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== Scribe Notes ==
== Scribe Notes ==
===Chapter One: A Theatrical Overture===
Our employer was a grey-haired human named Drandle Dreng of the Pathfinder Society. He explained that we would be going to the half-flooded Puddles district of a city called Absalom. Apparently, it subsided in an earthquake some decades ago, and they haven’t got around to fixing it (for political reasons it would seem). Some goblins had laid claim to a ruined theatre had found something nasty in their explorations and sealed it up.  We needed to begin by meeting with King Zusgut, and asking for permission to explore the chambers below.<br>
With Drandle Dreng was one Eolund Klein of the Vigilant Seal. I knew his type. One uptight knight. He was adamant that we were not allowed to release any ancient evil. Anything evil we found we should destroy or bring it back to his order. Yeah, right. Thank goodness he wasn’t planning on coming with us. <br>
We were offered Guild rates plus salvage as compensation. <br>
We were given Rank 11 lesser enchantments by Kurt, and by Basalic, the father of Rhiane and Emrys (they are brother and sister, Emrys being the elder, which explains much). Rhiane got a two area Rank 10 greater enchantment from the guild apprentices costing 2500 sp. Snow got one area for 1000. <br>
We took three days to allow Kurt to make silvered fangs for Norto and Shadow which let them be targets for weapon spells. Meanwhile Sno and I escorted Rhiane to Slippery Rock where amulets were purchased. <br>
4th Meadow<br>
We went to the Guild stables, entered the back of one stall and stepped through into another stable in the city of Absalom. The plane was called Golarion. The stable door was oak and had preservation magic. Waiting for us was a halfling named Rani with oddly coloured hair who was our escort to the Grand Lodge.  She led us to an immense spired building inside a ring wall. To one side was a grove with a black obelisk with an eternal flame burning. Many names were inscribed on the wall, and I deduced correctly that it was a wall of remembrance. We followed her into the spire and to an office. Inside was Drandle Dreng, snoring. After he woke up, Rani went to get tea and cakes. There were even bones for the animals. Drandle Dreng explained that there was now another group interested in whatever the Goblin King is hiding, so we should hurry. Accommodations would be arranged for us at an inn in the docks area called the Lusty Mermaid. An elven water mage named Zerina was fetched.  She would provide water-proofing and water-breathing spells each day at the inn after breakfast.  We also obtained tide-tables. Hide tide was currently at dawn and dusk. We learned that the goblin tribe is called the Crooked Toes.  That some say the old theatre was haunted. And that the Goblin King (not that Goblin King) likes to recite poetry. <br>
Rian led us through the Puddles to the ruined playhouse. There was a pervasive odour of mould. The roof leaked. It was full of Goblins. Some were trying to sing. On the stage there was a larger goblin on a theatrical throne wearing a dilapidated crown. There was a group of human mercenaries, among them a dark celestial and enchanter. This was the opposition party. Rhiane did her best to persuade the King that we had prior as representatives of the Pathfinder society. But the King insisted on a competition – at performing his play. <br>
The mercenaries went first. They were truly terrible. The goblins hissed and booed. We went for an approach involving a great deal of low humour that would appeal to goblins (which we figured we could manage even without a troubadour). It worked. The ice mages made the floor slippery so we could include pratfalls – and we incorporated the animals in the performance. The goblins liked this, and their king deemed us the winners. <br>
We learned that the creature in the basement was very, very big, has a giant mouth, sharp teeth and was green. <br>
We headed down into the basement. It was damp and stank of salt water and rot. We could see the tide line. <br>
There were crabs and spoke to one. It told me that the monster has four legs and also swims. It has a tail. Two beady eyes. Has scales, but not fins. It was beginning to sound like some sort of crocodilian. <br>


== Military Scientist Section ==
== Military Scientist Section ==

Revision as of 00:01, 20 December 2019

Summary

Adventure: An Overflow of Goblins
GM: Keith
Session: Summer 820
Night: Tuesdays
Location: Smiths
Level: Low+

Party

  • Emrys - Firemage male human played by Paul
  • Rhiain - Icemage female human played by Chris R.
  • Sno - Ice mage, Female, Elf - played by Annuskha
  • Kurt - Earth Mage, Male, Human - played by Bernard
  • Ashe Willowberry - played by Jacqui

Employer:
Mission:
Plane: Golarion
Pay:
Days on Adventure:

