Desert Spring Wonderings: Difference between revisions

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Latest revision as of 12:02, 19 September 2006

Party

Tulip
Female elven druid and party leader.
Uzi Urksome
Leachous orcish enchanter.
Ishamael
Human Dark Celestial and party scribe.

Diary

1/01/803 WK

I run into Alsom, a well known alchemist of Seagate, who ask if I can get together a small party to collect a flower from a desert oasis.

2/01/803 WK

Meet Alsom in the morning and sort out paper work at the Guild before leaving for Bale on Alsom's magic carpet.

3/1/803 WK

Arrival in Bale. Hired camels for 6sp / day. Head off the Elbar Oasis in the afternoon. That evening attacked by plant golem but defeat it.

8/1/803 WK

Meet Beloc at oasis and escorted to Malac.

21/1/803 WK

Reach Malac's tribe, the Kaltap, and talk to the chief, Malac's brother. The chief is a bit of an old windbag. Told that the well found by a previous party has dried up and we are asked to find out why.

3/2/803 WK

Reach well in the evening.

4/2/803 WK

Go down well. Find at bottom there is a small crawlway with runs about 20 feet to a corridor. The corridor is about 10 feet to a door and then another 70 feet to a largish room. Along the center of the corridor is a mostly dry gutter. The room contains a circular stone plinth with five arabic symbols carved onto the surface. A spring feed stream coming from the far end of the room had been blocked forcing the water to flow around and into the plinth, activating the magic. A sluce gate controlled the flow of water. We are attacked by five small feather animates, three of which join together to form a large animate, but they are all destroyed. Uzi smashed the sluce gate beyond repair while I investigated the plinth. When it was working it would act as a transport gate to somewhere else in the desert. The room had an additional exit to the surface but the actual exit was hidden within a dune. We locate the doorway but do not uncover it.

12/02/803 WK

We return back to the camp. Malac tells us the chief was said we cannot go to the oasis as that time and reminds us that a previous party had already got the same flower from the oasis previously.

21/2/803 WK

I loose Uzi and Tulip in desert storm. After waiting for three days I travel with our guild back to Bale.

29/2/803 WK

Travel back to Alusia after night sky said they were no longer on the desert plane.

EP & Loot

XP

About 6000xp each.

From the chest in the feather room

  1. Healing potion: heals 4d10 damage.
  2. Armor of earth potion: rank 20 effect.
  3. Healing potion: heals 20 points, including spell fatigue.
  4. Dagger: can store a weapon spell indefinitely. Takes a trigger action to activate. Once used a new spell can be store if the spell is ritually cast successfully.
  5. 5000sp

Death Curse

Reaction roll to Avians is reduced by 20%.

From Alsom

2000sp each (includes fight bonus).

Potions, each party member may select two potions from the list below:

  1. Spell potion: for the duration of one day all GK spell cost zero fatigue to cast, however ma is temporarily reduced by 3 for the duration.
  2. Spell potion: may cast a specific SK spell, nominated at time of potion consumption, for 1 ft. Duration is 1 month, ma is temp reduced by 3 for the duration.
  3. Enhance potion: once drunk the following spell to effect the drinker is enhanced by 2d10 ranks (this may exceed rank 20).