A Simple Task

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Scribe Notes

Summary

Adventure: A Simple Task
GM: Terry
Season: Autumn 826 WK
Night: Tue - online
Level: Mediumish???

Party
Time on adventure
tbc 826 WK to tbc 826 WK
Employer
Sapphire Gold of the No. 1 Hobbits' Detective Agency
Mission
Locate and deal with the source of undead found in Brastor
Pay
5,000sp or equivalent value in invested or amulets.

Scribe Notes by Kurt

Session 1

We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.
They want us to find out where these are coming from, offering theories such as illegal mining.
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to Brastor Landing.
We divert to my farm to enjoy the standard sacrificial rites for the evening.
People to talk to in Brastor.

  • Emmitsburg - Magneric Fairfoot.
  • South Lending - Rathar Puddlefoot.

We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.
Once in Seagate, we meet our portalist in a high end tailors shop, Instichue, and head through to Brastor Landing. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member Uzi.
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.

Session 2

While we wait, several Astrology Readings
are performed, though they are not particularly conclusive.
Perhaps some hints that this is a trap, or that interested parties are keeping an eye on this. Both of which suggest that there is more going on than a few stray undead.
We take breakfast in the tavern, and some take care of feeding their animals.
Boom Boom and I (Kurt) start work on some preparations, while the other three fly off to Emmitsburg to start talking to our contacts. A few communication devices are left to keep in touch in case of an emergency.
The flight there is uneventful, and after landing, they find their way to the HDA to speak to Magneric.

  • For the last four months, there has been a steady trickle of undead. (Skeletons, Zombies, Ghouls)
  • There have been no signs of control, and they have been poorly armed and armoured, such as a town militia buried on a battlefield. Information on the smithing style is not available yet.
  • This has been a lot more common than historically, and more focused on undead rather than other monsters.
  • The described locations form a semi-circle around Lewiston. This town is still ruined and often covered in an unnatural fog.
  • The most recent sighting was a week ago in Hugler's Ferry.

Session 3

Astrology Readings

Minerva

The room is quiet except for the faint hiss of oil burning in the lamp.
Minerva sits perfectly still at the table, the small brass lamp placed directly before her, its flame steady and bright. The shutters are closed, the rest of the room dim, leaving the flame as the only true light. Shadows gather in the corners like silent witnesses.
She leans forward slightly, eyes fixed on the flame.
Minutes pass.
Then more.
At first the flame flickers normally, but as the ritual deepens it begins to burn unnaturally steady, the light growing sharper, almost crystalline. The reflections in Minerva’s eyes begin to shift as though she is no longer looking at a lamp at all, but into something far deeper.
Half an hour passes.
The air grows strangely heavy, and the flame stretches upward for a moment as though reaching toward something unseen.
Minerva’s breathing slows.
Finally she speaks, her voice quiet but certain.
“Strange…”
She does not look away from the flame.
“This light… it is not alone tonight.”
Her fingers slowly trace invisible lines across the table, following patterns only she can see.
“There is a star watching us. Not one of the familiar constellations… something older.”
The flame suddenly flickers sideways, casting long warped shadows across the walls.
Minerva blinks once, slowly.
“It watches with interest.”
She finally leans back from the lamp, rubbing her eyes as though waking from a long dream.
“The signs say that soon our deeds will be… observed.”
Her gaze drifts briefly toward the party.
“Not judged by battle or strength alone.”
She pauses.
“But by how well we perform.”
The lamp flickers again.
For a moment—just a moment—it seems as though the flame bends toward the group, like a curious eye examining them.
Then it settles back into an ordinary flame.
Minerva exhales slowly.
“The stars are… very interested in what comes next.”

