The Coils of Spring: Difference between revisions

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'''Level''': Medium<br>
'''Level''': Medium<br>
; Party
; Party
* [[Tsayoi| Tsayoi of Blackshore]], Hill Giant, charioteer, mostly Fire magic, Warrior - [[Chris Caulfield]]. Detailer of the party exploits, travels and efforts.  
* [[Tsayoi| Tsayoi of Blackshore]], Hill Giant, charioteer, mostly Fire magic, Warrior - [[ChrisC]]. Detailer of the party exploits, travels and efforts.  
* [[Alandis]], Elf, Fire, stealth assassination and destruction. [[Fabio]]  
* [[Alandis]], Elf, Fire, stealth assassination and destruction. [[Fabio]]  
* [[Rahne]] of [[Blackshore]], Human, E&E, Warrior-philosopher - [[User:Stephen|Stephen]]. Military Expert.
* [[Rahne]] of [[Blackshore]], Human, E&E, Warrior-philosopher - [[User:Stephen|Stephen]]. Military Expert.

Revision as of 02:49, 17 September 2016

Scribe Notes

Summary

Adventure: The Coils of Spring
GM: Jim Arona
Location: Chez Caulfield - 58F Pleasant Street, Royal Oak
Season: Spring 816 wk
Night: Tuesday
Level: Medium

Party
  • Tsayoi of Blackshore, Hill Giant, charioteer, mostly Fire magic, Warrior - ChrisC. Detailer of the party exploits, travels and efforts.
  • Alandis, Elf, Fire, stealth assassination and destruction. Fabio
  • Rahne of Blackshore, Human, E&E, Warrior-philosopher - Stephen. Military Expert.
  • Mario, Human, Mind Mage, libertine & bon vivant - Dean
  • Prudence, free spirited human Water - Julia
  • Boris, friendly orcish necromancer. played by Mike Haycock
Employer
Entity Prime c/- Serafin
Mission
  1. To travel to the Svalbard Archipelago on Reich to gather Nazi secrets about the Aurora Borealis.
  2. Possibly raid the Svalbard Seed Repository if time permits.

This is a raid so some infiltration Skills are expected. On the other hand, a committed attitude towards large scale destruction and looting efficiency will be looked on positively. Expressions of interest from Alchemists with expertise in incendiarism, Seers that specialise in celestial observations and Herbalists are warmly encouraged. Encounters will likely include entities from other planes, so some little expertise in demons is valuable, although, perhaps more along the lines of knowing the best way to despatch them rather than theological disputation into the evening over a decent port.
Any Healer who would like their interest recognised need only send their names to Serafin, Lord of Patterns, at Cauldersfield and the matter will be resolved with the utmost expedition. Redacted by Guild Security - Protecting you from your own stupidity 10am-3pm 133 days of the year!
Damn your eyes, Guild Security!

Scribe Notes

Session 1 - Meet, a brief brief, travel to meet our employer and then travel onwards to Reich

We met at the guild and we buy a few (12) wicca counter-spells so that we may use some of our skin-changes etc. A few hours later we get to see Lord Serafin, the lord of Patterns - at his home there and once there he explains that his acting on behalf of an old friend who needs some adventurers to undertake a mission of great importance on Reich. The old friend is Entity Prime, the Lord of the Machine.

On Feralie we find a Mithral path made by Elves of the 1st age, upon which we walk for 3 days to a castle on top of a mountain. In the castle we find a number of races including Giants, dwarves, hobbits and more. We meet the Fire Giant Klang (reknowned as a smith) and his associate Grant the Stone Giant (a gay sculptor) who takes a shine to Tsayoi. We also meet the King under the mountain. The king shows us a lake he has made which is full of cranes and through magic it gives the cranes additional stamina for a while to fly on their travels.

After 2 days we depart again and traverse the pass through to Nightfall and the rocket launch sites that will take us to Assirrya soon. We get some items organised including clothing for use in a vacuum.

We take the rocket to the satellite orbiting Assiraya which is home to Entity Prime.

We meet with Entity Prime and have discussion about the mission. He has concerns that the transuraniuns are using the Aurora to influence Uranus to harvest the Aurora fir its power.

We negotiate for 600TSG or services as payment.

We return to the astral and travel for 2 weeks to Bucharest to the house of the Lord of Tinkers where we find the Widow Click (a very old Eldoran elf) and Anushka (a fairy creature) who is a very alluring and attractive female.

