Small Land Mammals (Additional)
From DQWiki
Armadillo
- Natural Habitat
- Woods
- Frequency
- Uncommon
- Number
- 1-2 (1)
- Description
- Armadillos can weigh up to 130 pounds, stand 2-3 feet long and possess a hard bony series of plates along their back. When attacked they roll up into a ball.
- Talents, Skills, and Magic
- Armadillos have no special skills or talents. They are not tool or magic users.
- Movement Rates
- Running: 200
| PS: | 5-7 | MD: | 7-9 | AG: | 8-10 | MA: | None | EN: | 6-8 | FT: | 9-10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 7-9 | PC: | 13-15 | PB: | 8-11 | TMR: | 4 | NA: | Plates absorb 9Â DP | ||
- Weapons
- An armadillo can only attack in Close Combat with its bite (BCÂ 45%, D10-2 damage).
- Comments
- Armadillos are expert burrowers.
Beaver
- Natural Habitat
- Rivers
- Frequency
- Uncommon
- Number
- 1-6 (1)
- Description
- Beavers have woolly light brown fur, webbed feet and a horizontally flattened tail. They grow to a length of 2 feet.
- Talents, Skills, and Magic
- Beavers have no special skills or talents. They are not tool or magic users.
- Movement Rates
- Running: 200; Swim: 300
| PS: | 5-7 | MD: | 15-20 | AG: | 15-18 | MA: | None | EN: | 2-3 | FT: | 4-5 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 9-17 | PC: | 17-19 | PB: | 6-10 | TMR: | 4/6 | NA: | Fur absorbs 2Â DP | ||
- Weapons
- A beaver can only attack in Close Combat with its bite (BCÂ 75%, D10-6 damage).
- Comments
- Beavers are able to construct small dams. Their pelt is worth 20-40 silver pennies.
Goat
- Natural Habitat
- Rough, Plains, Fields
- Frequency
- Common
- Number
- 1-100 (1)
- Description
- Goats are medium sized herbivores and weigh 50-300 pounds.
- Talents, Skills, and Magic
- Goats have no special skills or talents. They are not tool or magic users.
- Movement Rates
- Running: 375
| PS: | 12-18 | MD: | 10-15 | AG: | 12-16 | MA: | None | EN: | 6-10 | FT: | 10-15 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 7-9 | PC: | 16-20 | PB: | 9-10 | TMR: | 7 | NA: | Fur absorbs 2Â DP | ||
- Weapons
- Goats may butt (BC: 25%, D10+2 damage, 1-3 Ranks) in melee or close combat. If the butt is delivered at the end of a charge the goat adds +5% to BC and +1 to damage.
Otter
- Natural Habitat
- Marsh, Sea
- Frequency
- Uncommon
- Number
- 1-2 (1)
- Description
- Otters are usually 32 inches long, with brown fur and webbed feet. They are excellent swimmers.
- Talents, Skills, and Magic
- Otters have no special skills or talents. They are not tool or magic users.
- Movement Rates
- Running: 300; Swimming: 450
| PS: | 4-6 | MD: | 10-26 | AG: | 21-26 | MA: | None | EN: | 4-8 | FT: | 8-11 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 12-15 | PC: | 19-23 | PB: | 10-13 | TMR: | 6/9 | NA: | Fur absorbs 1Â DP | ||
- Weapons
- An otter can only attack in Close Combat with its bite (BCÂ 75%, D10-5 damage).
- Comments
- Otter fur is worth 3 silver pennies per pelt.
Porcupine
- Natural Habitat
- Woods
- Frequency
- Common
- Number
- 1-2 (1)
- Description
- Porcupines are large quill-bearing rodents.
- Talents, Skills, and Magic
- porcupines have no special skills or talents. They are not tool or magic users.
- Movement Rates
- Running: 150
| PS: | 2-3 | MD: | 11-15 | AG: | 12-15 | MA: | None | EN: | 1-2 | FT: | 2-3 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 7-12 | PC: | 15-18 | PB: | 6-8 | TMR: | 3 | NA: | None | ||
- Weapons
- Porcupines will never attack but anyone touching them must roll 3 x MD or less to avoid taking quills. The quills do no damage going in but do D10-6 damage per hour and D10-4 damage when removed. The hand may not be used until the quills are removed and if a roll of 4 x MD is not made while removing quills the hand is permanently unusable.
Qata
- Natural Habitat
- Rough, Plains, Waste
- Frequency
- Uncommon
- Number
- 1-50 (20)
- Description
- A qata resembles a large ram with 2 forward pointing horns.
- Talents, Skills, and Magic
- Qatas have no special skills or talents. They are not tool or magic users.
- Movement Rates
- Running: 1000
| PS: | 18-22 | MD: | 19-21 | AG: | 22-24 | MA: | None | EN: | 15-20 | FT: | 20-26 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 7-9 | PC: | 12-15 | PB: | 7-9 | TMR: | 20 | NA: | Fur absorbs 1 DP | ||
- Weapons
- A qata can attack with its horns in Melee Combat (BC: 60%, D10+2 damage). If the horn does any effective damage the victim suffers 2 DP/Pulse from venom.
Raccoon
- Natural Habitat
- Rivers
- Frequency
- Common
- Number
- 1-2 (1)
- Description
- Raccoons are small nocturnal scavengers with grey fur and distinctive black markings.
- Talents, Skills, and Magic
- Raccoons have no special skills or talents. They are not tool or magic users.
- Movement Rates
- Running: 250
| PS: | 3-5 | MD: | 19-21 | AG: | 13-18 | MA: | None | EN: | 1-2 | FT: | 2-3 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 12-20 | PC: | 20-24 | PB: | 10-12 | TMR: | 5 | NA: | Fur absorbs 1Â DP | ||
- Weapons
- A raccoon can only attack in Close Combat with its bite (BCÂ 80%, D10-7 damage).
- Comments
- Raccoons are good swimmers and have been known to lure hunting dogs into water and drown them.
Sheep
- Natural Habitat
- Field
- Frequency
- Common
- Number
- 1-600 (50)
- Description
- Grazing animals raised in large flocks for wool and meat.
- Talents, Skills, and Magic
- Sheep have no special skills or talents. They are not tool or magic users.
- Movement Rates
- Running: 350
| PS: | 10-12 | MD: | None | AG: | 9-13 | MA: | None | EN: | 5-6 | FT: | 10-11 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 7-9 | PC: | 13-16 | PB: | 8-10 | TMR: | 7 | NA: | Fur absorbs 1 DP | ||
- Weapons
- Sheep have no natural weapons. Rams may butt in Close Combat (BC: 60%, D-4 damage).
Skunk
- Natural Habitat
- Woods, Plains, Rough
- Frequency
- Common
- Number
- 1-6 (1)
- Description
- Skunks grow up to 30 inches in length with black and white markings.
- Talents, Skills, and Magic
- A skunk possesses no skills or magical abilities but does possess the ability to create a stench in a 1 hex area. Any creatures in this area must roll 3 x EN or less or spend the next 4 pulses retching. The skunk also possesses the ability to squirt a stinking musk to its rear a distance of 3 hexes and has a BC of 50%. The resulting smell takes a week to wear off.
- Movement Rates
- Running: 200
| PS: | 3-4 | MD: | 20-25 | AG: | 24-27 | MA: | None | EN: | 1-2 | FT: | 3-4 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 18-21 | PC: | 18-23 | PB: | 10-11 | TMR: | 4 | NA: | Fur absorbs 1Â DP | ||
- Weapons
- A skunk can only attack in Close Combat with its bite (BCÂ 75%, D10-7 damage).