Gypsy Smugglers Wanted: Difference between revisions

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Revision as of 21:21, 19 December 2015

Return to Scribe notes

Summary

Adventure:   Gypsy Smugglers Wanted — On Purple
GM: Michael Parkinson
Session: Summer 816
Night: Wednesday
Location: Smith's Forge, Mangere Bridge
Level: Top end of medium, after an artificially low start

Party: Party must be genuinely human since illusions/disguises will not always work; 6 or 7 strong, although one or two hobbits may substitute for human. You will be infiltrating a treacherous smuggling conspiracy in the new Human empire (the one with the aerium aerships) — thus subject to DA, Telepathy, and other forms of high-level professional scrutiny, etc.
At the start of the mission, you will be in disguise as unsuspiciously low-level smugglers -- high ranks in skills/spells/weapons, weird high stuff, also (to an extent) memories, knowledge or attitudes/emotions you don’t want falling into the wrong hands or showing up on telepathy ... all will be safely packed away in almost indestructible "lockets" to be delivered to you later, a bit like soul-jars but not so On/Off.
It only takes seconds to reintegrate yourselves when you open your locket (and it only happens when you do it); although, obviously, it may take the Dwarves a few hours to get the lockets and your normal equipment to you depending on the circumstances.

Don't Panic: you will be given cover equipment and skills, including your native languages, and even a few fallacious memories, etc. Furthermore you may retain some of your personal, highly suspect, bizarre "talents" -- that is an expected tradition among the Gypsy-folk, not just guild-members.

No necromancers (It's Purple, duh!); no demon-worshippers, etc. Being a [pacted?] follower of Michael, Gabriel, Raphael, or Uriel might even sell your cover: If you can't even hid that shameful fact, what other secrets could you possibly possess?


Characters & Players -- Expressions of interest only at this stage.


The Job

Employer: Alfred of HyBrasil & flunkeys thereof

THE MISSION:
Quote: Thanks for helping us save the world. The Temple of Hyperion is getting a little less fussy on cultural pollution, allowing Dwarven Syndicates to trade more openly with other cultures on Purple (but probably still not the two Human empires). We have won the main share of the Dragon-folk's Spice monopoly — unfortunately in our Due Diligence Checks, i.e. spying on our honest trade partners-to-be, we have discovered that they are haemorrhaging valuable stock to smugglers. The stream to the Drow is an acceptable loss, not worth staunching; but the quantity entering the Human requires, um, "correction" ... and we don't yet know enough information. You are being paid to get all relevant information

Pay

For the Attempt: Guarantee of a top-up, should your private acquisitions not already exceed 30,000 Seagate sp

And if you succeed:

  • 15 Arcane Points
  • Bonuses & gifts commensurate with good to better-than-expected information.

Buffs

Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also.

Low level Smuggler buffs (if any)

Magic Rk Effects Dur Mg Ma Aq Br Th Ve
Witchsight (Ma) 6 See through darkness and Rk 6 or less invis etc 3½ hrs - Sit Sit - Sit -
Greater Heart Rune (Ve) 7 Heal 7 EN when EN damage taken 8 days - -
Waterbreathing (Aq) 7 Waterbreathing, see thru fog 8 hours - - - - -


Normal Buffs; Long Duration

Magic Rk Effects Dur Mg Ma Aq Br Th Ve
Resist Cold (Ve) 20 +6 Gauge, 6 Pt Cold Resist. 21 hours. - - Tal
Greater Heart Rune (Ve) 7 Heal 7 EN when EN damage taken 8 days - -
Mind Shield (Th) 12 +34 vs Mental Attack, mind cannot be read 25 hrs - - -
Waterbreathing (Aq) 20 Breath water, see through fog 21 hours - - - - -
xxxx xx xxxxxxxxxxxxxxxx x hrs x min - - - - - -
xxxx xx xxxxxxxxxxxxxxxx x hrs x min - - - - - -


Normal Buffs; Short Duration

Magic Rk Effects Dur Mg Ma Aq Br Th Ve
Weapon of cold (Ve) 9 SC 10%, +3 DM 14 min - Sit - - Sit -
Force shield (Th) 12 +17 defence 2 hrs 10 min - - - - -
xxxx xx xxxxxxxxxxxxxxxx x hrs x min - - - - - -
xxxx xx xxxxxxxxxxxxxxxx x hrs x min - - - - - -
xxxx xx xxxxxxxxxxxxxxxx x hrs x min - - - - - -
xxxx xx xxxxxxxxxxxxxxxx x hrs x min - - - - - -

Map

Loot

Items

Gifts

Calendar

Summer: Meadow (1) 816wk
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Beltane Full Moon 1 Guild Meeting 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 Full Moon 29 30 1 2 3 4
Summer: Heat (2) 816wk
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
5 6 7 8 9 10 11
12 13 14 Midsummer Eve (Faerie Day) 15 Solstice 16 17 18
19 20 21 22 23 24 25
26 Full Moon 27 28 29 30 1 2
Summer: Breeze (3) 816wk
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
3 Day of Death 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 Full Moon 25 26 27 28 29 30