Mr Grumpy and the Tartan: Difference between revisions

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'''Party:'''<br>
'''Party:'''<br>


*[[Jaycey]] Illusionist played by Anne
*[[Jaycey]] - Illusionist played by Anne
*[[Kaeso]] Binder played by Anthony
*[[Kaeso]] - Binder played by Anthony
*[[Mort]] Necormancer played by Beth
*[[Mort]] - Necromancer played by Beth
*[[Minerva]] Light Celestial played by Jacqui
*[[Minerva]] - Light Celestial played by [[User:Jacqui Jacqui]]
*[[Angus]] Namer played by Keith
*[[Angus]] - Namer played by [[User:Keith | Keith]]
*[[Eskel]] Bunny Rune played by Jordan
*[[Eskel]] - Bunny Rune played by Jordan
*[[Sylvester]] Bunny Water played by Justis
*[[Sylvester]] - Bunny Water played by Justis


'''Employer:'''<br>
'''Employer:'''<br>
Line 31: Line 31:


'''Pay:'''<br>
'''Pay:'''<br>


==Diary==
==Diary==

Revision as of 07:43, 1 February 2018

Return to Scribe notes

Summary

Adventure: Mr Grumpy and the Tartan
GM: Ian Anderson
Session: Summer 818
Night: Thursdays
Location: Massey
Level: Bunny-Low

Party:

Employer:


Mission:
To deal with the problem at Mr Grumpy's back door and to gather 40 yards of McCloud Tartan.


Pay:

Diary

1st Meadow
We all sat in the Guild meeting room waiting. I recognised a couple of faces in the room. There was Lunie Minerva, Caladonian Angus, who I insist is one of the reasons we’re here. There was also Mort who was on his first adventure when I saw him last and Kaeso who I spent last season with aswell. There were also two other people who were soon introduced as Sylvester a budding water mage and Eskel a Rune mage who doesn’t want to be called a Rune mage.

And this point guild security came in with a wooden crate and a message from Harold The Unfathomable. Mr Grumpy had a problem with his back passage and wants it dealt with and the Adlandias want 40 yards of McCloud Tartan. [Jaycey is certain she knows why, I'm not admitting anything til I see the evidence - A]. Within the crate was 42 waters of healing, 6 each and 7 amulets with little goblin faces on them. Deciding that finding 40 yards of Tartan might be the hardest portion of our quest Minerva suggested that we go and talk to her uncle for some help with finding it or someone who might have some. While doing that we went and visited Aaron for some greaters. Minerva’s uncle clued us into the fact that Jack Orc was out in the harbour and we arranged with him to get on board one of their ships in the morning and go out and meet Jack. Then we retired for the day.

2nd-3rd Meadow
At munchies we were woken up to go out to the boat to meet Jack. Some of the party spent some time purifying on the boat and Angus divinated the amulets. Apparently they protect from falling with the side effect of Naxious Vapour when we hit the ground. A standard goblin joke. About 4 hours into the ride on the Sunbeam through dense fog, we sounded a horn and got a reply and the boat started moving again under someone else’s power. A couple minutes later a ship appeared from the fog, it was the August. Angus explained our situation to Jack and asked for passage to Caladonia before we headed to Sandspit. Jack agreed to help us as we we’re working for Harold as long as we informed Harold and the Deep one of this favour. And so we headed of sending the Sunbeam back to harbour.

We spent the days proceeding doing some light combat training between the hand and a halfs and daggers. Until the night of the 3rd when we were told to hold on tight on the deck. We spread ourselves out over the deck and I proceeded to tie myself to a mast. With this Kaeso sees rocks in the distance that the sailors don’t seem all to concerned about and continue to sail towards. The dwarf at the helm yelled something about lift and the August and the water surrounding started to rise higher than the sea level to accommodate for the rocks. When the August got closer a glowing ring appeared to form a full circle with the rocks at its base and some of us more experienced adventures knew what we were looking at and started to relax a little bit.

As we come through the portal it is very dark. We presume we are in a lake due to the surrounding hills. As we stand there Angus comes to believe that he knows where we are, in lake Dunvegin. We stayed put so that our helmsman was confident that we wouldn’t run into rocks and headed out in the morning. We pulled up into a village and got some curious villagers due to the size of our ship. Angus lead us to a tailor and went in with Minerva to ask for some Tartan, soon learning that all the tartan he had was being held for a noble. If we wanted our Tartan faster we would have to go and deal with bandits out in the hills. [I could have pulled rank but didn't want to have to answer awkward questions, mainly from my father, the Laird - A] We first went to go find first breakfast at a tavern. Minerva went over and talked to the Bartender to get some more information and learnt that they had camp set up about 5 miles west of town, while Eskel went and asked trade routes from the Tailor. The tailor soon brought us wanted posters which I made sure to memorise. Then we went and talked to Jack to make sure he knew where we were.

