Gobo Garrison
Summary
GM: Sam
Season: Winter 826 WK
Night: Saturday
Location: Massey
Level: Low
- Party
- Thallan, wiccan - Anne
- Persephone, necromancer - Amy-Rose
- Koishi, rune mage - Zarne
- Katya, necromancer - Kita
- Nif, illusions - Bernard
- Onyx, earth mage - Helen
- Employer
A small Village called Timberhook
- Mission
To attempt to negotiate a deal with the local goblins
- Pay
2000sp
Scribe Notes
Session 1
Night 1: Maybe Not All Goblins Are The Worst
DAY 1:
We make introductions.
The Party:
- Persephone (me) - Necromancer, elf
- Thallan - Wiccan, elf
- Katya - Necromancer, elf
- Koishi - Rune Mage, orc
- Nif - Illusionary, elf
- Onyx - Earth Mage, orc
Roles:
- Party Leader: Koishi
- Military Scientist: Katya
- Scribe: Persephone
Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.
Mission:
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.
Payment:
- 2,000sp each + selvage rights (maybe extras)
We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.
They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.
We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:
- Koishi - 5 cards
- Nif - 3 cards
- Persephone (me) - 2 cards
- Thallan - 1 card
Onyx DAs: Card
Aura Strength: Formerly Living Composite
Question: Nature of Magic? Fate
We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.
Contents:
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)
- Rations
- Poultices
The foragers don’t seem to like the village at all.
DAY 2:
We head off with them in the morning.
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.
DA: Rock
Aura Strength: Magic
Question: Nature of Magic? Goblin Guide
Koishi asks it for help in Goblin but nothing happens.
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?
We tell her what we’re here for.
What We Learn:
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)
- The goblins are dispersed around and have their own places, this is hers.
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)
DA: Miss Chief
Aura Strength: Long Live Sentient
Question: College? Shaper
She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.
We’re head off to find some goblins who call themselves The Brewthers.
Pictograms On The Cards:
- A goose with eggs
- A sheep carrying bags
- An overgrown ruin
- A small stream
- A hut with eyes in the window
- A small room with a bird on a chair
- A large mushroom in a dim cave
- A picnic spread
- A small figure in a big hat
- A pile of nails and a hammer
- A small bush predator
Session 2
Night 2: Bin & Poke
We head off. There’s so much ‘life’ and ‘beauty’ here… gross. We find a campsite:
- Watch 1 (Onyx & Nif): Quiet
- Watch 2 (Koishi & Thallan): They notice 6 Creepy poppets hanging 25ft from the camp in a circle.
- Watch 3 (Katya & Persephone): It’s too quiet. Near morning we feel this pulse of… death? And we all feel VERY rejuvenated.
DAY 3:
Onyx DAs: Poppets
Aura Strength: Formerly living composite
Question 1: Nature of magic? Containment and focusing
Question 2: Power associated? N/A
Question 3: Containment of what? Healing and death magic.
Question 4: Effect on me? Invigoration or death.
3-4 hours later, we come to a place with ropes and pulleys everywhere and other… implements. A goblin with aggressively bright hair approaches us. I show the amulet so he knows who we’re with. He gets his brother.. who needs to lay off the beer:
- Their names are Bin… and Poke (oh COME ON)
- They say they’ll come to the meeting if we help them finish brewing first.
- This workshop seems to be a mix of herbalist, alchemist and…. Vibes?
- They say we get to pick what we brew and it will make enough for all of us.
First ingredient options:
- ‘Death root’ (potato): big effect for short time
- ‘Red honey’: Middle time and effect
- ‘Pretty grass’ (wheat): Weaker but lasts.
- ‘Tasty berries’: Middle-ish also.
We pick potatoes for a big, fun result.
We go to what looks like a juicer attached to a zipline. Koishi gets on to help juice… he landed with a thunk… but it got done.
Next Step Options:
- ‘Bug Jelly’: A cream, effect on wearing.
