Talk:Multiple attacks: Difference between revisions
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Solution 2 seems an elegant solution to speed it up then, though numbers would have to be worked to avoid making it a no brainer to use 2 single weapons vs 1 two handed weapon, or a shield. But I can certainly see it working. --[[User:Bernard|Bernard]] ([[User talk:Bernard|talk]]) 17:30, 4 November 2013 (MST) | Solution 2 seems an elegant solution to speed it up then, though numbers would have to be worked to avoid making it a no brainer to use 2 single weapons vs 1 two handed weapon, or a shield. But I can certainly see it working. --[[User:Bernard|Bernard]] ([[User talk:Bernard|talk]]) 17:30, 4 November 2013 (MST) | ||
I don't see multiple attacks taking up too much time one way or the other. What takes time is where people do not know what their numbers are, or they change because of a dynamic modifier at a moment of high drama, and they run around like chooks clucking about how they should have added this figure or that variable to their spreadsheet, which, however relevant wouldn't matter because, as it happens, they forgot to bring the device, and now, because they don't have it they don't know what they should do because as everyone knows, a character is entirely defined as a collection of microvariant magnetic values on a hard disc platter.<br> | |||
If you want to speed combat up, attach electrodes to the bastards.<br> | |||
I will propose that this modification of the rules be play-tested over the next season, and I plan to run five games.<br> | |||
--[[User:Velcanthus|Jim Arona]] ([[User talk: Velcanthus|talk]]) 13:54, 5 November 2013 (NZST) | |||
Revision as of 00:54, 5 November 2013
To make sure I'm reading right, this is relating to things like daggers vs low AG targets, dual weapon strikes & that sort of thing?
And less so (though applicable) to those rare PC's with multiple full actions?
--Bernard (talk) 17:26, 4 November 2013 (MST)
Yes - William
Solution 2 seems an elegant solution to speed it up then, though numbers would have to be worked to avoid making it a no brainer to use 2 single weapons vs 1 two handed weapon, or a shield. But I can certainly see it working. --Bernard (talk) 17:30, 4 November 2013 (MST)
I don't see multiple attacks taking up too much time one way or the other. What takes time is where people do not know what their numbers are, or they change because of a dynamic modifier at a moment of high drama, and they run around like chooks clucking about how they should have added this figure or that variable to their spreadsheet, which, however relevant wouldn't matter because, as it happens, they forgot to bring the device, and now, because they don't have it they don't know what they should do because as everyone knows, a character is entirely defined as a collection of microvariant magnetic values on a hard disc platter.
If you want to speed combat up, attach electrodes to the bastards.
I will propose that this modification of the rules be play-tested over the next season, and I plan to run five games.
--Jim Arona (talk) 13:54, 5 November 2013 (NZST)