Dreamers Showcase

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Scribe Notes

Summary

GM: Sam
Season: Spring 825 WK
Night: Saturday
Location: Online
Level: High

Party
  1. Lim – Drinks mage
  2. Pierre the Halfling – Cook
  3. Thorn – Front line.
  4. Sabastian – renaissance Hero - Scribe
  5. Vixen – Burny burn - Party Leader
  6. Jaycey – hair and makeup - Mil Sci who other people lose.
  7. Tulip – animal herder
Employer

The Dreamer

Mission

To represent the guild in a Showcase competing against other Adventuring Parties

Pay

Generous

Scribe Notes

The Dreamer’s Stage

The party made their way into Guild meeting room 5 and we met with a strange sight, a softly glowing, large blue crystal was sitting in the middle of the table, beside the guild paperwork. One we had dispensed with the guild paperwork and introductions a guild scribe joined us and explained she, and all the other scribes had had the same dream for weeks, which pointed them to a location. A low level party were dispatched and they recovered the crystal that was sitting in the centre of the meeting room table. The dreams continued, disrupting the sleep of the scribes, the crystal was an invitation for a competition and they really needed to send someone through. Us.

We spent some time examining the crystal, not obtaining much information, before we turned matters to preparation, only to discover we could not leave the meeting room or communicate with anyone outside it. As we cast various magics to explore our situation we noticed there were tendrils growing from the crystals with each cast. Deciding the crystal was getting impatient almost everyone took a chair around the table and closed their eye, Sabastian decided to stand heroically and close his eye, regretting it as he slowly fell unconscious and fell to the ground.

The party found themselves seated on comfortable seats in box in an ornate theatre. Jaycey hung off the edge of the box staring the main circle at a strange variety of people sitting there, it was a mix of different species, dressed in wildly different outfits – they were clearly adventures too. Before we could speak to people the lights dimmer and the stage filled with purple smoke. All attention in the theatre focused on the stage as a figure dressed in black stepped out. <inset the image>

The figure explained he was the Oracle, and represented his master, the Dreamer, and we are at his showcase. There will be a series of tasks, large and small, in a dream scape. None of the people are real but think they are. If we died we will eventually be returned here. We may choose to work with, or against, the other adventurers.

We depart the box and find ourselves in a corridor, we are load to another mysterious figure, called the Weave, leads us to a room filled with ornate furniture that he explains is ours, no other adventure can enter. The room has a number of interesting features; has a c which fills with any food you think of – Sabastian seats himself by the cupboard and starts eating, and another small store room that apparently completely heals, and bestowing a Greate, on anyone that enters. The promise of rewards was not enough for some, Jaycey wanted to see the cold hard cash!

The Weave explained out room was now connected to a large meeting room where all the adventures could mingle. We quickly decided to make friends and work with the other parties, particularly we there were some tasks that required other parties. Heading out Lim was able to produce a variety or exceptionally alcohol, and Jaycey produced and amazing variety of food. Jaycey, Sabastian and Vixen mingle, talking to each group, offering they some tasty Hors d'oeuvre,a nd making some allies. It’s a wild variety of people with some very strange and powerful people. We talk about the Avatar level aura and some mind control on Jaycey when we make out way back into our room.


The party gathered in Guild Meeting Room Five, only to be met with a peculiar sight: a softly glowing, large blue crystal sat at the centre of the table beside the usual guild paperwork. Once introductions were made and the paperwork dispensed with, a guild scribe entered to explain the matter at hand. She revealed that she—and every other scribe in the Guild—had been plagued by the same recurring dream for weeks. The visions pointed them to a particular location, where a low-level party had been dispatched. That party had recovered the very crystal that now gleamed in front of us.

Yet the dreams did not stop. The scribes remained restless, their sleep disrupted night after night. The crystal, it seemed, was not merely an artifact but an invitation—to a competition. And now, someone had to go through. That someone was us.

We examined the crystal, but it yielded little information. As we debated preparations, we quickly discovered we could neither leave the meeting room nor communicate beyond its walls. Each attempt at magic only caused tendrils to sprout from the crystal, stretching further with every spell cast. Deciding the crystal was growing impatient, we resigned ourselves to the inevitable. Most of us took seats around the table, closing our eyes. Sebastian, in his usual dramatic flair, insisted on standing heroically—only to regret that as he lost conscious and began to collapse to the floor.

