Silver Set
Arcane Items - Silver Set
The Silver arcane set of items is currently 15 known items. These are:
Silver Base items
- Ring of the Enchanted Oak *
- Black Enchanted Feather Hat *
- Enchanted Orange Clean Stone *
- Black Enchanted Feather Shoulder Guard *
Silver set items
- Ring of Ion
- Ring of Protection
- Twisted Adepts of Protection
- Ring of Souls
- Ring of Strong Heart
- Ring of Vest
- Enhanced Golden Bracer of Fortitude
- Lunar Weapon Tattoo
- Voodoo doll
- Ivinian Dire Wolf
- Adepts Enchanted Tea
- Potion of Memory
- Shailah Mask
- Inferior Artzdorf Flensing Dagger
- Blackened Ash Wand with Unicorn hair core
Set bonus
When you get a set of 4 Silver items & 1 Yellow item then your S3 and S7 range is increased to 30 +30 foot per rank (as long as it is not touch or self).
Progression point
After gaining 5 Silver items
Ring of the Enchanted Oak
This finely crafted wooden ring been made from an Oak tree. When
worn for more than 7 days by an adept of magic, who is also dressed in
a ‘Robe of Freetown’ the ring offers the adept the following properties;
- +50% Magic Resistance to E&E Slowness Spell, and
Necromantic Agony Spell.
- Under the night sky, a week either side of the full moon, a pint
of fresh human blood will heal the adept of physical wounds (all
EN damage).
This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the
Elemental Plain of Earth within 5 years of its creation. Creation date:
Weight: 2 oz, Value: 200 sp, SB1
Aura: Formally Living: Oak
Plane of Origin: Alusia
Nature of Magic: Enhancement Protection & healing
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: Silver Set (Base item)
Arcane Points: Cost 6, resale 1
Black Enchanted Feather Hat
This finely crafted ‘Black Enchanted Feather Hat’ has been enchanted with
minor protection magic’s to keep it clean from minor filth and minor harm.
When worn for more than three hours by an adept, who is also dressed in a
‘Robe of Freetown’ the hat offers the adept the following properties;
- The wear gains +2 PB (up to racial maximum), but lowers the wearers
head protection (as a negative) which normally costing 1 Armour
Protection.
- Any adept employing any ‘Cast Action’ can optionally create a halo on the
ground (cantered on the adept) which is a mega-hex in size (15 foot across) at a cost of two
additional fatigue points (spell casting fatigue).
The Hallo effect is to add any counter-spell cast on the area adds the counter spell rank to the
rank of any magic cast into or out of the area on any entity.
For example; when a rank 6 counter-spell is cast on the area which is under the effect of the
Hallo. All entities in the area will gain 6 ranks on the next spell cast on them, so if Dragon Flames
are cast on them 6 ranks are added, and if an E&E mage standing in the halo casts a ‘Slowness
Spell’ on others then 6 additional ranks of spells effects are added.
This item will stop working, unless replenished in combat at the mountain of Qwal-Macca in the
Elemental Plane of Earth within 5 years of its creation. Creation date:
Aura: Formally Living: Swan
Plane of Origin: Alusia
Nature of Magic: Special Enhance Enchantment – Halo Effect
Magically Trapped/warded/cursed: No
Level: Medium
Arcane items: Silver Set (Base item)
Arcane Points: Cost 12, resale 1
Weight: 1 lbs, Value: 100 sp, SB2