Monsters Inc: Difference between revisions

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(→‎Buffs & Mil Sci: Re-reviewed Mil Sci enhancing items, 15 is the correct number for Armour of Light and Command bonuses.)
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|-
|-
|class="mg" | Armour of Light (CB/Ar)
|class="mg" | Armour of Light (CB/Ar)
|class="rk" | 20
|class="rk" | 15
|class="ef" | 20pts vs FT, EN and incoming magic. 1pt vs SG's. +? IV for Mil Sci. Replaces ALL other damage reduction.
|class="ef" | 15pts vs FT, EN and incoming magic. 1pt vs SG's. +? IV for Mil Sci. Replaces ALL other damage reduction.
|class="du" |  
|class="du" |  
| <!-- Ar -->  
| <!-- Ar -->  
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|class="mg" | Smite (Ke)
|class="mg" | Smite (Ke)
|class="rk" | 20
|class="rk" | 20
|class="ef" | On Strike: D+21, Kocked prone
|class="ef" | On Strike: D+21, Knocked prone
|class="du" | 21 hrs
|class="du" | 21 hrs
| <!-- Ar --> 1
| <!-- Ar --> 1
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| <!-- Ee --> Y
| <!-- Ee --> Y
|-
|-
|class="mg" | Vapor Breathing (La)
|class="mg" | Vapour Breathing (La)
|class="rk" | 16
|class="rk" | 16
|class="ef" |  
|class="ef" |  
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!Title="Bert (Air Elemental Left)"  | BAE
!Title="Bert (Air Elemental Left)"  | BAE
!Title="Eernie (Air Elemental Right)" | EAE
!Title="Eernie (Air Elemental Right)" | EAE
|-
|class="mg" | Sense Danger
|class="rk" |
|class="ef" |
|class="du" |
| <!-- Ar -->
| <!-- CB -->
| <!-- La -->
| <!-- Ta -->
| <!-- Ca -->
| <!-- Ke -->
| <!-- SF -->
| <!-- Be -->
| <!-- Ee -->
|-
|-
|class="mg" | Sense Intent
|class="mg" | Sense Intent
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; Aryan Mil Sci:
; Aryan Mil Sci:
: Melee Only: +20% Def, +20% SC, +20 IV, +1 End of Pulse Pass Action in melee
: Melee Only: +15% Def, +15% SC, +15 IV, +1 End of Pulse Pass Action in melee
: Raise Morale +7 WP
: Raise Morale +7 WP
: -17 dice mod on Fear Checks; -34 on Fright Table. Within 28' +15% to resist Fear/Awe & -15 on tables.
: (When Aryan is in melee) -17 dice mod on Fear Checks; -34 on Fright Table.  
: (Within 28' of Aryan) +15% to resist Fear/Awe & -15 on tables.


; Aryan's Callisthenics:
; Aryan's Callisthenics:

Revision as of 02:43, 22 September 2020

Summary

GM: Dean
Season: Spring 820 WK
Night: Monday
Location: St Johns / Zoom
Level: Extreme

Party
  • Lath - Human Air Mage - Jono
  • Caprice - Thaumaturgist - Kelsie P.L.
  • Tari - Elven Earth Mage - Michelle
  • Aryan - Legendary Warrior - Stephen Mil Sci & Scribe
  • Captain Blood - Human Water Mage - ChrisC
  • Keesha - Elven Rune Master - Surfboard
  • Silverfoam - The Elven Namer - Michael P.
  • Plus extra recruits once we found out a bit more...
Play test docs
Details
All needlessly hush-hush and confusing, we actually have 3 missions that all need to be done at once and according to astrologers may have some connection. Splitting into 3 parties with some extra recruits to deal with them properly.
Employer
1. Sorceress in Silver
2. Lorto
3. Princess Ozma
Mission
1. An unknown Air power has manifested in Alusia and needs to be tracked down and encouraged to return home.
Lath, Aryan, Silverfoam, Tegan, Lyric, Kern
2. Some contracts need to be fulfilled, some old business settled, clearing the ledger.
Caprice, Captain Blood, Thaeuss, Eric, Engalton
3. Ozma is planning a surprise party for redacted, party poopers are expected and to be stopped.
Tari, Keesha, Broc, Rahne, Merco, Hagan
Pay
1. Airy fairy favours.
2. Special Training and some cash
3. Presents!

