Threnody of Kings

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Summary

Adventure Threnody of Kings (The Fourfold Undoing)
GM Mandos
Season Spring 825 WK
Night Monday
Location New Windsor
Level Mandos Extreme (Probably just high)

Party
Employer
Father Broc on behalf of Ipos & Seir
Mission
To inconvenience a Demon.
Payment
70,000sp Miscellaneous gems and coins from a generous and willing benefactor.
Obligatory Astrology Reading
Four thrones in shadow, four crowns of decay,
Each rules the night and keeps dawn far away.
One wakes the dead with a whisper of bone,
One feasts on cries till no joy is shown.
One flies with fire on a serpent’s wing,
One laughs in circles where madmen sing.
When four fall silent, the dark shall give way,
And light finds the world at the break of day.

Scribe Notes

Why we should work for demons

Duesday 1st Thaw

Broc invites us to meet up with him in the backroom of a pub in Seagate to smite undead and save the world. Also there are two representatives of Astronia and Ipos to answer questions.

Oswin
Edwin

Mutual self interest is the motivation here, there is a common enemy and potential threat to Alusia from Renelle & Barbatos. The aim is to significantly reduce the power of the Demon Barbatos.

A temporal uncertainty has been identified whereby Barbatos' Kings could be powerful or weak depending on the actions of members of the Seagate Guild - us.

The home of one of the king-lieutenants has been recently identified, Renelle, a plane that Broc can get us to.

Specific actions required:

  1. Go back 15,000 years to the right time (as determined by Seir) to kill the king without disrupting timelines.
  2. Destroy a Crystal powering Vaelor's defences.
  3. Kill the King Vaelor Dreadcrown, King of the Thousand Graves, Necromancer, has an undead army, pacted to Barbatos (Barbie). If we kill him then he will go to hell earlier
  4. Capture alive his Rune Mage to discover the way to the next king.

King Vaelor was in contact with the other kings so determining what planes they are from and how to get there will allow you to take out the other three kings if time and ability allows.

The three other kings are:

  1. King Dravain Thorneward, The Red Pactkeeper
  2. King Seridyn the Wyrmbinder, Breaker of Dragons
  3. King Eldamar IX, the Crystal-Seer of the Obsidian Eye

The Demons are waiting for us at Elowen's reach in the Kingdom of Vael Theryn. It is on the coast to the west of Insel de Freheit. From there the demons will send us to the correct time on Alusia, then we will travel to Renelle and complete the mission.

We hang around for 3 weeks while the mages learn the Exsanguination Counterspells.

The guild Astrologers are getting very twitchy about the polarised readings to do with hell. They're considering consulting a summoner:

  • Balthus, a mad, friendly(ish) summoner.

Serendipity does some Astrology.

Duesday 22nd Thaw

We portal to the Filgiso then through the cave to the Isles. There we speak to Chaaf (appearing as an old Elf).

  • He's a fan of us acting to reduce the power of Barbatos who has the power of Unsealing.
  • Janthro may know more about the motivations of Ipos & Seir.

We ask about protection from life sensing and heart/blood concealment. Chaaf can't do that but pops out for an hour and returns with Vidal. Vidal takes some blood from each of us and returns about an hour later with:

  • 6 vial of potions that will mask our blood for about a week.

We use Dwarf tunnels and portals to get to a coastal cavern, North-West of the isles.

In a couple of hours, we fly about 600 miles west to the mainland, lots of small coastal kingdoms where we ask for directions and make our way to the Kingdom of Vael Theryn. The capitol has significant stone walls and battlements.

We land and walk into town to meet the demons at The Demon's Wing Inn. Seir does all of the talking (because they assume we won't trust anything Ipos says), they will send us back in time, they believe (based on Astrology and equivalents) that where we are here when we transfer through to Renelle

We ask and Ipos gives Vychan, Lyric, and me Illusory Auras of Greater Undead Vampires. We're also gifted a version of Heroism that doesn't add defence.

  • +21% vs Fear.

Then Seir sends us back through time... we're on the coast near the edge of a forest.