When next we opened our eyes, we were seated in plush chairs within a private box overlooking an ornate theatre. Jaycey leaned eagerly over the railing, staring at the strange gathering below: a motley crowd of adventurers from every species and culture imaginable, clad in wildly different attire. Before we could attempt conversation, the lights dimmed. Purple smoke flooded the stage. Out of it emerged a tall figure robed in black.

They introduced himself as the Oracle, emissary of his master, the Dreamer. We were told this was the Dreamer’s showcase, a series of trials both large and small, to be conducted within the Dreamscape. Anyone in the Dreamscape are no more real than the dream itself—though they believed they were. Death, we were assured, was temporary: those who fell would eventually return here. We could work with the other adventurers, or against them. The choice was ours.

Led from our box, we met another mysterious figure known only as the Weave. He guided us to a chamber lavishly furnished, which he explained was ours alone. No other adventurers could enter. The room had remarkable features: a cupboard that conjured any food one imagined (which Sebastian immediately claimed as his throne, eating without pause), and a small side room that not only healed but bestowed a Greater Enchantment upon anyone who entered. While the Weave spoke of rewards, Jaycey remained sceptical, demanding to we wanted to see e “the cold hard cash.”

The Weave also explained that our chamber was now connected to a great hall where all the adventurers might mingle. Recognizing the value of alliances, we resolved to make friends. Lim produced an array of extraordinary spirits, while Jaycey conjured an astonishing spread of delicacies. Together with Sebastian and Vixen, they circulated among the crowd, offering hors d’oeuvres and drinks, and striking up conversation with the eclectic and powerful individuals assembled. The hall was a whirl of strange magic, peculiar personalities, and formidable presences.

By the time we returned to our chamber, we had forged some tentative alliances. Jaycey, however, was less concerned with philosophy than with her recent experience: the unsettling weight of one of the individuals with Avatar-level auras tried to control her perception of him

People and Places

People

Details of other adventuring parties, there are other members we have not met.

Group Name Description Comments
Cream Pigeon College - Unique - aspects of size and mass

Highest ranked skill - ???
GTN - ??? Halfling
Friendly. Writes in giantishv

Cream Fleg College - ???

Highest ranked skill - ???
GTN - ??? Halfling
Aquatic male

Cream Zandra/Mystique College - ???

Highest ranked skill - Assassin
GTN - ??? Halfling
Trash panda

Cream Azandra College - ???

Highest ranked skill - ???
GTN - ???

Cream This team seems friendly
Berry Vanilla College - Ash???

Highest ranked skill - ???
GTN - ???

Berry Rye College - ???

Highest ranked skill - ???
GTN - ???

Berry Kaeda College - ???

Highest ranked skill - Warrior
GTN - ???

Berry Will send up purple flare to talk to us

Overhead: going to the waste and finding the smith. Have already send out scouts.

Cake Michelangelo College - college celestial (but things behind that)

Highest ranked skill - cryptography (codes)
GTN - Witness me??? Aura leval - avatar
Has ability to stop you saying bad things about him

Cake Jana College - ???

Highest ranked skill - ???
GTN - ???

Cake Steve College - ???

Highest ranked skill - ???
GTN - ???
Name is not Steve
.

Cake Shows some of their notes. Quest called “the Stopped Clock” - cease the clock in the marching.

Overheard: discussing how to approach parties. Not sure of will co-operate or go solo
Jayce gets a bad vibe from them

Bun Kackrick College - ???

Highest ranked skill - ???
GTN - half giant/human, Long lived sentient
Gives great rides. 5* - would recommend. Friendly

Bun Oliander College - Celestial - all of them.

Highest ranked skill - ???
GTN - ??? Short lived sentient
Scrawny one

Bun Vandra College - ???

Highest ranked skill - Navigator
GTN - Human, Avatar level aura

Bun Will send up Blue flare to get our attention
Carrot Herg College - ???

Highest ranked skill - ???
GTN - ???

Carrot Bargus College - Mind

Highest ranked skill - ???
GTN - ??? Dwarf???
Skilled jewellery, silversmith, merchant

Carrot Hank College - ???

Highest ranked skill - ???
GTN - ??? ???

