The Liminal Court

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Summary

Adventure: The Liminal Court
GM: Jim
Session: Winter 825 wk
Day: Tue
Level: Medium-ish

Party
  1. Kel
  2. Callas
  3. Sir Archibald
  4. Tyndalos
  5. Belladonna
Adventure Full
Employer
TBC
Mission
TBC
Pay
TBC


Scribe Notes

Chapter 1: Preparations and Departure

An Account by Sir Archibald, recorded for the Guild archives

Before

We began this new undertaking with extensive preparation and reorganization of our capabilities. The party had recently undergone significant changes, requiring us to reassess our collective strengths and establish new working arrangements.

Character Adjustments and New Companions

Our group composition had shifted considerably. Tyndalos, myself and Callas remained of the original group. We were also joined by Kel, a drow lady-in-waiting of unremarkable appearance who possessed skills in perfumery, languages, and what she modestly described as simple courtly duties. Additionally, Belladonna, a fire mage from a merchant family in Aleutia, became part of our company. She appeared small and slight, wearing mage robes, with long black hair, green eyes, and notably, an eye patch.

Tyndalos made use of an item called the Eye of Reformation, applying it to the artifact known as the Red Laughter. The eye's power transformed the cursed mask, redeeming its unholy nature and allowing both items to depart this plane, their souls having found peace. This represented a significant victory against the forces of corruption.

Training and Preparation

We established ourselves at House Kerberoth for an extended period of training and preparation. Lady Suneth graciously provided instruction in astrology, which proved essential for our planned journey. Belladonna advanced her knowledge in this field, while we all benefited from the hospitality and wisdom offered.

During this time, we made contact with Henry the Toymaker, though he had unfortunately sold his entire stock and could offer no immediate assistance. We did learn of the complex requirements for creating certain magical implements, involving exotic materials such as thimbles of hydragyrum, labradorite panes, doppelganger skin, kraken ink, and phoenix feathers.

Journey to Aeaea

After completing our training, we departed House Kerberoth and began our journey toward our ultimate destination of Eisenkirk, where we planned to meet with Dr. Wormwood. However, reaching this high-order plane required careful navigation and preparation. We traveled through the Heights of Chaos, where Callas employed her ranger abilities to guide us safely through the treacherous Lands of Chaos. The journey took us six days through this dangerous terrain before we reached the a valley, where we could see the ancient city of Jeroth in the distance. The city showed signs of past devastation but appeared to be slowly recovering, with an estimated population of around nine thousand souls.

Jiroth and the Temple

Upon reaching Jiroth, we observed the proper protocols for visiting an ancient city. We paid our respects at the temple of the goddess Crishna Athena, who governed youth, beauty, and trade. This purification ritual granted us enhanced magical capabilities and access to the temple's services, including the renowned singing bees whose honey and wax possessed special properties.

The temple maintained these remarkable creatures whose buzzing created harmonious melodies. We purchased supplies including the valuable honeycomb, paying the substantial cost of one true silver guinea, as well as way-bread wafers that provided complete nourishment despite their small size.

Crossing to Aeaeaia

From Jiroth, we went by way of the Astral to Hurian and from there crossed the Midnight Sea, a journey that took four days with favorable winds. Our destination was Aeaeaia, the famed city of witches, where we hoped to contact Lady Cerise who maintained connections with Dr. Wormwood.

Aeaeaia proved to be unlike any other settlement we had encountered. The concentration of magical practitioners was extraordinary - perhaps one in a thousand possessed significant magical abilities, with seven or eight truly powerful witches maintaining the city's mystical character. The population of approximately seven thousand included numerous spell casters of varying capabilities.

Meeting with Lady Cerise

We successfully located Lady Cerise, whom Kel had encountered previously. She received us graciously in her residence, where we observed that she had been rebuilding her forces after past losses. Her complement of Medianite dancers had been reduced to three, with two more in training, and she had supplemented her defenders with enchanted fire snakes - eight-foot creatures capable of binding opponents while immolating them.

Lady Cerise served us an excellent crisp Chablis wine with floral notes of peach blossom and cinnamon, demonstrating the refined culture of Aeaeaia. We explained our need to contact Dr. Wormwood, and she agreed to assist us.