Session 2

Buffs & Mil Sci

Buffs and Enhancements

Long Term Buffs (assumed always on)
Magic (caster) Rk Effects Duration Ar Br Ki Ly Se Vy
Strength of Stone (Vy) 20 +20 EN 21 hrs Y Y Y Y Y Y
Armour of Earth (Vy) 20 +42% Def +1 DR 10.5 hrs
Rune Shield (Ki) 20 25% Def +5 AP, 2 SG. 10.5 hrs Y Y
Shadowform (Se) 20+ 42% Def 10.5 hrs A
Witchsight (Se) 15 See Invis 8 hrs -
Str of Darkness (Se) 19 +11 PS 200 min Y Y A
Smite (Ki/Br) 20 On Strike: D+21, Knocked prone 21 hrs Y Y
Greater Heart Rune (Br) 20? Heals 13 EN on taking EN dmg. 21 days
Rune of Truth (Ki/Br) 6 PC + 2xRk + Greater % to spot illusions/hidden/disguised 7 hrs Y
Cold Resistance (Ki) 8 Prot vs -12 deg, -3 dmg from cold 9 hrs Y Y
Willow Healing (Br) ? 3 En per pulse for 9 pulses 14 hrs
Short Term Buffs - Cast as Needed
Magic (caster) Rk Effects Duration Ar Br Ki Ly Se Vy
Enchant Weapon (Ly) 16 +17% SC +6 damage 21 mins Y
Rune Weapon (Ki) 20 Acid, (D-5) +8 for D10 pulses 21 hours Y
Self Only Buffs
Magic (caster) Rk Effects Duration Ar Br Ki Ly Se Vy
Mind Shield: rk +10% +2/rk MR vs Mental Att. 10 13
Herbal Lore +10% +2/rk to find herbs 10
Tracking +10 +2/rk Tracking % 10
Navigation Increase Navigator ranks and safer travels 16
Evil Eye -rk off MR vs 9
Aerial Affinity 1+rk/4 steps better Temp & Wind on weather table 20 20
Senses and stuff
Magic (caster) Rk Effects Duration Ar Br Ki Ly Se Vy
Sense Danger (%) Mind Talent (or equivalent) - 75%
Detect Ambush (%) Ranger (-5/rank of opposition) 151 124%
Enhanced Vision (Rk) Pierce fog/obscurement. Chance of Detect Illusions on pass action. 20 18
See Invis (Rk) Effective rank for seeing invisible 20 18
Spirit Vision See spirits 7
Dark Vision Excellent vision in the dark. 250' range.
Second Sight See Spatial Anomalies 8
Detecting Ley Lines Active - See Ley Lines within 1500' 10
Stealth (%) Standard / Ranger Outdoors 204 141
Aryan Mil Sci (rk 13+)
Unengaged Initiative: D+60
Melee Only: +18% Def, +18% SC, +18 IV, +1 End of Pulse Pass Action in melee
Raise Morale +6 WP
(When Aryan is in melee) -17 dice mod on Fear/Morale Checks & Fear Resistance; -33 on Fright Table.
(Within 28' of Aryan) +15% to resist Fear/Awe & -15 on tables. (Elven Military Pins)
(Within 26' of Kilroy) +15% to resist Fear/Awe & -15 on tables. (Elven Military Pins)
(Within 25' of Vychan) +15% to resist Fear/Awe & -15 on tables. (Elven Military Pins)
Aryan's Callisthenics
+1 AG (For all that participate in 1 hour of morning exercises, lasts 1 day)
Herbalist Meals/Broth
5FT for meal or 6FT for broth/tea (Aryan rk 10)
Special Tea (26 doses, 1 dose will do up to 23 people and last 23 hours per dose)
Gives drinker +10 SC and IV, +1 Spell rank on all spells, one step better mana, +2 FT and +2 WP
Enhance Enchant rank 16 & 20
Rk 20 is also rk 10 in a second aspect

Watch Order & Camping

1 2 3 4 5 6 7 8 9 10 11 12
Vychan Aryan Broc
Lyric Kilroy Serendipity Lyric

Marching Order

Skirmish Formations (Front)
Default

Aryan Vychan
Broc Lyric
Kilroy Serendipity

Double File

Aryan Vychan
Broc Lyric
Kilroy Serendipity

Single File

Aryan
Vychan
Broc
Lyric
Kilroy
Serendipity

Astrology

Lucky Numbers (Seren)
Aryan Broc Kilroy Lyric Serendipity Vychan
74 41 51 44 -- 92

Calendar

Spring: Thaw 825 (10)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Candlemansa 1 Guild Meeting 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Spring: Seedtime 825 (11)
5 6 7 8 Rites of Thunor 9 10 11
12 13 14 15 Equinox 16 17 Eostre 18
19 20 21 22 23 24 25
26 27 28 29 30 1 2
Spring: Blossom 825 (12)
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 Floralia 22 23
24 25 26 27 28 29 30 Walpurgisnacht