Wedding Preparations

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GM: Terry
Night: Wednesdays for a few weeks, starting 15th Jan (this is a fill-in game while Paul is away terrorising the natives in Kenya)

Summary

Players

  • Prudence Smith played by Julia
  • Kaitlin Hill borne played by Clare
  • Gnashdar played by Chris
  • Elgar played by Neil

Day One

Gnashdar hires Prue and Kaitlin (and others) to go to Castle Black aka Castle Erewhon in Erewhon and sort out problems before the wedding of Turf (the theoretical/possible Baron of Erewhon]] and Ithilmor (the theoretical well behaved bride to be aka Bridzilla) as some are expected, while others will just happen.

We travel via sea between Seagate and Gullet Hollow arriving one week later. We travel by horse up to the castle and are given quarters before meeting with the Seneschal.

Meeting with Argent the dwarf. He is harried and flustered. He wants to employ us to investigate two problems,

  • ghosts in the kitchen
  • and oddly a tall bear with arms in the woods.

Argent seems keen to keep any loot we find after some haggling it settle is on "Turf can keep reasonable loot". I am unimpressed but the others seem unconcerned.

Things are looking up when Argent calls for the dishy Lt Message to show us around. Sadly it is a short walk to the secondary kitchens to meet with Francis.

Into the haunted corridor

Francis seems like a smart no nonsense type, she tells us her story over a glass of good port.

Some of her people had been running from the kitchen in panic attacks. At first Francis had written it off as youthful silliness, then it happened to her. None of the kitchen staff will return to the kitchens.

We set ourselves up in the Kitchen, hoping to meet with the ghosts.

After some hours of boredom and poor food choices by the orc, everyone is feeling sleepy when Kaithlin spots a skeletal rat. It's easily dispatched. Everyone is now on high alert Gnashdar notices not only a rat but a rat hole.

Venturing outside, Racka the Sargent on duty shows us into a storeroom behind the kitchen, No Rats!

Scrying through the hole we see a corridor with a door into the kitchens. No thought for our safety into the haunted corridor we go.

We come to a round room with a large box in the centre. The rats are inserting small bones into a slit in the box. It is making a sickly grinding crepitous rasp. Lifting the cover off the box it is discovered to be a bone box.

Biff bam crash. !

Gnash deals the box a mighty blow

The box bites back

So this is what agony feels like...wow no wonder people don't like Necromancy.

Oh good 4 skeletons. A quick audit of our gear shows that we don't have a lot of big smash weapons.

A big fight ensues. We barely make it out alive.

On escape its back to report to the lovely lieutenant.

Alarm Alarm

The whole castle is awakened. It transpires that we are the only ones who can see the door or the corridor.

Turf insists that we must immediately return and remove the box. Buffs and healing are arranged.

Bravely the box is procured. As we head down the corridor a ghostly figure apparition attacks, luckily we are buffed and kick butt.

The castellan takes the box from us and it is time for sleep.

Into the faye

Argent is in a fluster as the special flowers picked in the lower meadows are being taken by pickies. Also the rangers in town have captured a large hairy man in from the meadows where he was found sleeping. Travelling to the Rangers in the village we are shown the beast. It turns out to be a gentle forest creature known as a Yeti.

There has been a misunderstanding and the Yeti is a guild member known as Scab. The townsfolk release him to us on the proviso that we are responible for anything he does. Scab was put to sleep in the field where the flowers grow and can show us the way.

We ready overselves for meeting pikies with many mighty magics. And a large amount of booze. Afterawhile the fae are overcome by curiousty and come to drink the booze. It transpires that the fairy tree they live by is sick and they are using the magical flowers to heal it.

We want to help but are 5ft too tall

The fae come up with a cunning plan... They go and steal a magic sword from their village then they challange

fixing the well

fire pearls

Expected wedding materials due to be delivered by the Brevdice trading concern (the Felice Shipping Company) but not yet arrived when

Last delivery from the mine in Gallows Wood missing.

people

  • Argent a 4'2" dwarf. Senior management
  • Francis the head cook a hobbit
  • Leitentant Message
  • Turf
  • Sargent Racka
  • Ranger Gerald
  • Vor
  • asser and a assad - fairies
  • Galler
  • Sargent Elnd
  • taiann the Elvis guard
  • Johan the sennishal
  • isha the tailors assistant
  • lady entan

Loot

  • Amulet of Animation x4