The evening proved most pleasant as Lady Cerise escorted us to a renowned restaurant featuring Medianite dancers who performed elevating entertainment. The exceptional meal and cultural experience provided a welcome respite from our recent trials and restored our spirits considerably.

The Star Chart

Lady Cerise provided us with a crucial star chart that would enable our ascension to Eisenkirk. She explained that the journey would require seven days of careful navigation through the upper reaches of the abyss, with asteroids serving as resting points along the way. The star chart, while temporary and lasting only a season, would provide the guidance necessary to reach the high-order plane where Dr. Wormwood maintained her residence.

With preparations complete and the star chart in our possession, we prepared for the next phase of our journey - the ascension to Eisenkirk to meet with the mysterious Dr. Wormwood and advance our mission.

Chapter 2: Revelations

Lady Cerise proved most accommodating, offering various potions and services. She possessed restoratives of considerable potency - far stronger than what our party typically requires. Belladonna negotiated for more suitable preparations while Kel considered the potential benefits for our hardier companions.

The witch also offered to craft witch skins from suitable materials, though she currently lacked simple mouse forms. Callas inquired about creating useful items from dragon materials, noting that dragon skin could be regenerated through magical means. This led to amusing speculation about whether the more robust party members might contribute skin for such purposes, though our enthusiasm for this prospect proved limited.

Abyssward

Having concluded our business and obtained some useful items, we prepared to depart. Callas offered to transport us directly to the astral gate at Harrian using her earth magic, which would save considerable travel time despite the fatigue cost. We thanked our gracious host and set off.

The earth door was successful, delivering us to Harrian where we rested overnight before approaching the astral gate. The temple authorities facilitated our passage, and we found ourselves in the familiar misty environment of the astral plane. Here, Callas noted the proximity to the elemental plane of Earth, which enhanced her magical capabilities significantly.

Using Callas's astronomical knowledge and the star map we had obtained, we navigated through the astral toward the abyss. The journey took approximately an hour before we reached the edge - a vast dark chasm extending downward for miles. Following the map's guidance, we ascended into this realm.

Upward! Unless there's mindflayers and things

Our first stop was a peculiar asteroid-like structure resembling an upside-down hedgehog with a smooth amphitheater on top. The environment supported strange grey vegetation of varying shades, from silvery to charcoal. A central pool provided brackish but potable water. Kel attempted to scan for minds using her telepathy but found only low-level / dream-like thoughts.

The local flora proved to contain extractable poisons of varying potency depending on the darkness of the plant material. Hordling, predictably, showed great interest in consuming these toxic specimens, which seemed to enhance his... unique physiological processes.

After resting on this unusual refuge, we continued our ascent following Callas's navigation. Our next stop proved to be a long, curved boomerang-shaped platform. During our rest here, we detected the passage of what appeared to be a mind flayer vessel - a mile-long asteroid ship showing signs of battle damage. The craft maintained distance from our position, but its presence prompted us to establish concealment using Callas's earthworks and Belladonna's ward magic.

Later, we spotted a much smaller shadow vessel - approximately 120 feet long and distinctly spider-like in design. The craft appeared to be tracking the mind flayer ship, suggesting ongoing conflict between these factions. We maintained our concealment until both vessels had passed safely beyond detection range.

Eisenkirche
Eisenkirche

Our final ascent brought us to what appeared to be a space station - a protected environment with landing pads and an arched entry portal. Despite some challenging landing maneuvers, we successfully arrived at this facility. The station offered a choice of destinations, and we selected Eisenkirk over remaining to investigate the station itself, though the latter held some appeal given the tortured consciousness Kel had detected.

Eisenkirk revealed itself as an unusually pristine medieval city with remarkably high walls and an exceptionally large cathedral. The population seemed sparse for the city's size, and the inhabitants displayed unusually orderly behavior. The presence of numerous canons and well-armed men-at-arms suggested strong ecclesiastical and secular authority.

We made contact with a local puppeteer named Mr. Upright, who proved amenable to modest bribery and directed us toward the noble quarter where Dr. Wormwood resided. His Punch and Judy show featured the unusual element of a mind flayer as the protagonist, and he provided us with samples of blue lotus - a narcotic favored by the local clergy.

