The Hero of Nightfall

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Summary

Scribe Notes

Adventure: The Hero of Nightfall
GM: Stephen
Session: Summer 814wk
Night: Mondays
Location Sackville Street, Grey Lynn
Level: High (may involve travel to Hell, Haven, Asgard, & Sanctuary)
Party:

  1. Bishop Velcanthus
  2. Eric - Mike Haycock
  3. Tegan - Kelsie
  4. Lath
  5. Christopher
  6. Vychan

Employer: The Urielite Priest The Best Defence is Pre-emptive Execution (a.k.a. Bodie)

Summary: A conflicted hero has fallen, which has left the Powers of Light with a slight problem. His job is unfinished, he is destined to fulfil a key role at Nightfall that could be pivotal to the victory of Light. Uriel has a plan, the fallen hero must ascend to become the Angel of One-Eyed Justice Delivered in Darkness (they're still working on the title), one of Uriel's choir of executioners. Unfortunately there's not enough left of his essence. A party of former comrades is required to take the angelic seed and immerse it in the formative places, events, and experiences of the fallen hero.

Requirements: (and guild security clarifications)

  1. Must be of stern moral character and be of good will towards the fallen hero. (No devil worshippers and you have to have known, liked or at least respected the conflicted hero and wish him well in his afterlife.)
  2. Must be capable of surviving the forge of events that made the hero what he was. (It's going to get messy)
  3. Must be discrete and not catch the attention of the self-proclaimed 'patron saint of adventurers'. (If Seir finds out what you're up to it's going to get a lot harder)

Tasks:

  1. Ostow, Aquila. Initiation at the place of birth.
  2. Re-enact the infiltration of the Deepspring facility
  3. Trace the web, honour the threads
  4. Enscribe the names and know the faces of the fallen hero - all of them and recover the replica
  5. Enscribe the Runes of Revenge with the blood of Proscenian Mimes
  6. Burn the Mountain
  7. Take 2 crystals, a fine vintage and the bunny to the dragon.
  8. Seek the gift of Yggdrasil
  9. Tag the target from before and now, seek the 4th
  10. Gather the Shards
    • Breath from the lake
    • Remnants of Thwarted Demons
    • Sweat & Blood of Command
    • Tracks in the alternate way home
    • The Mantle of Safety
  11. Gather the Remains

Scribe Notes

Session one

SGT Snippets & Gossip

Buffs and Mil Sci

Magic Rk Effects Dur FR Er Te La Chris Vy
Heart Rune 8 Cures 7 EN when EN taken 9 days Y Y Y Y Y
Willow Healing 12 Cures 3 EN / Pulse for 14 Pulses 24 hrs Y Y Y Y Y
Mind Cloak 10 Conceals thoughts & pact, + 30 vs compel, charm etc 21 hrs Y Y Y Y Y
Blessing 10 +10 SC, +10 vs Fear 110 mins Y Y Y Y Y
Rune Shield 12 +17 Def, +3 Prot, avoid a SG 13 hrs Y Y Y Y Y
Strength of Stone 20 +20 PS or EN 21 hrs EN Y Y Y Y Y
Armour of Earth 20 +42 Def, absorb 1 DP/Strike 10.5 hrs Y Y Y Y Y
FireArmour 20 Absorb 100 Fire Damage 21 hrs Y Y Y Y Y
Circle of Protection 20 Absorb 20 Dam / Pulse, + 5 to attacker's die roll 10.5 hrs Y Y Y Y
Solar Protection 6 +14 vs Light/Solar magic, see through Rk 20 Light 70 mins Y Y Y Y Y
Night Vision 6 110 ft see in darkness 3.5 hrs Y Y Y Y
Y Y Y Y Y
Y Y Y Y Y
Y Y Y Y Y

The Bishop

The Bishop always has these personal defences in place
Circle of Protection: absorbs the first 20 DP per Pulse, adds 5 to attacker's die roll
Soul Shroud (Mind Cloak): mind or pact cannot be read, +30 to resist effects that Charm, Compel or Bind.
When dangerous
Either +12 AG or +12 WP (Sacrifice)
Hex Field: avoid up to 5 attacks for 5 ½ hrs
Solar Protection (+14 vs light/solar efect, -1 damage vs light/solar, 70 mins)

Also, various shapes if things look as if they're about to turn to custard.

The Bishop's Spell Rack
Incantation Rk FT Constraints
Hedge Maze 10 2 Unracks
Hellfire - Spell Magazine 18 3 Unracks
Hex Field 10 2 Unracks
Morning Routine
Purify if needed: 1 hr
rack Mind Cloak - Minor AoE 1 hr
rack Spell Magazine 1 hr
Bind Air 1/2 hr


Watch Order

Marching Order

Discoveries

The de Brevic line were based in eastern Aquila, Ostow (birthplace of the Righteous) is in the south western corner of Aquila.
The Righteous was born in a castle upon a hill, in a bed room. Scales from the party employer indicate a particular room, currently inhabited.
Parish registers show only a girl was born in that castle 43 years ago, and in any case, to a different family. No one has any recollection of the Righteous having been born a girl.
Another family from Barretskine stayed at the castle at that time. Speculation that the de Brevic child was a girl who replaced a boy child of the Barretskine family.
Also, a reference to the area from a previous adventure

Places

Ostow - currently, suffering the effects of the war with the Drow - widespread famine, dispossessed people, developing banditry.

People

Holy Fool - a madman given to religious ecstasy and visions. Also, speaking in rhyming couplets and giggling.
Repentant bandits - some chaps we met on the way and with whom we remonstrated gently about their choice of career.
Proscenian Mimes - we were warned of these, and the Righteous was recollected to have considered them particularly evil or threatening. Possible reference to one here.

Loot

Calendar