Northern Lords

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Scribe Notes


Summary

GM: Jono Bean
Season: Autumn 817 WK
Night: Monday (starting 14th March, 7:00pm)
Location: 11 Murial Place, Ranui West Auckland
Level: Medium/High
Information: Information from players for Jono.
Play test: Alchemist, Assassin, Beastmaster, Thief, Ranger, and others.

Preference given to those who played on Chelemby Northern Darkness part one, or guild members who's background is from the northern area.

Party
  1. Ragnfríðr Yngvarrsdóttir Gythja of Hel - Kelsie
  2. Mungo the humble So Named by Odin Himself - Michael
  3. Mordrin Freya's champion- Clare.
  4. Silverfoam, Military Scientist, Namer(ish), played by Michael P.
  5. Lady Cher hero of the north, played by Sean.
  6. Alandis the fire eye, Fey who walk in shadows, played by Fabio.
Mission
Travel to newly captured area of the Kingdom of Ibanvaal.
Find and assist Mungo.
Sort out some local issues
Sort out issues with the lady of the lake.
Time allowing follow up on a treasure map.
Pay
A meal of blessed náttmál for each person.

Brief overview

  1. The party (less Mungo) eventually met in Dagenborg; Located Mungo; and moved swiftly to Wilderness near Sulubin Jarldom — reaching that walled town after slightly killing 2 dryads & the MilSci ((QQ anyone else?)), encountering two goddess at loggerheads ("Are you happy sister?"), etc. Rumours and tall-tales confirmed Mungo (one of Sulubin's rulers) was captured by a small force of orcs, then taken west by humans into Mengala Kingdom. Sulubin is a geothermal & political hotspot.

Scribe notes

Chap.1 From Seagate to Port Chelemby to Dagenborg to Sulubin

THE PLAN (1st leg): After a brief discussion, Lady Cher, Alandis, & Silverfoam discussed the options to travel W & N to meet Ragna, Mordrin, & Mungo. After a day's preparation, Alandis, Gullinbursti, & SF will sail north, carrying additional gear for trade & gifts (see appendix), and for Cher (who will take the “Pauper portal” to Chelemby). They'll reunite 6 to 9 days later, since SG-to-PC at the standard max Magewind speed (25 mph) requires almost 100 hours sailing … The deeper water sailing is navigable outside daylight hours, but with the single Navigator, 16 hours is still the maximum that is practical and the opportunity to use enhanced rank effects may present itself,

Details, Deviations, and other interesting things: Before dawn on the 2nd, A,Gb,Sf & gear travel to AnteCarzala where SF has riparian rights to the forest.  ?? Also Cher (if she needs any enhanced spells, and it would be easier to itemise some cargo). Sufficient lumber is felled (Lute of Castramentation) for the Ark Loyal, a 2-mast Lanteen rigged caravel, both masts, a Barge, with some spare lumber. In several Rank-40 effect Shipstrengths the ship is assembled: Barge; then the Reinforced Caravel's hull around it; both masts; and one all-over. Known locals load the barge and assist with additional mead and honey purchased locally and are paid 200sp plus left-over reaping not wanted. Discretely sailed the short distance to the coast, Ship, Alandis, (?? and Cher, if there) made Wind-&-waterproofed; optional Waterbreathing. MageWind the Ark due West at up to 45mph clearly flying own standard, to see how she'll take it (and maybe to show off a little); Alandis standing by the 2-hex sunbathing Gb should any fliers investigate. Proceed to Port Chelemby.

Other things noticed? Avoided??

THE PLAN (2st leg): After collecting Cher, and possibly some intelligence, Party sails North to Dagenborg, taking 3 to 5 day depending on local conditions, at some stage changing from caravel to longship, possibly converting excess parts of the Ark to something useful. Meet up with rest of the party

Details, Deviations, and other interesting things: after about 600 miles (24 hrs at 25mph, so at least a day and a half), sending Lady Cher ahead on windwalk to advise the headman & other friends, beach the Ark. Counterspell the overall Shipstrength, and those on the mast, and the caravel hull. Distribute the gifts especially quality sails (for Olvir), domestic items & honey (especially for Olm & their children), southern fruits, good-but-plain spyglasses, rope, some mirrors, to our former hosts/allies/friends, the Headman; the oracle etc). The gifts including as much of the freshly felled wood as they want (saving a few tons for bribes gifts at Dagenborg). SF Provides the cask of beer and some food for the impromptu feast, and breach at least one of mead (probably two if we want Gb to share; even if flattered by the number of folk that want to drink with him, he'd only cooperate if he saw it as a chance to drink more himself).

Spend the next day allegedly recovering & resting --- i.e., visiting friends, gathering intelligence. If possible, particularly presenting the Oracle a wax-sealed, stoppered, dark-glass ewer of "southern" wine (since she'd appreciate the metaphor and the substance). Cher too, no doubt, but hopefully she'd have time to shape the figureheads to the two ends of the new Longship, the Swift flier: Gullinbursti's tusked head, shoulders, & forelegs stretched out in flight at the prow; the hind quarters at the rear (I'm sure she's artist enough to convey the unsubtle message to those trying to pursue us).

