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[[Category:Kanlaoise]]
==Mission Report==
==Mission Report==
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Revision as of 06:56, 24 April 2021


Mission Report

GM
Ross
Session
Winter 808

Unit Members

Military Leader
Ugbash
Military Coordinator
Kel
Tactical Notes
Kel
Soldiers
Belladonna, Uzi, Reginald
Mission
Destroy leaders of rebel army.

Overview

The Kijaand Empire are the lawful and rightful leaders of the continent Naraxlos, of the plane Kanlaoise. Rebel armies are threatening their rule and the our Mercenary Unit shall infiltrate the army, obtain information regarding the army and, is possible, assassinate key members.

Payment of 10,000sp is offered, plus additional bonuses for assassinations.

Mission Briefing (29th Frost)

Loranda explains the threat to the empire by the Rebel army. As the rebels are of mixed races, similar to the so the Unit, infiltration and assassination is proposed. The names of the targets will not be revealed until the targets are in sight in order to ensure secrecy.

The Unit make preparations.

Departure (1st Snow)

The Sun elves summon us to the city of Sernoyia, in the eastern half of the Kijaand Empire. We arrive before dawn.

Barges travelling up river from Sernoyia are targeted by the rebels and our Unit take the guise of mercenaries pressed into service. As the races of the party match those of the rebel they will offer to join them.

We depart after dawn and are attacked that evening. The attackers consist of Orges, goblins, orcs and humans and we integrate ourselves with them.

Travel (2nd Snow)

We march on foot at night for the following week, camping during the day. The group consists of a number of small independent troop, kept in line by the iron fist of the secretive leader. We are aware they are in communication with the senior members of the rebels but we are unable to establish any identities.

The rabble join a large army and it is revealed the army will lay siege to Sernoyia.

Preparations (10th Snow)

As dawn approaches the lights of Sernoyia are observed on the horizon. We are assigned a position an camp behind the shock troops, the objective assigned to our Unit is to holding a bridge within the city.

Preemptive Attack (11th Snow)

Our regular precognition reveals an attack against the encamped army by Orcish shock troops. Forewarned, our Unit evades the attack. The harsh fighting depletes the rebel numbers.

Attack Launched (12th Snow)

A few hours prior to dawn the army launches their attack. The walls of Sernoyia are well defended by troops and magic, however these slowly fall until the combination of numbers and skilled shock troops. We enter the city just following dawn.

We avoid the majority of fighting and secure a position near the Harbourmasters square, where we believe the rebel leaders will head. We observe member of the ‘Broken Spine Ogres’ moving within the city – these are elite troops are typically not active and we theorise are paid merceries.

We discover the Elven slaves left in the city are infected with plague, their purpose to infect the rebels. An excellent plan.

As the sun lowers heavily guarded horsemen enter the square, guarding senior commanders. The commanders locate themselves in a prominent building with the square.

That evening the square fills with troop and celebrations occur. Our Unit observes the activities and we note the activities of Morgan, Karath and Karasova.

Late that evening Uzi and Ugbash skulk out and retrieve a lone soldier whom we may use as a patsy in future plans.

As dawn approaches the next morning, with the square filled with sleeping troops. Morgan appears and wanders to a sleeping soldier, bending over him for a few minutes them departing. Uzi and Ugbash enter the square and examine the body – they discover the soldier is dead. The retrieve the body and we examine it – the soldier died about the time Morgan bent over him and there is no indication of the cause of death.

We bind the will of the soldier, Barant, and interrogate him, he has no information to offer us. We observe for the square for the remainder of the day, noting movements of the commanders. We note Morgan does not appear during the day.

The army starts clearing the building adjacent to the square, and various troops moving in. We are forced to relocate to avoid detection. Ugbash and Uzi are able to bluff their way to the roof of a building adjacent to the square maintain observations on the square. It’s a bright sunny day and Ugbash suffers.

We observe Morgan in the square that evening, after dusk, and the Orcs the square to surreptitiously examine his aura. Morgan is a long lived sentient with no known weaknesses and carries a magical staff that is enchanted with strength. We suspect Morgan is pacted, rather than undead.

An opportunity arises (13th Snow)

That evening the weather unnaturally changes - mists rise and the temperature drops, and troop appear to be rallying in the square. Following some concern it becomes apparent that the Rebels are controlling the weather in order to cause the river to freeze allowing troops to cross the river and assault the river from multiple points, not just the bridges.

After the troops move out we follow up, locating Morgan on a pier, appearing to be concentrating on magic. Zelvich is will him but eventually departs. We launch an assault out of the mists on Morgan with magic and points then retreat rapidly. The attack was not sufficient to kill him but he required unique magics to protect himself. We observe the outcome via a crystal and observe Zelvich flying in to Morgan and they have a heated discussion. We merge into the rear of the army to conceal ourselves.

Success (14th Snow)

Following some hours of moving through the rear of the army and locate a warehouse in which to hide. All tired and lacking sleep we rest for a number of hours.

Its late afternoon when we arise, the fighting continues but has reduced in intensity as the long hours of combat is taking its toll on both armies. Scouting with a wizard eye we locate both Karath and Bulich engaged in battle.

Following some planning we decide upon a cunning attack against Karath - he is a devastating fighter whose actions are pivotal in the fight, but occasionally retreats through the lines to drink potions to heal. We control one of this assistance that are feeding him potions and have him retreat to our position. Belladonna is transmutated to imitate the assistant and returns to the line impersonating the assistant, ensuring that a poisoned potions is fed to Carath, then retreats, feigning injury.

Some minutes later the poison takes hold and Karath drops, unconscious. Fortunately he is in the thick of fighting at the time. Uzi slows the surrounding troops and that provided the Sun Elves sufficient adventage to push forward and slay him. They retreat with the captured body. A few hours later the crucified body of Karath is displayed behind the front line for all to see.

The Sun Elves shoulder the complete responsibility for the death of Karath, no evidence can attribute his death to our group. We are very satisfied with the kill.

Barant was slain, drained by Ugbash to invigorate himself before our plan was enacted.

Commanders

Morgan the Gray
A human witch with a long beard. Individually the weakest and most likely to negotiate.
Karath of Tioth (killed)
A human and ex gladiator. Exceptionally skilled with weapons and shuns magic. The easier to kill.
Zelvich Karasova
Half elven female sorceress. The toughest of the group and most likely to fell is faced with danger. However we are assured she will return and extract revenge.
Bulich of Highvale
A retired Orc chieftain with Sharman like abilities. A skilled fighter, but has slowed due to age. Difficult to isolate and will fight to the death.