 “Hopefully this shouldn’t take too long” – Angus 
“The Tartans going to be the longest bit of this” – Jaycey
“About 40 yards long to be exact” – Angus

After about 2 hours of walking making sure we didn’t leave town in the direction we were going. When close enough Minerva put coriscades on all the party apart from me, who stealthed forward invisible enough to study the camp, and report back to the rest of the party


 "Minerva is going to be invisible for some time" - Jaycey
"Out of sight, out of mind" - Angus

Once planned we went in and murdered the bandits with asparagus and well-timed bolts from Minerva. After we made sure all the bandits were dead and Minerva and Angus made sure the fires from the grenado’s, we sat and looted and had Second Lunch. During this we found a Goat which I promptly named Asparagus and a Dog who got named Onion. Along with a box who belonged to some McCloud. With this we went back to town and I dragged Angus along to buy Sylvester a new Tulwar after he broke his one cause the blacksmith wouldn’t sell me one. During this the rest of the party went and claimed the tartan by handing in the bandit heads to the tailor. Minerva and I then went to the Castle to give the box back. Cause I wasn’t in favour of either hunting him down or waiting the week or two, it would take for him to come back. I got payed in pies and haggis for returning the box and Minerva arranged for any further payment to be sent to Angus at The Guild.

“Your food will make my halfling very happy” – Minerva 
“I’m not yours, I refuse to be yours, I know where that ends” – Jaycey

Once that had been resolved we meet Jack and the party back on the boat and finally headed off to Sandspit

4th Meadow
To get out to where we needed to go with Angus being unsure what was down the river the helmsman and Jack concluded that there was a ritual we needed to do to get out. We were warned that we may not end up in the same place. Once clarified we learnt that us as a party would end up in the same place but in a different place to the boat. We were also told something about a big donut. Getting ready for what happens when party’s teleport we donned the fall protection amulets and sat around waiting for the ritual. Minerva out precaution put wings on all the party. Angus DAed the water spinning round the boat and got Holy Water Elemental so we found Splashy again.
Suddenly the boat disappeared and we were in the air miles above the ground before we were suddenly on the ground. I don’t have to wondered how we woke back up in craters on the ground. When we woke up we were surrounded by fog that we could see about 5 feet in front of us. Angus and Minerva worked out we had teleported into the Vale of the Trinity. Deciding to follow ranger north bumps and our wayfinders to get out the fog before we worked out where we had ended up within the plane. Just at the end of the fog was a small ditch that Mort and Eskel didn’t notice before falling over the edge into it. The party took a break while we waited for the fog to disapated. Angus explained what he had researched about the Vale and said something about a tower with a donut ring above it. Which jogged memories of what Aaron had told me about the Vale of the Trinity and Grumpy. Looking up we saw the smoke donut ring. Knowing this we could work out that Grumpy was somewhere within a mile. Once the fog had disappeared we walked back south to where we had landed and saw just past where Mort had landed away from the party a ditch with no living plants across. Mort analysis’ it as probably the results of scaring terrain. Walking clockwise round the ditch we found the path across to the front door. I noticing the Skeletal archers let the party know as we start our walk across. Stopping about 30ft away from the gate I yell out to let Grumpy Know we are here to deal with the problem at the back door. A couple seconds later the gates open and timidly the rest of the party follow me through because Minerva has found very high aura readings from the Tower that I kind of expected. A suit of armour comes out to meet us and lead us through to the main tower where there is a ‘person’ sat behind a large desk. When Minerva and Angus ask what we are to call him he reply’s with Sir. Not unexpected because from what I understand it was the ‘physical form’ Grumpy had chosen to address us in. We learn that Orcs and Elves have been hanging round the door from the back passage and taking things and Grumpy believes they have been trying to control him and that they are very annoying.
After asking a bunch of questions and trying to educate me on the proper meaning of murder and how what we are doing isn’t murder, we finally head out the back passage. Minerva sort of wastes time on talking to a Thrush which learns he nothing while Angus picks up a disturbance in the mana flow, and Kaeso and Eskel find 12 Orc boot prints. Minerva finally giving up on questioning the Thrush goes to where Angus is ritual casting and digs out a Bag with Enhance Control natured magic which finds my Haver Sack. At this point convincing Minerva the bird doesn’t know anything about what the orcs have been doing we follow the tracks out to a campsite by a cliffside that hasn’t been used in about a week. Deciding that if they come back before we expect them to they’ll catch us here and then we kill them or if they don’t we follow them on from here, we camped for the night in their old campsite.

