A Darkened Mystery: Difference between revisions

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''Scribe will receive an EP bonus if the notes are up to date more than 24h before the next session, and the in game dates are correct.''
''Scribe will receive an EP bonus if the notes are up to date more than 24h before the next session, and the in game dates are correct.''


=== Day 1 ===
Our party employer, named Felix, came from offplane and told us about a village covered in fog and encounters with undead when someone went to investigate. So I ended up in Meeting Room 4 with the following:
* Elderan – a fellow air mage
* Kerry –  human female Dark Celestial and shape shifter
* Minerva – human female Solar Celestial and a merchant with connections
* Lim – human male water mage and alchemist
* Rayne – human female air mage who’s more into birds and can’t fly under her own power
* Carrie – halfling E&E, and the reason I’m only the second shortest in the party.
I’m Aurora, female elf airmage, reporter for the Seagate Times, and specialises in flying spells and the bow. I’m also a high ranked courtier and spy after spending a lot of time in the Western Kingdom.
Felix told us that commerce between his town and it’s neighbour consisted of an exchange of wagons every two weeks. The towns were roughly 56 miles apart and the trip took three days. Suspicion was raised when their cart didn’t arrive on schedule. So Felix led a team to find out what was going on.
Just short of the town, they discovered several houses that were deserted. They then spent the night in a barn and were attacked by zombie dogs (Carrie called them zogs). Those were easily dealt to but, upon arrival at the town, they discovered it enveloped in thick fog and there were bodies  in the streets. Some of them Daed as undead (Felix was an earth mage). That was so strange that they pulled out and returned where he was instructed to come here and get some ‘adventurers with unusual talents’ to come and deal with it and were offering 10,000sp each for the assignment.
After dismissing our party employer we settled down to who was doing what. Bossy Minerva became the Military Scientist, the more sensible halfling was volunteered as the Party Leader and when the subject of Scribe was brought up, there was so much silence, one could hear a pin drop, then a round of ‘Not me’. I finally pulled out my notebook and offered my services – after all, someone has to do it, and I guess if I do it I can then cover up most of my mistakes.
Next stop was Greaters. Carrie was able to cast them but needed quite a lot of black myrrh for the ritual. So Minerva took us all to House Sulis to meet her uncle and, after a bit of negotiation, Carrie got what he needed for only 40,000sp, enough for us all to get Rank 11 Greaters over all areas.
While he started on the rest of the party, I slipped off to do some research. First I searched available records on the rest of my party members, including past scribe notes in order to find out more about them – and no, my intent was NOT to dig up some dirt for the Times, but if anything stuck .... well .. .not my fault if it got out. I then realised I didn’t know what Plane the employer came from so I sought him out and asked him. He was from Seratos, and, after searching through more records, I discovered that this was a Plane that the Guild had not contacted before. So I resolved to collect as much information about it as I could.
After getting a Lesser from the Guild Earth Mage, I sought out the rest of the party. They had been trying to negotiate cheap wiccan amulets but weren’t having any luck so it looks like we’re going to have to fly down to Slippery Rock first thing tomorrow morning after all. Elderan offered his Cloud, which he said had a Dragon Spirit in it and would eat anyone who offended it. Lim also handed out four potion bottle sized waterskins each, two marked with blue, one with green, and one with purple, all four filled with fresh water. He explained that if necessary, the blue ones would be Waters of Healing, green was Waters of Strength, and Purple was for Restoratives. He also wanted to know if we wanted the mild Restorative or the strong one. I asked for mild – never did like chili in my restoratives.
=== Day 2 ===
Next morning, spent the day at Slippery Rock getting some amulets. I went for one to keep Undead well away from me, another to do the same to Demons, as well as one for getting better sleep, one for detecting traps etc,  and one for help against poison, just in case (Amethyst, Jet, Jade, Beryl, and Carbuncle). I also stocked up on St Johns Wort essence, again just in case and admitted to the party by problem with depression and asked for help to overcome it as well as help to prevent me from doing stupid things.
When we got back from Slippery Rock, that afternoon, we decided we were ready to start our assignment. Felix was removed from the Guild Bar and he took us into the nearby forest where we found a tree that had grown a natural hole, i.e. the trunk had split apart then reformed further up. I suspected fae interference, especially when latent magic was detected in the gap.
Felix did his ritual to open the portal, while we buffed up. We then stepped through the portal, emerging in a very similar tree in a park located in a city. I was a little concerned about children jumping through the hole and accidentally going ‘elsewhere’. Felix reassured me that only a few people knew the key for opening the portal and, sometimes, a swing was set up in the hole for children to play on.
On top of the tree a large bird peered down at us. Felix told us this was ‘Pebbles’ a trained Haast Eagle. He then asked Pebbles to fly to the Council buildings and let Roland, the Council leader, know that we arrived. We then were led out of the garden and into the city which we were told had a population of fifty thousand entities.
When we reached the Council Building, we discovered that there were statues to town heroes which we paused to admire and read their plaques before going inside. Inside, he led us to a set of double doors which he knocked on, then flung open before any acknowledgement was issued. Inside was an older gentleman, who was wearing armour under clothing. This was Roland.
He told us there was a large undead problem in the neighbouring city (not a town as Felix had said). Even a mile from the city there was no sign of people. The fog was part of the city’s defense system and only really covered the centre of the city . Most of the corpses found Daed as formally living with only a few being undead. They didn’t know what sort of undead they were but suspected that they were only active at night.  Also the first sign of trouble was a week and a half ago.
He also told us that he had heard that Karya, the leader in the other city, had sent out troops because the farmers were having problems. It was also said that Karya had been acting odd for the last month but there may well be valid reasons for that.
I was wondering if any other towns, or cities had been affected. He said no, but he did say that the affected city was to the east of here. (We’re on the coast). The other cities were roughly equidistant to the north, south and southwest. Since the task was bigger than we were told, he offered us more pay.