Arcadia

The tavern has grown quieter as the night deepens.
Below, the common room still murmurs with the low sounds of conversation, the clatter of mugs, and the occasional burst of laughter. But up on the narrow wooden balcony above the street, the noise fades into a distant hum.
Arcadia sits alone at the railing.
She has chosen a spot where the lanterns from the street do not reach, leaving the sky wide and dark above her. Her staff rests beside her chair, and a half-finished drink sits forgotten on the small table.
For the next hour she does nothing but watch the stars.
At first her gaze moves slowly across the familiar constellations—the Crown, the Lantern Bearer, the Hunter. Patterns she has studied countless times before. Her eyes track them carefully, measuring angles, distances, the slow turn of the heavens as the night passes.
Time stretches.
A breeze drifts through the street below, carrying the scent of woodsmoke and roasting meat from the tavern kitchens. Someone inside starts a song. Arcadia does not notice.
Her focus narrows.
She lifts a hand and begins tracing faint lines in the air, connecting stars that only she can see the meaning of. Invisible geometry forming between distant points of light.
Then she pauses.
Something about the Hunter catches her attention.
The constellation burns bright tonight, its familiar shape easy to see even above the dim glow of the town.
Arcadia tilts her head slightly.
The shape feels wrong.
She studies it longer, narrowing her eyes. Slowly she turns her head to the side, adjusting her perspective.
The pattern becomes clear.
The Hunter is inverted.
The spear that should point proudly across the sky now angles downward, the stance twisted in a way that makes the whole figure look unbalanced—almost as though the heavens themselves have turned the constellation upside down.
Arcadia lifts a finger and traces the shape again, confirming the alignment.
The hunters stand where the prey should be.
She exhales slowly.
Her gaze drifts outward, scanning the surrounding sky.
There are other stars there tonight—dim ones, scattered around the Hunter’s position. Not part of any known constellation, but present nonetheless.
They cluster loosely around the inverted figure.
Watching.
Arcadia sits very still as the thought settles in her mind.
The hunters are not alone in the sky tonight.
She lowers her hand and leans back in her chair, committing the strange pattern to memory as the stars continue their silent march across the night.
Whatever the heavens are arranging…
…it is almost as though the hunt itself is part of something larger.

Loot

SP Stuff

Expenses

  • 12,000sp each for greaters.

Items

Buffs & Mil Sci

Buffs and Abilities

Long Term (assumed always on)
Magic (caster) Rk Effects Duration Tulip Bear Python War Dog Raven Midsummer Vixen Kurt Arcadia Luna (Dire Wolf) Minerva Aquila (Eagle) Boom Boom
Cat Vision (Ku) 11 See 160' in the dark. 12 Hours. N N N N N N Y N N N N N
Strength of Stone (Two options, highest rank?) (Ar/Tu) 11 +11 to EN. ST for bear 12 hrs Y Y ? Y ? ? Y Y ? Y ? Y
A defence spell (Several options, replace if yours is better, maybe use different spells overnight and daytime.).

Armour of Earth (Ku)

11 +24% defence, +1 damage reduction. 6 hrs Y Y Y Y Y Y Y Y Y Y Y Y
Fire proofing (BB) 13 Immune to non-magical fires up to large bonfire strength. 14 hrs Y Y Y Y Y Y Y Y Y Y Y Y
Fire Armour (BB) 13 56 magical fire ablative. 14 hrs Y ? ? ? ? ? Y Y Y Y ? Y
Overland Way (Ku) 11 Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour. hrs Y Y Y Y Y Y Y Y Y Y Y Y
Coruscade (Mi) 18 +38 defense 9.5 hrs Y Y Y Y Y Y Y Y Y Y Y Y
Witchsight (Mi) 12 See invisible, see in dark 150ft 6.5 hrs ? ? ? ? ? ? ? ? ? ? ? ?
Strength of Stone (Arc) 13 +## to EN. 11 hrs Y ? ? ? ? ? Y Y Y ? ? Y
Corriscade/Shadow Form (Arc) 13 28 Defence, half in close ? hrs ? ? ? ? ? ? ? N N ? ? ?
Name ## Magic hrs ? ? ? ? ? ? ? ? ? ? ? ?

Short Term

Short Term/Situational
Magic (caster) Rk Effects Duration Tulip Bear Python War Dog Raven Midsummer Vixen Kurt Arcadia Luna (Dire Wolf) Minerva Aquila (Eagle) Boom Boom
Trollskin (Ku) 10 Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage. 80 sec. ? ? ? ? ? ? ? ? ? ? ? ?
Diamond Weapon (Ku) 11 +11% S.C. Attackers fumble 5% more often. 16 Min. ? ? ? ? ? ? ? ? ? ? ? ?
Create Light Sword (Mi) 8 SC+9 DM+3 13 mins ? ? ? ? ? ? ? ? ? ? ? ?
Weapon of Flames 15 +16SC +8Dmg 20 mins Y ? ? ? ? ? ? ? ? ? ? H1/2 Glaive
Resistance to Light (MI) 15 +32 resistance to light spells. See in Rk20 light 2.6 hrs ? ? ? ? ? ? ? ? ? ? ? ?
Creating Light/Dark Sword 13 Magic 18 Mins ? ? ? ? ? ? ? Y ? ? ? ?
Name ## Magic hrs ? ? ? ? ? ? ? ? ? ? ? ?
Name ## Magic hrs ? ? ? ? ? ? ? ? ? ? ? ?
Name ## Magic hrs ? ? ? ? ? ? ? ? ? ? ? ?
Name ## Magic hrs ? ? ? ? ? ? ? ? ? ? ? ?
Name ## Magic hrs ? ? ? ? ? ? ? ? ? ? ? ?
Name ## Magic hrs ? ? ? ? ? ? ? ? ? ? ? ?

