Menglana revenge: Difference between revisions

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* Defeat the army of Queen Isabella.
* Defeat the army of Queen Isabella.
* Secure the release of captured clan members.
* Secure the release of captured clan members.
** Rescue to the Kings Son.
** Rescue [[Clan_Dagen#Jaro_.28b_780.29|Jaro]] son of King Osidar


=== Preparations ===
=== Preparations ===

Revision as of 11:28, 29 November 2023


Destinian Queen Isabella


Scribe Notes

Summary

Adventure: Menglana's Revenge
GM: Jono
Season: ~Summer 824 WK
Night: Starting Monday at 6:30pm on the 20th of November 2023 at Jono's place (dress warm).
Area: The Kingdom of Ibanvaal in the region of Ivinia.
Level: High
Info: Information from players for Jono
House Rules: Jono Quickness and Slowness

Party

Current events

  • An unnatural alliance of Ice Giants, faithless rogues & warriors from Menglana, Men of the Sea, Destinian's, Southern Pirate's led by a powerful band of Fae, has won a battle outside of Harling, and captured Jaro son of King Osidar and other significant clan members.
    • This was done by turning many brave warriors into pigs and making many others fall asleep.


  • Runes read by Arngerth Gythja of Hel show many things -
    • It whispers of Dagenborg falling to this horde, without the aid of Heroes.
    • The Gythja gates are closed and barred from the inside, by the heroes of the Order of the V'hirahn.
    • A non-human creature with skills and the arts of Gythja, with no previous given loyalties will come to aid.
    • Ragna will return.
  • The night sky speaks of many things -
    • The return of the Great Heart's blood kin will turn the waters of hate.
    • The titan of unnatural size has many faces.
    • Those behind these troubles wish for a free Menglana, and have the blessings of the Order of the V'hirahn (Loki's servents).
    • Those that rule the southern tides wish with all their heart & minds that Queen Isabella will hold the Don's to account. Let blood rule the waves.

Employer

Arngerth Gythja of Hel - Agent of King Osidar Dagen of Kingdom of Ibanvaal.

Payment

  • 10,000 gold pennies (120,000sp) in coin of the Western Kingdom realm.
  • Training in rare magic or melee

Mission

  • Rescue Ragnfríðr Yngvarrsdóttir
  • Defeat the army of Queen Isabella.
  • Secure the release of captured clan members.
    • Rescue Jaro son of King Osidar

Preparations

After meeting our party employer Arngerth Gythja, a young priestess of Hel we learn that Guild Member Ragnfríðr Yngvarrsdóttir is trapped in Hel by closing of The Gythja Gates so the first task will be her rescue or recovery. Due to his local knowledge and race Mungo is the natural choice as Party Leader (Primary Melee). Morgan is Military Scientist and Party Scribe. Morgan to swap between his Primary Melee and Blast/Support spell casting roles as required. Boris's role is Healer/Secondary Melee, Hagan's is Blast/Support Mage and Ragna in Healer/Support role???

Assorted discussion, planning, rumour mongering and twiddling of thumbs.

We spend a week obtaining scrolls, invested items buffs and rituals.

  • Fire Armour and Fireproofing from Lady Flamis
  • Strength of Stone, Lesser Enchantment, Tunnelling and Trollskin from Lady Callis
  • Quickness from ????
  • Greater Enchantment from the Mayor of ????

And so it begins

We head to Turf's Seagate residence to ask for his aid in contacting Lady Syrene the Keeper of the Great Heart. Turf isn't home however his servants are able to facilitate our arrival at Lady Syrene's encampment. We are now somewhere in the Kingdom of Ibanvaal near Pelby. Lady Syrene's camp is busy with assorted factions including some of Lady Syrene's allies and various factions of Queen Isabells's unnatural alliance. I recognise several Destinian Dons or their diplomats indicating that several Destinian factions are present. I attempt to remain disguised so open warfare does not erupt between myself and the Destinian's. There may well be Destinian factions here that will assist us provided we are not forced to kill them before we can identify them.

