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Revision as of 23:30, 24 December 2019
Summary
GM: William
Season: Summer 820wk
Night: Tuesdays, starting 17th Dec
Level: Easy, safe, fun
- Dramatis Personae
- Bridget as Lucius (Party Leader, Scribe), Elf E&E
- Julia as Prudence, Human Water Mage, Spy, Life Aspect
- Ian Wood as Sir Wojer
- Michael Young as Vladimir, Human Mind Mage, Assassin, Spy, Thief, Courtier, Ranger, Death Aspect
- Michael Haycock as Boris, Orc Necro Healer, Eclipse Aspect
- Clare as Mordrin (Mil Sci), Dwarf Warrior, Mil Sci, Ranger, Weaponsmith, Armourer
- Kelsie as Tegan, Human Beast mage, Spy, Assassin, Thief, Beastmaster
Summary
Land over Wave requires some things to be seen to. Since they impact directly on several good folk of the SAG she feels that you should have a choice in the matter.
Payment
??
Scribe Notes
Chapter 1
We are hired to sort out a problem in Dylath in Terranova. Lady Land By Wave came to see us, she was accompanied by ‘Purity of Mind’ formerly an ‘Empty Mind Breeds Heresy’. She told us that Lady Mourne in Dylath had Lucius’ first wife Ariella held captive. Lady Mourne had used Ariella as a focus point for a spell that restored Dylath. Lady Land reports that Lady Mourne is in charge of Dylath and some of the people have been restored back to life. The buildings have also been restored. She also said the drow are too busy with internal problems to worry about coming back to attack us as there is another ascension imminent.
Our Mission
- Save the wife.
- Resolve the paradox.
- Leave Dylath standing.
- Stop lady Mourne from doing it again.
- Dispose of the agent who is responsible for the paradox.
We go to the bazaar on the Plane of Air to buy some amulets to translate our words because only one of us speaks drow.
At bazaar we get:
- 1 brain plate that attaches to your head and you can speak any languages on the nameplate.(Tegan)
- 1 amulet lets you speak any language. (Lucius)
- 5 potions for 70 soul coins, 1 angelic 4 demonic
- 1 psychic leech swallow it and attach to your brain and you can speak and understand any language.
A black being comes up to Prue, his name is Xul, and says that she will go to Tchull and take the spear that she needs to break the paradox. DA -magic - nature of the magic, destruction, Xul says, “ remember when we meet again ask how to defeat the white one.†(I remember Xul, he’s a sentient darksphere - Tegan)
Prue finds some allies, a random pirate on a black ship, and asks about Tchull. They say it’s a world that is swampy with tentacled monsters. There is a big spear, sticking into the ground in a big crevice. It has a tentacled thing as a guard. They Prue a map show how to get to Tchull and the interconnections between planes.
Chapter 2
Shopping...
We travel to Tchull on the Air Horses, via the screaming howling void.
Tchull is swampy, jungle, foggy and humid but we can see through the fog thanks to waterbreathing. There is a constant 3pt life buzz.
We find the crater with the spear sticking out of the ground. It is about 40ft long. It is covered in crawling living things, many tentacled, shelled etc from hand sized to twice the size of a human. There are also two titan sized, humanoid shaped mounds similarly covered in life. We find a clearing outside the rater to land then fly to the crater. A mind speech has an uninvited screaming included so it is turned off.
Tegan hallucinates a scene where two titan sized being are arguing, one holding a spear. From the ground erupt tentacles and the titans fight it together. It is stabbed and killed but the beings die from their wounds. The spear is keeping it dead
We talk to their spirits. They are the "gods" of this world. They made it but were arguing about what to do next, the land or the water when "the other" attacked.
We decide to resurrect them so we clear them of critters,then Boris and Mordrin do so. Takes two days and a massive life buzz x2 happens. Pru infuse power into her elemental which makes it giant and permanent and her water sprite which makes it another Pru, who insists she is the real one.
We have the gods make two new spears, so that we can have the original for our task. Plan A involves taking out the spear, killing them again and leaving, so we decide to weaken it by damaging it while it is still dead. Unfortunately poking it in the eye releases babies which we have to fight and kill and precog on chopping it up show a world that is a forest of tentacles pulling stars from the sky, so we make a plan B which is stabbing it with a new spear to keep it dead and removing the original.
We shield step to Adjepbar, then take an underwater ship to Terranvoa pushed by the giant elemental.
Chapter 3
Loot
Buffs & Mil Sci
Long Term (assumed always on)
| Magic (caster) | Rk | Effects | Duration | Bo | Lu | Mo | Pr | Te | Vl | Wo |
|---|---|---|---|---|---|---|---|---|---|---|
| Fireproofing (Te) | 6 | costs 3 Ft | 7/13hrs | Y | Y | Y | Y | Y | Y | Y |
| Firearmour (Te) | 12 | costs 3 Ft, 52 ablative prot | 13/25 hrs | Y | Y | Y | Y | Y | Y | Y |
| Cat Vision (Te) | 6 | 110ft vision in low light | 7/13hrs | Y | Y | Y | ||||
| Greater (Lu) | 20 | +21 | Y | Y | Y | Y | Y | Y | Y | |
| Share Talent (Lu) | 10 | Share 1 entities talent with another (limited by spell rank) | 10/20hrs | Y | Y | Y | Y | Y | Y | Y |
| Water breathing (Pr) | Y | Y | Y | Y | Y | Y | Y | |||
| Water proofing (Pr) | Y | Y | Y | Y | Y | Y | Y |
Enhance Enchantment (Lu) rank 12: ?? seconds
As Mil Sci Mordrin gives +8 def against melee, +8 IV with melee weapons
In arctic or woods Tegan gives +6 def vs melee or missile attacks and +6 IV
Prudence makes potions (Waters of Str, Md, Healing)
Available Talents
- Prepare Cast Action (Lu) - pre prepare spells free MA + 1 spells
- Resist Pain (Vl)
- Necrogeny (Bo)
Short Term
| Magic (caster) | Rk | Effects | Duration | Bo | Lu | Mo | Pr | Te | Vl | Wo |
|---|---|---|---|---|---|---|---|---|---|---|
| Mind Speech (Vl) | Y | Y | Y | Y | Y | Y | Y | |||
| Enchant Weapon (Lu) | 10 | |||||||||
| Spectral Weapon (Bo) | 10 | |||||||||
| Weapon of Flames (Te) | 9 | SC +10%, dam +5, +10 vs undead/cold | 14 mins | |||||||
| Scale Spell (Bo) | 48 points of ablative damage | 28 mins | ||||||||
| Shield (Lu) | 10 | 15 points every pulse comes first before anything else | ||||||||
| Alligator Skin (Te) | 12 | Def +13 NA +4 | 6.5hrs | Y | Y | Y | Y | Y | Y | Y |
Watch Order
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | |||||||||
| 4 | 5 | 6 | 7 | ||||||||
Marching Order
| Skirmish Formations (Front) | ||
|---|---|---|
| Default
1 2 3 |
Double File
1 2 |
Single File
1 |