Talents, Skills, other buffs

Magic / Skill / Etc Rk Effects Duration Tulip Bear Python War Dog Raven Midsummer Vixen Kurt Arcadia Luna (Dire Wolf) Minerva Aquila (Eagle) Boom Boom
Ranger - Detect Hidden and Traps. ## Chance to detect ambush. hrs ? ? ? ? ? ? 116% (Rk 3 Plains) ? ? ? ? ?
Ranger - Tracking. ## Magic hrs ? ? ? ? ? ? 99% (Rk 3 Plains) ? ? ? ? ?
Herbalist - Find herbs. ## Modified by herb being searched for. hrs ? ? ? ? ? ? 213% (Rk 5) ? ? ? ? ?
Thief - Detect Traps. ## Magic hrs ? ? ? ? ? ? 65% (Rk 2) ? ? ? ? ?
Thief - Find hidden. ## Magic hrs ? ? ? ? ? ? 65% (Rk 2) ? ? ? ? ?
Spy - Enhanced Memory ## Magic hrs ? ? ? ? ? ? ? ? ? 139% (Rank 6) ? ?
Detect Fumes ## Magic hrs ? ? ? ? ? ? ? ? ? 74 (rank 10) ? ?
Name ## Magic hrs ? ? ? ? ? ? ? ? ? ? ? ?
Name ## Magic hrs ? ? ? ? ? ? ? ? ? ? ? ?

Animal (and other) Companions

Animal Base key stats Always on Effects
Bear (Tu) 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT animal growth, armour earth, strength stones, blending, enchanted fang bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg,
Massive Python (Tu) 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT slithering 450, climbing 200 magical staff
War dog Sabrina (Tu) 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT armour earth, strength stones, blending vanilla bound animal, in card
Raven (Tu) 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT blending vanilla bound animal, in card
Midsummer Vixen (Tu) 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA special ritually bound, blending petit mort self, firelight and pyrotechnics from her tail

Other buffs

  • Kurt: Transformation to a Werebear, and the ability to grow vines from himself.
  • Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.
  • Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.
  • Tulip's Bear: Trial Heavy Plate armour (with minor environmental comfort controls).
  • Lady Arcadia: Can into a duplicate of La Luna, can cast druidcraft

Daily Casting

  • Tulip
  • Kurt - 1 * Herbal Lore, 1 * Detect Traps & Snares, 1 * Overland Way, 1 * Cat Vision.
  • Arcadia
  • Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)

(Minerva can buff the entire party in one cast - so cheap on fatigue).

  • Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)

Ft Recovery

Herbal Teas - +4 Ft per meal. Fireball Whiskies - Restoratives from Boom Boom - 8/16. (24)

Unengaged Initatives

  • Minerva: D+39
  • Kurt: D+23 (26)

Watch Order

1 2 3 4 5 6 7 8 9 10 11 12
1 2 3 4
5 6 7

Marching Order

Skirmish Formations (Front)
Default

1 2 3 4 5 6

Tracking/Scouting

1 2 3 4 5 6

Single File/Danger

1 2 3 4 5 6

Pets and followers

Calendar

Autumn

  Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Lugnasad
Fruit (4)
  1 Guild Meeting
Astrology: Warrior
2 Portal to Brastor Landing. 3   4   5   6  
7   8   9   10   11   12   13  
14   15   16   17   18 Astrology: Warrior ends 19 Astrology: King starts 20  
21   22   23   24   25   26   27  
28   29   30    
Harvest (5)
  1   2   3   4  
5   6   7   8   9   10   11  
12   13   14 Astrology: King ends 15 Equinox
Astrology: Mother starts
16   17 Seagate Autumn Fair 18 Seagate Autumn Fair
19 Harvest Moon 20   21   22   23   24   25  
26   27   28   29 Michaelmas 30    
Vintage(6)
  1   2  
3   4   5   6   7   8   9  
10 Astrology: Mother ends 11 Astrology: Magician starts 12   13   14   15   16  
17 Blood Moon 18   19   20   21   22   23  
24   25   26   27   28   29   30 Beerfest