We get briefed on local conditions and by some Penteocst potions, Phylactieries, plover stones and a number of grenadoes in the shape of faberge eggs. We also pick up some Toxic Cigarettes x 20.

Session 2

Places/Planes visited

People Encountered

Buffs & Mil Sci

Lucky Numbers
Alandis Mario Prue Rahne Tsayoi Boris
_
Tarot Readings done by Rahne pre departure
Alandis Mario Prue Rahne Tsayoi Boris
9 & King of Pent 9 & 8 of Wands Queen of Swords (rev) & Sun N/A Strength & Wheel of Fortune Page & 7 of Cups, Page of Wands

Long Term (assumed always on)

Magic (caster) Rk Effects Dur Al Ma Pr Ra Ts Bo
Greater Ench. (R) 19 +20% to 3 of Res, Mag, Com, S&S. 5 days RMS RMS RMS RMS RMS RMS
Ench Armour (R) 12 +26% Def +1 AP 4 DR vs Phnt/Nmare. 6 1/2 hrs Y
Waterproofing (P) 6 21 Hrs Y Y Y Y Y
Water Breathing (P) 6 7 Hrs Y
Cold Resistance (P) 8 -16° -3 Cold Dmg 9 Hrs
Fire Armour (Ts) 10 44pts of Fire Protection (ablative) 11 Hours
Fireproofing (Ts) 6 7 Hrs Y
Spell (Cstr) 0 hrs
- ( - )
- ( - )
Self Only  
Mind Shield 6 +22% vs M.Att. 13 hrs 6 6
Sense Danger ? 40%
Black Fire Archer (Al) 2 Modified weapon of flames 15 48%
Heroic Aura (M) 11 Mario:+12SC,+2Dmg,+12vsFear; Allies:+3SC,+1Dmg,+6vsFear; Both+3Def,+1DR 330 mins Y

Short Term

Magic (caster) Rk Effects Dur Al Ma Pr Ra Ts Bo
Waters of Strength (P) 9 [D-2]+9 PS 50 Mins
Waters of MD (P) 10 [D-2]+10 MD 55 Mins
Bouyancy (P) 6 3.5 Hrs
Strength of Stone (Ts) 10 +10 PS or EN 11 hrs Y
Weapon of Flame (Ts) 10 +11% SC and +5Dm (+10 vs Undead) 15 Mins
Ench Weapon (Rahne) 10 +11% SC +4 Dmg (+2) 15 mins
Spell (Cstr) 0 hrs

Enhance Enchantment (R) rank 9: 60 seconds Waters of Strength (P) rank 9: heals [D-4]+9

  • Mario and Tsayoi have both bought a Rank 20 seasonal greater enchantment covering all 4 areas

Watch Order

1 2 3 4 5 6 7 8 9 10 11 12
1 2 3 1
4 5 6

Marching Order

Skirmish Formations (Front)
Default

..

Double File

..

Single File

..

Loot

Item Qty Effects Al Bo Ma Pr Ra Ts Used Provenance
Consumables
1
1
1
Grenadoes
1
1
1
Charms
1
1
1


Item Qty Effects Al Bo Ma Pr Ra Ts Used Provenance
Herbs & Draughts
1
1
1
Potions
1
1
1
Scrolls
1
1
1



Item Qty Effects Al Bo Ma Pr Ra Ts Used Provenance
Invested Itemry
1
1
1
Consumable Amulets
1
1
1
Gems
1
1
1
Miscellaneous (Bits & Pieces & Weird Shit)
1
1
1


Item Qty Effects Al Bo Ma Pr Ra Ts Used Provenance
Weapons
1
Armour
1
Jewellery
1


Item Qty Effects Al Bo Ma Pr Ra Ts Used Provenance
Miscellaneous
1
Allies
1
Lore
1
Special Abilities
1

Calendar

Spring: Thaw (10) 816wk
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Candlemansa 1 Guild Meeting 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
Spring: Seedtime (11)
28 29 30 1 2 3 4
5 6 7 8 Rites of Thunor 9 10 11
12 13 14 15 Equinox 16 17 Eostre 18 Seagate Spring Ball
19 20 21 22 23 24 25
26 27 28 29 30 1 2
Spring: Blossom (12)
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 Floralia 22 23
24 25 26 27 28 29 30 Walpurgisnacht