We have a brief meeting with Lady Syrene where we learn that she is being blackmailed into supporting the attack on Dagenburg and the Kingdom of Ivanvaal as her niece has been kidnapped by Queen Isabella, her agents or string pullers. No one is quite sure who is charming whom and who the puppet masters are in this unnatural alliance bearing down on Dagenburg. Mongo assures Lady Syrene that he will rescue her niece and save the day. Upon such assurances Lady Syrene agrees to rescue Ragna from Hel despite the Gythja gates being closed. Some buffs are cast upon us.

A number of Lady Syrene's captains escort us to various rendezvous with her allies and attempt to persuade us to confront the Destinians. However it's too early to reveal our hand and we decline their requests at this time. Matt Tumbledown the Titan turns up with Ragna who he has had recovered from Hel and loans her to us. We attempt to bring Ragna up to date with what's going on. Some buffs are cast upon us.

We agree to escort a seer and her son to Dagenburg where she will seek to identify Queen Isabella's spies. The seer also persuades us to go see the Dragon ??? the unwise???, an ally of King Osidar Dagen of Ibanvaal. While in Dagenburg we will set up some Bone Circles (Boris's Necromantic Portals) in a local graveyard for future use. We Shadow Wing to Dagenburg were the Seer and her son set off into town while we do Bone Circles. Guards turn up and escort us into Dagenburg to meet King Osidar Dagen as we complete Boris's Bone Circle. The fortress is busy preparing for the arrival of Queen Isabella's invading army. Dozens of Hel priestess greet Ragna, soldiers practice their weapon skills while assorted tradesmen and citizens make equipment or strengthen fortifications. We see the Seer and her son talking to people in Dagenburg. A short audience with King Osidar to inform him of our arrival and our upcoming visit to Dragon ??? the Unwise. He welcomes my suggestion to attempt to destroy the fleet of ships being built by Queen Isabella's army nearby which should delay the siege and attack on Dagenburg or make supply of Queen Isabella's army more difficult.

Daily pattern

‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’

Travel Magics

‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’ ‘’Can the party eat/sleep/etc on the mode of transport.’’

Watch Order

Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’
First - ??
Second - ??
Third - ??

Night watch
First - ??
Second - ??
Third - ??

Marching Order

Skirmish Formations (Front)
Double File Single File

Buffs

General Buff Notes

Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also


Long duration buffs

Magic Rk Effects Dur ? ? ? ? ? ? ?
Name (??) ## ???? # Day ? ? ? ? ? ? ?
Name (??) ## ???? # Hours ? ? ? ? ? ? ?
Name (??) ## ???? ? Hours ? ? ? ? ? ? ?

Short duration buffs

Magic Rk Effects Dur ? ? ? ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?

Loot and Expenses

SP & other cash value loot

Significant Items

Gifts

Purchases

Minor Items

Calendar

Summer

  Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Beltane
Meadow (1)
  1 Guild Meeting 2   3   4   5 White Lotus 6 Seagate Light Festival
7   8   9   10   11   12   13  
14   15   16   17   18   19 The Castellan Borderers Ball 20  
21   22   23   24   25   26 Seagate Crafters Ball 27  
28   29   30    
Heat (2)
  1   2   3   4 Seagate Guildmasters Ball
5   6   7   8   9   10 Seagate Races 11 The Duke of Carzala's Summer Ball
12   13   14 Midsummers
 Eve
 (Faerie Day)
15 Solstice 16   17 Seagate Summer Fair Day 18 Seagate Summer Fair Day
19   20   21   22   23   24 The Castellan of Brastor's Summer Ball 25  
26   27   28   29   30    
Breeze (3)
  1   2  
3 Day of Death 4   5   6   7   8   9  
10   11   12   13   14   15   16  
17   18   19   20   21   22   23  
24   25   26   27   28   29   30