The Hero of Nightfall: Difference between revisions

From DQWiki
Jump to navigationJump to search
Line 99: Line 99:
*Born: Andrew von Leibstrau
*Born: Andrew von Leibstrau
*Winged elf form  
*Winged elf form  
*Chevalier Roke con Sartra: the Lord of Shadowvale and Herald of Erewhon. One of Baron Turf's circle of advisors.
*Chevalier Roke con Sartra: the Lord of Shadowvale and Herald of Erewhon. One of Baron Turf's circle of advisors.
 
<br>
*[[Marius de Ridefort]]
*[[Marius de Ridefort]]
*Bertran de Born, a Human Minstrel doomed to wander the earth
*Bertran de Born, a Human Minstrel doomed to wander the earth
Line 108: Line 107:
*[[Otto von Schultz]], A painter
*[[Otto von Schultz]], A painter
*Black Viktor, A Sanctuary Mage Guild Master Thaumaturge  
*Black Viktor, A Sanctuary Mage Guild Master Thaumaturge  
*Jurgen (nose 3, wig 2)?
<br>
*A’tuni D’Noso in "A Timely Ghost", 6’5 and 140lbs, a handsome and athletic male elf with shock of black hair, attired in sleek reddish scale amour. He wields a broadsword with a large garnet set in the pommel and a shield with a copper coloured face on which the old symbols for Hunter/Guide and Fire are daubed in ochre.
*A’tuni D’Noso in "A Timely Ghost", 6’5 and 140lbs, a handsome and athletic male elf with shock of black hair, attired in sleek reddish scale amour. He wields a broadsword with a large garnet set in the pommel and a shield with a copper coloured face on which the old symbols for Hunter/Guide and Fire are daubed in ochre.



Revision as of 08:33, 18 December 2013

Summary

Scribe Notes

Adventure: The Hero of Nightfall
GM: Stephen
Session: Summer 814wk
Night: Mondays
Location Sackville Street, Grey Lynn
Level: High (may involve travel to Hell, Haven, Asgard, & Sanctuary)
Party:

  1. Bishop Velcanthus
  2. Eric - Mike Haycock
  3. Tegan - Kelsie
  4. Lath
  5. Christopher
  6. Vychan

Employer: The Urielite Priest The Best Defence is Pre-emptive Execution (a.k.a. Bodie)

Briefing

Summary: A conflicted hero has fallen, which has left the Powers of Light with a slight problem. His job is unfinished, he is destined to fulfil a key role at Nightfall that could be pivotal to the victory of Light. Uriel has a plan, the fallen hero must ascend to become the Angel of One-Eyed Justice Delivered in Darkness (they're still working on the title), one of Uriel's choir of executioners. Unfortunately there's not enough left of his essence. A party of former comrades is required to take the angelic seed and immerse it in the formative places, events, and experiences of the fallen hero.

Here is a table of Delran's history with links to scribe notes, and which of us were there with him.

He has land in Brastor
He has a crystal shop in and a home in Newhaven He has a small Estate (the De Ridefort Estate owned by Marius de Ridefort ) outside of Sactuary, and many aliases in Sanctuary including a mage in the SMG.

Requirements: (and guild security clarifications)

  1. Must be of stern moral character and be of good will towards the fallen hero. (No devil worshippers and you have to have known, liked or at least respected the conflicted hero and wish him well in his afterlife.)
  2. Must be capable of surviving the forge of events that made the hero what he was. (It's going to get messy)
  3. Must be discrete and not catch the attention of the self-proclaimed 'patron saint of adventurers'. (If Seir finds out what you're up to it's going to get a lot harder)

Tasks:

  1. Ostow, Aquila. Initiation at the place of birth.
  2. Re-enact the infiltration of the Deepspring facility
  3. Trace the web, honour the threads
  4. Enscribe the names and know the faces of the fallen hero - all of them and recover the replica
  5. Enscribe the Runes of Revenge with the blood of Proscenian Mimes
  6. Burn the Mountain
  7. Take 2 crystals, a fine vintage and the bunny to the dragon.
  8. Seek the gift of Yggdrasil
  9. Tag the target from before and now, seek the 4th
  10. Gather the Shards
    • Breath from the lake
    • Remnants of Thwarted Demons
    • Sweat & Blood of Command
    • Tracks in the alternate way home
    • The Mantle of Safety
  11. Gather the Remains

Scribe Notes

Session one

We have an interview with Bodie.

He gives us a large white seed shaped object, which we will imbue with Delran.

He views us all with a crystal ball called "The Scales" which he then leaves with Christopher to use to help find what we need to find. Some of what he said (it was too fast):

  • Tegan: The spider's apprentice, tipping the balance the wrong way
  • Rowan: Aspects of Uriel, Gabriel and Michael
  • Vychan: blue, the trickster, success and betrayal
  • Lath: dark paths, pitfalls, future, present, past tangled
  • Eric: many races, renunciate of Foras
  • Christopher: the defender, has his work cut out with the rest of the party.

He the brings in a mad seer, who says we each get one question for free, pay for a second and bad things for a 3rd, and you really don't want to ask any more than that. Turns out any questions asked in the room count, so it gets a bit tricky.

  1. What order should we do the tasks? The first first and the last last, the rest in any order.
  2. Who will assist and who will oppose? Many, but the most opposition will be the willing one.
  3. What is the precise location of the birthplace? In a castle on a hill in a pass in a tower in a bed, used to be the capital.
  4. What is the name of the agent of the willing prince directly opposing us? One-eyed Davros, when we least expect it.
  5. Have we caught the attention of Seir yet? No, but we will know by the falling of the horns.
  6. Who will assist us the most? The Lady of the Dwarves in the mountains of Haven will be the most critical.

Lath asked too many questions, and a couple of people asked 2. We don't yet know the consequences of that.

We are told that we each have to carry the seed for at least one section. Father Rowan will be the first as it relates to birth.

We will call Seir "Bruce" and Dalran "the Righteous" so as not to attract notice.

Task 1

Dalran's Birth We have a vial of liquid and a scroll to read out. The ritual will take as long as it takes to be born.

  • The 'de Brevic' family line were based in eastern Aquila around Innesburg, they were wiped out in 774. The last known were John and Alexa, who had a child, fate unknown.
  • Ostow (birthplace of the Righteous) is in the south western corner of Aquila.

After filling up Eric's house with grain and itemised meat for the war ravaged, the next day at noon we travel by Lath's dragon statue to Aquila. We then fly to Ostow town, stopping to rescue and feed starving bandits and their victims etc on the way. Once we get to the city, Lath causes a storm to do field work, and Father Rowan tends to the health of the locals.

The Lord of the city is Horatio Nordberg. Our description of the location we want fits his castle, so we use the crystal to discover the correct room, and have the current occupant moved out.

We do some investigation so ascertain time of birth so as to start the ritual at the same time, but discover anomalies.

There is a birth record at the correct date but of of the son of an Aladarian Baron, Von Liebstrau, from around Barretskine. We go to the graveyard to interrogate the dead midwife. It seems there was another birth, unrecorded, but it was a girl (no one has any recollection of the Righteous having been born a girl). The labour with the boy began in early evening and the birth was before dawn. So we will wait for tomorrow.

The Aliases

  • Born: Andrew von Leibstrau
  • Winged elf form
  • Chevalier Roke con Sartra: the Lord of Shadowvale and Herald of Erewhon. One of Baron Turf's circle of advisors.


  • Marius de Ridefort
  • Bertran de Born, a Human Minstrel doomed to wander the earth
  • Father Lucius, a priest of Berith with a bad lisp
  • Raz, Kontrazynsky Rokossky owner of Rokosskys Messengers in Sanctuary
  • Otto von Schultz, A painter
  • Black Viktor, A Sanctuary Mage Guild Master Thaumaturge
  • Jurgen (nose 3, wig 2)?


  • A’tuni D’Noso in "A Timely Ghost", 6’5 and 140lbs, a handsome and athletic male elf with shock of black hair, attired in sleek reddish scale amour. He wields a broadsword with a large garnet set in the pommel and a shield with a copper coloured face on which the old symbols for Hunter/Guide and Fire are daubed in ochre.

SGT Snippets & Gossip

Buffs and Mil Sci

Long Term (assumed always on)

Magic Rk Effects Dur FR Er Te La Ch Vy
Heart Rune (FR) 8 Cures 7 EN when EN taken 9 days Y Y Y Y
Willow Healing (FR) 12 Cures 3 EN / Pulse for 14 Pulses 24 hrs Y Y Y Y
Mind Cloak (FR) 10 Conceals thoughts & pact, + 30 vs compel, charm etc 21 hrs Y Y Y Y
Rune Shield (FR) 12 +17 Def, +3 Prot, avoid a SG 13 hrs Y Y Y Y
Strength of Stone (Vy) 20 +20 PS or EN 21 hrs EN Y EN Y Y Y
Armour of Earth (Vy) 20 +42 Def, absorb 1 DP/Strike 10.5 hrs Y Y Y Y
Fire Armour (Vy) 20 Absorb 100 Fire Damage 21 hrs Y Y Y Y
Circle of Protection (FR) 20 Absorb 20 Dam / Pulse, + 5 to attacker's die roll 10.5 hrs Y Y Y
Feather Falling (La) 9 Float downwards 5 hours
Vapour Breathing (La) 16 Can breath any gas 8 1/2 hours
Barrier of Wind (La) 21 +52% Defence (stacking with Eddy). 11 hours
Resist Heat & Cold (La) 16 5 steps better on weather table & 5 less damage. 17 hours
Eddy (Ritual) (La) 16 +3 steps better on weather table and +4 effective ranks on BoW, protection from Whirlwind Vortex. 17 hours
Flying (La) 13 Air Mage flying spell at 43 mph. 7 hours
Adopt Essence (Te) 19 +20 on a stat eg a monkey MD for climbing or an animal ability eg poison fangs 20hrs
Magic (caster) Rk Effects Dur

Short Term

Magic Rk Effects Dur FR Er Te La Ch Vy
Blessing (FR) 10 +10 SC, +10 vs Fear 110 mins Y Y Y Y
Solar Protection (FR) 6 +14 vs Light/Solar magic, see through Rk 20 Light 70 mins Y Y Y Y
Night Vision (FR) 6 110 ft see in darkness 3.5 hrs Y Y Y
Fast as the Wind (La) 16 +6 TMR up to a max of 16. 44 mins
Wind Walking (La) 18 Travel (as air) at 140 mph (~13 miles range) 9 1/2 mins
Evil Eye (Te) 4 4 off targets MR 2.5hrs

Tegan can cast any spell out of the book, one time only, at rk 6

The Bishop

The Bishop always has these personal defences in place
Cannot be scryed, predicted or recorded by the denizens of the 7th Plane
Immune to the non-College magic of the denizens of the 7th Plane
Circle of Protection: absorbs the first 20 DP per Pulse, adds 5 to attacker's die roll
Soul Shroud (Mind Cloak): mind or pact cannot be read, +30 to resist effects that Charm, Compel or Bind.
When dangerous
Either +12 AG or +12 WP (Sacrifice)
Hex Field: avoid up to 5 attacks for 5 ½ hrs
Solar Protection (+14 vs light/solar efect, -1 damage vs light/solar, 70 mins)

Also, various shapes if things look as if they're about to turn to custard.

The Bishop's Spell Rack
Incantation Rk FT Constraints
Hedge Maze 10 2 Unracks
Hellfire - Spell Magazine 18 3 Unracks
Hex Field 10 2 Unracks
Morning Routine
Purify if needed: 1 hr
rack Mind Cloak - Minor AoE 1 hr
rack Spell Magazine 1 hr
Bind Air 1/2 hr


Watch Order

Marching Order

Places

Ostow - currently, suffering the effects of the war with the Drow - widespread famine, dispossessed people, developing banditry.

People

Holy Fool - a madman given to religious ecstasy and visions. Also, speaking in rhyming couplets and giggling.
Repentant bandits - some chaps we met on the way and with whom we remonstrated gently about their choice of career.
mentioned: Proscenian Mimes - we were warned of these, and the Righteous was recollected to have considered them particularly evil or threatening. Possible reference to one here.

Loot

Calendar