The Hero of Nightfall
Summary
Adventure: The Hero of Nightfall
GM: Stephen
Session: Summer 814wk
Night: Mondays
Location Sackville Street, Grey Lynn
Level: High (may involve travel to Hell, Haven, Asgard, & Sanctuary)
Party:
- Bishop Velcanthus
- Eric - Mike Haycock
- Tegan - Kelsie
- Lath
- Christopher
- Vychan
Employer: The Urielite Priest The Best Defence is Pre-emptive Execution (a.k.a. Bodie)
Summary: A conflicted hero has fallen, which has left the Powers of Light with a slight problem. His job is unfinished, he is destined to fulfil a key role at Nightfall that could be pivotal to the victory of Light. Uriel has a plan, the fallen hero must ascend to become the Angel of One-Eyed Justice Delivered in Darkness (they're still working on the title), one of Uriel's choir of executioners. Unfortunately there's not enough left of his essence. A party of former comrades is required to take the angelic seed and immerse it in the formative places, events, and experiences of the fallen hero.
Requirements: (and guild security clarifications)
- Must be of stern moral character and be of good will towards the fallen hero. (No devil worshippers and you have to have known, liked or at least respected the conflicted hero and wish him well in his afterlife.)
- Must be capable of surviving the forge of events that made the hero what he was. (It's going to get messy)
- Must be discrete and not catch the attention of the self-proclaimed 'patron saint of adventurers'. (If Seir finds out what you're up to it's going to get a lot harder)
Tasks:
- Ostow, Aquila. Initiation at the place of birth.
- Re-enact the infiltration of the Deepspring facility
- Trace the web, honour the threads
- Enscribe the names and know the faces of the fallen hero - all of them and recover the replica
- Enscribe the Runes of Revenge with the blood of Proscenian Mimes
- Burn the Mountain
- Take 2 crystals, a fine vintage and the bunny to the dragon.
- Seek the gift of Yggdrasil
- Tag the target from before and now, seek the 4th
- Gather the Shards
- Breath from the lake
- Remnants of Thwarted Demons
- Sweat & Blood of Command
- Tracks in the alternate way home
- The Mantle of Safety
- Gather the Remains
Scribe Notes
Session one
SGT Snippets & Gossip
Buffs and Mil Sci
The Bishop
- The Bishop always has these personal defences in place
- Circle of Protection: absorbs the first 20 DP per Pulse, adds 5 to attacker's die roll
- Soul Shroud (Mind Cloak): mind or pact cannot be read, +30 to resist effects that Charm, Compel or Bind.
- When dangerous
- Either +12 AG or +12 WP (Sacrifice)
- Hex Field: avoid up to 5 attacks for 5 ½ hrs
- Solar Protection (+14 vs light/solar efect, -1 damage vs light/solar, 70 mins)
Also, various shapes if things look as if they're about to turn to custard.
| The Bishop's Spell Rack | |||
| Incantation | Rk | FT | Constraints |
|---|---|---|---|
| Hedge Maze | 10 | 2 | Unracks |
| Hellfire - Spell Magazine | 18 | 3 | Unracks |
| Hex Field | 10 | 2 | Unracks |
- Morning Routine
- Purify if needed: 1 hr
- rack Mind Cloak - Minor AoE 1 hr
- rack Spell Magazine 1 hr
- Bind Air 1/2 hr
Watch Order
Marching Order
Discoveries
The de Brevic line were based in eastern Aquila, Ostow (birthplace of the Righteous) is in the south western corner of Aquila.
The Righteous was born in a castle upon a hill, in a bed room. Scales from the party employer indicate a particular room, currently inhabited.
Parish registers show only a girl was born in that castle 43 years ago, and in any case, to a different family. No one has any recollection of the Righteous having been born a girl.
Another family from Barretskine stayed at the castle at that time. Speculation that the de Brevic child was a girl who replaced a boy child of the Barretskine family.
Also, a reference to the area from a previous adventure
Places
Ostow - currently, suffering the effects of the war with the Drow - widespread famine, dispossessed people, developing banditry.
People
Holy Fool - a madman given to religious ecstasy and visions. Also, speaking in rhyming couplets and giggling.
Repentant bandits - some chaps we met on the way and with whom we remonstrated gently about their choice of career.
Proscenian Mimes - we were warned of these, and the Righteous was recollected to have considered them particularly evil or threatening. Possible reference to one here.