Speculations across time

Gaining entry to the noble quarter required some diplomatic maneuvering, with Kel successfully presenting herself as someone worthy of Dr. Wormwood's attention. The houses in this district featured unusually narrow, heavily secured doors requiring special implements to operate.

Dr. Wormwood received us in her distinctive laboratory attire - a white coat over what resembled a tweed business suit, complete with monocle. She debriefed us thoroughly on the events following her departure from our previous adventure, showing particular interest in our encounters with the Big U, the dragon, and the resolution of the red laughter situation.

The revelation that the red shift component of the bridge had been sanctified and moved on proved significant to her research. She explained that this artifact, combined with Callas's one stone, formed a bridge capable of connecting parallel dimensions. The apparent plan had been to transport Ungoliant from the outer darkness through a parallel dimension and then into our reality using this bridge.

Dr. Wormwood expressed uncertainty about whether the Eye of Discord's recent activities represented opportunistic behavior or part of a larger scheme. She suspected the former but remained concerned about the implications either way.

A new quest

Most significantly, she tasked us with travelling to Cataclysm Earth to investigate potential ongoing threats. She explained that this realm had become the next likely source of white power (from a white hole) for such schemes, given the failure to penetrate Nualis. Our mission would be to capture and interrogate high-ranking Nazi leadership to determine their current activities and intentions.

She offered to facilitate our journey by providing one of her clones to transport us to her warehouse facility in Anchorage, which would serve as a more accessible entry point than our usual route through Ushuaia.

The briefing concluded with disturbing details about Cataclysm Earth's current state - a world where normal technology had failed, replaced by Nazi psionic-powered devices that required the forced extraction of life force from subjugated populations. The Nazis themselves were reportedly refugees from a zombie apocalypse on their original plane, having found their mental powers ineffective against undead opponents.

We now prepare for this new phase of our mission, understanding that we face both the technological challenges of this altered reality and the moral imperative to investigate what may be another attempt to breach the barriers between worlds.

Chapter 3: The journey begins

Transport to Cataclysm Earth

Our contact provided each of us with a potion that transported us through the underworld, following a glowing orb through corridors of darkness past vistas of human activity, until we emerged in a warehouse in Anchorage.

Meeting Jimmy and Equipment Acquisition

Jimmy, a small, dark-skinned man with very black hair and eyes, was waiting for us. He provided us with a Nissan electric van with extra batteries and offered to let us carry mail to Snag Junction as a favor. We learned that this world operates under strange technological constraints - fossil fuel combustion has been altered by Nazi intervention, forcing reliance on electrical and diesel-powered vehicles.

Journey to Beaver Creek

We set out from Anchorage with Tyndalos driving, learning about the extended daylight hours and challenging weather conditions. Along the coast road, Kel detected a pod of orca through telepathy and discovered they possessed unnaturally complex behavioural patterns, suggesting extensive training beyond normal animal capabilities.

First Night's Lodging

Our first night was spent at the Poste Montagne Lodge in Beaver Creek, where Kel used telepathy to scan the minds of staff members, finding nothing of immediate concern.

Mail Delivery and Snag Junction Supply Run

The following morning, we delivered mail at Snag Junction, where we met Eddie, the local postmaster who carried an enormous double-barreled shotgun. He warned us about unusually resilient polar bears that had been seen moving south to north - an unnatural migration pattern.

At Snag Junction, we acquired various equipment and supplies. Kel obtained a pump-action shotgun with both standard lead shot and specialised steel ball bearing ammunition at a gun shop. The proprietor explained that the polar bears had become remarkably difficult to kill with conventional weapons. We also acquired bear spray, binoculars, camouflage netting, flares, and various other supplies. Tyndalos obtained bolt cutters and a welding torch from the hardware store. I purchased small plastic containers for storing alchemical substances and acquired all of the available thermometers from the local stores for their mercury content.

Continued Journey and Target Practice

Continuing our journey south, we stopped for lunch in open terrain where Kel practiced with her new shotgun.

The Canyon Ambush

As we entered a canyon where the road descended dramatically into deep shadows despite the extended daylight hours, Kel detected hostile minds through telepathy. Seven Nazi soldiers from Bau-Kompanie, Brandenburg Division were positioned alongside the road, moving with some form of enhanced terrain movement ability. They were hunting Jimmy, carrying his photograph and operating under orders from Kapitan Elias Richter. Kel immediately cast mind speech to coordinate our response silently.

