The Cleansing of the Shire

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Summary

Adventure: The Cleansing of the Shire
GM: Jacqui Smith
Session: Winter 814
Night: Friday (Starting the 20th June)
Location The house of Smith
Level: Medium
Rules: ?

Mission

The Party

Scribe Notes

It was either go into the depths of the warzone to give healing to those who needed it, or find an adventure to go on. It had been a while since I had done so, and, well it would be nice to do so again. It was even better when Rowan said she was planning to go out as well so it seemed appropriate that we would end up in the same meeting room – going into the warzone – or at least somewhere nearby.

In the meeting room with us were:

  • Sau Rus – the human necromancer
  • Serra Angelus – the elven earthmage with an alcohol dependency
  • Sooty – the elven 'ash' mage with some rather interesting extra abilities

I'm Phaeton, a human solar celestial healer, and Rowan is an elven female binder and mechanician well known for her companion, Eylor, the sentient 'eyeball', on her staff. Since we all had adventured together before, most of the introductions were glossed over, apart from updating each other.

We could hear cackling from next door, which seemed a bit unnerving but it was soon put to the back of our minds as we were introduced to our party employer. He introduced himself as a Knight, naming himself as Sir Roland from Silverstream, located in the south part of Ranke. His Lord needed help dealing with all the refugees that were coming in, as well as wandering monsters. He also wanted us to plumb lakes for gold so he could pay his debts to a Fae Court. As well as that, the Baroness is looking for her sister who has mysteriously disappeared and, if that wasn't enough he had three wiccans pacted to a deity, known only as 'the Goddess', who want to go into the 'badlands' and start cleaning them up.

The pay they were offering was any extra gold, over and above what was required, and blessings from the fae. I was rather cautious about that as fae are rather capricious creatures and one cannot be exactly sure that what you get is exactly what you asked for. Still, some interesting possibilities came to mind. The Solar Flare spell for instance or maybe the ability to rank my accumulated collection of counterspells - or better yet, get the branch Counterspell option and rank that - be a darn sight easier.

We then discussed what buffs we could do. Since Rowan can add more protection to armour (+3 to FT protection) and Sooty could add other protections (+5 EN and 125 ablative), instead of the drow robes I was thinking of, I should wear my chimera armour (8pt). In addition, we would go for Armours of Earth during the day and Wraithcloaks at night. Spectral weapon spells would be put on weapons (which included my wand) unless we were fighting elementals where Sooty's weapon enhancement spell would be utilised.

Sierra became the party leader, I was 'nominated' as scribe while Rowan became the primary military scientist with Sooty as backup.

After the meeting, Sau Rus and I went to the library to research up on the 'Mother Goddess'. Could it be Gaia? Isis? Or even Chantris? We doubted the latter.

After that, I obtained a Guild Greater (using normal myrrh, as I didn't trust the cheap stuff) and permanent Lesser's from Sierra.

The ship we were leaving on was the 'Cry of the Serpent' – which wasn't leaving until the early morning of the 3rd so we spent the intervening time getting ready.

3rd Frost

We were introduced to Theo Docherty, the First Mate, and the captain, Samuel Ramsey. During the trip Sooty set us up to do flying patrols. The rest of the trip I spent below still trying to design clockwork orrarys. It would take us a couple of days to get there.

4th Frost

At Lunchtime, a waterspout and it started raining .. a lot. Speculation was rife about whether this was a magical effect and whether or not a kraken was involved. We finally had to pull in to shore for shelter, not leaving there until the next morning.

  “Yes I know Lath is mad ….but that doesn't mean her island is” - Phaeton.

5th Frost

By lunchtime we reached a small port called Dar, which was a fishing/trading port. The place was too busy and there wasn't room for the ship to dock. The inns were full as well so we continued up the river, finally reaching a large lake, Darwent, at dinner time and set anchor.

It was fish pie for dinner. Afterwards we noticed a group setting up an encampment on shore about a thousand feet away. Sometime near midnight, we heard a feminine scream and sounds of roaring. So we armoured up, added Phoenix Wings, and Wraithcloaks and took off to investigate. During that time there was more screaming and commotion.