- Glass vial: Potion
- A rock tumbler… thing: Throwable.
We pick a throwable.
Katya helps hold the tumbler while it goes. It looks difficult and it splashes her which looks painful but she holds on… That’s sort of impressive.
Next Step Options:
- Liquorice: A bouncing effect (100ft approx)
- Berry mix: Nullifies extremes on spec rev
- Mushrooms: Protection and resist pain
- Crystals: ‘Little bit rage and stony skin’ (his words)
- Ash: Explosive
- Hair: Transforms
- Eyes: invisibility
- Feathers: feather fall and levitation
We enquire about an extra ingredient to reverse effects of the first and Poke finds one that ‘might’ work, but to be honest, I don’t know what either of them are saying… ever.
We want to make a throwable that makes you bounce and then explode. Poke runs off and comes back riding a giant tortoise… good lord, can we go back to Miss Chief?
He gets ‘the finisher’ and puts the ingredients in. It whistles and shakes and when its done, he hands us 12 of them (2x each).
They say that we can either go:
- North to the ‘animal keepers’
- North West to the ‘bird-goblins’ (they don’t know if they started as birds or goblins)
- Or south to the goblins who ‘do things in holes and chant’… great.
We decide to go to the animal keepers. So we use the plate again.
We come to a river. We see figures on the other side. We try and get them to show themselves especially if they’re goblins. A voice keeps insisting they’re not. We keep trying (and threatening). We see a bird fly to us holding a stone.
“Not goblin, not enemy, don’t kill” comes from the stone.
Finally a child sized figure with blue skin and shimmery hair walks out. It looks scared, it tells us to hurry and up and cross the river and go away. Thallan crosses with a rope. Me and Koishi cross. Koishi sees a turquoise stone at the bottom, we tell Thallan to go get it. As she grabs it, the child looks very anxious and the water rises and gathers in that area. She comes back with it and water starts streaming out of the stone.
The child… Or as I now see is a water spirit is pissed… We have its stone. Koishi shoots it and we prepare.
Session 3
Night 3: F**k-Ass Pigeon!
A fight ensues. Thallan casts harm entity and the water spirit drops into the fetal position and cries… It’s totally not funny when children cry. We decide it’s not a threat anymore so stop attacking; however, Koishi has casts his goblin spectral warrior. I roll my eyes and counter spell while Katya attacks it. It disappears. The river is still rising up and the gem is still pouring water out.
Onyx DAs: Water gem
Aura Strength: Long live sentient
Question: GTN? Spirit catalyst/core
DA: Water spirit
Aura strength: Long live sentient
Question 1: GTN? Water spirit
Question 2: Current health? Severe wounds
Question 3: College of magic? No answer and water.
Thallan counters ‘harming entity’ but it still cries. The gem calms down a bit. Koishi talks to it:
- It wasn’t trying to hurt us
- It ‘just got scared’
- It looks confused by the water from the gem
- It ‘doesn’t control the river’
- Says it feels ‘wrong’ without the stone
- Seems like its confuse and forgetting stuff
We notices cuts on its legs like it’s been running through bushes. It asks Thallan for the gem back. As Thallan holds it out, the gem shoots towards the river. The child turns to bones and the river tries to take those too. Well, me, Katya and Thallan aren’t going to let bones go so we struggle to keep them. We get most of the skeleton. Its very damaged. The healers can tell the bones are about 50 years old and are of a human or elf of 7-8 years. It had been shot in the ribs… It seems maybe a child was chased, shot and bound to the river.
DA: Bones
Aura Strength: Formerly living
Question: Time since possession? Within the last minute.
We find two crude mannequins in the bushes dressed as a man and women. Thallan takes their wicker basket.
DA: Basket
Aura Strength: Formerly Living Composite
Question: Nature of Magic? Foraging
We head on and in the evening find a sort of goblin encampment. There are trellises at the entrance. A goblin is stuck in it. Koishi painfully pulls him down and the goblin falls on him… hilarious. Apparently his name is Stick and he and…’Bunchkin’ (ugh) say we’re in the right place and take us to ‘Peanuts’ who’s the leader. There’s lots of animals like sheep and large chickens. Thallan blesses them… which seems like a waste of time to me… they’re better off as parts.
