The Coils of Spring: Difference between revisions

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We discuss how to leave Reich after the raid as we are informed we will not be welcome back through the Tinker's House with the Reich on our heels.
We discuss how to leave Reich after the raid as we are informed we will not be welcome back through the Tinker's House with the Reich on our heels.
: Dangers: Cold Balrog in the North; the Maia, Thuringwethil - Lady of Secret Shadow, Vampire messenger of Sauron; Lorelei, the Rhine Maiden;
: Planar Exits: Concealed house at Weisbaden; Medusa's lair, under lake at Berchtesgarden; Footstool?
The Widow Click observes that Alandis is under the eye of Lórien, Master of Dreams and Visions. Alandis later sleeps and converses with him in dream.


=== Session 2 ===
=== Session 2 ===

Revision as of 19:57, 20 September 2016

Scribe Notes

Summary

Adventure: The Coils of Spring
GM: Jim Arona
Location: Chez Caulfield - 58F Pleasant Street, Royal Oak
Season: Spring 816 wk
Night: Tuesday
Level: Medium

Party
  • Tsayoi of Blackshore, Hill Giant, charioteer, mostly Fire magic, Warrior - ChrisC. Detailer of the party exploits, travels and efforts.
  • Alandis, Elf, Fire, stealth assassination and destruction. Fabio
  • Rahne of Blackshore, Human, E&E, Warrior-philosopher - Stephen. Military Expert.
  • Mario, Human, Mind Mage, libertine & bon vivant - Dean
  • Prudence, free spirited human Water - Julia
  • Boris, friendly orcish necromancer. played by Mike Haycock
Employer
Entity Prime c/- Serafin
Mission
  1. To travel to the Svalbard Archipelago on Reich to gather Nazi secrets about the Aurora Borealis.
  2. Possibly raid the Svalbard Seed Repository if time permits.

This is a raid so some infiltration Skills are expected. On the other hand, a committed attitude towards large scale destruction and looting efficiency will be looked on positively. Expressions of interest from Alchemists with expertise in incendiarism, Seers that specialise in celestial observations and Herbalists are warmly encouraged. Encounters will likely include entities from other planes, so some little expertise in demons is valuable, although, perhaps more along the lines of knowing the best way to despatch them rather than theological disputation into the evening over a decent port.
Any Healer who would like their interest recognised need only send their names to Serafin, Lord of Patterns, at Cauldersfield and the matter will be resolved with the utmost expedition. Redacted by Guild Security - Protecting you from your own stupidity 10am-3pm 133 days of the year!
Damn your eyes, Guild Security!

Scribe Notes

Meet, brief, Feralie, Assirrya, Reich

We met at the guild and we buy a few (12) wicca counter-spells so that we may use some of our skin-changes etc. Acquire Myrrh and Restoratives, make Astrology readings, water potions.

Meet with Lord Serafin, the Lord of Patterns - at his home (in Caulder), he explains that he's acting on behalf of an old friend who needs some adventurers to undertake a mission of great importance on Reich. The old friend is Entity Prime, the Lord of the Machine. He would like us to raid the facility studying the Northern Lights. We may want to take the opportunity to raid the nearby Seed Repository but we should be quick as the Nazi's are likely to react quickly and violently once we are discovered. And we might want to keep an eye out for the Casket of Winter, Serafin would like to divine it, from a distance, before we take it away again, far away.

We travel to the pattern near Novadom (and Blackshore), walk the pattern (costing Rahne some blood and revealing its uses) to Feralie. On Feralie we climb the mountains and follow the ridge line on a Mithril path made by Elves of the 1st age, upon which we walk for 3 days to a castle on top of a mountain. In the castle we find a number of races including Giants, Dwarves, Hobbits and more. We meet the Fire Giant Klang (reknowned as a smith) and his associate Grant the Stone Giant (a gay sculptor) who takes a shine to Tsayoi. We also meet the King under the mountain. The king shows us a lake he has made which is full of cranes and through magic it gives the cranes additional stamina for a while to fly on their travels (+1 EN per day spent walking the lake for the season).

After 2 days we depart again and traverse the pass through the Nightfall Gate (narrow path, airless void on either side) to Assirrya and the rocket launch sites that will take us to Entity Prime. We try to get some clothing for use in a vacuum that Rahne has used before but our contacts are insufficient to get the good stuff. Tsayoi orders some armour upgrades. Prue does learn of Murder Row - a lane that leads to a nexus to the Atomic Café on Malkuth - and is a good place to find murders and the Lord of the Turning Wheel. And Thieves Lane the network of wires running just under the dome where goods may be fenced and pockets emptied.

We take the rocket to the satellite orbiting Assirrya which is home to Entity Prime.

We meet with Entity Prime and have discussion about the mission. He has concerns that the Transuraniuns are using the Aurora to influence Uranus, harvesting the power of the Aurora to bring Transurania into alignment with Reich's Uranus. We may take the power and/or destroy it, he does not mind so long as it is denied to them.

We negotiate for 600TSG or services as payment. He supplies us with a Storage Battery, Bronze Pliers of Opening, Rocket Ammunition for a Browning ACP, and invests his solution to the 3-body problem.

We return to the astral and travel for 2 weeks to Bucharest to the house of the Lord of Tinkers where we find the Widow Click (a very old Eldoran elf) and Anushka (a fairy creature) who is a very alluring and attractive female.

We get briefed on local conditions and are supplied with some Pentecost potions, Blank Phylacteries, Plover Stones and a number of Grenadoes in the shape of Fabergé eggs. We also pick up some Toxic Cigarettes x 20.

We discuss how to leave Reich after the raid as we are informed we will not be welcome back through the Tinker's House with the Reich on our heels.