The Battle

The ambush was swift and decisive. Callas opened an earth door to position us behind the enemy squad while Kel launched mental attacks and phantasms. Tyndalos struck with a cone of colour out of space, and when I attempted a warrior's charge, my fumbling technique so confused the enemies that they hesitated to act. Belladonna ended the engagement with a devastating hellfire spell that eliminated multiple targets simultaneously.

Prisoner Interrogation and Intelligence Gathering

Of the seven-man squad, we captured three alive - Leutnant Helmut Kruppe and two subordinates, including Grenadier Max Fischer. Through Kel's compelling enchantments, we learned valuable intelligence about Nazi operations. The squad had been dispatched from McChord Base in Washington State to hunt Jimmy and other targets, using rapid terrain movement techniques that allowed them to cover ground quickly while remaining undetected.

Enemy Equipment and Capabilities

We discovered the Nazis possessed crystalline ammunition charged with Vril energy, designed to shatter inside targets and cause massive internal damage. Their equipment included short-range communication devices and uniforms that would prove useful for infiltration.

Prisoner Deployment and Command Structure Intelligence

After thorough interrogation, we sent Fischer back to warn Jimmy, while keeping Kruppe under Kel's mental control as a guide for future checkpoints. The remaining bodies were disposed of, and we claimed their equipment and uniforms.

Our prisoner provided details about the Nazi command structure, including Doktor Felix Schulz at an observatory and Oberst Sophie Hofmann commanding McChord Base. Kruppe revealed that their superior, Kapitan Richter, is socially connected and plays the harpsichord, while Oberst Hofmann specialises in Vril command techniques. During our continued journey, Belladonna began learning German from our captive while Kel extracted comprehensive information about Nazi protocols and behavior.

Chapter 4: The Road to New York

Old One

We continued our journey south, having decided that our Canadian companion would now be known as "Kruppe" for ease of pronunciation. The poor fellow didn't seem to mind this liberty with his name, though Black suggested he might benefit from putting on some weight and donning red clothing to complete the resemblance.

Our destination remained uncertain - we debated between heading to New York to intercept the Nazis' next attempt at bringing "the big U" through, or capturing a high-ranking Nazi officer to extract information about their plans. Jimmy at the charging station in Whitehorse proved most helpful, injecting Kruppe with something that would, according to Jimmy, make him "one of us" in about nine months' time. This chromosomal cloning process, Jimmy explained, couldn't be exact due to inevitable divergence over time.

Jimmy shared troubling intelligence from the local Tlingit community about scaled, horse-like creatures with crocodilian mouths being encountered south of our position. These beings were recent arrivals and had the indigenous peoples concerned. The Tlingit, Jimmy explained, consisted of various clans including Raven, Wolf, Eagle, Bear, and a small coastal community of Orca people who traditionally served as traders along the coast.

After our batteries were fully charged - a process requiring three-quarters of an hour and the evacuation of the building due to the electrical discharge - Jimmy provided us with forged identification papers and suggested having Kruppe drive us through border crossings with a plausible civilian cover story rather than military credentials.

We departed for Juneau, a 340-kilometer journey, planning to take the Alaska Marine Highway ferry to Bellingham, Washington. The ferry journey would take 36 hours, followed by a couple of hours' drive to our destination. After waiting several days for the Tuesday departure, we made the three-day sea voyage and disembarked in Bellingham in the early evening.

Rather than drive in darkness, we spent the night in a hotel and departed the following morning for McCord Base, located south of Seattle. The base was surrounded by a fifteen-foot wall with gun emplacements, resembling medieval fortifications. Our true destination lay on Carson Hill, approximately seven to eight miles from the base, where Dr. Felix Schulz maintained his observatory.

The observatory consisted of two cylindrical buildings about 75 meters tall - one domed for telescopic work, the other flat-topped and bristling with antennae. Four guards patrolled the facility: two on the ground level and two wandering atop the antenna-covered building. Both structures had their entrances secured.