=== Epilogue ===
=== Epilogue ===

Revision as of 07:12, 14 December 2019

Return to Scribe notes

Summary

Adventure: A Darkened Mystery
GM: Anne
Session: Summer 820
Night: TBD
Location: Birdlands, Massey.
Level: Med

Party:

Employer:
Roland, Head Councilor of Aresford

Mission:
A messenger by the name of Felix has turned up at the guild on behalf of his council, requesting a party to aid them in a problem they have recently discovered with a trade city. Scouted out by Felix himself they discovered a large count of creatures that only moved at night which they have concluded to be some form of undead. They would like some people to come and work out exactly whats going on here.

Pay:
10,000sp each and any loot you salvage

Diary

Scribe will receive an EP bonus if the notes are up to date more than 24h before the next session, and the in game dates are correct.

Day 1

Our party employer, named Felix, came from offplane and told us about a village covered in fog and encounters with undead when someone went to investigate. So I ended up in Meeting Room 4 with the following:

  • Elderan – a fellow air mage
  • Kerry – human female Dark Celestial and shape shifter
  • Minerva – human female Solar Celestial and a merchant with connections
  • Lim – human male water mage and alchemist
  • Rayne – human female air mage who’s more into birds and can’t fly under her own power
  • Carrie – halfling E&E, and the reason I’m only the second shortest in the party.

I’m Aurora, female elf airmage, reporter for the Seagate Times, and specialises in flying spells and the bow. I’m also a high ranked courtier and spy after spending a lot of time in the Western Kingdom.

Felix told us that commerce between his town and it’s neighbour consisted of an exchange of wagons every two weeks. The towns were roughly 56 miles apart and the trip took three days. Suspicion was raised when their cart didn’t arrive on schedule. So Felix led a team to find out what was going on.

Just short of the town, they discovered several houses that were deserted. They then spent the night in a barn and were attacked by zombie dogs (Carrie called them zogs). Those were easily dealt to but, upon arrival at the town, they discovered it enveloped in thick fog and there were bodies in the streets. Some of them Daed as undead (Felix was an earth mage). That was so strange that they pulled out and returned where he was instructed to come here and get some ‘adventurers with unusual talents’ to come and deal with it and were offering 10,000sp each for the assignment.

After dismissing our party employer we settled down to who was doing what. Bossy Minerva became the Military Scientist, the more sensible halfling was volunteered as the Party Leader and when the subject of Scribe was brought up, there was so much silence, one could hear a pin drop, then a round of ‘Not me’. I finally pulled out my notebook and offered my services – after all, someone has to do it, and I guess if I do it I can then cover up most of my mistakes.

