their presence and warned the others through mind speech before being set upon by two of them, one wielding the sword and another some sort of mace with six skull heads. The skull heads all bit at me and all managed to hit, two of them managing to inject poison. I then got stabbed and basically fell unconscious before I had a chance to do anything.

Next thing I know I was in the body of my puppet golem look-alike which was back at the Guild. Obviously one of the giants had also got in a killing blow. Naturally I wasn’t very pleased about this and told everyone in hearing range about my displeasure at the situation. Once I had calmed down I reflected that I really needed better armour as my best wasn’t good enough – even my eog armour wouldn’t have been able to save me plus it was obvious that those giants were trained as assassins. I hoped the others would be alright.

Fortunately, they did turn up an hour or so later after defeating all those giants and I was put back in my own body. My plan now was to do some research in the Guild Library in order to research the background so I had a better idea what was going on, but we were distracted by the arrival of a chest which contained a bloodstained book as well blood with a small bloodworm in it.

Session 3

The book under the worm was a History of Dark Arts and that referred us to a trilogy of books in the Guild Library that were on the Restricted Reading list and all of them had to do with Dark Arts, such as variants of magic to do with Undead. Rodrigo was eager to find magics that would make him invisible to undead and Keesha was also interested in seeing what was there. Meanwhile Starflower and I were going – uh uh no way, not touching that.

Caprice was kind enough to offer to lend me her second best armour which as actually better than my best armour. The Guild healers also offered a blood stained sackcloth tunic but I suspect that was a joke. I took it with good graces anyway. Also both Keesha and Rodrigo was wanting Waters of Strength but they seemed disappointed at what I could supply. It was strongly recommended I do something about that.

We ended up taking a week out so Rodrigo could add some Dark Art to his magic. I spent the time making 18 permanent Waters of Strength and 6 more Waters of Healing which ended up going to Caprice. That left me with six each of Strength and Healing. I then went down to Slippery Rock to complete my collection of useful Amulets as well as acquiring a six pack of Restoratives.

By now, Rodrigo had got to the ‘lets experiment with this now I don’t think I’m going to kill myself by dessication any more’ stage and, as a result, there was something odd about Keesha’s aura and Rodrigo was feeling stronger. Had he managed to drain Keesha. We did attempt to test whether or not Rodrigo’s altered magic could make him invisible to undead – which Starflower’s indetectability failed to do – which meant being in the Guild graveyard at night, but the results indicated that wasn’t working either. Another consequence was I ended up spending the rest of the week trying to avoid the attentions of a rather dirty minded old necromancer.

After the week we took the rune portal to Freetaun. I was considering checking out what I can get from the Freetaun Mages but there wasn’t time for that this trip. We found Ranger Rabbo down a hole and had a rather delicious breakfast of porridge. During breakfast he told us he was a fae touched ranger. He lead us north for four hours and we were back in the rather beautiful valley where we had been before. Fortunately, this time, we didn’t encounter any giants, invisible or otherwise. It had been a tiring trip so Caprice put up her portable castle and we had a nap. This time I had a colourful dream that I was chasing something while iceskating on a frozen lake, which was really odd because I have no idea how to ice skate.

It was decided we would travel at night, so, after buffing up, which included a rather delightful dance by a skyclad Caprice, we set off. We were also indetectable which meant that some people were invisible to other people. In my case I couldn’t see either Caprice or Cher. At least I could see myself.

A hour or so later, we reached the edge of a cliff and descended into Orctown. The place looked like a hive of scum and villany with slavery being rife, especially when we passed the slave pits. We saw mostly orcs and humans. Three fifty foot towers with the tops on fire snapped into vision as we got close then we tried to travel down the main street without attracting attention. Unfortunately some perceptive individuals did notice our passage and it was soon apparent that an ambush was being set up ahead of us. We also passed a group of ogres negotiating with a seller for dwarf heads. At least three groups thought we were worth beating up.

We made it to the other side and it was soon apparent that Cher’s attempt to hide her titanglow under a shadowform wasn’t working as some javelins were thrown at her. One landed nearby and turned into a snake. The rest of us stealthed our way up the hill and out of the valley while Caprice and Cher flew up to the top and provided covering fire. A curious line of statues lined the top of the cliff but we didn’t stay to investigate.

Two hours later, we encountered what looked like cart tracks and Rabbo told us that they were dwarven, possibly coal carts. Another hour and a half took us to a lookout post where we stopped to wait for dawn. Basically we had been on the move for tn our and most of us were exhausted.

Dawn arrived half an hour later ans, now the area was illuminated, we found the way in and entered a dwarven sized room. Even I had to be careful as my hair was brushing the ceiling. Six dwarven sized packs lay on benches. Keesha took the opportunity to set up a rune portal.

A short while later some dwarves arrived and seemed relieved that we were there. Caprice introduced herself as Sasha and they wanted to know if she had received their messages. What messages was her response. It didn’t matter as she had provided them with everything they had requested including the hobbit who knew the dark and the sacrificial water mage. Presumably Future Caprice had sent them a letter.

We were led through some rather short tunnels. At some points, even I had to duck. Finally we reached a throne room and it seemed that the dwarves were on some sort of war footing as they were all wearing armour and some of them were injured. Just then, a dwarf with a blue tunic and chainmail, stepped out of the fire.

We found out that they were having trouble with a dragon and, presumably the reason I was called the ‘sacrificial water mage’ was they they honoured me for my sacrifice while dealing with the Kraken Heart Stone. I decided not to tell them what actually happened as it was certainly not my proudest moment. We were then offered three steins of dwarven brew containing four litres, a smidgen over a gallon, each. One, we were to drink immediately. I wasn’t sure I was going to be able to manage it but I was determined to give it a good go. Food was also provided. To my surprise, the more I drank, the warmer and stronger I felt and it was surprisingly easy. It was also rather nice, the nicest beer I had ever had. According to Caprice, if I had not sat outside with Cher, I would have sampled the Summer King’s beer which she claimed was better. It didn’t matter though as I felt refreshed enough to create Waters of Healing for the injured.

The plan was to keep travelling at night so, we slept during the rest of the day before rising.

Session 4

Breakfast was gruel. We were then escorted for the dwarves in the currently cold forge room. They told us that were fighting the shrivers who were using giant orc minions that they have created. Along with the seven dwarves were two elves and a couple of humans and we were told that their seer, Syrene, had seen someone who looked like Caprice who sent them here. Also the Snake Mistress of Luck, Angretta, had been moving over the lands because the drow in Terranovae had done something in their armoury. Something to do with Dark Skies. Syrene, had also suggested that we use an amulet they had brought with them. It would suppress Cher’s glow. They also mentioned ‘Hands that had blocked our way’ and ‘Women divided will not realise love’.

Currently the needs of the dwarves aligned with ours so those two elves and a couple of dwarves could lead us to the Lair of the Time Dragon. The Time Dragon is currently at odds with the Mistress who is also at odds with Morgor. It is however rumoured, but unproven, that the Mistress is working with the drow but she does have a way of talking to the Ruby Scourge. We should find Sabastian the Hobbit who is able to kill the Mistress. Also the Vampire who is moving through Time could be an ally or an enemy depending on what state he is in. Fortunately we had already met him twice in a positive state. The Mothers, i.e. the Fates, say that this is a worthy endeavour for us and Caprice’s amulets will protect us from his ‘unusual’ gaze. The Ruby Scourge is working with the drow in order to invade the area. We also had to keep an eye open for the Blue Dragon that is a minion of the Time Dragon. Unfortunately, the vampires had invaded half of Morgor’s complex and he had his hands full dealing with those. If we could get rid of them, that would free up Morgor to help the Time Dragon. Caprice also had a soul mate who was missing.

Caprice expressed an interest in some complicated locks so the dwarves provided us with some that would require teeth, two hands and two feet to open. They were fun to play with but too complicated for whatever Caprice wanted them for. Caprice then did her naked dancing then Cher and I did a naked dance duo.

The next two days saw us doing blistering travel through the mountains. That evening, after dusk, saw us arriving at a cave entrance that had dragon heads carved on each side of it. The cave itself was 120ft wide and 70ft high and we decided to buff up with dancing. Partway though Cher and my performance (mine doesn’t have any magical effect but I just felt like it – must teach Cher Pasifikan dancing at some point) Starflower’s danger sense went off. An attempt was made to break the Alusian record for getting back in armour while Keesha set up a quick rune portal but I had only manage to get my two piece swimming undergarment on when this 60ft long silver dragon, with blue highlights, landed on the ledge. He then turned and faced Rodrigo and spoke saying “Have you brought them Rodrigo?” When Rodrigo replied in the affirmative the dragon then said “Thank you my minion”. I was sure I wasn’t the only one who was shooting looks at Rodrigo that said ‘And what fine mess have you gotten us into now.’.

The dragon didn’t want us to continue dressing so I just picked up my bundle and followed the dragon inside. The cave looked like it had been worked by dwarves and there were pillars of stone spaced at regular intervals that radiated light. The first chamber we entered had lots of lots of statues in it but they had been crafted, not petrified although the heads were of very fine detail, the rest not so much. I recognised statues of Kree, Braegon and Sasha, even a little one of Rodrigo.

