Pasifikan Plundering

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Scribe Notes

Summary

Adventure: Pasifikan Plundering
GM: Keith
Season: Summer 802 WK

Party
  1. Braegon
  2. Arnaud de Montfort Esq
  3. Flamis
  4. Grendel
  5. Drum
  6. Rowan
  7. Silverfoam
Time on adventure
1 Meadow to 19 Heat 802 WK
Employer
California Smith
Mission
Locate plunder on newly risen isle in Pasifika.
Original Scribe Notes
Media:Snsu0201.zip
Contains images not on wiki

Scribe Notes

1st Meadow, Summer 802, Dryad moon

Seagate, city of beggars, guild meeting. We have been hired by California Smith, a male human and renound plunderer of temples and holy places, member of the Gentlefolk’s Exploration Academy formerly of the fine city of Novadon. Our mission is to locate plunder, especially writings and pottery, within ruins on Geydion’s island which has recently risen in the island group of Pasifika some four thousand miles south of Seagate. Conducting our meeting on Grendils pleasure ship, we are treated to fine food and wines after passing the incompetent peasant guards. California informs us of the local rumours after which Felicity, Grendil and Killramadram try and decide who has the biggest god between them, from what I’ve heard Grendil’s goddess is biggest…in all the right places if you get my meaning. Felicity then leaves to do some astrology readings while we enjoy ourselves getting to know each other. Pillage Sought Grendils Pleasure Ship Rumour Mill The island was briefly used by a merchant group as a trading base which was violently destroyed with all the captives/bodies taken, recovery and or rescue of the socially significant would be appreciated. The western kingdom church has sent some preachers of various orders to “convert the heathen savages” to use their words. They will no doubt be intent on competitive pillaging, curse them all, and the friendly local chiefs would like them to leave. After a productive spring the local merfolk and Sahugan are conducting intense summer cullings upon each other’s populations.

2nd – 10th Meadow

Leaving upon the well fitted out and oft-renamed ship the Seabird, Silverfoam drills us in combat tactics.

11th Meadow

We are all dumped into the ocean by exuberant sailors, evidently we have just crossed the midpoint of Elusia and this is the traditional place to cast passengers overboard.

13th Meadow

While rescuing three bedraggled humans we find adrift upon a raft a large group of sharks appears which are promptly slaughtered by Silverfoam with a beef and garlic salami in a frenzy of blood and foam. The follow up ambush from the ocean depths involves some young Sahugan louts who have the temerity to attempting to board the ship, most we push overboard only having to get Killramadram to sternly punish a few of the more persistent, capturing the leader to give a dressing down afterwards. Being a sensitive soul I could not bring myself to watch as Grendil used some very effective ‘la douleur et l’anguish’ interrogation techniques upon the Shaughan which divulged to him that they were a group on patrol and had been keeping the humans which were captured in confederation bay to use as bait to capture passing ships with. It seems they are part of a militant undersea kingdom with the following command structure. Gods..……...Lord (Forneus, Furcalor or possibly Crocell) Nobility……King…….Baron Commoners.General …OverCapitan….Capitan….Commander ( Our Shaughan ) Tiring of the Shaughan’s company, Killramadram executes him, breaking his neck and throwing the body overboard where the sharks disposed of all evidence. The captives, when recovered could remember little of events apart from being towed upon an underwater raft drawn by sharks and mistreated. The generous captain of the Seabird agreed to return them to Seagate where they can recover.

17th Meadow

Land is sighted. Scouting of the church of lighters encampment shows five chapels each surrounded by a gaggle of tents, it seems Michael, Raphael, Urael, Belial/Sammael and Gabrael are represented. A column of smoke rises from a newly formed volcanic cone in the centre of the island which is barren apart from a few palms starting to grow on the coast. Sailing past where the trading post was located we make landfall at the ruined city of Pacifica where the gentlefolk’s exploration academy has camped. There are several active portals here to various other places and the local temples are dedicated to Apollo, Hades and such. We establish camp in a cleared out building across from the museum and library which has been systematically plundered already by the academics. Brageon adds some homey touches as we settle in with private rooms and a bath.