Next stop was Greaters. Carrie was able to cast them but needed quite a lot of black myrrh for the ritual. So Minerva took us all to House Sulis to meet her uncle and, after a bit of negotiation, Carrie got what he needed for only 40,000sp, enough for us all to get Rank 11 Greaters over all areas.

While he started on the rest of the party, I slipped off to do some research. First I searched available records on the rest of my party members, including past scribe notes in order to find out more about them – and no, my intent was NOT to dig up some dirt for the Times, but if anything stuck .... well .. .not my fault if it got out. I then realised I didn’t know what Plane the employer came from so I sought him out and asked him. He was from Seratos, and, after searching through more records, I discovered that this was a Plane that the Guild had not contacted before. So I resolved to collect as much information about it as I could.

After getting a Lesser from the Guild Earth Mage, I sought out the rest of the party. They had been trying to negotiate cheap wiccan amulets but weren’t having any luck so it looks like we’re going to have to fly down to Slippery Rock first thing tomorrow morning after all. Elderan offered his Cloud, which he said had a Dragon Spirit in it and would eat anyone who offended it. Lim also handed out four potion bottle sized waterskins each, two marked with blue, one with green, and one with purple, all four filled with fresh water. He explained that if necessary, the blue ones would be Waters of Healing, green was Waters of Strength, and Purple was for Restoratives. He also wanted to know if we wanted the mild Restorative or the strong one. I asked for mild – never did like chili in my restoratives.

Day 2

Next morning, spent the day at Slippery Rock getting some amulets. I went for one to keep Undead well away from me, another to do the same to Demons, as well as one for getting better sleep, one for detecting traps etc, and one for help against poison, just in case (Amethyst, Jet, Jade, Beryl, and Carbuncle). I also stocked up on St Johns Wort essence, again just in case and admitted to the party by problem with depression and asked for help to overcome it as well as help to prevent me from doing stupid things.

When we got back from Slippery Rock, that afternoon, we decided we were ready to start our assignment. Felix was removed from the Guild Bar and he took us into the nearby forest where we found a tree that had grown a natural hole, i.e. the trunk had split apart then reformed further up. I suspected fae interference, especially when latent magic was detected in the gap.

Felix did his ritual to open the portal, while we buffed up. We then stepped through the portal, emerging in a very similar tree in a park located in a city. I was a little concerned about children jumping through the hole and accidentally going ‘elsewhere’. Felix reassured me that only a few people knew the key for opening the portal and, sometimes, a swing was set up in the hole for children to play on.

On top of the tree a large bird peered down at us. Felix told us this was ‘Pebbles’ a trained Haast Eagle. He then asked Pebbles to fly to the Council buildings and let Roland, the Council leader, know that we arrived. We then were led out of the garden and into the city which we were told had a population of fifty thousand entities.

When we reached the Council Building, we discovered that there were statues to town heroes which we paused to admire and read their plaques before going inside. Inside, he led us to a set of double doors which he knocked on, then flung open before any acknowledgement was issued. Inside was an older gentleman, who was wearing armour under clothing. This was Roland.

He told us there was a large undead problem in the neighbouring city (not a town as Felix had said). Even a mile from the city there was no sign of people. The fog was part of the city’s defense system and only really covered the centre of the city . Most of the corpses found Daed as formally living with only a few being undead. They didn’t know what sort of undead they were but suspected that they were only active at night. Also the first sign of trouble was a week and a half ago.

He also told us that he had heard that Karya, the leader in the other city, had sent out troops because the farmers were having problems. It was also said that Karya had been acting odd for the last month but there may well be valid reasons for that.

I was wondering if any other towns, or cities had been affected. He said no, but he did say that the affected city was to the east of here. (We’re on the coast). The other cities were roughly equidistant to the north, south and southwest. Since the task was bigger than we were told, he offered us more pay.

Epilogue

People

  • Felix; A sort of Corporal, in charge of a squad of 10 specialist rangers. A type of Earth Mage. Breeds very large eagles.
  • Pebbles; A very large (but still 1 hex) Beast Mastered Eagle attached to Felix. Speaks common.
  • Roland; Head of the City Council.

