Racial Modifiers 2013: Difference between revisions
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represented in game by spending Experience Points | represented in game by spending Experience Points | ||
(EP). ''Divide'' any experience points a character gains | (EP). ''Divide'' any experience points a character gains | ||
by the "racial | by the "racial modifier" and then spend the result normally.<br> | ||
'''Race Modifier''' | '''Race Modifier''' | ||
*Dwarf 1.1 | *Dwarf 1.1 | ||
Latest revision as of 19:48, 8 February 2024
Per 2010 Rulebook:
Humans learn faster than non-humans. Learning is
represented in game by spending Experience Points
(EP). Divide any experience points a character gains
by the "racial modifier" and then spend the result normally.
Race Modifier
- Dwarf 1.1
- Elf 1.2
- Halfling 1.1
- Hill Giant 1.5
- Human 1.0
- Orc 1.1
- Shapechanger 1.4
Addition Guild Meeting March 2013
For every 25,000 Experience Points (EP) the character has spent towards the 'racial modifier' it is lowered by .1 (but not below 1.0) or after 20 adventures (when PC reaches racial max), the EM becomes 1 (whichever happens first). E.g. once a giant has lost 25,000 EP to their race, their 'racial modifier' it then lowered to 1.4 Once they spend an additional 25,000 EP to their new 'racial modifier' of 1.4 it would become 1.3.
Calculations
| RM | Amt earned that cost 25k |
Amt spent that cost 25k |
|---|---|---|
| 1.5 | 75,000 | 50,000 |
| 1.4 | 87,500 | 62,500 |
| 1.3 | 108,333 | 83,333 |
| 1.2 | 150,000 | 125,000 |
| 1.1 | 275,000 | 250,000 |