Scribe Notes

There are no scribe notes in game. Nothing to see here, move along.

Task options:

  1. Ensure we are not scryable/predictable - WWow Anti-Scrying / CB Ritual (modified)
  2. Research Caprice's book of Elven Secrets, Silverfoam's books from Elven Vaults, Lath's books.
  3. Talk to Elven Venerable-Princess, Lord Yo
  4. Investigate the research labs:
    1. Eunis at Mt Everwhite.
    2. Search frozen city for control mechanism - was in the possession of the Dean who's body was found.
  5. Disrupt dig at the Sea of Ash
  6. Hunt the bad guys archaeological teams
  7. Kill/Pin-down Savnok. Maybe get Sabrina to assault him for a while.
  8. Find/destroy the control mechanisms
  9. Find/destroy the various war repositories/labs
    1. 2 in the Elven Ways - Explore the Elven Ways to find the repositories...
    2. Thunor research site, psionics etc.
    3. Shadowlands (Ashen Dawn lab) - Entrances cave in Brastor, mists near village in southern Carzala. Spiderqueen/joinings.
    4. Dreamlands
  10. Unravel the Away Team Alliance
  11. Kill the White Lady and her clan. Or better, get them to kill each other.

A very secret briefing

Duesday 1st Thaw

In an especially well shielded guild meeting room, we are met by Ashkar, Valerian and WWoW. They give us an intentionally vague briefing, minimising what we can tell in case we chose to decline. While we're chatting a Bug Eyed Imp tries to scry through from a proximate plane and volunteers to become WWoW's goblet. We agree to know more and step through a summoned door to a similarly shielded room in an off-plane location.

There we meet the home team and are told what they know of the away team and what they're up to.

Before the war of tears, amongst other powerful magics and shaping, the Elves created lots of new creatures (Joinings) for the coming conflict (including Void Wolves).

With events of the last 40 years, the ways have become active, the Drow have been stirred up, Terra Nova has been changed, old powers re-awakened and artefacts unearthed. Pocket planes used for storage and research that were previously isolated by the breaking of the ways have been re-connected and may be accessible for the first time in 30,000 years.

The White Lady is from that time too and has become aware of this awakening. The bad guys she leads have started excavating old war shit. One known dig site in Sea of Ash, suspected others. Probably half a dozen (away) teams out prospecting.

Scarlet believes there may be a control system for the created monsters (Joinings), the Away team finding these would be all bad. One was at the frozen university pre-WoT (he broke free temporarily to freeze the place). He thinks there's something similarly controlling inside the ways somewhere.

... Moonday 8th Thaw
The Philosophers (Lath, Silverfoam, Keesha, Tari) work through the books.
CB, Caprice and I visit a few allies (Illyana, Yo, Tari's Dad. And grill Carzon.) to ask what they know of the Joinings, the Ways (as they were and as they are now), locations of WoT weapons caches/cities/research sites.
We also investigate anti-scrying options to keep ourselves off the Away Team radar.
We ask Scarlet to make contact with the Void Wolves, see what they know and sound them out as potential allies.
We ask Maelstrom to scout/spy out the dig at the Sea of Ash.
Ashkar & Co to try to identify who of the Dark Brotherhood has been engaged and see if there is any means by which we could locate them. Or get leverage on them.
Lorto & Ashkar to enquire after any hiring of mercenaries the Away team might be doing. Looking for opportunities for us to take a job on the inside.
Cam & DoD to acquire an invocation for Savnok. Caprice to acquire the dagger. See if we can summon and pin him down for a season.

Curses, Coffins and Go!

