Silver Set

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Arcane Items - Silver Set

The Silver arcane set of items is currently 15 known items. These are:



Silver Base items

  • Ring of the Enchanted Oak *
  • Black Enchanted Feather Hat *
  • Enchanted Orange Clean Stone *
  • Black Enchanted Feather Shoulder Guard *



Silver set items

  • Ring of Ion
  • Ring of Protection
  • Twisted Adepts of Protection
  • Ring of Souls
  • Ring of Strong Heart
  • Ring of Vest
  • Enhanced Golden Bracer of Fortitude
  • Lunar Weapon Tattoo
  • Voodoo doll
  • Ivinian Dire Wolf
  • Adepts Enchanted Tea
  • Potion of Memory
  • Shailah Mask
  • Inferior Artzdorf Flensing Dagger
  • Blackened Ash Wand with Unicorn hair core





Set bonus

When you get a set of 4 Silver items & 1 Yellow item then your S3 and S7 range is increased to 30 +30 foot per rank (as long as it is not touch or self).


Progression point

After gaining 5 Silver items


Ring of the Enchanted Oak

This finely crafted wooden ring been made from an Oak tree. When

worn for more than 7 days by an adept of magic, who is also dressed in

a ‘Robe of Freetown’ the ring offers the adept the following properties;

  • +50% Magic Resistance to E&E Slowness Spell, and

Necromantic Agony Spell.

  • Under the night sky, a week either side of the full moon, a pint

of fresh human blood will heal the adept of physical wounds (all

EN damage).

This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the

Elemental Plain of Earth within 5 years of its creation. Creation date:

Weight: 2 oz, Value: 200 sp, SB1


Aura: Formally Living: Oak

Plane of Origin: Alusia

Nature of Magic: Enhancement Protection & healing

Magically Trapped/warded/cursed: No

Level: Medium

Arcane items: Silver Set (Base item)

Arcane Points: Cost 6, resale 1


Black Enchanted Feather Hat

This finely crafted ‘Black Enchanted Feather Hat’ has been enchanted with

minor protection magic’s to keep it clean from minor filth and minor harm.


When worn for more than three hours by an adept, who is also dressed in a

‘Robe of Freetown’ the hat offers the adept the following properties;


  • The wear gains +2 PB (up to racial maximum), but lowers the wearers

head protection (as a negative) which normally costing 1 Armour

Protection.


  • Any adept employing any ‘Cast Action’ can optionally create a halo on the

ground (cantered on the adept) which is a mega-hex in size (15 foot across) at a cost of two

additional fatigue points (spell casting fatigue).


The Hallo effect is to add any counter-spell cast on the area adds the counter spell rank to the

rank of any magic cast into or out of the area on any entity.


For example; when a rank 6 counter-spell is cast on the area which is under the effect of the

Hallo. All entities in the area will gain 6 ranks on the next spell cast on them, so if Dragon Flames

are cast on them 6 ranks are added, and if an E&E mage standing in the halo casts a ‘Slowness

Spell’ on others then 6 additional ranks of spells effects are added.


This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the

Elemental Plane of Earth within 5 years of its creation. Creation date:



Aura: Formally Living: Swan

Plane of Origin: Alusia

Nature of Magic: Special Enhance Enchantment – Halo Effect

Magically Trapped/warded/cursed: No

Level: Medium

Arcane items: Silver Set (Base item)

Arcane Points: Cost 12, resale 1


Weight: 1 lbs, Value: 100 sp, SB2