Five go forth in Cornumbria
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Summary
Night Tuesday (mainly)
Place:13 Layard St Avondale
Phone 021 1067365 or 8285154
Information: Information from players for Julia.
- Horton - Mind Mage - Errol Cavit
- Mungo Third Son - Fearless warrior from the northern lands of ice and snow: War Chief (Mil Sci) & Herald (Scribe) - Michael McFadden
- Brunhilda - Solar Celestial Female Hill Giant - Michael Scott.
Lothar - A sly e & e sort partial to the grape & grain. Lady Nicola - Holy but good with a sword.
Scribe Notes
We are going to Cornumbria to do a vital job for the Duchess of Caith, Mother in Law of the Duke of Brandenberg. The guild security tell us: The independent clans of Brandenberg have annoyed the Countess… . & they don't pay taxes! (Well that is hardly a crime –a cover story no doubt for something far more important and Bard -wourthy !!!) The area we are going to is unmapped but known to be full of dragons. A foul Villian called Count Azure dwells there. There is an Orc necromancer living in Castle Erwhon. Causa & Erewhon are rivals.
Our employer's representative is a factor from Caith, a middle aged sold looking matron, serious of manner with (surprisingly) barely an admiring glance my way, called Elspeth Summers, twice removed from the noble Lady Lizette. The information is very secret (so I instantly try to forget it) & mostly I ponder the great conundrum of which is more fearsome & would best match my new set of armour - a large axe or a large sword ? Anyway, the jist of what she says is this: Our cause shall be just & wourthy. We need to “discourage†an evil & foul band of merchants & traders by “taxing them†of all of their possessions – which we may lawfully retain by way of legitimate & necessary disbursements. We need to beware the black fleet of Count Azul. Clan Flint, a gang of fearsome foes dwell somewhere there. We must be discrete! ( Aha – no flags or trumpets during battle) but should they believe we are Conumbrians, an equally evil clan but fine singers and prone to wielding the vegetable known as the leek, then so much the better. Our adventures, if if they weren't so secret would have be material for bards for generations.
We hold a mighty feast the night before our departure to prepare ourselves properly for this adventure. Lady Nicola - a serious lass spends her time praying (no doubt to conduct herself properly in battle - some folk are like that - they suffer from nerves but so what - all that matters is that you can front on the battle) & does not attend. Anyway, the ale flows freely & as does the roast meat, the telling of tales & camaraderie. By the end of the night I know we have now properly bonded into a fearless band of warriors who would fight back- to-back a top of a mound of our stricken enemies - to the last man against the most insurmountable of foes…. I "decide" to sleep in the tavern under the table that night.
We are going to travel by sea with Captain Dylan who is half elf half selkie - (i.e. he is bit fey so keep that iron well hidden) but commands a swift & well armed corvette crewed by 10 sailors of mixed race. He will convey us across the bay to the Freetown Mages guild. I practice Navigating for the two days it takes to travel there
Session 2 scribe notes - here:
Session 3.
We head toward the tall stone walled tower of Grobbenbonk, the Sherrif of Orctown. (If you were Sherrif of a place called Orctown, you'd have a decent tower too.) We are met at the gate by guards - an Ogre & 2 hobgoblins (big f$@% rs all.) Grobbenbonk is elderly & borne on a pallet. He tells us he controls various portals. He pays taxes/ tribute to the Duke. The message from Jethro is delivered to him.
Grobbenbonk wants us to locate a foul & treacherous former lieutentant called Himble who as stolen a powerful magic crossbow, red in colour . We will get 500 sp as a reward for the bow & 1000 for Himble or body part thereof & also our employer's regard. Himble we are told is a rough looking Hobgoblin, big scar to the face, broken tusks, green hair - i.e. like all of them only bigger and meaner. Orctown seems a lawless & appropriately treacherous place - but heedless of the danger we head off in search of Himble - who obliges in true cowardly fashion by ambushing us on the way with a gang of thugs. My request for single combat is replied to by the deadly crossbow shooting bolts with strong magic charges causing significant damage. After a desperate fight to within inches of everyone's death, we overbear Himble & retrieve the bow. Blood, weapons & the bodies of our enemies litter the field of battle - no doubt the carrion birds are gathering (darkening the skies) & the women are wailing about something… plunder the reward for the victorious is recovered including 3 amulets: 1 x diamond, 1 x beryl, 1 x carbuncle, a pile of daggers & shortswrds +2 cunningly designed to be used in close combat.
We fly to Freetown on the 5th day of our adventure to repair armour etc.
Information
Tasks
- Stop trading in and out of Cornumbria (the Word is already out)
- Other Jobs
- Deliver message from Jethro to Grobbenbonk
- Recover red Rune bow of Grobbenbonk's from Hobgoblin
- Return Water Horse to magical lake in swamp (and leave quickly)
- Pick mistletoe from tall tree in middle of forest
Persons of Interest
Loot
Logistics
Buffs
- Greater (+7 two areas)
- Strength of Stone + 12 (EN/PS)
- Shadowform/Coruscade Def +36/+36
- Armour of Earth Def +12
Calendar
Summer | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
| Beltane | ||||||||||||||
| Meadow (1) | ||||||||||||||
| 1 | Guild Meeting | 2 | 3 | 4 | 5 | White Lotus | 6 | Seagate Light Festival | ||||||
| 7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
| 14 | 15 | 16 | 17 | 18 | 19 | The Castellan Borderers Ball | 20 | |||||||
| 21 | 22 | 23 | 24 | 25 | 26 | Seagate Crafters Ball | 27 | |||||||
| 28 | 29 | 30 | ||||||||||||
| Heat (2) | ||||||||||||||
| 1 | 2 | 3 | 4 | Seagate Guildmasters Ball | ||||||||||
| 5 | 6 | 7 | 8 | 9 | 10 | Seagate Races | 11 | The Duke of Carzala's Summer Ball | ||||||
| 12 | 13 | 14 | Midsummers Eve (Faerie Day) |
15 | Solstice | 16 | 17 | Seagate Summer Fair Day | 18 | Seagate Summer Fair Day | ||||
| 19 | 20 | 21 | 22 | 23 | 24 | The Castellan of Brastor's Summer Ball | 25 | |||||||
| 26 | 27 | 28 | 29 | 30 | ||||||||||
| Breeze (3) | ||||||||||||||
| 1 | 2 | |||||||||||||
| 3 | Day of Death | 4 | 5 | 6 | 7 | 8 | 9 | |||||||
| 10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
| 17 | 18 | 19 | 20 | 21 | 22 | 23 | ||||||||
| 24 | 25 | 26 | 27 | 28 | 29 | 30 | ||||||||