Roland's Provided Information

Astrological Reading

'Evil has taken harvest,
Bodies devoid of life in the moonlight stand tall,
Havoc and death take buzzards form,
The Earl shall consume us all'

Requested list of Powers

•	Astharoth: The Terrible Duke
 Nastiness: 10/10
 Appears as a Dark angel all black with a bloody mouth
 Minions: Black Dragon, Fallen Seraphim, Spectre, Mamba
•	Bifrons: Earl of the Dead
 Nastiness: 5/10
 Appears as either as an insubstantial horned monster, or a handsome young man.
 Minions: Succubus/Incubus, Half-devil, Wraith, Bull
•	Bune: The Dragon Duke
 Nastiness: 9/10
 Appears as a small green dragon with 3 heads, 1 human, 1 dog and 1 griffon.
 Minions: Green dragon, devil, Half -devil, Spectre, War dog
•	Eligos: The Knightly Duke
 Nastiness: 5/10
 Appears as a Knight in black armour, riding a dark war horse.
 Minions: Devil, Half-devil, Dire wolf, Asp
•	Furcas: The Reaping Duke
 Nastiness: 9/10
 Appears as an old man with a long-plaited beard, dressed in pale armour, riding a pale horse.
 Minions: Greater Vampire, Devil, Half-Devil, Spectre, Rat
•	Malthus: Earl of Death and Havoc
 Nastiness: 8/10
 Appears as A huge filthy buzzard
 Minions: Greater Vampire, Devil, Imp, Harpy, Vulture
•	Murmur: Duke of Thrones
 Nastiness: 4/10
 Appears as a warrior in green armour, riding a gryphon.
 Minions: Fallen Erelim, Devil, Half-Devil, Gryphon, Hippogriff
•	Samigina: Marquis of Dead Souls
 Nastiness: 4/10
 Appears as a small ass
 Minions: Devil, Half-devil, Wraith, Donkey

Mil Sci

Mil Sci will receive an EP bonus for ensuring Combats run smoothly and quickly
Primary Mil-Sci: Minerva

Daily Pattern

  • Sleep/Camp 12 Hours
  • Ritual 1 Hour
  • Travel 8 Hours
  • Meals 3 Hours spread through day * 5 meals.

Default pattern, vary as wanted by party

Watch Order

Provisional watch order, needs completing & confirming.

 1st.  Carrie, Rayne
 2nd.  Kerry, Elderan, Aurora
 3rd.  Lim, Minerva.
  • Lim doesn't sleep, but does need rest.

Travel Magics

Plan A. Wings of Eagles

 Minerva + Kerry on Celestial wings.
 Elderan, Rayne, Carrie, Lim on Eagles.
 Aurora on Air Wings.
 Dire Wolf on Flying
 * Total speed: ??
 * Duration: ??
 * Ft cost per duration: 6 Casting Ft + ? / hour of travel each.
 * Effective travel distance:

Plan B. Dragon Cloud.

 Elderan, Summon & Bind Cloud
 * Total speed: 
 * Duration: 
 * Ft cost per duration: 0
 * Effective travel distance:

Plan C. On the winds.

 Aurora, Flying
 * Total speed: 50 mph 
 * Duration: 20.5 Hours*
 * Ft cost per duration: 16 Casting Ft + ? / hour of travel each.
 * Effective travel distance: 400 Miles a day.
 Travel per day limited by travelling time, not spell duration so can be extended if the party pushes.

Marching Order

General traveling.

 Front scouts: Lim?/Carrie?
 Main body front: Lim?/Carrie?, Kerry
 Main body rear: Minerva, Elderan
 Tail Guard: Aurora, Rayne

Formations
Open field combat.

 Carrie --- Lim --- Kerry
 --- Minerva --- Elderan ---
 --- Aurora --- Rayne ---

Buffs

Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also.

General notes.
Restoratives & Healing are available to allow people to cast all the buffs.
It is suggested that people drink one if they are lower than half Ft after casting.