... Moonday 22nd Thaw
Two weeks sleeping in coffins
... Th'rsday 25nd Thaw
Removing curses

Sea of Ash report:

  • Using ice to freeze and then tunnel.
  • They've found ruins hundreds of feet below the ash.
  • They've lost some people to denizens of the ash.

Astrology indicates Mt Everwhite is under attack, we go.

Seven and a quarter hours ballistic flight to the coast, 20 mins into the mountains then scrying Mt Everwhite.

Entry waterfall is partially frozen. Ice and Air elementals/fiends. Inside, behind the waterfall, we see an Ice Devil, 2 Drow, DB Priest, Lady Bug.

We prep, fly in, bluff past the elementals left outside then engage the group inside.

Chapter 3

Reference

Home Team

Barman - 5' Rock Troll

Team Oz
Lord Carzon (was pre-WoT)
WWoW - Esmerelda (Scrying/Anti-scrying, Curses)
GWoS - Glinda (Movement, Healing, Protection)
WWoE - Mombi (Winged Sprite, Alchemist, Herbalist)
GWoN - Gayalette (Elementalist)
Princess Ozma
Oz Blessings: Protection from Earth, Immunity to Poison, Personal Anti-Scrying, Sleep comfortably anywhere (Ozma)
The Brotherhood (the good 60% of the Dark Brotherhood)
Ashkar (the hot one)
Valerian, Chaos Witch
?, Chaos Witch
Unnamed Witch in Leather
Cam & Co
Camdindel (Dark Elf Sorcerer), Legion (humanoid construct with hair), Lorto (buff human), Maelstrom (innocuous elemental shape-changer), Dear Old Dad (Lich Lord), Zephyr (petite humanoid Air power)
Elves
Scarlet - Old Elf from pre-war of tears. A Joining - Elf blended with stuff: Part Void Wolf, part Cho-ja (mantis like), part void entropy locust. Guardian of Elven University in north. Conscientious Objector, rather than be used in the civil war, froze himself in the Elven ways to freeze the city. Been thawed for 5 years, catching up on the world.

Away Team

Terra Nova Drow led by The White Lady
The White Lady, dates back to pre-WOT, former partner of Savnok.
Clan of 10s-100s of Drow and minions
Pit fiends, Ice Devils, Bearded Devils, etc.
Is owed allegiance by an Elemental Prince of Air & Water.
Her palace is set in cliffs by the sea, has seaweed monster along Ley Lines drawing power to her palace. Its location in central Terra Nova is known.
Hell
Savnok
Bug Eyed Imps (inter-dimensional spies / Maybe The White Lady spies)
Dark Brotherhood
The 40% of the original brotherhood that didn't side with us