Carrot Get the feeling this team will go which ever way the wind is blowing

Will send up red flare to talk to us
Gave us 7 blessed Tiki - +10 MA until death but tracks user (resistible, but they can ping again).

Mil-Sci

Daily pattern

‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’

Travel Magics

‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’ ‘’Can the party eat/sleep/etc on the mode of transport.’’

Watch Order

Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’
First - ??
Second - ??
Third - ??

Night watch
First - Jaycee, Lim
Second - Tullip, Thorn
Third - Vixen, Sabastian
Pierre as cook.

Marching Order

Skirmish Formations (Front)
Default

Pi - - - Ja
- - - -
- - - -
Th - Be - Vi
- - -
Tu - - Sa
- - -
Li

Single File

Pierre
-
Jaycey
-
-
Thorn
Vixen
-
Bear
Tulip
Sabastian
-
Lim

Buffs

General Buff Notes

Buffs listed in the table don't need to be detailed; other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells, which weapon/s it is going on normally should be noted also

Fatigue is limited by your ability to drink restoratives.
Anyone unable to cope with Rank 10 restoratives, please report to your nearest alchemist for Tough pills.
If you do not have an alchemist, one has been provided for you in this party.


Long duration buffs

Magic Rk Effects Dur Lim Pierre Thorn Sabastian Vixen Jaycey Tulip
Linking Lifeforce (Sa) 4 This ritual allows the Adept to bind an object to the life-force of an entity. The object will reflect the entity’s physical condition if they are within 500m Permanent Y Y Y Y Y Y Y
Armour of Earth (Tu) 17 (11) +36% defence +1prot 9 Hours Y Y Y Y Y Y Y
Shadowform(Sa) 9/15 +20/32% defence melee/ranged and 10/16% in close 5/8 Hours Y Y Y Y Y Y Y
Witchsight (Sa) 20 see objects or entities which are invisible. see in the dark as a Human does on a cloudy day, with an effective range of vision of 150 feet under the open sky, and 75 feet elsewhere. 10.5 Hours 20(T) Y Y Y Y Y Y
Shadow Wings (Sa) 14/20 The target of this spell receives wings comprising Dark and will carry the target, and anything that the target can carry, at a speed of 16-44mph/0-60mph. Can change speed with a magical pass action. 7.5/10.5 Hours Y Y Y Y Y Y Y
Strength of Stone (Pi) 20 +20 EN 21 Hours Y Y Y Y Y Y Y
Waters of Strength (Li) 20 [D-2] + 20 PS 25 pot / 105 effect Day Day Day Day Day Day Day
Strength of Stone (Pi) 20 +PS 21 Hours Night Night Night Night Night Night Night
Water Adaptation Suite (Li) Mixed Water Breathing, Water Proofing, Buoyancy, Resist Cold (-3 cold damage) Enough Y Y Y Y Y Y Y
Heat Shield (Li) 11 48 ablative vs ice/cold 12 hours. Y Y Y Y Y Y Y
Mind Shield (Th) 14 Thoughts can't be read and adds +38 to MR vs mental attack 29 hrs Y Y Y Y Y Y Y
Mind Speech (Th) 12 Communicate Mentally (Speech and Images) with up to 13 targets who are within 390ft of the Principal target. 130 mins Day Day Day(F) Day Day Day Day
Disguise Illusion (JC) 15 Change Appearance 16 hours / 12 days Y Y Y
Fireproofing (Vi) 10/16 protects the target from all nonmagical fire and heat effects up to the heat equivalent of a bonfire. An entity or object is also protected against smoke effects (including smoke inhalation), heatstroke and sunstroke 11/17h Y Y Y Y Y Y Y
Fire Armour 10/16 This spell protects the target against damage by fire for 44/68 points of protection. Protection is ablative and when the damage the spell may absorb is exceeded, the spell is dissipated with any excess damage applied to the target 11/17h Y Y Y Y Y Y Y
?? ?? ?? ??