Chap.1 From Seagate to Port Chelemby to Dagenborg to Sulubin

THE PLAN (1st leg): After a brief discussion, Lady Cher, Alandis, & Silverfoam discussed the options to travel W & N to meet Ragna, Mordrin, & Mungo. After a day's preparation, Alandis, Gullinbursti, & SF will sail north, carrying additional gear for trade & gifts (see appendix), and for Cher (who will take the “Pauper portal” to Chelemby). They'll reunite 6 to 9 days later, since SG-to-PC at the standard max Magewind speed (25 mph) requires almost 100 hours sailing … The deeper water sailing is navigable outside daylight hours, but with the single Navigator, 16 hours is still the maximum that is practical and the opportunity to use enhanced rank effects may present itself,

Details, Deviations, and other interesting things: Before dawn on the 2nd, A,Gb,Sf & gear travel to AnteCarzala where SF has riparian rights to the forest.  ?? Also Cher (if she needs any enhanced spells, and it would be easier to itemise some cargo). Sufficient lumber is felled (Lute of Castramentation) for the Ark Loyal, a 2-mast Lanteen rigged caravel, both masts, a Barge, with some spare lumber. In several Rank-40 effect Shipstrengths the ship is assembled: Barge; then the Reinforced Caravel's hull around it; both masts; and one all-over. Known locals load the barge and assist with additional mead and honey purchased locally and are paid 200sp plus left-over reaping not wanted. Discretely sailed the short distance to the coast, Ship, Alandis, (?? and Cher, if there) made Wind-&-waterproofed; optional Waterbreathing. MageWind the Ark due West at up to 45mph clearly flying own standard, to see how she'll take it (and maybe to show off a little); Alandis standing by the 2-hex sunbathing Gb should any fliers investigate. Proceed to Port Chelemby.

Other things noticed? Avoided??

THE PLAN (2st leg): After collecting Cher, and possibly some intelligence, Party sails North to Dagenborg, taking 3 to 5 day depending on local conditions, at some stage changing from caravel to longship, possibly converting excess parts of the Ark to something useful. Meet up with rest of the party

Details, Deviations, and other interesting things: after about 600 miles (24 hrs at 25mph, so at least a day and a half), sending Lady Cher ahead on windwalk to advise the headman & other friends, beach the Ark. Counterspell the overall Shipstrength, and those on the mast, and the caravel hull. Distribute the gifts especially quality sails (for Olvir), domestic items & honey (especially for Olm & their children), southern fruits, good-but-plain spyglasses, rope, some mirrors, to our former hosts/allies/friends, the Headman; the oracle etc). The gifts including as much of the freshly felled wood as they want (saving a few tons for bribes gifts at Dagenborg). SF Provides the cask of beer and some food for the impromptu feast, and breach at least one of mead (probably two if we want Gb to share; even if flattered by the number of folk that want to drink with him, he'd only cooperate if he saw it as a chance to drink more himself).

Spend the next day allegedly recovering & resting --- i.e., visiting friends, gathering intelligence. If possible, particularly presenting the Oracle a wax-sealed, stoppered, dark-glass ewer of "southern" wine (since she'd appreciate the metaphor and the substance). Cher too, no doubt, but hopefully she'd have time to shape the figureheads to the two ends of the new Longship, the Swift flier: Gullinbursti's tusked head, shoulders, & forelegs stretched out in flight at the prow; the hind quarters at the rear (I'm sure she's artist enough to convey the unsubtle message to those trying to pursue us).

Reunited, mostly

We left on the following dawn; Our longship reaching the Capital after at least 13 hours sailing .. call it the afternoon of the day after we left Lepesaar [ASIDE each small hex 12.5 mi & normally travelling at 25 mph, unless special action require, e.g., flying ahead to check the channel/shoals/reefs]. Gifts were conveyed to the castle (especially the gilt framed mirror, always popular with royalty), and we contacted Ragna or Mordrin whichever was more easily locatable&/or we could be directed to [I'm claiming it was Mordrin]. A Locate indicated that Mungo was in the new jarldom by the big lake.
POLITICAL NOTE: We did discover that the locals believe that the Jarldom of Sulubin has only been granted to Mungo/Ragna/Mordrin for life and that control of the territory will then revert to the local families. His Dagen Majesty has graciously declined to mention their obvious misinterpretation.

The next day(?) QQ-TBC, Mordrin "lost" the entire, battle-ready party (except, obviously, the man who would be Humble) and we ended up in the highland wilderness some 30-35 miles SW of Sulubin

Never stand between sisters who're talking between clenched teeth

SF checked with Mordin & that it was OK to take a minute to fell some of their trees, to make a large dinghy or small which would get us all to Sulubin within an hour. Slightly messy since the land was uneven & the logs didn't neatly stack as usual, but started rolling --- but not a problem, since they were still within Shipstrength range and nobody was bowled over. Unfortunately some fey staggered out of the woods & died {DA: Dryad formerly living; "oops"} as did the life-aspected MilSci/Scribe [had to resist death magic when people die nearby]... so the next bit is uncertain.

Hel the Death-Goddess turned up; as did Freya, each grabbing a shoulder of one party-member.
Apparently Hel & Freya have issues.
One said: “Sister why do you meddle with my priestess? This will not stand”. (Does it really matter which one said it?) .
Anyway no further party-member died, or not for very long. QQ please confirm!!
Freya invited all to meet her granddaughter, esp Alandis, and for Mordren to bring the Lute of Castramentation to discuss amends.
Presumeably Hel also said something --- You'd tell the scribe if it was important, Yes?
The Goddessed walk out to different parts of the woods.
"Are you happy sister?"

Rumours from Sulubin

Party reaches the town. LOTS of factions. LOTS of talking and meaningful, but often unfathomable looks. Reports about Mungo (or the crazy hero [resumed to bbe him] include: