Wedding Preparations: Difference between revisions

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==Into the faye==
==Into the faye==
==fixing the well==


==people==
==people==

Revision as of 09:11, 29 January 2014

GM: Terry
Night: Wednesdays for a few weeks, starting 15th Jan (this is a fill-in game while Paul is away terrorising the natives in Kenya)

Summary

Players

  • Prudence Smith played by Julia
  • Kaithlin Hill borne played by Clare
  • Gnashdar played by Chris
  • Elgar played by Neil

Day One

Gnashdar hires Prue and Kaithlin (and others) to go to Castle Black aka Castle Erewhon in Erewhon and sort out problems before the wedding of Turf (the theoretical/possible Baron of Erewhon]] and Ithilmor (the theoretical well behaved bride to be aka Bridzilla) as some are expected, while others will just happen.

We travel via sea between Seagate and Gullet Hollow arriving one week later. We travel by horse up to the castle and are given quarters before meeting with the Seneschal.

Meeting with Argent the dwarf. He is harried and flustered. He wants to employ us to investigate two problems,

  • ghosts in the kitchen
  • and oddly a tall bear with arms in the woods.

Argent seems keen to keep any loot we find after some haggling it settle is on "Turf can keep reasonable loot". I am unimpressed but the others seem unconcerned.

Things are looking up when Argent calls for the dishy Lt Message to show us around. Sadly it is a short walk to the secondary kitchens to meet with Francis.

Into the haunted corridor

Francis seems like a smart no nonsense type, she tells us her story over a glass of good port.

Some of her people had been running from the kitchen in panic attacks. At first Francis had written it off as youthful silliness, then it happened to her. None of the kitchen staff will return to the kitchens.

We set ourselves up in the Kitchen, hoping to meet with the ghosts.

After some hours of boredom and poor food choices by the orc, everyone is feeling sleepy when Kaithlin spots a skeletal rat. It's easily dispatched. Everyone is now on high alert Gnashdar notices not only a rat but a rat hole.

Venturing outside, Racka the Sargent on duty shows us into a storeroom behind the kitchen, No Rats!

Scrying through the hole we see a corridor with a door into the kitchens. No thought for our safety into the haunted corridor we go.

We come to a round room with a large box in the centre. The rats are inserting small bones into a slit in the box. It is making a sickly grinding crepitous rasp. Lifting the cover off the box it is discovered to be a bone box.

Biff bam crash. !

Gnash deals the box a mighty blow

The box bites back

So this is what agony feels like...wow no wonder people don't like Necromancy.

Oh good 4 skeletons. A quick audit of our gear shows that we don't have a lot of big smash weapons.

A big fight ensues. We barely make it out alive.

On escape its back to report to the lovely lieutenant.

Alarm Alarm

The whole castle is awakened. It transpires that we are the only ones who can see the door or the corridor.

Turf insists that we must immediately return and remove the box. Buffs and healing are arranged.

Bravely the box is procured. As we head down the corridor a ghostly figure apparition attacks, luckily we are buffed and kick butt.

The castellan takes the box from us and it is time for sleep.

Into the faye

fixing the well

people

  • Argent a 4'2" dwarf. Senior management
  • Francis the head cook a hobbit
  • Leitentant Message
  • Turf
  • Sargent Racka
  • Ranger Gerald
  • Vor
  • asser and a assad - fairies
  • Galler

Loot

  • Amulet of Animation x4