18 th Meadow Easily running in full armour thirty miles along the coast to the trading post we discover the site had been cleared by a rank fifteen flash flood, possibly to remove the salt from the soil, prior to the trading post being established. The trading post itself appears to have been used to collect salt to trade elsewhere with a still lying amongst the ruins, careful searching found some promissory notes for venture capital to start the trade, all in all it appears nearly half a million pennies is involved from various merchants, criminals and guild members. Braegon and Killramadram find bloodstains which are four and a half weeks old and follow them across the desolate salt laden ground of New Brastor northwards towards Felicity, which begins to get stroppy as the day progresses. Our expert rangers think that the raiders were hiding their tracks from the trading post and other groups joined them along the route. Camping in a cave for the night our sleep is rudely interrupted by a satisfied baby earth elemental visiting us. Silverfoam shoo’s it away without any injuries but it quite ruins the cave forcing us to relocate camp. Felicity decides about this time to put on a rather nice display of fireworks with lava and ash going everywhere. Felicty gets active 19 th Meadow After a most enjoyable night we set off northwards towards a cave some thirty miles away which Felicty spots with her god-like vision. Under a clear blue sky while riding Scrumpy we see the church of lighters heading out to the west to bring religion to the natives. Grendil, bless him suggests waterspouting them to their deaths, however Brageon keeps us focused on the task at hand. 19 th Meadow late afternoon We approach the cave entrance which has been decorated with skulls in the “mal mort” style so popular now in Brastor. A balanced collection includes a thousand year old human, an elf dead from negative energy infusion and a three week dead human who appears to have been chewed upon. Just like old Brastor there is also a strong negative energy field upon this portion of the island, similar to the dark circle, we are unsure if there are demonic influences at work. Being a little cautious of pit traps into lakes of boiling lava we have Scrumpy dig a parallel tunnel for the first six hundred yards alongside the cave tunnel and ward the entrance with enough spells to seriously discourage attack from the rear. Braegon and Silverfoam then play “peek a boo” by tunnelling across into the main tunnel and spot the guard Remorhaz, a fifty foot long, five foot wide lesser undead wormy thing. The poor beast has a horrible kennel so Felicity bless her soft heart with help from Scrumpy do some renovations leaving it snuggly and warm entombed underground. All this work tires out Scrumpy so we decide to move along the existing tunnel, Felicity carving out a large B in the stone wall with her fingers where we exited, it is about this time we notice the pretty jade deposits in the walls, it seems the undead here have quite stylishly chosen an old jade mine as their lair. We travel a couple of miles down the tunnel only pausing for Killramadram to play chasy with some “true ghouls” along the way before coming out into an undead theatre of the performing arts within a huge cavern with an audience of about forty five. “The enemy is led by someone who appreciates the theatre in theatre of war” After Killramadram was booed off the stage under a welter of javelins from the boxes we decided that Scrumpy should have centre stage and the job of discouraging the true ghoul critics while we surprised the masses by making a side entrance. The crowd really warmed to Felicities fire eating act while Killramadram’s impression of a “warp creature of chaos” was the most realistic I’ve seen in the guild and knocked them dead in the stalls. The rest of us had minor supporting parts to play with a pit of doom being formed for hecklers and luscious Rowan distracting all eyes, including my own I must admit, from Felicity when most necessary. I myself in a fit of generosity let them know we were michalites from the camp to the west so tokens of appreciation would be sent that way if any escaped while Grendil impressed all with his swordsmanship by cutting two flying ghouls in half with a single blow. Well into the second act two nobles hurriedly arrived, fashionably late as always they appeared as a purple mist (vampire celestial) and a pink mist (vampire mind mage ) and received a warm welcome. After executing Mr Pink to encourage good taste, Mr purple managed to excuse himself by flying away, however with locate running on him we may be able to perform an encore. 19 th Meadow night We check the bodies of the ghouls and find most are only three weeks old and dressed in fragments of modern baronies clothing, they are no longer infectious and so are respectfully cremated by the party. We have completed the mission to find the fate of the captives and so decide to do some recreational looting. During this time Mr purple tries to surprise attack us at midnight however with locate running still on him he falls to our ambush…exit one vampiric mist. The tower itself has nice eleven hundred year old Remhu floors, is four stories high and has a partially flooded cellar beneath. Pillage collection is conducted with guild precision, disarming several blackfire wards, traps and the like and divinating the magical items collected. 20 th Meadow We decide to travel northward exploring and come across a ring of temples to some children of the titans around a large area which was long ago under the effect of powerful translocating magics, from our history we believe that “mount” Olympus used to be here and was moved to Malacandria where they currently reside. However having walked around where it was in half a day exploring, its not what I would call a mountain, more a grotty little hill really. The titans in question are a pretty nasty, inbred bunch of boondock hicks who insisted on being worshipped as gods and were mostly products of two or three generations of incest, enough to be a member of a Mordeaux noble family. They may have been responsible for sinking the island previously as “Ignorance and Pride” are involved and they certainly have these traits. Read the appendix’s if your interested in these “gods”. Ruined Temple The Baths Given Felicities astrology reading that the loot was in the temples in time honoured guild fashion the party decided to search for plunder, finding instead just a bunch of ugly statues, chairs and such, no gold or anything worth looting, however im sure California will enjoy the place. After completing the social circle, which I thankfully managed to avoid due to the holy ground we travelled northwards coming across a large bowl where an ancient battle appears to have occurred between humans, centaurs and giants. Most of the bones appear to have been turned to stone and we couldn’t find anything worth looting, death curses or other things of interest. It should be noted that the giants GTN was “giant” and they were much larger than the sub-breeds we have today. 21st Meadow Breaking camp we continue northwards through a pleasant tropical rainstorm accompanied by the talented Silverfoam playing a rousing song in the “marche gras” style. It is so rare to have adventures in places with hot running water and so the day ended nearly perfectly when we arrived in a region of hot springs with a ruined town nearby with “bathhouses” covered in lovely murals of frolicking patrons. Looting recovered about fifty uncut semi-precious gems and uncovered a temple to Apollo where the priests appeared to do shriving magics, boiling people down to their essentials. We all enjoy much appreciated hot baths between watches that night.

22nd Meadow