Kel cast undetectability on our group, and with mind speech connecting us all, we conducted reconnaissance. Tyndalos scouted the perimeter while I cast my second sight. Kel's telepathy detected the surface thoughts of guards discussing football, confirming the presence of three researchers inside along with the security personnel.

We waited until the early morning hours when the night shift prepared to depart. The guards headed to an armoured Land Rover while the researchers entered smaller, non-petrol vehicles. We identified Dr. Schulz's car and followed at a distance as he drove to Tanglewild, a military housing suburb featuring an unusual arrangement of three churches at most corners and a rectangular layout of military residences.

Schulz lived in the eighth house from the bottom on the inner western side. After he retired for the evening, Tyndalos used his abilities to observe the man's dreams, detecting sexual proclivities but failing to gain deeper insights due to enhanced mental defenses. We decided to break into his home through the attached garage.

Once inside, Kel attempted to dominate Schulz's mind but encountered significant resistance. Multiple attempts were required before achieving partial control, though his enhanced willpower made complete domination impossible. Kel's examination with beast master techniques revealed that mechanical implants in his brain had made him voluntarily psychotic, with machinery designed to trigger madness if certain mental boundaries were crossed.

Despite our precautions, questioning Schulz about his research triggered his mental defenses. The party resisted the psychic backlash, but Schulz's mind began deteriorating rapidly. Through the fragments we extracted before his complete mental collapse, we learned of ongoing research into protection from "Trans-Uranians" - beings Schulz described as transparent, ice-like pentagonal cylinders with five supporting tentacles and delicate manipulator appendages.

The Nazis had been working on concentrated space research, hoping to weaponize localized spatial distortions. They had also developed implant technology that overcame cellular rejection but attracted mental illness. Dimensional crossing research was mentioned but had yielded no productive results.

Callas managed to stabilize Schulz's deteriorating mental state temporarily using healer abilities and a crystal wand, but the damage was extensive. The mechanical defenses in his brain had cost him significant willpower, leaving him barely functional. When his condition continued declining despite our efforts, we decided his intelligence value was exhausted.

We staged the scene to suggest Schulz had died during autoerotic activities, placing restraints and arranging the bedroom accordingly. After thoroughly searching his house and finding only evidence of his masochistic tendencies, we departed, leaving no trace of our presence.

The journey to New York took four days of driving across the continental United States. En route through South Dakota, we observed what initially appeared to be low-flying fighter jets. Upon closer inspection, these aircraft had enormous bald eagle heads with yellow beaks and moving eyes in place of traditional fuselages, traveling at approximately 230 miles per hour about 150 meters above ground.

New York City bustled with activity despite limited electrical infrastructure. Steam power had replaced diesel for trams and railways, proving more efficient given available technology. As we drove through Manhattan, I noticed blackness seeping from the bottom of the shattered Chrysler building ruins using my black sight.

The emanation differed from void-darkness - this appeared to be something dissolving into blackness rather than emerging from it. When I focused my abilities on the area, I perceived ghostly impressions of massive dinosaur-like creatures stalking through terrain that bore no resemblance to the current Lexington Avenue surroundings, suggesting some form of temporal or dimensional disturbance centered on the ruined building.

Chapter 5: The Van Rensselaer Building

We arrived in New York and left our captured Nazi lieutenant secured in the trunk. Unfortunately he had no contacts in the city, being from the Alts Reich and limited to the western territories. The last intelligence we possessed concerned the Van Rensselaer building at 474-476 Broadway, where a think tank had previously operated. We made our way to the location, finding it to be a narrow red brick building, three stories high at the front with additional height behind, situated between a Citibank and other commercial establishments.

Taking position in a coffee shop across the street, Kel attempted to survey the building using telepathy. The dense urban environment presented challenges with thousands of minds in the vicinity, but she managed to focus on the target location. We observed two peculiar individuals approaching: a man in a Homburg hat, topcoat and three-piece suit, accompanied by a woman wearing a white summer frock with pink embroidered stars and carrying a fluorescent pink cylindrical handbag with gilded trim.

Callas used divination to determine their nature - the results indicated they were not human but rather some form of alien construct, specifically "Lens Technicians." Their mental patterns, as observed through Kel's telepathy, were distinctly non-human, processing information in an unusual language with different visual perception. We suspected they might be Trans-Uranians.

