Monsters Inc II

From DQWiki
Jump to navigationJump to search

Summary

Adventure: Monsters Inc II
GM: Dean
Season: Winter 825 wk
Night: Monday in St Johns
Level: High

Party
Employer
Scarlet
Mission
Cleaning up loose ends from Monsters Inc
  1. Shadowlands (Ashen Dawn lab)
    • Shadowlands is very spidery also used Undead. Controlling Key: Spider Queen she slept with the joiner, has a Drow form, probably how she became the key.
    • Entrances(?): cave in Brastor, mists near village in southern Carzala.
  2. Dreamlands lab
    • Is in a forest. Tree/Fae/Dryad focussed. Controlling Key: Dryad
  3. Tower in the Sea of Ash? - Lab under the city was shattered.
  4. Carefully locate Scarlet's brother
    • Don't go too close as he is extremely anti-magical
Pay
Customised joining

Scribe Notes

Buffs & Mil Sci

Long Term (assumed always on)

Magic (caster) Rk Effects Duration Ch Dr Mo Rn Se Ta Ts
Greater Ench. (Rn) 20 +21% to Res, Mag, Com, and S&S. 5 days A A Y A Y
Witchsight (Rn) 22 See Invis 12.5 hrs Y Y Y Y Y Y Y
Strength of Stone (Ta) 20? +21 EN 21 hrs Y Y Y Y Y Y Y
Armour of Earth (Ta) 20? +42% Def +1 DR 10.5 hrs
Ench Armour (Rn) 22 +46% Def +1 AP 14 DR vs Phnt/Nmare. 11.5 hrs Y
Familial Defence (Mo) 19 +43% Def +3 DR 10 hrs Y
Shadowform (Se) 20+ 10 hrs A
Dance of Swords (Ch) 20? ? 10 hrs Y
Str of Darkness (Se) 20 +11 PS 200 min - Y Y Y A Y Y
Instil Flight (Mo) 15 80 mph, 800 lbs limit, item 20k+ sp to enchant 16 hrs per 24
Ice Traversal (Ch) 20 Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice) 7 hrs Y
Self Only  
Mind Shield +10+2/rk% vs M.Att. 1+2/rk hrs 8 12 13
Navigation Extra Navigator ranks as listed and safer travel 1+rk Hrs +4 (12)
Water Breathing 1+rk hrs 12

Short Term

Magic (caster) Rk Effects Dur Ch Dr Mo Rn Se Ta Ts
Enchant Weapon (Rn) 17 +18 BC%, +6 Dam. +7 vs Phn/Nm 22 min
Invisibility (Rn) 22 Invisible, optional Death's Shroud 115 min
Senses and other stuff
Capability Rk Effects Dur Ch Dr Mo Rn Se Ta Ts
Sense Danger (%) Mind Talent (or equivalent) 71%
Detect Ambush (%) Ranger (-5/rank of opposition) 111% 141% 114%
See Invis (Rk) Effective rank for seeing invisible 22 22 22 22 22 22 22
Stealth (%) Standard / Ranger Outdoors 159% ?% 141% 165 / 185% 121%

Misc

Enhance Enchantment
(Ra) rank 11-13: 65-80 seconds
Herbalist Lunch/Broth
?? rk ?, Meal 4 FT or Broth 4 FT
Rahne Ranger ring (Highlands)
+8% Def, +8% SC, +8 IV in Melee and Ranged
Dance (Cher)
5 mins dancing every morning for Reroll 1 failed MR or ignore 1 stun
Snail Shell (Cher)
? each, crush to undo one terrible consequence (Only have ??)
Crystal of Vision (Rn)
Rk 20, 30 mins per day, 305 miles range, optional Audio, up to 3 hops.
Dream Dust (Rn)
Rk 20, resist at -20 or enchanted sleep for 21 hours.
Pixie Dust (Rn)
Rk 14, one of: Float for 7.5 hrs at Windspeed +/- 14 mph; Able to eat anything safely for 15 mins; Hallucinations for 75 sec, -15 PC.

Watch Order

1 2 3 4 5 6 7 8 9 10 11 12
Tsayoi Dramus Cher Serendipity Tari Mortimer
Rahne

Marching Order

Skirmish Formations (Front)
Default


Double File


Single File

Tsayoi
Rahne
Cher
Tari
Mortimer
Serendipity
Dramus

Astrology

Lucky Numbers (Rahne/Seren)
Cher Dramus Mortimer Rahne Serendipity Tari Tsayoi
--
Timely Warnings
10 Portents (Advantage one one dice roll)

Astrology Readings

Calendar

Winter: Frost 825 (7)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Samhain 1 Guild Meeting Seagate 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 10
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Winter: Snow 825 (8)
5 6 7 8 9 10 11
12 13 14 15 Solstice 16 17 18 Yuletide
19 Days of Chaos 20 DoC2 21 DoC3 22 DoC4 23 DoC5 24 DoC6 25 DoC7
26 DoC8 27 DoC9 28 DoC10 29 DoC11 30 Twelfth Night 1 2
Winter: Ice 825 (9)
3 4 5 6 First Plough 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30