Buffs & Mil Sci


Buffs and Enhancements

Long Term Buffs (assumed always on)
Magic (caster) Rk Effects Duration Ar CB La Ta Ca Ke SF BAE EAE
Strength of Stone (Ta) 20 +20 EN 21 hrs Y Y Y Y Y Y Y N N
Armour of Earth (Ta) 20 +42% Def +1 DR 10.5 hrs N N
Enchant Armour (CB) 23 +48% Def, +1AP, +23 Spell Armour 12 hrs Y Y Y Y Y Y Y
Rune Shield (Ke) 20 25% Def +5 AP, 1 SG. 10.5 hrs Y Y x 3 Y Y
Armour of Light (CB/Ar) 15 15pts vs FT, EN and incoming magic. 1pt vs SG's. +? IV for Mil Sci. Replaces ALL other damage reduction. Y N N
Smite (Ke) 20 On Strike: D+21, Knocked prone 21 hrs 1 1 1 1 1 4 1 Y Y
Disguise (Ca) 20 21 hrs Y Y Y Y Y Y Y Y Y
Water Breathing (SF) 20 Breathe water 41 hrs Y N N
Wind & Water proofing (SF) 20 All the possessions of that entity 5 days Y N N
Greater Heart Rune (Ke) 20 Heals 13 EN on taking EN dmg. 21 days Y Y Y Y Y Y Y Y Y
Rune of Truth (Ke) 13 PC + 26 + Greater % to spot illusions/hidden/disguised 72
Willow Healing (Ke) 7 3 En per pulse for 9 pulses 14 hrs Y Y Y Y Y Y Y Y Y
Resist Heat & Cold (La) 20 6 less heat & cold dmg, 6 lvls better on Weather table 21 hrs (41 hrs enh) Y Y Y Y Y Y Y Y Y
Vapour Breathing (La) 16 8.5 hrs (16 hrs enh) Y Y Y Y Y Y Y N N
Barrier of Wind (La) 26 54% Def (42% Def without Eddie) 13 hrs (23 hrs enh) N N N
Flying (Air) (La) 20 Wind picks you up. 1st time 1 min, after D+2 pulses to arrive. 10.5 hrs (20 hrs enh) Y Y Y Y Y Y Y N N
Feather Falling (La) 10 Fall at 1' per sec. 5.5 hrs (10 hrs enh) - Y N N
Eddie (La) 20 Cloaks you in an Eddie. Stops wind speak etc, leaves no trace in the air.
Lowers weather gauge by 4. Lowers Whirlwind Vortex by 20 ranks.
21 hrs (41 hrs enh) Y Y Y Y Y Y Y Y Y
Short Term Buffs - Cast as Needed
Magic (caster) Rk Effects Duration Ar CB La Ta Ca Ke SF BAE EAE
Enchant Weapon (CB) 18 +19% SC +6 damage 2 Y Y Y Y
Rune Weapon (Ke) N N
Fast as the Wind (La) 20 +8 TMR up to 20 total TMR, +10 IV 52 mins (92 mins enh) Y Y Y Y
Martial Hymn (Ca) 12 +44 SC from Caprice singing within hearing, +2 dam for followers of PoL.
* Whenever singing is possible in combat, 1 pass action per 2 pulses, no problem.
* Y Y Y Y Y Y Y Y Y
Invisibility (CB) 16 95 mins N N N
Self Only Buffs
Magic (caster) Rk Effects Duration Ar CB La Ta Ca Ke SF BAE EAE
Sense Intent 20
Mind Shield: rk +10% +2/rk MR vs Mental Att. 10 12 12
Herbal Lore +10% +2/rk to find herbs 8
Tracking +10 +2/rk Tracking % 8
Navigation Increase Navigator ranks and safer travels 12
Aerial Affinity 22 6 steps better on weather table 20 22
Resist Pain 20 No longer stun, +25 to Con checks 20
Enhanced Vision 16 See through any obscurement. Chance of Detect Illusions on pass action. 16 Y
Witchsight (or equiv) See Invis. See in the dark like a human on cloudy day effective range vision of 150' outside, 75' inside. 20 20 11
Spirit Vision See spirits --
Evil Eye -rk off MR vs 15
Dark Vision Excellent vision in the dark. 250' range. 20 20+
Second Sight 0 See Spatial Anomalies (50' range) 0
Detecting Ley Lines Active - See Ley Lines within 1500' 10
Aryan Mil Sci
Melee Only: +15% Def, +15% SC, +15 IV, +1 End of Pulse Pass Action in melee
Raise Morale +7 WP
(When Aryan is in melee) -17 dice mod on Fear Checks; -34 on Fright Table.
(Within 28' of Aryan) +15% to resist Fear/Awe & -15 on tables.
Aryan's Callisthenics
+1 AG (For all that participate in 1 hour of morning exercises, lasts 1 day)
Herbalist Meals/Broth
4FT for meal or 5FT for broth/tea (Aryan rk 8)
Enhance Enchant rank 20 (CB)
Affects two areas. Available for buffs - doubling most of the listed durations.
Silverfoam's Counter normally Rk10+
with Counter Mind, Namer, Air, Celestial, Water, Wiccca, Necro at Rk20 (gen&Spec)
Fireside Dancing (Ca)
+21Ft, +21MR (to 5 party members)
Psaltery of Psilence (Ca)
bonus to stealth, negates stealth penalties of armour, doubles racial stealth bonuses, triples spy and assassin stealth bonuses


