A Walk in the Black Forest: Treasure
Back to A Walk in the Black Forest
Consumables
Grenadoes
Amulets
Trumps
Sticks
Potions
Phial of Poison Inversion x 6
This small phial weighs 3 oz and is as long as a man's index finger. So long as it is worn outside of clothing, it need not be Prepared to use. If the DM deems that harm to the bearer may have broken the phial, it will survive on an unmodified Base Chance of 70%.
When it is taken, the effects of the last poison to effect the imbiber are inverted - Damage is subtracted instead of added, stats are increased rather than decreased, and in general the opposite effect applies than the one intended.
The effects of this potion last for 24 Pulses, at which time both it and the poison inverted will be burnt from the their system.
| Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.?? | GM |
| Black Forest | Summer 815 | Sparlainth | Magical | Poison | 6,000sp |
Potion of Pentecost

This potion is contained in a heavy glass vial and requires a Pulse to Prepare. It weighs 4 oz and does not break easily.
A flame appears on the brow of the imbiber as soon as it is drunk. Its effects will last until the next Solstice or Equninox, whichever comes first, or until the flame is extinguished. For the duration, the imbiber acquires the language of whoever they speak with at one Rank less. They may use the time speaking that language as 'immersion' for the purposes of calculating training time if they choose to Rank that language.
| Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed? | GM |
| Black Forest | Summer 815 | Lands of Chaos | Magical | Communication | 5,000sp |
Sanctuary
This potion weighs 4 oz, and need not be Prepared before it can be used if it is attached to a convenient belt or strap.
It will only work for an imbiber who has an honourable reputation.
Once drunk, the magic of the potion inflicts honourable behaviour on their opponents insofar as they must refrain from attacking them while the imbiber is not making a Strike Check, Casting or Triggering magic. This is not Resistable. If the imbiber would allow the hostile sanctuary, then they will similarly be granted sanctuary, otherwise it has no effect.
| Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.?? | GM |
| Black Forest | Summer 815 | Nualis | Magical | Benediction | 2,000sp |
Blade Venom of the Marsh Cobra x 3
This robust phial weighs 3 oz. Its contents must be Prepared before anointing a blade, arrow or bolt with it. The effect of this blade venom is to halve the PS, MD, AG and EN value of the victim on a blow that inflicts damage to EN. The process is gradual, taking about half an hour, and is not resistable. It will take at least an hour for the victim's body to fight off the toxins, at which time they must roll under 3 x their base EN to recover. This will take about half an hour or so.
If the EN check is not made, then they must wait until dawn the following day to attempt to recover. However, their chance is now 3 x (EN/2). If this fails, they lose 1 EN point, and can only attempt to recover on the following dawn, the chance being 3 x ((EN-1)/2), and so on until they recover or die.
If the victim is gathered while the venom is still in their body, and the blood from their heart poured out, then a special property may be extracted therefrom. On most occasions, this ichor will be congruent with some or all of their Aspect, either the Season Stars or Elemental parts, or entirely if Lunar, Solar, Death or Life Aspected.
Rich experiences of life increase these properties. A non-adventuring mortal would only have 1 such quality, a beginning adventurer about 3, a medium level adventurer as much as 15, a high level adventurer would return more, even, than this.
| Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
| Black Forest | Summer 815 | Sparlainth | Formerly living | Serpent | 3,000sp |
Bullet Venom x 4
This robust phial weighs 3 oz. Its contents must be Prepared before anointing a lead bullet. The effect of this venom is to cause the bullet to splinter on contact with blood, inflicting D10 damage per Pulse for 3 Pulses. This will stack with other envenomed bullets and is independent of any other damage the bullet may do.
Unless handled by someone who is bleeding, the venom may be anointed by anyone without requiring an MD check, not just Assassins.
| Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
| Black Forest | Summer 815 | New Terra | Weird Science | Fractals | 2,000sp |
Invested Gems
Other Invested Items
Crystals
Weapons
Dusk Blades & Sheath
This scaled leather sheath contains three Dusk Blades and the entire thing weighs 1 lb. These Dusk Blades are daggers but may only be thrown, and have the following properties:
- The blades never lodge in a wound, although they may be envenomed, and fade once they have inflicted their damage
- Three attacks may be made on the same or different targets in the same Pulse without penalty
- If worn on a bandolier or the like (i.e. in an obvious, easily accessible place) they need not be Prepared before being used.
- The base Strike Chance is 57%
- The base Damage Modifier is D10 + 1. However, if a non-prime number is rolled on the damage die, it is doubled.
- They are treated as missile weapons, not thrown, for the purposes of calculating range penalties
- Blows directly affecting EN are inflicted on 20% of the modified Strike Chance, Specific Grievous Injuries on 10%
- They are A Class weapons, but if a Specific Grievious Injury is checked for, any result that ends in a 3 is considered to be 13
- The blades return to the sheath on the occasion of the next dusk
| Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.?? | GM |
| Black Forest | Summer 815 | Nualis | Magical | Dusk | 8,000sp |
Armour
Snakeskin Leather Jacket
This light leather jacket is sized for a human and weighs 3 lbs. It provides 7 points of Protection and 3 Spell Armour.
A point of Damage Reduction may be bought for the jacket by sacrificing a point of EN to it. This may be increased once per season or adventure, whichever is less, by sacrificing double the amount of EN previously spent.
The scales absorb ambient soound and colour shift, increasing the amount of benefit the wearer gains from Stealth by 7 per Rank as opposed to 5.
| Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.?? | GM |
| Black Forest | Summer 815 | New Terra | Magical | Serpent | 13,000sp |
Miscellaneous
Blank Phylactery