Short duration buffs

Magic Rk Effects Dur Lim Pierre Thorn Sabastian Vixen Jaycey Tulip
Blending (Sa) 11/17 While remaining still the target is not able to be seen by non-magical means (i.e. as for invisibility). 11/17h Y Y Y Y Y Y Y
Walk Unseen(Sa) - (Tu) 6/12 - 7/13 The target of this spell may move unnoticed, not invisible. This means that it will not transmit light. 7/13h - 8/14h
Strength of Darkness (Sa) 13/19 +8/11 PS 140/200 min Y Y Y Y Y Y Y
Durability (Sa) 10 One object weighing up to 22 pounds may be made more resilient and less susceptible to damage. Armour protected by this spell will have 3 extra Protection to a maximum of the equivalent Steel armour.

Note that the added Protection replaces (rather than adds to) any other Protection bonuses due to a material’s strength (eg Armourer bonuses). If the item is broken, or armour suffers damage from a Specific Grievous, the magic is dispelled

110 Mins
Weapon of Flames (Vi) 17/20 +18/21% SC. +9/10 normal creatures of cold or water or against the Undead +18/20 Damage 22/25min Hand & 1/2 Rapier Tulwar Dagger Battle Axe & Scimitar
Creating Light Sword (Li) 10 +11% S.C. +5 DM vs dark aspected/aligned entities. 15 min
Diamond Weapon (Tu) 16 (10) SC +16% (+10%) 21 (15) min
Diamond Weapon (Pi) 9 +10% S.C. +4 to A class, +2 to B class 14 min.
Multiple Images 10 3 Illusions, equal chance of being hit 11 mins Y
Heroism 15 16% def, 16 vs fear, 16 vs reaction rolls 160 mins Perm Perm
?? ?? ?? ??

Healing

Magic Rk Effects Duration
Earth Healing (Tu) 16 (10) 19 (13) Dmg 5min
Restorative (Li) 10 (can be higher) -12 EN +24 FT potion
Waters of Healing (Li) 20 D+15 EN then FT potion
Celestial Healing (Sa) 20 20 Spell

Animal (and other) Companions

Animal Base key stats Always on Effects
Bear (Tu) 16PC 25PS 24EN 25FT bind animal, animal growth, armour earth, strength stones, blending natural weapons are magical weapons of cold +5dmg
Raven (Tu) 18PC 23MD 22AG 10EN 24FT bind animal, armour earth, strength stones, blending -
Midsummer Vixen (Tu) 128PC 19MD 24AG 7EN 12FT ritually bound, armour earth, strength stones, blending petit mort self, firelight and pyrotechnics from her tail

Self only buffs

Magic Rk Effects Dur Lim Pierre Thorn Sabastian Vixen Jaycey Tulip
Charismatic Aura (Sa) 20 +25% to reaction rolls (conditional) 105m
Heroism(Sa) 15 +15% to fear checks for friendlies in line of sight. Permanent Y Y Y Y

Useful for GM Skill Numbers

Skill Ability Effects Lim Pierre Thorn Sabastian Vixen Jaycey Tulip
Ranger - Detect Ambush 126 (+woods) 140 0 142 (152 woods) -6roll
Ranger - Detect Trap (Outdoor) 126 (+woods) 0 142 (152 woods) -6roll
Thief - Find Trap 116 137
Danger Sense (Or similar) 126 180 0
Other

Illusionary Aura

11 word stereotype to fool DA, DE or Divination, lasts 11 days per cast

  • Lim - Average solar celestial with extra potion magic and no illusionary aura.
  • Pierre - Master mime and Fish Farmer with no Illusionary Aura
  • Thorn - Were-duck vegetarian with no Illusionary Aura
  • Sabastian -Master sculptor with ennui and no illusionary aura.
  • Vixen - Professional Ant farmer and stamp collector with no Illusionary Aura
  • Jaycey - Average Illusionist, High ranked Troubadour with no Illusionary Aura
  • Tulip - Veteran juggler with fear of spiders with no Illusionary Aura

Other

  • Wand(Sa) - can increase all aspects of a spell/talent, except BC, by 6 ranks. Prevents doubles, triples.

Only for the colleges; Earth, Water, Celestial (star, light, dark), Solar, Air, Life (i.e., wiccan), Rune, Fire. Fiddly to use.

  • Consumption Manifest - Everyone who eats at least 1 pound of Jaycey's Illusionary gains regeneration of 1 En then FT per minute for 8 hours

Loot and Expenses

Thread

Glories and Rewards - the quests in the Dream world and rewards.

Significant Items

Gifts

Purchases

Minor Items

Calendar

‘’Insert correct month here’’