Oz Blessings
Protection from Earth (Gayalette)
Immunity to Poison (Mombi)
Personal Anti-Scrying (Esmerelda) - blocks indirect magical vision and location.
Sleep comfortably anywhere (Ozma)


Playtest Skills
+75% to stealth of those within 25' - Thief (Aryan rk 5)
Totems (+Animal +Craft: Bear, Pixie, Tiger) Advantage on PS, EN, WP, MA stat checks, +5 PC +2 AG for 9 weeks - Ranger (Aryan rk 9)
Sixth Sense (for traps/danger) 127% - Spy (Aryan rk 8)
Detect Wards 207% (-5/rank of Ward). Learn: College, Rank, Trigger Conditions. - Spy (Aryan rk 8)


PB and Dancing
When Ar CB La Ta Ca Ke SF BAE EAE
During Fireside Dancing 15 16 18 21 28 20 14
General Adventuring 17 16 18 20 20 20 14
Charm Offensive 17 16 23 21 31 20 14

Watch Order & Camping

1 2 3 4 5 6 7 8 9 10 11 12
Silverfoam Aryan Caprice
Lath Tari C'Blood Keesha
Ernie Bert


Marching Order

Skirmish Formations (Front)
Default

Aryan
Bert Lath Eernie
Silverfoam Tari Caprice
C'Blood Keesha

Double File

Bert Aryan
Lath Eernie
Silverfoam Tari
Caprice
C'Blood Keesha

Single File

Aryan
Bert
Lath
Eernie
Silverfoam
Tari
Caprice
C'Blood
Keesha

Curses and Afflictions

Keisha
Deaf
Amnesia - Loss of all Weapon skills
Century Long Sleep - A Kiss from Ozma
Poor Health - EN halved
Ill Luck - +18 on dice - Harvested by WWoW
Frog Prince - requires kiss from a Princess - A Kiss from Ozma
Repel Beneficial Magic - this will fight your remove curse - Harvested by WWoW
Nightmares
Silverfoam
Total Amnesia
Famine - Cannot take sustenance from food - Harvested by WWoW
Left - Cannot turn right
Truth - cannot lie
Self Sacrifice - The next time ANY sentient dies within 100 ft, Silverfoam will give his life instead - Harvested by WWoW
Intermittent Magic - Any spells cast by or on Silverfoam work intermittently (2 pulses on, 2 pulses off)
Split Personality - Let the battle of wills commence - Harvested by WWoW
Narrator - A thunderous voice narrates everything Silverfoam does, says, or thinks - Harvested by WWoW
Lath
Stealthless - Cannot move quietly, nor hide properly. Any stealth kill will always allow the victim to scream.
Loss of Traction - All surfaces become frictionless for Lath - Harvested by WWoW
Vampirism - All the downsides, without the good. Vulnerable to sunlight, garlic and holy symbols. Can only take sustenance from blood - Harvested by WWoW
Slayer - must kill one humanoid per week or die themselves. - Harvested by WWoW
Like a Stone - Cannot succeed in swimming, nor maintain buoyancy
Willing And Able - Must action any direct order given to them by anyone. - Harvested by WWoW
Tari
Magnetic Personality - Forcibly attracts all metal within 30ft
Sharing is Caring - Every time you damage an enemy, a random ally takes the same amount of damage - Harvested by WWoW
Dancer - If music is played, Tari must dance to it - Harvested by WWoW
Pacifist
Amnesia - Lose all magic knowledge.
Lycanthropy - rabbit
Black thumb - All living plant material Tari touches turns to dust

Calendar

Spring: Thaw 820 (10)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Candlemansa 1 Guild Meeting 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Spring: Seedtime 820 (11)
5 6 7 8 Rites of Thunor 9 10 11
12 13 14 15 Equinox 16 17 Eostre 18
19 20 21 22 23 24 25
26 27 28 29 30 1 2
Spring: Blossom 820 (12)
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 Floralia 22 23
24 25 26 27 28 29 30 Walpurgisnacht