The Disappearance of Yasmin's Hammer: Difference between revisions

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Back at the bathhouse we investigate the alleyway behind, and something has climbed up or down the back wall and the roof tiles appear out of alignment. From the inside we can tell that the something went up to the attic and busted out through the roof. then into the alley. We follow the wet footprints to a sewer entrance where a metal grate has been forcibly removed. Ahah again! Our portcullis. We can sell that back to the town. It is also evident that both that and the remaining grate have been floppified, the present one having solidified in an stretched open form.
Back at the bathhouse we investigate the alleyway behind, and something has climbed up or down the back wall and the roof tiles appear out of alignment. From the inside we can tell that the something went up to the attic and busted out through the roof. then into the alley. We follow the wet footprints to a sewer entrance where a metal grate has been forcibly removed. Ahah again! Our portcullis. We can sell that back to the town. It is also evident that both that and the remaining grate have been floppified, the present one having solidified in an stretched open form.


We go back to the smithy to collect equipment to go and hunt it down. Well, that was my plan, some of the crew turns out don't like small 5 foot holes. Anyway, the grownups set us all to work preparing for some bigwigs coming to down so we can't get away, but I stash various useful items for a quick getaway.<br>
We go back to the smithy to collect equipment to go and hunt it down. Well, that was my plan, some of the crew turns out don't like "small" 5 foot holes. Anyway, the grownups set us all to work preparing for some bigwigs coming to town so we can't get away, but I stash various useful items for a quick getaway.<br>
No luck. They are keeping a good eye on us. Turns out the bigwigs have come for the apprenticeship fair and we are all four snatched up to train as mages. Woohoo! Fire magic will take out that water creature when I can get back to it.
No luck. They are keeping a good eye on us. Turns out the bigwigs have come for the apprenticeship fair and we are all four snatched up to train as mages. Woohoo! Fire magic will take out that water creature when I can get back to it.



Revision as of 08:28, 21 March 2023

Scribe Notes

Summary

AdventureThe Disappearance of Yasmin's Hammer
GM Jono
Season Autumn 822 WK
Night Playing Monday night starting in March 2023 in Glendene (Jono's place) at 7:00pm.
Area Alusia
Level Low

Party

Character name College / Skills Race Player
Ruby Fire Human Kelsie
Sonny Holliday Celestial Hobbit Michael M
Johann Wicca Human Michael H
Thornie Earth Dwarf Michael P
Marcus Namer Human Michael Y
Dae Mind Elf Gus
Employer
...
Mission
...
Pay
...

Scribe notes

Night 1

Autumn 822 WK (a year ago).
Ruby, Johann, Dae and Thornie are very young, practically still children.
We are all connected to the smithy in Gugnir's Hope. Ruby is going to be a blacksmith, Johann is trying to avoid being a blacksmith, Thornie's family provide coke and coal, and Dae's family are specialist swordsmiths.
We are sent to collect a portcullis from the dwarf quarter, which is surprisingly easy as they want it out of the way. We borrow a wagon to transport it, but surprisingly get paid some coppers for unloading the ale that was taking up space in it. We pay that to the wagon owner, who is surprisingly unconcerned about us "moving" his wagon, to take the item to the smithy.
On the way we meet a dwarf who says that the portcullis is his, so we pay him 30SP for it and get a receipt. Who knows whether he had any claim, but then again, neither did we.
We are also attacked by some of the drovers who are in town, who regularly try to bully us. They throw some fruit and veges. We throw some rocks. Dae gets one of them smack in the middle of his forehead - yay - but I (Ruby) get mine in the eyes of the wagon oxen, which bolts (at oxen bolt speed), tipping some of our group out, but we get back to the smithy in record time.

Then we are sent to the bathhouse to price up fixing the boiler. Strangely it looks like a bite has been taken out of it.
We find a large 5 sided scale and assume that a water monster has done it. After redirecting the water and putting out the fire so that it is under control we investigate.
Poking into the boiler with a wooden stick, there doesn't seem to be a bottom, but when the stick comes back out it is floppy, so maybe there was a bottom. Dunno. We get some stuff from Thornies alchemist sister that when put into water will show up invisible water creatures. When we put that in the boiler, the water turns orange and swirls away like going down a drain. Looks like it does go somewhere else? Why was it orange?

Back to the smithy to report. Someone turns up with a weird shield that they have found. We pay them off with our last copper and they leave it with us. It is covered in blue scales and is leaking water. They found it behind the bathhouse. Ahah! one of it's scales is missing and when Dae puts the scale in place it sticks and it stops leaking. I get a length of pipe for defensive purpose.

Back at the bathhouse we investigate the alleyway behind, and something has climbed up or down the back wall and the roof tiles appear out of alignment. From the inside we can tell that the something went up to the attic and busted out through the roof. then into the alley. We follow the wet footprints to a sewer entrance where a metal grate has been forcibly removed. Ahah again! Our portcullis. We can sell that back to the town. It is also evident that both that and the remaining grate have been floppified, the present one having solidified in an stretched open form.

We go back to the smithy to collect equipment to go and hunt it down. Well, that was my plan, some of the crew turns out don't like "small" 5 foot holes. Anyway, the grownups set us all to work preparing for some bigwigs coming to town so we can't get away, but I stash various useful items for a quick getaway.
No luck. They are keeping a good eye on us. Turns out the bigwigs have come for the apprenticeship fair and we are all four snatched up to train as mages. Woohoo! Fire magic will take out that water creature when I can get back to it.

Night 2

Adventure starts ...


Calendar

Autumn 823 WK: Fruit (4)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Lugnasad 1 Guild Meeting 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Autumn 823 WK: Harvest (5)
5 6 7 8 9 10 11
12 13 14 15 Equinox 16 17 18
19 Harvest Moon .. 20 21 22 23 24 25
26 27 28 29 30 1 2
Autumn 823 WK: Vintage (6)
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 Blood Moon 18 19 20 21 22 23
24 25 26 27 28 29 30 Beerfest