Eventually we were led into the presence of a silver dragon who told us he wanted the vampires vanquished and opened a chest that contained six bars of precious metals that was our payment for doing the job. He also told us that he had dropped a medusa head that was causing problems – which might explain the statues near Orctown. Once the leader of the vampires is dealt with the others should move on and Sabastian, with the help of Purr, would kill him. Purr is currently in these tunnels hiding and waiting. Keesha may also die in the attempt to rescue Sabastian.

The dragon also mentioned a creature with the head of a gorgon, the head of a minotaur and a head of a sea naga who could improve Rodrigo’s knowledge in sausage magic. Also Rodrigo had a Darkness around him and he wanted to know what it is. According to the dragon, the vampire that would kill Rodrigo was sending it down the timeline. Caprice’s amulets should save the hobbit bit it looks like I’m going to have to sacrifice myself in the Pool of Despair in order to save the others. Maybe I should have brought puppet Aqualina with me so I’d have a backup.

He told us we had to go back to the 13th of last year to witness Sabastian going into the tunnels. He would be followed by Kitty and one of us had to ‘tag’ her so she could be Located. She stole (will steal) Sabastian’s dagger so we had to locate her three weeks into the future, when she’s hiding. In order to get it back. If we did it at this time we would be more predictable – probably owing to increasing probabilities or uncertainties. The ghost in the tunnels is the Janx and Peter, (Caprice’s son?) is stuck in a moment of time and would be returned to us if we do these tasks. In three days time he will have more for us to do. The vampires are in league with the Dark Sky and the weapon wielded by the vampire, which he does with deadly accuracy, was used to separate the twins through time and space making them a single entity and diminished. An instant of time later, we were completely refreshed.

A couple of hours later, found us outside at the back entrance near the side entrance of the Time Tunnels. The ranger was waiting there and he offered to hold the amulets for us and he planned to return to the dwarves in a week. Hopefully we’ll be back before then.

After entering the tunnels, Keesha picked up seven angry and frustrated creatures up ahead down one branch. So we went down the other one. There were lots of doors down the sides of the corridor and we picked one at random. Inside were six glowing pools of light in which threads were being dipped in before being woven into some sort of fabric. At the end is some sort of altar and a device like a set of scales. Tucked under the scales is a bag with the SAG seal on it containing the weights. Had future us left it there for present us?

The device was set to the time that we wanted to go. Nothing seemed to happen but the others were confident that it had worked. We exited the room and Caprice left some notes by the door.

We knew that Sebastian had used the garden entrance to the tunnels but getting there could be tricky. Fortunately it was possible to hide in the orrey to observe the entrance but we still had to get there. So we exited the tunnels, snuck up the stairs past the vampires. The ramps had grilled metal floors suspended over lava so we had to be extra quiet. At the intersections, each entrance was covered with cold iron chain curtains which only stopped 2 inches above the floor. Inside the last intersection were two spectres and a couple of vampires. We had to get past them without making any noise.

After some discussion over the Mind Speech, Keesha, Caprice and Rodrigo used magical means to get through and Keesha made a rune portal for the rest of us to bypass this location. Once through, we made it into the garden and hid inside the largest planet in the orrey. We also noted that there were warded areas of lightning spells scattered randomly in the garden.

On the second day of waiting at 3pm, Sabastian leapt over a wall then went Walking Unseen. I couldn’t see him but I hope someone else could.

Buffs and Mil Sci

Long Term (assumed always on)

Magic (caster) Rk Effects *Dur Ca Ro Ch Ke St Aq
Ice Traversal (Ch) 20 Travel over ice and/or snow without slipping or sinking in. (+7 TMR) 7 Hrs
Disguise Illusion (Ca) 20 21 Hrs
Water Breathing (Aq) 20 21 Hrs
Waterproofing (Aq) 8 27 Hrs
Cold Resistances (Aq) 12 13 Hrs
Mind Speech (St)
Mind Shield (St) 8 17 Hrs
Rune Armour (Ke) 20 +25 Def, +5 AP, SG 10.5 hrs
Willow Healing (Ke) 7 3 end per pulse 14 Hrs
Smite (Ke) 20 Resist or D+21, knocked prone, stunned 21 h
Greater Heart Rune (Ke) 18 heals 12 end 19 days
Self Only
Instil Flight (Ch) 20 60mph, 650lbs limit 10 hrs - - Y - - -
Wraithcloak (Ch) 20 +32% to defense, not magical/silvered -6 from damage, +21% to Stealth 21 hrs - - Y - - -

Short Term / On Demand

Magic (caster) Rk Effects *Dur Ca Ro Ch Ke St Aq
Rune Weapon (Ke) 20 +[D-5]+7 Acid dam x D pulses 25 mins
(Name of Spell)

Loot