A large concern: Difference between revisions

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== Scribe Notes ==
== Scribe Notes ==
===Week 1===
===Week 1===
The elf queen's consort instructs us.
The elf queen's consort instructs us the jobs as above.


#Get back the anvil that has been stolen (this was returned to them by a guild party recently and it is gone again)
Destiny has bought the Isles from the Drow that captured it, and want to sell it back to the elves. Negotiations have begun at 25 millions sp and we may need to intercede if the negotiations fail.  
#Get back Kree, who was last known to be with the ruby scourge in thePagan Mountains. We should get Axis to help with this.
 
#We should accompany the beltaine elves (especially Silverfoam) on the Light of Skies" to relieve the elvish isles if necessary. Destiny has bought the Isles from the Drow that captured it, and want to sell it back to the elves. Negotiations have begun at 25 millions sp and we may need to intercede if the negotiations fail. There is a portal from the Isles that used to go to Kinlu but now connects to Borovia. We might be abl to find an egg that the drow have been using to realign portals.
There is a portal from the Isles that used to go to Kinlu but now connects to Borovia. We might be able to find an egg that the drow have been using to realign portals.


The axe alliance have been supporting  and harbouring refugees from Borovia, and are helping Silverfoam in this mission with money and troops (dwarves), including an earth mage.
The axe alliance have been supporting  and harbouring refugees from Borovia, and are helping Silverfoam in this mission with money and troops (dwarves), including an earth mage.
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The ship takes a discrete path to Alfheim, and we travel for 18 hours to arrive, in 10 hours, at dawn.
The ship takes a discrete path to Alfheim, and we travel for 18 hours to arrive, in 10 hours, at dawn.


The seers are here. the navy is here.
The seers are here. The navy is here.


We fly 60 miles northeast to arrive at the armoury and anchour at the top of a large pyramid, which turns out to be in Terra Nova.
We fly 60 miles northeast to arrive at the armoury and anchor at the top of a large pyramid, which turns out to be in Terra Nova.


We need to get maps of the building and the area for Starflower to scry on.
We need to get maps of the building and the area for Starflower to scry on.

Revision as of 02:25, 12 January 2015

Return to Scribe notes

Summary

Adventure: A large concern
GM: Jono Bean
Session: Summer 815
Night: Monday nights starting at 7:00pm
Location Waterview
Level: High Level+.
Information: Information from players for Jono.
House Rules: Quickness & Slowness, No 'B' Colleges please

The Party:

Sign up by invite by Baron Silverfoam.

Employer & others

Job:

The reliable visions of Eyes of Wisdom the following problems *need* to be resolved without delay.

  • To accompany the Royal fleet under Commander DK & Silverfoam on board ‘The Light of Skies’ and relieve the Elven Isles from Destiny if negotiations fail.
  • To use the 'dark portal' with stealth to recapture the County Palatine of Borovia.

Payment:

  • A Mortal Coil.
  • A stone of great value.
  • A hope and undertaking.
  • A cup of hope and pure joy.
  • A small house by the sea (and lands).
  • The use of a flying ship.

Scribe Notes

Week 1

The elf queen's consort instructs us the jobs as above.

Destiny has bought the Isles from the Drow that captured it, and want to sell it back to the elves. Negotiations have begun at 25 millions sp and we may need to intercede if the negotiations fail.

There is a portal from the Isles that used to go to Kinlu but now connects to Borovia. We might be able to find an egg that the drow have been using to realign portals.

The axe alliance have been supporting and harbouring refugees from Borovia, and are helping Silverfoam in this mission with money and troops (dwarves), including an earth mage.

We can keep salvage except things belonging to Borovia, Alfheim, the Isles, ships and portals.

We go to IselIth's local estate to meet some elves and a beltaine invisible flying ship. They give us each a small keg of crash supplies.

The ship takes a discrete path to Alfheim, and we travel for 18 hours to arrive, in 10 hours, at dawn.

The seers are here. The navy is here.

We fly 60 miles northeast to arrive at the armoury and anchor at the top of a large pyramid, which turns out to be in Terra Nova.

We need to get maps of the building and the area for Starflower to scry on.

Buffs & Mil Sci

Long Term (assumed always on)

Magic (caster) Rk Effects Dur (enhanced rk 15) Ca Is Na Sf St To
Disguise (Caprice) 17 ht+/-17%, wt+/-34%,PB+/-10, voice and clothing, race or gender 33 hrs Y Y Y Y Y Y
Force Shield (Starflower) 17 30 def (38 on Starflower) 380 mins Y Y Y Y Y Y

Short Term

Magic (caster) Rk Effects Dur Ca Is Na Sf St To
Enhance Enchantment (Ca) 15 up to +15 Ranks spell duration 85 secs
Invisibility (Ca) 12 1hr/2hrs**
Quickness(Ca) 13 unknown D-5 x 2mins
Mil Sci ring of command
Melee Only: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee
Raise Morale +5 WP
Naked Dancing
by Caprice (assuming Lipstick): At night party gains +21 to MR and Ft (not including Isil Eth, including earth mage)
Martial hymn on Harp of Marineh
by Caprice: +52 SC, followers of PoL +3 dam, agents of PoL regen 1 per pulse
Psaltery of Psilence
sneaking at 1/2 TMR
by Caprice: negates stealth penalties of armour, doubles racial stealth bonuses, triples spy and assassin stealth bonuses

Special Perception

All using rk ?? witchsight

  • Caprice - see living and undead things through obscurement, see in rk 20 dark/light, rk 10 see invis
  • Silverfoam - elf
  • Toledo Steele - elf
  • Isil Eth - elf
  • Naden - elf
  • Starflower - elf

Other Enhanced Senses:
Caprice can sense nefarious intent towards her (99%) at 90ft, which will also wake her up at 18ft.

Watch Order

Marching Order

DAs on party

Caprice: