The Liminal Court
Summary
Adventure: The Liminal Court
GM: Jim
Session: Winter 825 wk
Day: Tue
Level: Medium-ish
- Party
- Kel
- Callas
- Sir Archibald
- Tyndalos
- Belladonna
- Adventure Full
- Employer
- TBC
- Mission
- TBC
- Pay
- TBC
Scribe Notes
Chapter 1: Preparations and Departure
An Account by Sir Archibald, recorded for the Guild archives
We began this new undertaking with extensive preparation and reorganization of our capabilities. The party had recently undergone significant changes, requiring us to reassess our collective strengths and establish new working arrangements.
Character Adjustments and New Companions
Our group composition had shifted considerably. Tyndalos, myself and Callas remained of the original group. We were also joined by Kel, a drow lady-in-waiting of unremarkable appearance who possessed skills in perfumery, languages, and what she modestly described as simple courtly duties. Additionally, Belladonna, a fire mage from a merchant family in Aleutia, became part of our company. She appeared small and slight, wearing mage robes, with long black hair, green eyes, and notably, an eye patch.
Tyndalos made use of an item called the Eye of Reformation, applying it to the artifact known as the Red Laughter. The eye's power transformed the cursed mask, redeeming its unholy nature and allowing both items to depart this plane, their souls having found peace. This represented a significant victory against the forces of corruption.
Training and Preparation
We established ourselves at House Kerberoth for an extended period of training and preparation. Lady Suneth graciously provided instruction in astrology, which proved essential for our planned journey. Belladonna advanced her knowledge in this field, while we all benefited from the hospitality and wisdom offered.
During this time, we made contact with Henry the Toymaker, though he had unfortunately sold his entire stock and could offer no immediate assistance. We did learn of the complex requirements for creating certain magical implements, involving exotic materials such as thimbles of hydragyrum, labradorite panes, doppelganger skin, kraken ink, and phoenix feathers.
Journey to Aeaeaia
After completing our training, we departed House Kerberoth and began our journey toward our ultimate destination of Eisenkirk, where we planned to meet with Dr. Wormwood. However, reaching this high-order plane required careful navigation and preparation. We traveled through the Heights of Chaos, where Callas employed her ranger abilities to guide us safely through the treacherous Lands of Chaos. The journey took us six days through this dangerous terrain before we reached the a valley, where we could see the ancient city of Jeroth in the distance. The city showed signs of past devastation but appeared to be slowly recovering, with an estimated population of around nine thousand souls.
Jiroth and the Temple
Upon reaching Jiroth, we observed the proper protocols for visiting an ancient city. We paid our respects at the temple of the goddess Crishna Athena, who governed youth, beauty, and trade. This purification ritual granted us enhanced magical capabilities and access to the temple's services, including the renowned singing bees whose honey and wax possessed special properties.
The temple maintained these remarkable creatures whose buzzing created harmonious melodies. We purchased supplies including the valuable honeycomb, paying the substantial cost of one true silver guinea, as well as way-bread wafers that provided complete nourishment despite their small size.
Crossing to Aeaeaia
From Jiroth, we went by way of the Astral to Hurian and from there crossed the Midnight Sea, a journey that took four days with favorable winds. Our destination was Aeaeaia, the famed city of witches, where we hoped to contact Lady Cerise who maintained connections with Dr. Wormwood.
Aeaeaia proved to be unlike any other settlement we had encountered. The concentration of magical practitioners was extraordinary - perhaps one in a thousand possessed significant magical abilities, with seven or eight truly powerful witches maintaining the city's mystical character. The population of approximately seven thousand included numerous spell casters of varying capabilities.
Meeting with Lady Cerise
We successfully located Lady Cerise, whom Kel had encountered previously. She received us graciously in her residence, where we observed that she had been rebuilding her forces after past losses. Her complement of Medianite dancers had been reduced to three, with two more in training, and she had supplemented her defenders with enchanted fire snakes - eight-foot creatures capable of binding opponents while immolating them.
Lady Cerise served us an excellent crisp Chablis wine with floral notes of peach blossom and cinnamon, demonstrating the refined culture of Aeaeaia. We explained our need to contact Dr. Wormwood, and she agreed to assist us.
The evening proved most pleasant as Lady Cerise escorted us to a renowned restaurant featuring Medianite dancers who performed elevating entertainment. The exceptional meal and cultural experience provided a welcome respite from our recent trials and restored our spirits considerably.
The Star Chart
Lady Cerise provided us with a crucial star chart that would enable our ascension to Eisenkirk. She explained that the journey would require seven days of careful navigation through the upper reaches of the abyss, with asteroids serving as resting points along the way. The star chart, while temporary and lasting only a season, would provide the guidance necessary to reach the high-order plane where Dr. Wormwood maintained her residence.
With preparations complete and the star chart in our possession, we prepared for the next phase of our journey - the ascension to Eisenkirk to meet with the mysterious Dr. Wormwood and advance our mission.
Locations

Buffs & Mil Sci
Buffs and Abilities
| Magic (caster) | Rk | Effects | Duration | Ke | Ca | Ar | Ty | Tu |
|---|---|---|---|---|---|---|---|---|
| magic | rank | effect | duration | ? | ? | Y | ? | ? |
Short Term
| Magic (caster) | Rk | Effects | Duration | Ke | Ca | Ar | Ty | Tu |
|---|---|---|---|---|---|---|---|---|
| magic | rank | effect | duration | ? | ? | Y | ? | ? |
Talents, Skills, other buffs
| Magic (caster) | Rk | Effects | Duration | Ke | Ca | Ar | Ty | Tu |
|---|---|---|---|---|---|---|---|---|
| magic | rank | effect | duration | ? | ? | Y | ? | ? |
Other buffs
- TBC
Calendar
| Winter: Frost 824 (7) | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
| Samhain | 1 | Guild Meeting Seagate | 2 | 3 | 4 | 5 | 6 | |||||||
| 7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
| 14 | 15 | 16 | 17 | 18 | 19 | 10 | ||||||||
| 21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
| 28 | 29 | 30 | 1 | 2 | 3 | 4 | ||||||||
| Winter: Snow 823 (8) | ||||||||||||||
| 5 | 6 | 7 | 8 | 9 | 10 | 11 | ||||||||
| 12 | 13 | 15 | Solstice | 16 | 17 | 18 | Yuletide | |||||||
| 19 | Days of Chaos | 20 | DoC2 | 21 | DoC3 | 22 | DoC4 | 23 | DoC5 | 24 | DoC6 | 25 | DoC7 | |
| 26 | DoC8 | 27 | DoC9 | 28 | DoC10 | 29 | DoC11 | 30 | Twelfth Night | 1 | 2 | |||
| Winter: Ice 823 (9) | ||||||||||||||
| 3 | 4 | 5 | 6 | First Plough | 7 | 8 | 9 | |||||||
| 10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
| 17 | 18 | 19 | 20 | 21 | 22 | 23 | ||||||||
| 24 | 25 | 26 | 27 | 28 | 29 | 30 | ||||||||