Braegon's Treasure Map

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Summary

GM: Dean
Season: Winter 821 WK
Night: Wednesdays
Location: St Johns
Level: Low-Med

Party


Employer
Braegon
Mission
I have a couple of magical treasure maps, follow them to conclusion and 90% of the treasure is yours. Upfront cash to fund the expedition is available but is a loan against the treasure to be found.
The first one I found some 20 yrs ago. It is very odd, as it looks nothing like a treasure map, but apparently it is one. It has been gathering dust in a cupboard ever since.

Scribe Notes

That's not a map

The employer has bogged off and left a guild admin to brief us. He gives us the map wrapped up in a cloth, Eydis opens it up then we DA to see if it's safe. But it's not a map, just a block of Heart Wood.

DA says it will open on request, we ask, it doesn't. We poke it a bit and find out

Quentin does a Divination...

  • The wood is old! Ancient magic.
  • Type of magic is Nature, Deep Earth & Fae.
  • Preserved and durable.
  • It had a connection to something was broken recently.
  • It is almost alive and almost has an ITN.

We get a bunch of Elemental mages to all touch it at once, lighting them all up:

  • Air, Earth, Fire, Water in the corners.
  • Celestial Light, Dark, Shadow and Stars in the corners.
  • Two words are revealed - we don't know what they are so we ask the Philosophers at the guild. They have to look it up in an old book and translate it as "Not Connected". The language is older than ancient Elven.

Braegon turns up and is prompted to touch the book, multiple runes light up. He takes us through a portal to Brastor, we bring a couple of Celestial mages to activate the rest of the runes. Everyone touching it there, reveals new words, we import philosophers to translate.

It asks "what do you want" We chant together "Health, Wealth and Happiness"

When we say Health it slowly responds with: Eat greens and avoid danger

We say "Treasure" and get: Lakes and rivers with no water, forests with no trees, and cities with no buildings, say my name. Amira says map, we get that translated and the block opens up revealing a centrefold map that's magnificently illustrated. It has glyphs at various places but no key.

We think it's a map of Carzala, Brastor, Novadom and surrounds but from a long time ago before any of these things were here.

The glyph in the Northern forest has some words near it: Alouphis' gold.

There's a glyph for a city in the middle of the Barrens of Sith. And some glyphs indicating Dwarves in the Superstition Mountains.

W'ansday 2nd Frost

We walk to Emmitsburg, hire horses (7 x 3sp per day) and buy some food.

Ride the rest of the day north along the road/track into the Greenwood to where the tail turns about 5 miles from the hills.

Late in the night 4 Goblins try to steal our horses, we counter-attack, killing 1.

Night 2

Th'rsday 3rd Frost


Logistics

Buffs & Mil Sci

Long Term (assumed always on)

Magic (caster) Rk Effects Duration Ca Ha Re 4 5 6 7
Enchant Armour (Am) 20 +42% Def +1 AP 10 ½ hours
Strength of Stone (?) ? +? EN ? ½ hours
Resist Cold (Ha) 12 +4 Temp Gauge, -4 Cold Dmg. 7 hrs
Quentin Heroism (TBC)
+4% +1 Damage 8 hours
From Braegon
Lesser Enchantment for 3 Months
Blessing +50 vs Disease/Infection +30 Fertility for 7 Months
36 bandages. Take 3 pulses to apply, heal 29 damage. Expire after 12 weeks.
Loan of a couple of magic weapons if required: Sabre (+10 +3), Scimitar (+10 +3), Estoc (Unbreakable), Tulwar (All wounds are bleeders) - Reko.
Loan of reusable invested rk 10 Witchsight, once per day, duration 1 hour.

Short Term

Magic (caster) Rk Effects Duration Ca Ha Re 4 5 6 7
Ice Traversal (Ha) 12 4 targets, +5 tmr over level ice/snow. 4h 20m
Enchant Weapon (Am) 20 +21% SC + 7 Damage 25 m
Weapon of Cold (Ha) 12 +13% SC + 5 Damage (+15 vs Fire Creatures) 17m
Enhance Enchant
Rank 7

Watch Order

1 2 3 4 5 6 7 8 9 10 11 12
Amira Haedric Eydis Amira
Cassandra Quentin Reko ?

Marching Order:

Skirmish Formations (Front)
Default

1
2
3
4
6
7

Double File

1 2
3 4
5 6
7

Single File

1
2
3
4
6
7

Loot and Expenses

Calendar

Winter: Frost 821 (7)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Samhain 1 Guild Meeting Seagate 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Winter: Snow 820 (8)
5 6 7 8 9 10 11
12 13 14 15 Solstice 16 17 The Duke of Carzala's Winter Ball 18 Yuletide
19 Days of Chaos 20 DoC2 21 DoC3 22 DoC4 23 DoC5 24 DoC6 25 DoC7
26 DoC8 27 DoC9 28 DoC10 29 DoC11 30 Twelfth Night 1 2
Winter: Ice 820 (9)
3 4 5 6 First Plough 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30