The pair conducted surveillance of the building, walking past before entering through what appeared to be magical means - the male cast some form of unlocking spell. Once inside, they encountered normal office workers: a lecherous male clerk, secretarial staff, an older woman in business attire named Agatha Gage who served as office manager, and a man smoking intensely black Turkish cigarettes in a holder.

Callas attempted to place a crystal vision inside the building for better observation. The Trans-Uranians immediately detected the scrying attempt and looked directly at the crystal's location. We quickly moved the crystal to a passing vehicle, but the female Trans-Uranian pursued it with remarkable speed and agility, running at 20-25 miles per hour and leaping over cars. She punctured the vehicle's metal fender with her fingernails, retrieved the crystal, and returned to the building while ignoring the angry vehicle occupants entirely.

Later, Agatha Gage left the building carrying a dark red leather folder. We followed her to a brownstone residence on Bleeker Street, where she visited someone and received a diagram for detecting unusual magical presences from an occultist contact.

As she returned, Kel executed a mental attack, rendering her unconscious. We posed as helpful citizens, loaded her into our van, and Kel used hypnosis to make her compliant, followed by mind control. Under interrogation, Agatha revealed she worked for a Mr. Abbott, who directed the office operations. The building served as a front for Nazi activities, with the Trans-Uranians being visitors seeking audience with Abbott.

We followed the same procedure with Abbott himself when he left the office at precisely five o'clock. However, Abbott proved more formidable than anticipated. Despite appearing as a casual hippie in t-shirt, jeans and sandals, he resisted Kel's mind control and revealed he lived with an undead companion.

Abbott immediately became hostile, casting aggressive spells and declaring the undead nature of his companion. Combat ensued within the confines of our van. Abbott demonstrated considerable magical ability, pinning Kel against the van's rear doors and launching energy attacks at Tyndalos. Callas cast petrification spells that gradually weakened Abbott, while Belladonna employed her salamander gaze to inflict fire damage. Tyndalos attempted to restrain Abbott with his tentacles while I struck with my mace. Abbott continued casting spells throughout the engagement, showing remarkable resilience and magical defenses.

The confined space made coordinated attacks difficult, with weapons swinging dangerously close to allies. Abbott's spells reduced Tyndalos's physical capabilities and continued to target him specifically, perhaps recognizing his otherworldly nature through his mask.

Eventually, our sustained assault overcame Abbott's defenses. The combination of Callas's petrification magic, multiple weapon strikes, and Belladonna's mystical attacks wore him down. When unconscious, we secured him and discovered his possessions: identity papers, unusual metal keys (one crimson, one white and flaky), and the ritual diagrams for detecting magical presences.

To ensure Abbott could not escape or cause further trouble, Callas used her petrification magic to transform him into stone, effectively putting him in indefinite suspension until we could determine our next course of action.

The encounter raised several concerning questions: Abbott's ability to resist mental control, the nature of his undead companion, his immediate recognition of Tyndalos as a threat, and the broader implications of Trans-Uranian involvement with local Nazi operations. The unusual keys suggested access to locations requiring non-standard security measures.

Locations

Map of Lyonesse

Buffs & Mil Sci

Buffs and Abilities

Long Term (assumed always on)
Magic (caster) Rk Effects Duration Ke Ca Ar Ty Tu
magic rank effect duration ? ? Y ? ?

Short Term

Long Term (assumed always on)
Magic (caster) Rk Effects Duration Ke Ca Ar Ty Tu
magic rank effect duration ? ? Y ? ?

Talents, Skills, other buffs

Long Term (assumed always on)
Magic (caster) Rk Effects Duration Ke Ca Ar Ty Tu
magic rank effect duration ? ? Y ? ?

Other buffs

  • TBC

Calendar

Winter: Frost 824 (7)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Samhain 1 Guild Meeting Seagate 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 10
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Winter: Snow 823 (8)
5 6 7 8 9 10 11
12 13 15 Solstice 16 17 18 Yuletide
19 Days of Chaos 20 DoC2 21 DoC3 22 DoC4 23 DoC5 24 DoC6 25 DoC7
26 DoC8 27 DoC9 28 DoC10 29 DoC11 30 Twelfth Night 1 2
Winter: Ice 823 (9)
3 4 5 6 First Plough 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30