Long Duration Buffs

Magic Rk Effects Dur Mi Au El Ke Ca Ra Li Di B1 B2 B3 B4
Waterproofing (Lim) 10 Waterproof Entity & Possessions from Harmful effects of water. 63 Hours* Y Y Y Y Y Y Y Y Y Y Y Y
Water Breathing (Lim) 15 Can breathe water via gills, & see through water mage fog. 26 Hours* Y Y Y Y Y Y Y Y Y Y Y Y
Witchsight (Minerva) 12 See in Dark & see invisbles. 11.5 Hours* Y Tal (??) Tal (14) Y Y Y Tal (14) ?? ?? ?? ?? ??
Enchant Armour (Carrie) 13 +28% Defence, +1 Ft AP 12 Hours* Y Y Y Y Y Y Y ? ? ? ? ?
Coruscade?/Shadowform? (Minerva?/Kerry?) ? ?? ?? N N N N N N N Y? Y? Y? Y? Y?
Greater Enchantment (Carrie) 11 +12% to areas selected 3 Months All All All All All All All Sta/Ski/Res Ski/Res Ski/Res Ski/Res Ski/Res
Vapour Breathing (The Air Mages) ?? Protects from harmful gasses etc. ?? Y Y Y Y Y Y Y ? ? ? ? ?
Feather Falling (The Air Mages) ?? ?? ?? Y Y Y Y Y Y Y ? ? ? ? ?
?? (Caster) ?? ?? ?? ? ? ? ? ? ? ? ? ? ? ? ?
  • Assuming Rank 10 Enhance Enchant on Duration.

Short Duration Buffs

Magic Rk Effects Dur Mi Au El Ke Ca Ra Li Di B1 B2 B3 B4
Enchant Weapon (Carrie) ?? ?? ?? ? ? ? ? ? ? Hand & 1/2 ? ? ? ? ?
Waters of Strength (Lim) 20 (D-2)+20 PS 105 minutes ? ? ? ? ? ? ? ? ? ? ? ?
?? (Caster) ?? ?? ?? ? ? ? ? ? ? ? ? ? ? ? ?
?? (Caster) ?? ?? ?? ? ? ? ? ? ? ? ? ? ? ? ?
?? (Caster) ?? ?? ?? ? ? ? ? ? ? ? ? ? ? ? ?
?? (Caster) ?? ?? ?? ? ? ? ? ? ? ? ? ? ? ? ?
?? (Caster) ?? ?? ?? ? ? ? ? ? ? ? ? ? ? ? ?
?? (Caster) ?? ?? ?? ? ? ? ? ? ? ? ? ? ? ? ?



Employer Buffs

Buffs provided by the Employer when in the City

Magic Rk Effects Dur Mi Au El Ke Ca Ra Li Di B1 B2 B3 B4
?? ?? ?? ?? ? ? ? ? ? ? ? ? ? ? ? ?
?? ?? ?? ?? ? ? ? ? ? ? ? ? ? ? ? ?
?? (Caster) ?? ?? ?? ? ? ? ? ? ? ? ? ? ? ? ?
?? (Caster) ?? ?? ?? ? ? ? ? ? ? ? ? ? ? ? ?
?? (Caster) ?? ?? ?? ? ? ? ? ? ? ? ? ? ? ? ?
?? (Caster) ?? ?? ?? ? ? ? ? ? ? ? ? ? ? ? ?
?? (Caster) ?? ?? ?? ? ? ? ? ? ? ? ? ? ? ? ?
?? (Caster) ?? ?? ?? ? ? ? ? ? ? ? ? ? ? ? ?

Map

Loot

SP

Items

Gifts

Calendar

Summer

  Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Beltane
Meadow (1)
  1 Guild Meeting 2   3   4   5 White Lotus 6 Seagate Light Festival
7   8   9   10   11   12   13  
14   15   16   17   18   19 The Castellan Borderers Ball 20  
21   22   23   24   25   26 Seagate Crafters Ball 27  
28   29   30    
Heat (2)
  1   2   3   4 Seagate Guildmasters Ball
5   6   7   8   9   10 Seagate Races 11 The Duke of Carzala's Summer Ball
12   13   14 Midsummers
 Eve
 (Faerie Day)
15 Solstice 16   17 Seagate Summer Fair Day 18 Seagate Summer Fair Day
19   20   21   22   23   24 The Castellan of Brastor's Summer Ball 25  
26   27   28   29   30    
Breeze (3)
  1   2  
3 Day of Death 4   5   6   7   8   9  
10   11   12   13   14   15   16  
17   18   19   20   21   22   23  
24   25   26   27   28   29   30