Giant Trouble at Desert Flower

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Scribe Notes

Summary

Adventure: Giant Trouble at Desert Flower
GM: Michael P.
Season: Spring 823 wk
Level: Medium/High
Place: Kelsie's place in Albany.(7pm start-time)

Party
  1. Merco Mind Mage - Jono Bean
  2. Lila Air/Celestial- Kelsie
  3. Mungo Third Son Warrior - Michael M
  4. Anooke Ice Mage- Michael H
  5. Aurora Air Mage- Keith
  6. Minerva Celestial Mage- Jacqui
Employer
THE Official EMPOLYER is Prince Querkus
Mission
Prince Querkus was explicitly charged by Her Serenity, the [Elvish] Queen of Lilac to hire a guild party to swiftly “REDUCE” a hazard that “might” hazard. Her western neighbour-slash-nation, the self-styled “Militant Human Republic”, which also includes many native hobbits as well as shape-shifters [a.k.a. Vess’n or Wessen], … and quite a few of H.S.’s loyal subjects merely out for a wild night, week, or month of gambling, drinking, masked carnivals & other revelry… such as meeting or getting new faces professionally, getting cash or bargains from “pawn shops”, etc.

The Queen was impressed with the previous Guild party that incidentally somewhat foiled the Ice Giants that were plaguing towns in the M.H.R. Also, the Ice Giants created the new, permanent (?) icecap at the Southern Pole.

The “Nothing-In-Writing or acknowledged (wink-wink) solution”
 The current leader of the Ice Giants (Eyjafjatl) plans to CROWN HIMSELF King of the Giants (or possibly — all to transform himself into a powerful Fire Mage … also, apparently, he will marry a grand-daughter of a famous, great but dead Fire Giant (Katla)

Those Grand-daughters, from oldest to youngest are called:

  1. Thingvatlavatn (the most beautiful & socializing of the grand-daughters)
  2. Fjatlsarlon (meaning the Fallen — she is acknowleged to be “very experienced”)
  3. Thorisvatn (meaning Very tranquil)
  4. Viti (meaning 'Very warm')
  5. Kerid (no known meaning), the youngest.

IMPORTANT OFFICERS/COURTIERS of soon-to-be King Eyjafjatl Myvatn the Beatiful, a famous alchemist & first cousin to all five would-be brides. Jokul the Master spy: Allegedly "Jokul knows several succesful Assassins” (An unsubtle threat!). It is rumoured that Jokul can freeze things and people just by looking at them (It would be advisable to have a way of defeating or, at least, minimizing such an event. Lagarfljot the Magician & “Bestest Master Brewer”: strongly suspected to be yet an other powerful alchemist. The curative effects of his various beers may be mythical.

The Party must ensure that the wedding (or even weddings, plural?) NEVER Happens.

According to Prince Querkus’s Sage, “the best way to prevent the ill-omened wedding is to permanently prevent the marriage. (Well, duh!) — It is assumed that means Kill the pretender & his Princess-bride(s) and, just to be safe, any other heiresses as well; then scattering all the resulting mincemeat across several planes and worlds

Pay
?

Scribe Notes

We assembled in a Guild meeting room and introduced ourselves to each other. In order were:

  • Anooke - a round hobbit Inuit ice mage from way up north. He had some sort of curse that meant we would keep forgetting who he was for a week or so.
  • Minerva - human solar celestial merchant from the Lunar (Loony) Empire.
  • Lila - elven female air/celestial mage - depending on her mood I think.
  • Mungo the Humble - a human skald also from somewhere way up north. Blessed by Oden and claimed he never takes a step backwards.
  • Merco (Mercury) another hobbit and I got the impression he was rather competent at most skills. Mind mage.
  • And me, Aurora, female elf air mage and ex-fae. Ex-vegetarian as well. I read out a statement that the Sorceress in Silver had me prepare a while back - a self assessment.

Most of the party had pets, but if you count elementals, all of the party could summon 'pets'. Minerva had a genie in a bottle, as well as a giant eagle. Lila had a couple of birds and two elephants, Mungo had a raven, while Merco had a couple of dogs. I hope they're friendly.

We then checked what resources we had between us. We seemed short of healing capabilities so I offered to get potions and restoratives. Minerva had the thought to go to Freetaun and see what the mages there had. My spare Amulet of Diamonds was lent to Lila.

Finally we let the party employer in and were told the situation. I had heard rumours but maybe I shouldn't have mentioned my 'twitter' feed. Sparrows can be right gossips when they want to. Basically we had to stop this powerful giant from marrying these giant princesses and become even more powerful. We had free reign to do this any way we wanted to - up to and including genocide - at least that was the impression I got. This giant is also rather popular among the ice giant populous. There was a theory that there was some ritual involved otherwise the wedding would have already happened.

