Black Magic Woman: Difference between revisions

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Three hours into the flight we spy way below us 5 giant winged creatures herding people into a cave. We swoop down and engage in bloody combat with 5 griffons who fight to the death - its a near thing as they are damned tough. Everyone of our party stands their ground not giving an inch - you can forgive moral foibles such as an aversion to alcohol & women of easy virtue  - in fellows who will back you in a fight!! The prisoners all flee the cave - after seeing our orcs probably . First making an offering to us of their meagre possessions before running off into the hills (probably assuming we will eat them). Luckily Quentin is overruled from returning the loot. A search of the cave by Boris' undead helpers uncovers various treasures.  
Three hours into the flight we spy way below us 5 giant winged creatures herding people into a cave. We swoop down and engage in bloody combat with 5 griffons who fight to the death - its a near thing as they are damned tough. Everyone of our party stands their ground not giving an inch - you can forgive moral foibles such as an aversion to alcohol & women of easy virtue  - in fellows who will back you in a fight!! The prisoners all flee the cave - after seeing our orcs probably . First making an offering to us of their meagre possessions before running off into the hills (probably assuming we will eat them). Luckily Quentin is overruled from returning the loot. A search of the cave by Boris' undead helpers uncovers various treasures.  


Off we head, flying to our destination. Aquila & Aladar pass beneath us. Boris & Quentin see an orcish fort. We see hordes of lizard creatures on the prowl. We land 10 miles outside of Konigsberg after 18 hours flight and stay the night hidden in a copse. On awakening John the reatainer leads us as we head mostly by road toward Goodbridge taking about a week. On '''''7 Frost''''' we note a large queerly rigged ship wrecked on a hill ( we are about 200 miles inland). A skeleton crew is noted….             
Off we head, flying to our destination. Aquila & Aladar pass beneath us. Boris & Quentin see an orcish fort. We see hordes of lizard creatures on the prowl. We land 10 miles outside of Konigsberg after 18 hours flight and stay the night hidden in a copse. On awakening John the reatainer leads us as we head mostly by road toward Goodbridge taking about a week. On '''''7 Frost''''' we note a large queerly rigged ship wrecked on a hill ( we are about 200 miles inland). A skeleton crew is noted on deck, and 4 angry minds below….             
   
   
    
    

Revision as of 23:29, 10 June 2014

Employer - Baroness Longford of Longford on Barratry

Summary - The Baroness' daughter-in-law has taken up with foul pagans following the untimely death of her son in the Drow Invasion. She is clearly leading her people into dark demon worship. Fortunately she has a second son able to properly govern the lands of Benetor on Barratry. She wants some mercenaries to oust the demon worshiper and her supporters so that lawful rule may result.

Level: Low.

Party Members

Ignis A 7 foot tall Air Mage played by Fabio
Mungo Third Son Warrior played by Michael M: Barbarian, War Leader & Herald
Boris the Orc Warrior/ Necro/ Loudmouth played by m haycock
Horton Mind Mage played by Errol Cavit
Quentin Ulysses Ash Orc Templar Warrior Namerish played by Sean English: Leader

1 Frost We meet the Baronesses' retainer John who confirms that the daughter in law, is indeed wicked practicing foul habits including magic and dancing naked through the hills... we agree immediately to take the job on hearing the latter heinous crime, in fact forget to even inquire what the pay will be... Its all politics and the plan is to replace the dancing daughter in law with the Baronesses' second son, her first son having perished nobly & alone without significant retainers while facing down 200 orc's about to bust through a castle breach. There is no open hostility between the two women, but if my knowledge of womenfolk is any good inside they are glaring at each other like two cats in the same yard. The daughter in law is apparently an ex "adventuress", which to her mother-in-law no doubt has only one possible meaning..... Quentin - not only an orc but also a milk drinking woman fearing Holy Roller to boot, is against my advice elected party leader - last adventure Lady Nicola, lovely lass but a damned pre-Raphaelite held this role & it caused all manner of problems in conducting legalised banditry for some other noble lady. Our destination is the town of Goodbridge where 20 or so retainers reside in a castle guarding a bridge. I will be the War Chief (Military Scientist) & scribe.

After obtaining heavily discounted greater enchantments from the guild, not that I need one of course - it was more by way of reassurance for the others, Boris the Orc & I head out for a departure feast - to toast our gods but mostly to feast on large chunks of roasted meat, tell lies about our daring and meet the local lasses who are suitably enamoured after they see the colour of our silver. Quentin, Horton and the easily impressed Ignis a new adventurer and already picking up bad habits, are off to get an early nights sleep, drink a cup of warm milk & kneel in their slipper & dressing gowns to say their prayers. Sadly the ale turns out to be foul I've been cruelly cursed it dawns on me. A check at the guild's Namer's college reveals that some dodgy black myrrh has been used by the Ensorcerers Guild & that anyone who received a greater enchantment will have two curses. Mine are that the first cup of ale in a day will taste like crap & I will suffer from hives under the moonlight… Well there is good news amongst the bad - only one cup will taste bad. Boris & I head back to the tavern…

2 Frost Boris & I awake in the stable at cocks crow with the Hammer of Thor pounding our temples - Quentin's plan is to ride to our destination so we slept in the stable to ensure they didn't leave without us - it will only take a month each way. John the retainer is not present. he too has been partying - same as everyone in the guild aside from Quentin, Ignis & Horton - & has to be first located and then dragged from the temple of "The One Horned God" where he has signed up for eternal debasement. Turns out everyone is tainted by the dodgy "Greater" - as follows:

Boris- nightmares & spells will cause black spooky tendrils to arise form the earth.
Quentin - a stone will be permanently lodges in his shoe & will always make a bad impression to there although he is an orc so this is no shock.
Horton - allergic to potatoes & will moult during shape changing - ever wanted to see a shaved cat?
Ignis - will fart while casting magic & contact with the opposite sex will make him change colour.

On reflection we elect to fly & are equipped with 20 hour flying spells. Food will be scarce so we all provision appropriately. I study maps & set way points.

Three hours into the flight we spy way below us 5 giant winged creatures herding people into a cave. We swoop down and engage in bloody combat with 5 griffons who fight to the death - its a near thing as they are damned tough. Everyone of our party stands their ground not giving an inch - you can forgive moral foibles such as an aversion to alcohol & women of easy virtue - in fellows who will back you in a fight!! The prisoners all flee the cave - after seeing our orcs probably . First making an offering to us of their meagre possessions before running off into the hills (probably assuming we will eat them). Luckily Quentin is overruled from returning the loot. A search of the cave by Boris' undead helpers uncovers various treasures.

Off we head, flying to our destination. Aquila & Aladar pass beneath us. Boris & Quentin see an orcish fort. We see hordes of lizard creatures on the prowl. We land 10 miles outside of Konigsberg after 18 hours flight and stay the night hidden in a copse. On awakening John the reatainer leads us as we head mostly by road toward Goodbridge taking about a week. On 7 Frost we note a large queerly rigged ship wrecked on a hill ( we are about 200 miles inland). A skeleton crew is noted on deck, and 4 angry minds below….



Buffs: Rank 20 greater enchantment - all areas.

Treasure: Griffon Cave: magical mace, gold bracelet (500 sp), magic dagger, magic breastplate & pauldrons size 6, magic candlestick.