5th Meadow
In the night during Angus and I’s watch there was a crashing through the forest. The heat signature put it as about my height and longer than it was tall. I warned Angus and started waking party members. A couple seconds later a boar crashed through trampling Mort on its route past. Eventually getting in close with it the party took it down and the best we could butchered it for meat, tusks and bone. Picking back up in the morning we followed the orc prints. According to Kaseo the 3rd one had a limp, the 5th has a slightly shorter leg, the 6th is 10lbs heavier than the others either in carry weight or body weight, another one has slightly longer stride and two more are arguing, which Angus mistook for dancing even though he says he was joking. Upon getting toward lunch time a couple party memebers could pick out the smell of bacon and eggs. However I knew that it was Bacon and Eggs cooked in extra virgin olive oil. After protesting that, that was not how extra virgin olive oil was supposed to be used by some members of the party and a

 “Lunies would do this” from Minerva

I followed my nose the 300ft towards the smell. We came into a small clearing with a halfling sitting at a fire cooking. Eskel after saying something about wanting to rob them then had another halfling pop up behind him. With this Kaseo, Angus, Minerva and I all knew who these to were even if the other didn’t remember them. We had stumbled back upon Kathrine and Cook. We stayed for lunch trading the some pork from the boar and some of my pies from Caladonia. We caught up with the two learning they were werewolf hunting. Sylvester sat with Cook hoping to learn something from him. After lunch we got back on the track of the orcs. Two of which were definitely still arguing up to the point where we camped for the night and quite possibly beyond. We decided that in the morning Angus would divinate the bag from outside Mr Grumpy.

6th Meadow
As we walked following the tracks Kaeso and I noticed a humanoid figure 100 yards out into the forest. However it kept falling over and then getting back up again. Upon sneaking over to have a look we discovered it was a zombie orc or Zorc. Deciding that it wasn’t worth dealing with it because the orc wasn’t bound to anyone we continued to follow the tracks again. After stopping for lunch which ended up as eel found by Sylvester we continued to note the amount of undead creatures including animals as well as orcs as we walked and well into the night, which sparked up a conversation on what a grouping of necromancers was called. We settled on a 'grave of necromancers'

7th Meadow
We continued on track and soon got a very strong smell of manure as we crossed into a lighter forest along with the manure was again a smell of smoke before the rest of the party noticed Kaeso and I pushed them all into a ditch behind some bushes just in time before a patrol of 4 orcs walked past. As we discussed whether or not to jump them there and then I picked up voices coming from the wooden palisade and we decided it would be better to ambush them further down the path. Which meant we set up an ambush and waited for their return in which Minerva read the night sky

People

Mil Sci

Daily Pattern

  • Sleep/Camp  ? Hours
  • Travel  ? Hours
  • Meals  ? Hours
  • Rituals  ? Hours

Travel Magics

Caster & Spell

  • Total speed:
  • Duration:
  • Ft cost per duration:
  • Effective travel distance:


Watch Order

Marching Order

Buffs

Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also.

General notes.


Long Duration Buffs

Magic Rk Effects Dur JC Ka Mo Mi An Es Sy
Coriscade 10 +22 Defense 330 mins (5 1/2 hours) sit sit sit sit sit sit sit
Name Rank Effect Duration - - - - - - -

Short Duration Buffs

Magic Rk Effects Dur JC Ka Mo Mi An Es Sy
Name Rank Effect Duration - - - - - - -
Name Rank Effect Duration - - - - - - -

Map

Refer to Valley of the Trinity

Loot

  • 42 Waters of Healing(6 each)
  • 7 amulets of Protection from Falling
  • Whiskey for Jack
  • Goat
  • Dog
  • 4 Methan Grenados
  • 6 Greek Fires
  • 13 Chain Suits-Size 6- 12 sold
  • 5 10 point healing potions
  • 11 claymores - 10 x rk4 - 1 x rk 8 - Sold 10
  • Spectral Scabard
  • 4 Good Whiskeys
  • 10,000sp of jewels and coins
  • Amulets
    • 6 luck
    • 2 Amythests
    • Diamond
    • Carbunkle
    • Bloodstone
    • Elderflower
    • Jade
    • Beryl
    • Chalcedony
  • 4 Composite bows - rk5
  • 4 crossbows - rk5
  • McCloud, Taylors chest

Calendar

Summer

  Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Beltane
Meadow (1)
  1 Guild Meeting 2 Left for Caladonia 3 Killed Bandits 4 Arrived in Vale of the Trinity 5 White Lotus 6 Seagate Light Festival
7   8   9   10   11   12   13  
14   15   16   17   18   19 The Castellan Borderers Ball 20  
21   22   23   24   25   26 Seagate Crafters Ball 27  
28   29   30    
Heat (2)
  1   2   3   4 Seagate Guildmasters Ball
5   6   7   8   9   10 Seagate Races 11 The Duke of Carzala's Summer Ball
12   13   14 Midsummers
 Eve
 (Faerie Day)
15 Solstice 16   17 Seagate Summer Fair Day 18 Seagate Summer Fair Day
19   20   21   22   23   24 The Castellan of Brastor's Summer Ball 25  
26   27   28   29   30    
Breeze (3)
  1   2  
3 Day of Death 4   5   6   7   8   9  
10   11   12   13   14   15   16  
17   18   19   20   21   22   23  
24   25   26   27   28   29   30