The subject turned to payment. Merco, who had become the Party Leader, handed over a list of our requirements - Greater Enchantments, Herbalist potions, restoratives etc etc - anything that would tip the balance in our favour. They offered us valuable treasure including diamonds and rubies. It seemed that the sky was the limit as they were really keen to see this done. Merco finally convinced them to leave 800,000sp at the Guild as a retainer and we'd sort the rest out upon completion.

Apparently they hadn't told the Titans either. Besides, we were told that they were busy constructing a moon that would stay up this time. Also, we had friends at Desert Flower but that place had been overrun by the ice giants and it was believed most of the inhabitants were dead although a few could have got away in their flying ship. The dwarves were complaining about missing supplies and Cavorite (the stuff that makes the flying ships fly). The wastelands, north of the southern ice cap, which was getting bigger, had been occupied by small giants for over a century but the ice giants had been pushing north in only the last fourteen months. Lots more icebergs were floating about in the southern seas causing hazards.

It was suggested that it was a good idea to go visit the Lady of the Loch so we agreed to do that. Besides, it would be polite to pay our respects at least. Same with the Queen's sister whom we had helped out on a previous mission. When Anooke was told there were dinosaurs in the area over the western mountain range, he wanted to visit them too.

Buffs & Mil Sci

Long Term (assumed always on)

Magic (caster) Rk Effects Duration Me Li Ma An Au Mi
Greater Ench. 20 +21% to Res, Mag, Com, and S&S. Var P ? ? ? ? Y
Shadowform (Li) 15 +32 def melee, ranged; +16 def close 8 hrs Y Y Y Y Y Y
Strength of Darkness (Li) 12 +7 PS 130 min Y Y Y Y Y Y
Feather Falling (Au) 10 Fall no more than 5'/pulse 5.5 hrs Y Y Y Y Y Y
Vapour Breathing (Au) 10 Allows flight to 20,000 feet 5.5 hrs Y Y Y Y Y Y
Flying (Au) 20 50mph flight - 525 mile range 10.5 hrs Y Y Y Y Y Y
Feather Falling (Li) 6 Fall no more than 5'/pulse 3.5 hrs Y Y Y Y Y Y
Shadow Wings (Li) 6 36 mph, 126 miles range 3.5 hrs Y Y Y Y Y Y
Witchsight (Li) 7 4 hours Y Y Y Y Y Y
Lightning Strike (Li) 5 [D-4]+7, save for 1/2 5hrs Y Y Y Y Y Y
Ice Traversal (An) 20 Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice) 7 hrs Y Y Y Y Y Y
Walking Unseen (Li), (Min - Party Cast) 6 7 hrs Y Y Y Y Y Y
Wings of Light (Min) (Party Cast) 10 40 mph, 220 miles range 5.5 hrs
Witchsight (Min) (Party Cast) 12 6.5 hours Y
Coruscade (Min) (Party Cast) 17 +36 def melee, ranged; +18 def close 8 hrs Y
Resistance to Light (Min)(Party cast) 10 +12 resist light, see through rk20 light 110 min Y
Light (Min) 20 Blinding light 5hr x D-5
Self Only  
Mind Shield 10 21 hrs Y - - - - -
Sense Danger 6 Sense danger Y - - - - -
Navigation Extra Navigator ranks as listed and safer travel 1+rk Hrs Y Y Y Y Y Y

Short Term

Magic (caster) Rk Effects Duration Me Li Ma An Au Mi
Lightning Strike (Li) 5 [D-4]+7, save for 1/2 5 hrs Y Y Y Y Y Y
Barrier of Wind (Li) 4 20 def vs missiles, 15 in melee or close 150 min Y Y Y Y Y Y
Create Light Sword (Min)(Party Cast) 8 +9 SC, +3 Dam 13 min Y
Mind Speech (Me) 20 Range 630ft 210 mins Y Y Y Y Y Y
Mind Special Knowledge Counterspell (Me) 12 +66% magic resistance to Special Knowledge Mind magics D+17 mins Y Y Y Y Y Y

Misc

Herbalist Lunch/Broth
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Watch Order

8pm 9pm 10pm 11pm 12am 1am 2am 3am 4am 5am 6am 7am
Merco & Guard IV Lila Marseille Merco & Guard IV
Aurora Anooke Minerva

Marching Order

Skirmish Formations (Front)
Default

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Double File

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Single File

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Calendar

Spring: Thaw 823 (10)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Candlemansa 1 Guild Meeting 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Spring: Seedtime 823 (11)
5 6 7 8 Rites of Thunor 9 10 11
12 13 14 15 Equinox 16 17 Eostre 18
19 20 21 22 23 24 25
26 27 28 29 30 1 2
Spring: Blossom 823 (12)
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 Floralia 22 23
24 25 26 27 28 29 30 Walpurgisnacht