Peanuts has a big cat and a sick cow skull hat. I tell her I want that hat…. And she gives it to me SCORE! She agrees to the meeting but wants us to help find some of their animals tomorrow. She says she can pay us in animals and animal parts.
Thallan starts to use the child’s skull as a fucked up puppet… so of course I animate it to help.
As payment, some ask for live Moose and such things. Thallan asks for pelts. She’s offered a selection and picks all (bear, deer, water buffalo and 3 sheep).
Me and Katya ask for bones. We’re shown an amazing pile of bones and we pick:
- Katya: Vertebrae of a snake, bear arms, a pair of antlers and enough extras to make a shield.
- Persephone (me): Skull of a large lizard and a moose head.
We eat and go to the ‘pigeon barn’ to sleep. There’s one pigeon in there.
- Watch 1 (Onyx and Nif) - The pigeon doesn’t sleep and watches us.
- Watch 2 (Koishi and Thallan) - Thallan concentrates on particular animal sounds outside.
- Watch 3 (Katya and Persephone) - Katya keeps a general lookout but I watch the fuck-ass pigeon. I don’t trust him. I see flecks of light in its feathers as it turns to face me head on… I drift into strange visions of a hall full of crystals.
Onyx DAs: Pigeon
Aura Strength: Animal
Question: Power associated? The crystal watch
Session 4
Night 4: Bye Kyle
DAY 4:
We barge into Peanut’s room in the morning and she falls out of her hammock. Bunchkin shows us a big bamboo box/cage thing. He says we’ll go and put any animals we find in this box and they’ll shrink to fit.
Onyx DAs: Cage
Aura Strength: Formerly Living Composite
Question 1: Nature of magic? Animal containment.
Question 2: Size of animal? Huge
Question 3: Max capacity? 37*
We head out with Bunchkin to look for animals. First we fine a young deer. Thallan and Onyx use their knowledge of beast master to get it into the cage. Then we follow moose tracks and find 3 moose (2 males, 1 female). Me and Nif team up. Using a combo of agility, an invisible cage and a projection of Nif, we finesse all the moose into the cage.
We find wolf tracks and follow them. We come to a small cave. Nif has made a net. We use food and a trap set by Koishi to lure the wolf out. But what emerges is an ungodly, freakish, hairy goblin thing with a wolf snout. It falls into the trap.
DA: … wolf… thing?
Aura Strength: Short live sentient
Question: GTN? Goblin lycanthropy
Great… a were-goblin. It screams when it sees us. Great… a were-goblin wimp. Koishi speaks to him:
- He keeps saying he’s a goblin… He fucking isn’t.
- He calls himself Fang but he says he used to be Kyle
- Bunchkin says they used to know a Kyle and he’s been missing 3 months.
Me and Thallan look at each other and agree that this thing needs to die… though Thallan calls it ‘being put out of his misery’ (I personally don’t give a shit about his misery). As a group we put him down and burn his corpse… bye Kyle.
We’ve so far seen 2 carcasses that have been attacked and killed by a large mammal. We decide to find the predator. We find a deer being attacked by a large bear. Thallan casts Walking Unseen on us and we move closer so Onyx can cast Control Animal. Once cast, she tells it to sit and it obeys. She controls it into the cage.
DA: Bear
Aura Strength: Animal
Question: Age? 34 years
We collect 8 chickens and 1 rooster then manage to collect 9 out of the 12 cows we see. During the rest of the day we wrangle:
- 1x Large snake
- 1x Toad the size of a small dog
- 3x Corvids
- 2x Water buffalo
- 3x Goats
We go back to the goblins. They say if we stay again, they’ll give us 3 moose (wanted by Thallan, Nif and Koishi) and 1 goat (for Onyx). Bunchkin and Peanuts wrestle the bear and sacrifice it… which was kinda cool. We sleep in the pigeon barn.
