This amulet of agate weighs 4 oz and must be worn openly around the neck to be effective.
This amulet will cure the bearer of any non-magical diseases as if they were being treated by a Rank 7 Healer. The necklace always tries to cure diseases in the order in which they were acquired. It has three charges. In the event that the amulet succeeds in its Cure Disease check, no charge is used. If the roll fails, a charge is used and the bearer is cured anyway.
Charges
3
2
1
Once all of the charges are used, the amulet fades to a greenish dust.
Adventure
Season
Plane of Origin
Aura
Nature of Magic
Value
Cursed?
GM
War-Wolves
Autumn 816
Hell
Formerly living
Affliction
3,000sp
Jim Arona 021 076 9376
Gems
Miscellaneous
Adventure
Season
Plane of Origin
Aura
Nature of Magic
Value
Cursed etc.?
GM
War-Wolves
Autumn 816
Jim Arona 021 076 9376
Weapons
Trident of Fish Command
The haft of this trident is made from hardened pink coral, which narrows to a thinner, bronze shaft. The two outer blades curve sabre-like on either side of a somewhat recessed middle tine. The base Strike Chance is 53%, the base Damage is 1 rollup D10 + 4. It may be advanced beyond it maximum 5, the Experience cost being 3,000 for Ranks 6, 7 and 8. It inflict A and B Class injuries.
The trident:
halves the FT cost to Control Aquatic Life
allows the wielder to double the number of aquatic creatures they can control
allows the wielder to change the duration of the Control Aquatic Life spell to 10 minutes per Rank in this trident
halves the time it takes for Aquatic Creatures to arrive
Adventure
Season
Plane of Origin
Aura
Nature of Magic
Value
Cursed etc.?
GM
War-Wolves
Autumn 816
Tanuel
Formerly living
Water
13,450sp
Jim Arona 021 076 9376
Net of Bound Sea
This pool of seawater weighs 2 lbs and occupies a volume of 1 1/2 pints and may be carried in a flask. While it is Bound, it may be poured onto the binder's body, whereupon it will spread over their body, forming delicate, translucent links, settling over a shoulder down to their forearm. This will take 3 Pass Actions. Hints of the sea may be observed in the links from time to time.
The net is treated as a shield, providing 4 points of Defence for each Rank (Rank 0 included). There is no MD penalty.
The net has a base Strike Chance of 43% and further enhanced by the wielder's Rank in Binding Water, but it's properties differ depending on the immersion of the target;
Immersed
the net inflicts 1 rollup D10 relentless constriction damage, meaning that whatever is rolled, the damage can never be less than the previous amount. If the previous damage rolled was 8, and a 1 is rolled, then the damage is 8. If the net inflicts 40 damage the Binding is broken and will dissociate into the water around it.
Above water
the net does not inflict damage, but any successful strike forces the target to make a 2 x AG check to keep their footing. The DM is encouraged to modify this by any circumstantial conditions they see fit.
It may be distinguished from the surrounding water by successful use of the Dowsing Talent, even when it has been dissociated.
Adventure
Season
Plane of Origin
Aura
Nature of Magic
Value
Cursed etc.?
GM
War-Wolves
Autumn 816
Tanuel
Magical
Water
15,750sp
Jim Arona 021 076 9376
Armour
Vambraces of Defence
These fish scale vambraces are made from what an unusual ally of silver and weigh 1 lb 10 oz each. The left vambrace provides 3 Spell Armour, while the right provides 3 Endurance Armour. If they are worn together, they increase the wearer's Defence by 5.
The wearer recovers no FT for the first 3 hours while sleeping or resting.
Adventure
Season
Plane of Origin
Aura
Nature of Magic
Value
Cursed etc.?
GM
War-Wolves
Autumn 816
A Certain Shore
Magical
Protection
12,400sp
Jim Arona 021 076 9376
Robe of the Tides
These robes are made from some heavy, dark blue material and have a weight factor of 1. They will fit anyone of size 6 and allow the wearer to be in contact with the element of water, specifically the sea. However, there are no bonuses to magic.
They provide 4 Protection, 6 Spell Armour and 1 point of Damage Reduction vs all incoming magic. It will, therefore, ignore the first 5 points of FT damage from a blow or 7 damage from a spell, excluding damage from Necrosis, Putrid Wound, Disruption or similar magic. Once per season or adventure, whichever is least, the wearer may sacrifice EN to the robe which will increase its Damage Reduction by 1. This doubles each time so that to raise the Damage Reduction to 2 costs 1 EN, to raise it to 3 costs 4 EN, to raise it to 4 costs 8 EN and so on. This EN may be bought back in the usual way.
The wearer subtracts 10 from the die roll when Resisting magic, making it easier. If the wearer's Magic Resistance check versus a hostile spell can be modified to 01, then no part of the spell affects them or the hex in which they are standing. This would mean that they would not take any damage from Dragonflames, nor be affected in anyway by an Earth Tremor spell if they rolled low enough.
The duration of Waters of Vision,becomes 1 minute
When they roll under their Base Chance, the wearer can sense the presence of Water Elementals and Water Sprites raised from Binding Water within 10 feet (+10 feet per Rank in Dowsing), and target them when they are within 1 foot (+2 feet per Rank), so long as they have, in principle, direct line of sight.
The wearer is a legal target for the Mage Current spell.
Adventure
Season
Plane of Origin
Aura
Nature of Magic
Value
Cursed etc.?
GM
War-Wolves
Autumn 816
Lemuria
Magical
Protection
11,400sp
Jim Arona 021 076 9376
Jewellery
Amulets
Enhanced Amulet of Jet
This polished jet amulet, when it is worn openly around the neck increases the wearer's Initiative by 8 versus demonic or diabolic entities from any plane. In addition, any Cast or Strike check vs these entities that ends in an 8 will be treated as ending with a 1 and any damage roll of 1 on a D10 becomes 8.
Adventure
Season
Plane of Origin
Aura
Nature of Magic
Value
Cursed etc.??
GM
War-Wolves
Autumn 816
A Certain Shore
None
Stone Lore
9,600sp
Jim Arona 021 076 9376
Enhanced Amulet of Diamonds
This amulet or diamonds, when it is worn openly around the neck, increases the wearer's MD by 2.
Adventure
Season
Plane of Origin
Aura
Nature of Magic
Value
Cursed etc.??
GM
War-Wolves
Autumn 816
A Certain Shore
None
Stone Lore
16,000sp
Jim Arona 021 076 9376
Enhanced Amulet of Hypericum
This amulet, when it is worn pinned to the right forearm will allow them to subtract 10 from the die roll versus any magical act of a demonic or diabolic entity from any realm. In addition, the wearer ignores the first 7 damage from such creatures each Pulse. This is resolved before any other mitigation.