This is a scroll that appears to be itemised so as to form a brooch. A spell may be invested in the phylactery at five times the normal cost. From that point on, the phylactery can be read as a scroll (taking two full pulses), but instead of being used up, the spell will become reinvested on the following dawn.
The cast chance of the invested spell is the Base Chance plus three times the Rank. Bonuses from Enchantment and College modifiers are only applied when the cast check is made, the investor's Enchantment or situational modifiers have no effect. No bonus (or penalty) for Magical Aptitude is ever considered.
If the roll of the Cast Check should ever fall on a number fully divisible by 10 (e.g. 10, 20, 30, etc), then whoever is reading the phylactery must resist versus a Backfire, or the phylactery will be destroyed. If that number would be a success, then the spell is cast even if the MR versus Backfire fails destroying the phylactery.
Cast Chance:_______% Range:____________ Duration:____________ Rank:_______ Effects:________________
| Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
| Black Forest | Summer 815 | Lands of Chaos | Formerly living | Spell Storage | 10,000sp |
A Stone from a Plover's Nest
This stone may have one charge of Invisibility invested in it at no cost. When the spell is discharged, it may be reinvested in the same way.
Cast Chance:_______% Duration:_______ Range:_______ Rank:______
| Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
| Black Forest | Summer 815 | Lands of Chaos | Magical | Spell Storage | 5,000sp |
Spell Racks
Jewellery
Ring of Protection

This plain ring weighs about 2oz. Its magic will only be effective if it is worn on the ring finger of the right hand. The wearer subtracts 10 from the die roll whenever they attempt to resist magic, making it more likely that they will succeed. It does not increase Magic Resistance.
In addition, it surrounds the wearer with 11 pentagonal planes of protection that float around them on all sides. Each pentagon is inscribed with magical glyphs along the edges. A pentagon will appear and protect the wearer so that the first 7 physical damage points the wearer takes per pulse are ignored. This does not work vs most kinds of magical damage, although it can be applied to damage from spells like Diamond Javelins, Ice Bolt or Ice Projectiles. Nor does it protect against hits directly to EN or Specific Grievous Injuries.
If the wearer has some similar means of protection, then the greatest protection will apply.
| Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
| Black Forest | Summer 815 | Tanuel | Magical | Protection | 15,000sp |