Scribe Notes

Chapter One: A Theatrical Overture

Our employer was a grey-haired human named Drandle Dreng of the Pathfinder Society. He explained that we would be going to the half-flooded Puddles district of a city called Absalom. Apparently, it subsided in an earthquake some decades ago, and they haven’t got around to fixing it (for political reasons it would seem). Some goblins had laid claim to a ruined theatre had found something nasty in their explorations and sealed it up. We needed to begin by meeting with King Zusgut, and asking for permission to explore the chambers below.
With Drandle Dreng was one Eolund Klein of the Vigilant Seal. I knew his type. One uptight knight. He was adamant that we were not allowed to release any ancient evil. Anything evil we found we should destroy or bring it back to his order. Yeah, right. Thank goodness he wasn’t planning on coming with us.
We were offered Guild rates plus salvage as compensation.
We were given Rank 11 lesser enchantments by Kurt, and by Basalic, the father of Rhiane and Emrys (they are brother and sister, Emrys being the elder, which explains much). Rhiane got a two area Rank 10 greater enchantment from the guild apprentices costing 2500 sp. Snow got one area for 1000.
We took three days to allow Kurt to make silvered fangs for Norto and Shadow which let them be targets for weapon spells. Meanwhile Sno and I escorted Rhiane to Slippery Rock where amulets were purchased.
4th Meadow
We went to the Guild stables, entered the back of one stall and stepped through into another stable in the city of Absalom. The plane was called Golarion. The stable door was oak and had preservation magic. Waiting for us was a halfling named Rani with oddly coloured hair who was our escort to the Grand Lodge. She led us to an immense spired building inside a ring wall. To one side was a grove with a black obelisk with an eternal flame burning. Many names were inscribed on the wall, and I deduced correctly that it was a wall of remembrance. We followed her into the spire and to an office. Inside was Drandle Dreng, snoring. After he woke up, Rani went to get tea and cakes. There were even bones for the animals. Drandle Dreng explained that there was now another group interested in whatever the Goblin King is hiding, so we should hurry. Accommodations would be arranged for us at an inn in the docks area called the Lusty Mermaid. An elven water mage named Zerina was fetched. She would provide water-proofing and water-breathing spells each day at the inn after breakfast. We also obtained tide-tables. Hide tide was currently at dawn and dusk. We learned that the goblin tribe is called the Crooked Toes. That some say the old theatre was haunted. And that the Goblin King (not that Goblin King) likes to recite poetry.
Rian led us through the Puddles to the ruined playhouse. There was a pervasive odour of mould. The roof leaked. It was full of Goblins. Some were trying to sing. On the stage there was a larger goblin on a theatrical throne wearing a dilapidated crown. There was a group of human mercenaries, among them a dark celestial and enchanter. This was the opposition party. Rhiane did her best to persuade the King that we had prior as representatives of the Pathfinder society. But the King insisted on a competition – at performing his play.
The mercenaries went first. They were truly terrible. The goblins hissed and booed. We went for an approach involving a great deal of low humour that would appeal to goblins (which we figured we could manage even without a troubadour). It worked. The ice mages made the floor slippery so we could include pratfalls – and we incorporated the animals in the performance. The goblins liked this, and their king deemed us the winners.
We learned that the creature in the basement was very, very big, has a giant mouth, sharp teeth and was green.
We headed down into the basement. It was damp and stank of salt water and rot. We could see the tide line.
There were crabs and spoke to one. It told me that the monster has four legs and also swims. It has a tail. Two beady eyes. Has scales, but not fins. It was beginning to sound like some sort of crocodilian.


Military Scientist Section

Daily Pattern

  • Sleep/Camp 12 Hours
  • Ritual 2 Hour
  • Travel 8 Hours
  • Meals 2 Hours spread through day * 3 meals.

Default pattern, vary as wanted by party

Marching Order

Ashe, Norto
Sno, Shadow, Rhiain
Kurt, Emrys, Schwarz

Watch Order

6 Hour watches. Kurt, Rhiain.
4 Hour watches. Emrys, Sno, Ashe.

Default Tactics and Other Notes

Default tactics when it works.
Sno & Rhiain form a centre with shields & spears.
Ashe & Norto act as Agile fighters. Emrys does attack magic.
Kurt does Mil-Sci & Ranged.

Buffs

General notes.


All Buffs

Magic Rk Effects Dur Em Rh Sn Ku As No Sc Sh
Armour of Ice (Rh) 6? 6 points of Ft Protection? 4ish hours? ? ? ? ? ? ? ? ?
Fire Armour (Em) ?? ?? ?? Y Y Y Y Y Y Y Y
Animal Growth (Ku) 8 +4 DM, +1 Ft/En NA, *2 EN, PS, FT. 9 Days N N N N N Sit Sit Y
Lesser Enchantment (Ku) 11 -1 on dice rolls. 3 months Y Y Y Y (Ba) Y Y Y Y
?? (Caster) ?? ?? ?? ? ? ? ? ? ? ? ?
?? (Caster) ?? ?? ?? ? ? ? ? ? ? ? ?
?? (Caster) ?? ?? ?? ? ? ? ? ? ? ? ?
Weapon of Cold (Rh) ?? ?? ?? N Sit (Spear) Sit (Spear) N Sit Sit (Bite) Sit (Bite) Sit (Bite)

Loot

Potential Awards

Stuff for the Seagate Times

Quotes

What's Hot / What's Not

Articles, Notes, etc

Calendar

Summer

  Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Beltane
Meadow (1)
  1 Guild Meeting 2 3 4 Travel to Golarion, Speak to Goblin King. 5 White Lotus 6 Seagate Light Festival
7 8 9 10 11 12 13
14 15 16   17   18   19 The Castellan Borderers Ball 20  
21   22   23   24   25   26 Seagate Crafters Ball 27  
28   29   30    
Heat (2)
  1   2   3   4 Seagate Guildmasters Ball
5   6   7   8   9   10 Seagate Races 11 The Duke of Carzala's Summer Ball
12   13   14 Midsummers
 Eve
 (Faerie Day)
15 Solstice 16   17 Seagate Summer Fair Day 18 Seagate Summer Fair Day
19   20   21   22   23   24 The Castellan of Brastor's Summer Ball 25  
26   27   28   29   30    
Breeze (3)
  1   2  
3 Day of Death 4   5   6   7   8   9  
10   11   12   13   14   15   16  
17   18   19   20   21   22   23  
24   25   26   27   28   29   30