Sooty and Saurus fired spells at the attacking ogres while I put down a Wall of Darkness to protect the encampment on one flank and Sierra put up a Wall of Stone on the other flank. Rowan identified the ogre commander and blasted it with Eylor. I then followed up with a pink bolt of starfire as an experiment, the result leading me to the conclusion that pink does not appear to have extra effect against a target affected with necrosis. I then followed up with a meteorite shower which squished the orc leader and a few others. The rest were routed back into the darkness.

We then returned back to the encampment and discovered that there were fifty of them, most of whom were suffering from internal injuries and bruising from blunt force trauma. They were refugees on their way to Brastor, so we did what healing we could to keep them alive and Sooty sent them to the Guild for further treatment.

Persons of Interest

Loot

Seagate Times

Buffs & Mil Sci

Long Term (assumed always on)

Magic (caster) Rk Effects Dur (Enhanced) Ph So Se Sr Ro Wi
Enhance Enchant 10 +10 Ranks duration.
Enchanted Area 9 Shares Spells Recipient pays Ft.
Ash Armour (So, 1) 20 125 Elemental Ablative 31 Hours Y Y Y Y Y Y
Charcoal Shield (So, 1) 20 +42% Defence, Can take extra counterspells, Requires prepared shield. 20.5 Hours
Thermal Control (So, 1) 11 3 Gauge towards 7, Immune Smoke/Fires 22 Hours Y Y Y Y Y Y
Ash Shroud (So, 2) 8 5 Endurance Armour (Non stacking) 8.5 Hours Y Y Y Y Y Y
Greater Heart Rune (Ph, 0) 6 Heals 6 EN 7 days Y Y Y Y Y Y
Rune of Willow Healing (Ph, 2) 6 Heals 3 EN for 8 pulses 12 Hours Y Y Y Y Y Y
Witchsight (Ph, 2) 12 See in Dark, Invisible. 11.5 Hours Y Y
Strength of Stone (Se, 1) 14 +14 PS or +14 EN 25 Hours Y(En) Y(En) Y(En) Y(En) Y(En) Y(En)
Armour of Earth (Se, 1) 14 30 Def absorbs 1 Dam per strike 12.5 Hours Day Day Day Day Day Day
Necrogency (Sr, 1) 20 -6 Drain,-25 Infection,+65 Fear resist 25 Hours Y Y Y Y Y Y
Wraith Cloak(Sr, 2) 14 +23def,+15 Stealth,-4dmg* 12 1/2 Hours Night Night Night Night Night Night
 

Short Term

Magic (caster) Rk Effects Dur Ph So Se Sr Ro Wi
Weapon of Cinders 11 +12% SC, +6 DM, +11 Vs Elementals 16/26 Min.
Spectral Weapon 14 +15% SC, +5 DM 19 Min
Branch Counterspells 6 +26 MR vs a branch 11/17 min
Resistance to Light 6 +14 MR vs light magics 70/130 mins
 

Watch Order

1 2 3 4 5 6 7 8 9 10 11 12
Sau Rus Serra Phaeton
Sooty Rowan

Marching Order

Skirmish Formations (Front)
Double File

Sooty Serra
Phaeton
Rowan Sau Rus

Single File

Sooty
Serra
Phaeton
Rowan
Sau Rus

Travel Magic Options

Star Wings (Rk 12 260/460 Miles)
Wild Fires (Rk 11, 240/440 Miles)
Fire Portals (Rk 6, 175 Miles)

Other Milsci stuff

Primary Roles

  • Sooty: Buff/Blast mage. Healer.
  • Sau Rus: Blast/Buff mage. Academic.
  • Rowan: Milsci. Creator of expendable minions
  • Phaeton: Ranged magics/Healing
  • Serra: Buff mage, Healer, Front rank

Calendar

Winter: Frost 814 (7)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Samhain 1 Guild Meeting 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Winter: Snow 814 (8)
5 6 7 8 9 10 11
12 13 14 15 Solstice 16 17 18 Yuletide
19 Days of Chaos 20 21 22 23 24 25
26 27 28 29 30 Twelth Night 1 2
Winter: Ice 814 (9)
3 4 5 6 First Plough 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30