DAY 5:
They give us the animals. They say that as well as the places we’ve been told we can go, we can also go to:
- Goblins that may work in a forge who are north
- South East from Miss Chief’s tree to a family.
We decide to go to the forge goblins and then maybe the bird/goblins. On the way we find a cairn with a hollow. I see a stone and metal statue of a masculine human holding an axe and a log buried in there. I pull it out. The full statue is of the human being brutally attacked by a bull… So naturally, I’m keeping it. I store it on someone’s moose. Koishi names his moose ‘Vodka’.
Mil-Sci
Daily pattern
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’
Travel Magics
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’ ‘’Can the party eat/sleep/etc on the mode of transport.’’
Watch Order
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’
First - ??
Second - ??
Third - ??
Night watch
First - Onyx & Nif
Second - Koishi & Thallan
Third - Katya & Persephone
Marching Order
| Skirmish Formations (Front) | ||
|---|---|---|
| Double File
1. Persephone & Koishi |
Single File | |
Buffs
General Buff Notes
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also
Long duration buffs
| Magic | Rk | Effects | Dur | ? | ? | ? | ? | ? | ? | ? |
|---|---|---|---|---|---|---|---|---|---|---|
| Name (??) | ## | ???? | # Day | ? | ? | ? | ? | ? | ? | ? |
| Name (??) | ## | ???? | # Hours | ? | ? | ? | ? | ? | ? | ? |
| Name (??) | ## | ???? | ? Hours | ? | ? | ? | ? | ? | ? | ? |
Short duration buffs
| Magic | Rk | Effects | Dur | ? | ? | ? | ? | ? | ? | ? |
|---|---|---|---|---|---|---|---|---|---|---|
| Name ??? | ?? | ???? | ? Mins | ? | ? | ? | ? | ? | ? | ? |
| Name ??? | ?? | ???? | ? Mins | ? | ? | ? | ? | ? | ? | ? |
| Name ??? | ?? | ???? | ? Mins | ? | ? | ? | ? | ? | ? | ? |
Loot and Expenses
Loot
Session 1:
- 11x playing cards with pictograms on (won in a game) (Nature of Magic? fate)(seasonal only)
Session 3:
- 1x Wicker basket (Taken by Thallan from child's mannequins)(Nature of Magic? foraging)
- A set of damaged children's bones (Taken by Thallan, Persephone and Katya from the water spirit)
Session 4:
- 1x Statue of a man being attacked by a bull (Taken by Persephone from the cairn)
Gifts
Session 1:
- Amulet of Miss Chief (a root coiled around a stone) (Given by Miss Chief)
- Plate with goblin carved on and stone (for directions) (Given by Miss Chief)
Session 2:
- 12x Bouncy, explosive throwables (from Bin and Poke)
Session 3:
- Given to Persephone:
- 1x Cow skull hat (gift from Peanuts)
- 1x Large lizard skull (Payment from Animal Keepers)
- 1x Moose skull with antlers (Payment from Animal Keepers)
- Given to Katya:
- 1x bear arm bones set (Payment from Animal Keepers)
- 1x Vertibrae of snake (Payment from Animal Keepers)
- 1x Antlers of moose (Payment from Animal Keepers)
- Enough misc extras to make a shield later (Payment from Animal Keepers)
- Given to Thallan:
- 1x Bear pelt (Payment from Animal Keepers)
- 1x Deer pelt (Payment from Animal Keepers)
- 1x Water buffalo pelt (Paymment from Animal Keepers)
- 3x Sheep pelts (Payment from Animal Keepers)
Session 4:
- 3x moose (wrangled by party)(Wanted by Thallan, Koishi and Nif)
- Given to Onyx:
- 1x Goat (wrangled by party)
Purchases
- 12x 10pt Healing Potions (2 each) (Session 1)
Calendar
‘’Insert correct month here’’