Blood in the Snow: Difference between revisions

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|class="rk" | 12
|class="rk" | 12
|class="ef" | 42 mph, 273 miles
|class="ef" | 42 mph, 273 miles
|class="du" | 6.5 hrs
|class="du" | 6½ hrs
| <!-- Aran --> Y
| <!-- Aran --> Y
| <!-- Cher -->  
| <!-- Cher -->  
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| <!-- Rahn --> Y
| <!-- Rahn --> Y
| <!-- Ibrm --> Y
| <!-- Ibrm --> Y
|-
|class="mg" | Feather Fall (Ib)
|class="rk" | 8
|class="ef" | fall up to 3 miles @1ft/sec
|class="du" | 4&#0189; hrs
| <!-- Aran -->
| <!-- Cher -->
| <!-- Mayh --> Y
| <!-- Prue -->
| <!-- Rahn -->
| <!-- Ibrm -->
|-
|-
|class="mg" | Enchant Weapon (Ra)
|class="mg" | Enchant Weapon (Ra)
Line 340: Line 351:
| <!-- Ibrm --> RMS
| <!-- Ibrm --> RMS
|}
|}
Alternative to '''Cold Resistance''' (if temp falls below -16&deg;) Ibrihim can cast Resist Cold: effective temperature becomes 0&deg;C; same rank/duration/damage reduction as above.


=== MilSci ===
=== MilSci ===

Revision as of 06:04, 27 September 2014

Scribe Notes

Summary

Adventure: Blood in the Snow
GM: Chris
Season: Spring 814 wk
Night: Tuesday
Level: Low-Med

Party
  • Arandor MS - played by Phil J
  • Rahne S - played by Stephen M
  • Ibrihim - played by Andrew W
  • Cher - played by Sean E
  • Mayhem - played by Jim A
  • Prue PL - played by Julia M
Employer
An Emissary of Narviyk - Borgar Solvtungen of Clan Whitehawk
Mission
The party is hired to deal with some problems in the far NNE of Alusia, just south of the permanent ice in The Kingdom of Narviyk. The Lord of Partridge Vale has encountered creatures they are unfamiliar with and seek expert help as the local fighters are fatally unable to deal with the upsurge in hostile natives.
Wyverns/Drakes, Goblins, Orcs, Trolls, Hobgoblins in an old Fort. 3 towns to check on.
Pay
Lots of (large) Rubies and Amber. 30,000sp worth by guild valuation up front and 30,000 on completion.

Scribe Notes

One Day East

We meet up and introduce ourselves, some previous companions and some new. Then we are introduced to the large Northerner (6'4" blond large build, middle-aged, lame leg) Borgar, he tells us of his home and of the troubles in the Vale that they would like our help with. The way he describes it the vale is a pleasant place where they send those unable to fight and the elderly to live out their days, then he mentions all the dangerous creatures in the area and it starts to sound like those unable to fight are sent there to be killed.

After the meeting we go our different ways to prepare for morning departure. Mayhem keeps our employer and his companions company as they carouse to ensure they survive the natives of Seagate till morning. Ibrihim and Prue acquire winter survival gear, some luxury goods and some trade goods. Cher sets to preserving and itemising everything. Arandor and I are guards and couriers.

W'ansday 2nd Thaw

Setting out at dawn, we fly most of the day to the lake south-east of the Filgiso Forest then into the caves and through the portal to the east. We arrive after midnight and camp outside the caves until morning.

Th'rsday 3rd Thaw

With Prue in charge we travel rapidly down river then across a channel to Laoet Island and into the port of Setagen. There we are met by guards who are unwelcoming until bribed by Borgar, then they remember and welcome him. We are due to sail north on the Grey Storm but it has not arrived yet, the guards encourage us to stay at the Docksider while we wait.

It seems the Docksider is where all foreigners are sent, sitting in the common room when we arrive are merchants from Kin Lu, Azuria, and ?. Prue informs us over mind speech that most of them are probably spies. We acquire two rooms on the top floor where it is coolest.

Chapter 2

Frysday 4th Thaw

Calendar

Spring: Thaw (10) 814wk
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Candlemansa 1 Guild Meeting SGT 2 Filgiso 3 Setagen 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
Spring: Seedtime (11)
28 29 30 1 2 3 4
5 6 7 8 Rites of Thunor 9 10 11
12 13 14 15 Equinox 16 17 Eostre 18 Seagate Spring Ball
19 20 21 22 23 24 25
26 27 28 29 30 1 2
Spring: Blossom (12)
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 Floralia 22 23
24 25 26 27 28 29 30 Walpurgisnacht

Reference

People and places.

Loot

and expenses.


Item Qty Effects Ar Ch Ma Pr Ra Ib
stuff  

Logistics

Buffs

Magic Rk Effects Dur Ar Ch Ma Pr Ra Ib
Ice Traversal (Ch) 19 5 targets +7 tmr on flat ice 6:40 h:m Y Y Y Y Y Y
Flying Carpet (Ib) 12 42 mph, 273 miles 6½ hrs Y Y Y Y Y
Feather Fall (Ib) 8 fall up to 3 miles @1ft/sec 4½ hrs Y
Enchant Weapon (Ra) 8 +9% +4 Dam 13 minutes
Cold Resistance (Pr) 8 Protect to -16°C -3 dam. 9 hours Y Y Y Y Y Y
Waterproofing (Pr) 6 18 hours Y Y Y Y Y Y
Water Breathing (Pr) 6 7 hours Y Y Y Y Y Y
Waters of Strength (Pr) 9 [D-2]+9 PS/MD 50 mins PS PS
Greater Enchantment (Ra) 17 +18% on (R)esistance, (M)agic, (S)kills & Stats, (C)ombat 5 days RMC RSC RMS RMC RMS

Alternative to Cold Resistance (if temp falls below -16°) Ibrihim can cast Resist Cold: effective temperature becomes 0°C; same rank/duration/damage reduction as above.

MilSci

Watches
1 2 3 4 5 6 7 8 9 10 11 12
Ibrihim Mayhem Prue Ibrihim
Arandor Cher Rahne


Skirmish Formations (Front)
Default Double File

Arandor Rahne
Prue Cher
Mayhem Ibrihim

Single File

Arandor
Rahne
Prue
Cher
Mayhem
Ibrihim

People

  • Borgar Solvtungen of Clan Whitehawk - emissary from the Kingdom