The Pevensey Heist: Difference between revisions

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; Session 1
; Session 1
 
So, there's like the four of us, right. me and Looter, Slim Al from Little Alfheim and Ig the Big. We reckoned we <s>could set up</s> were best off with Ig the Big as the leader, being, well, big and hard to miss. Slim is the kind that doesn't like to get his dagger wet, so we made him the Mil Sci, and me and Looter could handle the <s>evidence</s> scribe notes best.<br>
 
So, it turns out this earl guy from Pevensey lost his son, who was bringing in the tax take four days ago. Seemed like a comfortable place, not too many hairy elements of the constabulary, might be a good place to have as a bolt hole in the future, so def worth scouting. Slim Al and Ig can both cast the odd air spell, but Al has this cloud you can fly around on, which seemed pretty choice. Actually, turns out Ig is kind of crap at casting. Anyway, we pile on the cloud and head in a Pevensey direction that Looter and me leave to the others.<br>
 
So, we're, like, half an hour, we run into this arctic bloody storm that blew us miles <s>in the other direction</s> south. And a bit east. I think. Well, left, anyway.<br>
 
So, we end up ditching the cloud for a farm, which we case and it's just a farm. There's this farmer, his wife and they had some kids. Or farm animals. No loot. Stayed in the barn. Also no loot.So, the next day we asked the farmer where the river was, and he pointed to this wide blue thing about a mile north of his house. The air mages denied all knowledge. Anyway, having survived the brutal storm, we set off into the wintry north.
 
 


;Session 2
;Session 2

Revision as of 23:13, 2 July 2017

Scribe Notes

Summary

Adventure: The Pevensey Heist
GM: Clare
Season: Winter 817 wk
Night: Monday
Location: Chez Baldock
Level: Low Medium

Party
Employer
This guy from Pevensey
Mission
In the Autumn tribute from the towns and villages of Pevensey is collected by a caravan moving through the county after Michaelmas. The caravan should return to Pevenston in time for Samhain. However the caravan has been raided on the way back. A guild party is needed to help retrieve the tribute. Payment will be 20% of the tribute plus whatever you can loot from the raiders.

Scribe Notes

Session 1

So, there's like the four of us, right. me and Looter, Slim Al from Little Alfheim and Ig the Big. We reckoned we could set up were best off with Ig the Big as the leader, being, well, big and hard to miss. Slim is the kind that doesn't like to get his dagger wet, so we made him the Mil Sci, and me and Looter could handle the evidence scribe notes best.
So, it turns out this earl guy from Pevensey lost his son, who was bringing in the tax take four days ago. Seemed like a comfortable place, not too many hairy elements of the constabulary, might be a good place to have as a bolt hole in the future, so def worth scouting. Slim Al and Ig can both cast the odd air spell, but Al has this cloud you can fly around on, which seemed pretty choice. Actually, turns out Ig is kind of crap at casting. Anyway, we pile on the cloud and head in a Pevensey direction that Looter and me leave to the others.
So, we're, like, half an hour, we run into this arctic bloody storm that blew us miles in the other direction south. And a bit east. I think. Well, left, anyway.
So, we end up ditching the cloud for a farm, which we case and it's just a farm. There's this farmer, his wife and they had some kids. Or farm animals. No loot. Stayed in the barn. Also no loot.So, the next day we asked the farmer where the river was, and he pointed to this wide blue thing about a mile north of his house. The air mages denied all knowledge. Anyway, having survived the brutal storm, we set off into the wintry north.

Session 2

After erecting a tarp to keep us dry, procuring some delivery dinner and finally "Lightning" up a fire, we settle for the night. Despite been two of us on guard we are surprised by two bears. We manage to fight them, but Elderel is gravelly wounded. We spend the rest of the night with little sleep. Elederl manager to fly us on his cloud to the western border of Toscana, were we camp for the night, and as soon as dinner is ready we hear some wolves coming our way. We scatter the excess meet and we scamper up a tree. The 6 wolves finish our meet and than settle in our camp, so we just speed up their departure with a well placed lightning.

The following day we manage to reach Pevensey just before dusk. We are taken to see Edric the Earl of Pevensey and we ask for succor for Eldere; Lady Matild quickly summons her healer. Elderl will have to rest for 2 days, meanwhile we plan for the trip and enquire about Oswald, the Earl Youngest son, and his convoy.

Two day later we depart on the South-West road towards Petersfield it will take us 2 day to our destination than another 4 treacherous to Linsdale. where we rest the horse for 3 days as the weather gets worst.

Two more days on the road to the northern fortified town of Lambsbond. Here the Captain of the guards informs us that Elf and travelers have not been seen around for a wile.

Buffs & Mil Sci

Long Term (assumed always on)

Magic (caster) Rk Effects Dur El Ig Lu Ma ?? ??
 
 

Short Term

Magic (caster) Rk Effects Dur El Ig Lu Ma ?? ??
Witchsight 9 See Invis, Darkness 75 ft / 150 ft 5 hrs
 

Spell Racks

Standard contents of spell racks:

Watch Order

1 2 3 4 5 6 7 8 9 10 11 12
??? ??? ??? ???
??? ??? ???

Marching Order

Skirmish Formations (Front)
Default

???  ???
???  ???  ???
???

Double File

???  ???
???  ???
???  ???

Single File

???
 ???
 ???
 ???
 ???
 ???

Plans

Awards

Experience

Treasure

Treasure - Master List

1.5x bears pelts
1x Missive from the Earl
Provision 
2x horses
3x Ponies 


Individual Awards:

Calendar

Winter: Frost 817 (7)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Samhain 1 Guild Meeting Seagate, ... 2 Provision 3 Departure on the Cloud getting lost and sleeping in a barn 4 Get direction and travel by cloud. Camp. Bears 5 Cloud land in Duchy of Toscana. Wolves 6 Pevensey, Healers for Elderel
7 Rest 8 Rest 9 Travel To Unnamed Town 10 Travel to Petersflield 11 Travel to Fernhurst 12 travel to Bremdine 13 Travel to Linsdale, night camp on road
14 Arrival to Linsdale 15 Lindale 16 linsdale 17 Linsdale 18 Travel to Bamdry??? 19 travel to Lambsbound 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Winter: Snow 817 (8)
5 6 7 8 9 10 11
12 13 14 15 Solstice 16 17 18 Yuletide
19 Days of Chaos 20 21 22 23 24 25
26 27 28 29 30 Twelfth Night 1 2
Winter: Ice 817 (9)
3 4 5 6 First Plough 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30