Dangers: Cold Balrog in the North; the Maia, Thuringwethil - Lady of Secret Shadow, Vampire messenger of Sauron; Lorelei, the Rhine Maiden;
Planar Exits: Concealed house at Weisbaden; Medusa's lair, under lake at Berchtesgarden; Footstool?

The Widow Click observes that Alandis is under the eye of Lórien, Master of Dreams and Visions. Alandis later sleeps and converses with him in dream.

Session 2

Places/Planes visited

People Encountered

Buffs & Mil Sci

Lucky Numbers
Alandis Mario Prudence Rahne Tsayoi Boris
52 72 27 & 07 66 19 25
Astrology (Rahne)
Svalbard Page of Cups (R), 7 of Cups, Page of Wands
Alandis 9 & King of Pentacles
Mario 9 & 8 of Wands
Prue Queen of Swords (rev) & Sun
Rahne
Tsayoi Strength & Wheel of Fortune
Boris

Long Term (assumed always on)

Magic (caster) Rk Effects Dur Al Ma Pr Ra Ts Bo
Greater Ench. (R) 19 +20% to 3 of Res, Mag, Com, S&S. 5 days RMCS RMCS RMCS RMCS RMCS RMCS
Ench Armour (R) 12 +26% Def +1 AP 4 DR vs Phnt/Nmare. 6 1/2 hrs Y Y Y Y Y
Waterproofing (P) 6 21 Hrs Y Y Y Y Y Y
Water Breathing (P) 6 7 Hrs Y
Cold Resistance (P) 8 -16° -3 Cold Dmg 9 Hrs Y Y Y Y Y Y
Fire Armour (Ts) 10 44pts of Fire Protection (ablative) 11 Hours Y Y Y Y Y Y
Fireproofing (Ts) 6 7 Hrs Y
Strength of Stone (Ts) 10 +10 PS or EN 11 hrs Y Y Y Y Y Y
Spell (Cstr) 0 hrs
- ( - )
Self Only  
Mind Shield 6 +22% vs M.Att. 13 hrs 6 6
Sense Danger 9 40%
Black Fire Archer (Al) 2 Modified weapon of flames 15 48%
Armour (Bo) prot (ablative) Y
Heroic Aura (M) 11 Mario:+12SC,+2Dmg,+12vsFear; Allies:+3SC,+1Dmg,+6vsFear; Both+3Def,+1DR 330 mins Y

Short Term

Magic (caster) Rk Effects Dur Al Ma Pr Ra Ts Bo
Waters of Strength (P) 10 [D-2]+10 PS 55 Mins
Waters of MD (P) 10 [D-2]+10 MD 55 Mins
Bouyancy (P) 6 3.5 Hrs
Weapon of Flame (Ts) 10 +11% SC and +5Dm (+10 vs Undead) 15 Mins
Ench Weapon (Rahne) 10 +11% SC +4 Dmg (+2) 15 mins
Spell (Cstr) 0 hrs

Enhance Enchantment (R) rank 9: 60 seconds Waters of Strength (P) rank 9: heals [D-4]+9

  • Mario and Tsayoi have both bought a Rank 20 seasonal greater enchantment covering all 4 areas

Watch Order

1 2 3 4 5 6 7 8 9 10 11 12
Mario Alandis Boris Mario
Rahne Tsayoi Prue

Marching Order

Skirmish Formations (Front)
Default

Mario Tsayoi Boris
Prue Rahne Alandis

Double File

Mario Boris
Tsayoi Rahne
Prue Alandis

Single File

Mario
Boris
Tsayoi
Rahne
Alandis
Prue

Loot

Alandis' Award Boris' Award Mario's Award Prudence's Award Rahne's Award Tsayoi's Award

Treasure Master List

Item Qty Effects Al Bo Ma Pr Ra Ts Used Provenance
Consumables
Cigarettes 20 Poison smoke
1
1
Grenadoes
Fabergé Eggs 1 W. Click
1
1
Charms
1
1
1
Item Qty Effects Al Bo Ma Pr Ra Ts Used Provenance
Herbs & Draughts
1
1
1
Potions
Pentecost 6 6 W. Click
1
1
Scrolls
Blank Phylacteries W. Click
1
1
Item Qty Effects Al Bo Ma Pr Ra Ts Used Provenance
Invested Itemry
Plover Stones 1 W. Click
1
1
Consumable Amulets
1
1
1
Gems
1
1
1
Miscellaneous (Bits & Pieces & Weird Shit)
1
1
1
Item Qty Effects Al Bo Ma Pr Ra Ts Used Provenance
Weapons
1
Armour
1
Jewellery
1
Item Qty Effects Al Bo Ma Pr Ra Ts Used Provenance
Miscellaneous
1
Allies
1
Lore
1
Special Abilities
1

Calendar

Spring: Thaw (10) 816wk
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Candlemansa 1 Guild Meeting
Seagate
2 Seagate /
Slippery Rock
3 to Novadom, Pattern to Feralie 4 Feralie: Mountain Path 6 Shatterguard
7 Shatterguard 8 Nightfall Gate to Assyria 9 Assyria, Rocket to E.Prime's Satellite 10 Astral, Abyss
14 Abyss => Damien's 16 Damien's, Abyss to Reich...
21 Abyss, Astral, Bucharest 22 23 24 25 26 27
Spring: Seedtime (11)
28 29 30 1 2 3 4
5 6 7 8 Rites of Thunor 9 10 11
12 13 14 15 Equinox 16 17 Eostre 18 Seagate Spring Ball
19 20 21 22 23 24 25
26 27 28 29 30 1 2
Spring: Blossom (12)
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 Floralia 22 23
24 25 26 27 28 29 30 Walpurgisnacht