Doing the Rounds

From DQWiki
Revision as of 07:33, 6 April 2021 by Keith (talk | contribs)
Jump to navigationJump to search

Scribe Notes

Summary

Adventure: ?
GM: Jacqui
Session: Autumn 821
Night: Tuesdays
Location: Smiths
Level: Bunny/Low

Party

  • Reiner Frosthaamer - Earth mage. Male dwarf. - played by Paul
  • Galantha Nival (Snowdrop) - Ice Mage. Female hobbit - played by Keith (Scribe)
  • Marcus - Namer. Male human - played by Michael (Leader/Mil Sci)
  • Phos Mathin - Binder. Male orc - played by Chris


Employer:
Mission:
Location: Ranke
Pay:
Days on Adventure:

Scribe Notes

Session One

Not having an adventure, those of us remaining went our separate ways although most of us gravitated to the Guild Pub. A few days later, I along with the few who were still there, were dragged out of the pub and deposited in Meeting Room 1. Seems there was a late coming employer.

The employer was a young lady with a black pointy hat, She told us her name was Heggity and there was a problem at the village of Sheppard on Ashwick, People were getting sick of some strange disease. She provided us with some amulets which it was hoped would protect us: Luck; Bloodstone; and Elderflowers.

My companions were: Reiner Frosthaamer – dwarven earthmage
Phos Mathin – Orcish khan who makes strange things
Marcus – Human Namer who was also a Centurion from the Lunar Empire

and I'm Galantha Nival, but most people call me Snowdrop or just Snow. The reason for that is that my name is actually elven and translates to Snowdrop.

I told the party I was from way up north and had wandered my way here finally arriving in a group of 500 plus hobbits at Seagate. For some reason, my story of stealing a sausage from a merchant, then throwing it back at him got a whole lot of laughter which confused me. "Males don't like having their sausages stolen" - Phos

Marcus became the Party Leader and Military Scientist while I got the job of Scribe.

It was a really early start the next morning with porridge for breakfast before dawn, then we headed for the docks where our ship was waiting. I waved to Sol when She appeared. I then got pushed off the docks by Marcus. Dunno why but it was a good dip. Our ship was the ‘Cry of the Serpent’ commanded by Captain Ramsey. During the trip our Orc was appointed the purser and party accountant.

It took us all day to get to Dar, which had a triple port; big ships, fishing boats; and canal barges. After watching cargos being transferred from ship to barge – and vice versa, we headed for the Barge Inn. Arranging for our barge trip the next morning wasn’t too hard, after we detoxed the harbour master.

The barge we ended up going on was the ‘Rosebud’ which was easily recognizable by all the rosebuds painted on it. This was to be a two day trip to Silverstream and we stopped at an inn at the halfway point. Breakfast the next day was porridge and apples.

Finally reached Silverstream at a fork where the Blue Water flowed into it. The town of Silverstream was between the two. Here we got off and met the other three witches: Margurite; Fanny; and Granny. Granny was obviously in charge as she had a commanding presence which entered the room before she did.

We were told that the disease was most prevalent in humans but that might be because that there were lots for humans. The village was sixty miles further up the Silverstream and we spent the night at the ‘Pig and Whistle’.

Breakfast was porridge. (Anyone see a trend developing?). Horses and donkeys were provided for us to ride. Brutus(Phos), Sanchez(Reiner), Julius(Marcus), Jenny /Cranky(mine) and Celia(Hagity). There is also a bounty on bandits. To claim it we had to produce the right ears of each one.

Session Two

The trip started off through farming lands, starting with crops, then orchids, grain fields - well - what's left of them, then into cow and sheep country. That started turning into swampy country as the road ran next to the river. A short while later, we heard a commotion up ahead from around a tree covered corner.

What we saw was a barge that was under attack by a bunch of orcs - five in total, one of which was larger and better equipped. The barge was called the 'Daffodil' and it was stuck on a sunken log that the orcs had put there. They were on land, on top of a small hill overlooking the river, shooting arrows at the three occupants of the barge who were trying to defend themselves by shooting back. So Marcus charged up on horseback and smacked one of the orcs rather hard. The resulted in a cheer being raised by the boat crew. The rest of us weren't too far behind, so the orcs turned on us.

The battle was short, brutal, and, in some cases, messy. Phos brought one orc down by damaging it's shoulder severely then smashing in it's skull a split second later. Marcus was impaling orcs right, left and centre with his javelin while I was providing covering fire with my bow before going in and providing flanking support with my short sword.

Finally we vanquished them, but not before we took some damage. The barge had to shifted off the log so I did quite a lot of diving to break the log down, with the help of Hagity's Decay spell to soften the wood. With that we were able to carefully back the barge off the log without ripping out the bottom of the barge.


Loot and Expenses

SP & other cash value loot

  • Some quantity of Silver (orc ambusher camp)
  • Smallish quantity of sellable weapons
  • Right Ear of an Orc Bandit x 5 (preserved) (Bounty: 200sp each)

Significant Items

  • Gambeson (size 6) x 5
  • Silvered MC BattleAxe - 5SC 1DM
  • Orcish Bow (composite bow) - improved draw weight - req str20
  • Composite bows x 4

Gifts

Amulets

  • Amulet of Luck each
  • Amulet of Elderflowers each
  • Amulet of Bloodstone each

Spells

  • Lesser Enchantment each

Purchases

Minor Items

Mil-Sci

Daily pattern

  • 8 Hours travelling
  • 3 Hours meals
  • 2 Hours making Camp
  • 1 Hour breaking Camp
  • 2 Hours Rituals
  • 8 Hours Sleeping

Travel Magics

‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’
‘’Can the party eat/sleep/etc on the mode of transport.’’
Horse go Fast; +7 miles / hour to Horse or People overland speed. Reduces Ft / hour by 3 to minimum of 0.

Watch Order

Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’
As per night watch.

Night watch

Travelling Order

Healing & Ft Recovery

Daily
Healing Options

Buffs

General Buff Notes

Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also


Long duration buffs

Magic Rank Effect Duration
Y Y Y Y
Name (??) ## ???? ? Hours ? ? ? ?

Short duration buffs

Magic Rank Effects Duration ?? ?? ?? ??
Name ??? ?? ???? ? Mins ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ?

Autumn

  Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Lugnasad
Fruit (4)
  1 Guild Meeting 2   3   4   5   6  
7   8   9   10   11   12   13  
14   15   16   17   18   19   20  
21   22   23   24   25   26   27  
28   29   30    
Harvest (5)
  1   2   3   4  
5   6   7   8   9   10   11  
12   13   14   15 Equinox 16   17 Seagate Autumn Fair 18 Seagate Autumn Fair
19 Harvest Moon 20   21   22   23   24   25  
26   27   28   29 Michaelmas 30    
Vintage(6)
  1   2  
3   4   5   6   7   8   9  
10   11   12   13   14   15   16  
17 Blood Moon 18   19   20   21   22   23  
24   25   26   27   28   29   30 Beerfest