Somebody's Daughter
Summary
Adventure: Somebody's Daughter
GM: Ian Anderson
Season: Spring 816 wk
Night: Tuesday
Level: Low
- Party
- Jaycey - played by Anne
- Kaeso - played by Anthony
- Angus - played by Keith
- Minerva - played by Jacqui
- Aaron - played by Helen
- Hedda - played by Joh
- Employer
- Harold the Unfathomable and some Adlandias
- Mission
- Hired to be heros and take Splashy back to the Deep One
- Pay
- Some cash, Grenardos and happy goblin potions
Scribe Notes
- Session 1
Shortly after second breakfast I meet the rest of my party. I knew two faces. The human and Elven lunies Minerva and Kaeso. Then there was Aaron who threatened to stab the first person who called him a she. There was also a Caladonian called Angus, an interesting fellow. And then there was a lady called Hedda, she was nice.
After introductions 3 people, I guess you could call them, where brought in. One was a Human who we learned was called Edward. Edward was working for Harold. Edward was to accompany us back with Splashy. The other two where Adlandias, very pretty goblins, who required heroes to save somebody’s daughter. We found out that it had been roughly as well as the goblins could assume a month since the sending of the letter. We were then told the story of Splashy’s appearance from Aaron in which I learnt that the party needs to pay attention and listen more.
We then went to the Water College to find said Splashy, which wasn’t hard as he was living in the fountain. After a pleasant conversation with Splashy we assumed it would take us roughly 30-40 50 gallon barrels to move him from the guild to a body of water. So we wandered round and found some empty barrels. By now it was roughly Elvens’es. And deciding that Aaron wanted to enchant everyone and our gear he spent the rest of the day enchanting. Minerva wandered off and came back with a shortsword that she insists on calling a gladius.
The next day we packed Splashy into barrels. In the end it took us 45. We acquired a Lim and from somewhere a wagon. After moving Splashy to the water we released the not grog and Splashy made a Viking long ship, well decorated from the barrels. Angus decided it would be a good thing to stare at the Adlandias for a couple seconds. I was then told that the Adlandias are long lived sentient and both Elf and Goblin.
After a couple hours and some grog that makes us better sailors, in which we learn Minerva can’t handle her drink. We get to a ship called the August who is captained by Jack Orc. Edward informs him that we will not be needing his services to get down due to the long ship. After some navigators talk between Jack and Lim we headed south to find The Deep One.
- Session 2
We traveled for a day and a half and shortly before dusk the boat changed direction and we traveled north. After a little bit we entered a fog bank. We traveled dogging sandbanks and rocks for about an hour. We came out the fog and sailed towards a small, walled fishing village with large warehouses known as Sandspit. Aaron mentioned a bar, Angus got his hopes up and they fell quickly when he realized it wasn’t that sort of bar. We pulled up to the town and found lodging in town for the night before heading into the valley in the Donkey Hayvinn. Hedda and I went and found some Elder Flowers for an amulet and came back into an interesting conversation. Angus mentioned doing our own labour and Minerva complained which lead to:
“Angus, she had slaves, do you think she did anything for herselfâ€-Jaycey
“I suppose she was pushed around on a chair with wheelsâ€-Angus
“No... No Wheelsâ€-Minerva
We continued to talk and had to explain the mission to Angus again. Then went to bed after dessert. During first breakfast we get confirmation that Splashy can do as we suggested and get the boat over the spit. We then observe Splashy who throws the boat over the spit sending a few of the party into the lagoon. After Angus is played with by Splashy we continue on our way towards the cliff through a crack not much bigger than the boat. After 6 mealtimes travelling through the maze the sandstone walls became black rock and we come out into a lake. There are mountain ranges in the distance and it is noticeably cooler here than in Sandspit. We sail through 3 more meals and then come to a stop. Edward starts to chant and on command Aaron pushes a pig into the lake. Slowly an eye 2 time the size of me rises from the water and speaks to us in our minds. We return Splashy and are told that the boatmen have arranged some payment for our help. After a gift of strength from the Deep One we spent 3 and a half more hour rowing towards Laketown. We have supper and then go to see Harold the Unfathomable who offers us more food. We get the chance to ask some questions and arrange to catch a ride with one of the ships who are leaving at dawn.
Important Notes
Important People
Mil Sci
Daily Pattern
Travel Magics
Watch Order
1st-Minerva + Angus
2nd-Hedda + Kaeso
3rd-Aaron + Jaycey
Marching Order
Scout: Angus
Main body front: Kaeso
Center: Jaycey, Hedda
Main body rear: Minerva
Tail Guard: Aaron
Buffs
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also.
General buff notes
- Lessers
- Greaters(Aa)
- Enchant Armour(Aa)
- Enchant Weapon(Aa)
Aaron: Glaive, Minerva: Shortsword, Jaycey: Shortsword, Kaeso: Hand & a half, Angus:Claymore, Hedda: Hand axe
Long duration buffs
| Magic | Rk | Effects | Dur | Aa | Mi | Jc | Ka | An | He |
|---|---|---|---|---|---|---|---|---|---|
| Greater | 11 | +12 on Resistance and Magic | 21 days | Y | Y | Y | Y | Y | Y |
| Enchant Armour | 13 | +28 Deffense, +1 Armour | 21 days | Y | Y | Y | Y | Y | Y |
| Enchant Weapon | 10 | +11 SC, +4 Damage | 21 days | Y | Y | Y | Y | Y | Y |
Short duration buffs
| Magic | Rk | Effects | Dur | Aa | Mi | Jc | Ka | An | He |
|---|---|---|---|---|---|---|---|---|---|
| Scales | 11 | 42 points Ablative Armour | 21 Minutes | Sit | Sit | Sit | Sit | Sit | Sit |
| Enhancing Enchant | 9 | Enchances Another Enchant | 55 Seconds | Sit | Sit | Sit | Sit | Sit | Sit |
Map
Loot
SP
2000sp each for expenses.
Items
- 20 Happy Goblin Potions
- Some Granados
Gifts
Calendar
| Spring: Thaw (10) 816wk | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
| Candlemansa | 1 | Guild Meeting and enchanting | 2 | Release The Not Grog | 3 | Travel | 4 | Travel and Sandspit | 5 | The Deep One and Laketown | 6 | |||
| 7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
| 14 | 15 | 16 | 17 | 18 | 19 | 20 | ||||||||
| 21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
| Spring: Seedtime (11) | ||||||||||||||
| 28 | 29 | 30 | 1 | 2 | 3 | 4 | ||||||||
| 5 | 6 | 7 | 8 | Rites of Thunor | 9 | 10 | 11 | |||||||
| 12 | 13 | 14 | 15 | Equinox | 16 | 17 | Eostre | 18 | Seagate Spring Ball | |||||
| 19 | 20 | 21 | 22 | 23 | 24 | 25 | ||||||||
| 26 | 27 | 28 | 29 | 30 | 1 | 2 | ||||||||
| Spring: Blossom (12) | ||||||||||||||
| 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||||||||
| 10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
| 17 | 18 | 19 | 20 | 21 | Floralia | 22 | 23 | |||||||
| 24 | 25 | 26 | 27 | 28 | 29 | 30 | Walpurgisnacht | |||||||