Gobo Garrison: Difference between revisions

From DQWiki
Jump to navigationJump to search
Line 130: Line 130:


Night watch<br>
Night watch<br>
First - Koishi & Thallan<br>
First - Onyx & Nif<br>
Second - Onyx & Persephone<br>
Second - Koishi & Thallan<br>
Third - Katya & Nif<br>
Third - Katya & Persephone<br>


===Marching Order===
===Marching Order===

Revision as of 08:14, 30 June 2026

Scribe Notes

Summary

GM: Sam
Season: Winter 826 WK
Night: Saturday
Location: Massey
Level: Low

Party
  1. Thallan, wiccan - Anne
  2. Persephone, necromancer - Amy-Rose
  3. Koishi, rune mage - Zarne
  4. Katya, necromancer - Kita
  5. Nif, illusions - Bernard
  6. Onyx, earth mage - Helen
Employer

A small Village called Timberhook

Mission

To attempt to negotiate a deal with the local goblins

Pay

2000sp

Scribe Notes

Session 1

Night 1: Maybe Not All Goblins Are The Worst

DAY 1:
We make introductions.

The Party:

  • Persephone (me) - Necromancer, elf
  • Thallan - Wiccan, elf
  • Katya - Necromancer, elf
  • Koishi - Rune Mage, orc
  • Nif - Illusionary, elf
  • Onyx - Earth Mage, orc

Roles:

  • Party Leader: Koishi
  • Military Scientist: Katya
  • Scribe: Persephone

Nif calls me a human… rude. Thallan shows me her collection of pelts, very cool.
An old man comes in, says his name is Gavin and he’s our transport. We’re apparently being hired by the mayor of Timberhook.

Mission:
- Gavin seems to know annoyingly little. ‘Someone has convinced the mayor to try a scheme involving hiring goblins’… that’s all he knows.
Payment:
- 2,000sp each + selvage rights (maybe extras)

We buy some healing potions and meet Gavin again to take a rune portal to a small village. It seems to have literally no wall or defence.
Gavin introduces us to a middle aged guy named Gar. We go into a building and meet his very irritating friend Clive.

They tell us that every few years ‘bandits’ attack the village and they want that to stop… We point out the obvious (wall) and they claim they’ve ‘tried’ and it ‘never works’ (uh huh).
Clive has noticed some goblins that steal from them but mostly just tools and useful stuff. He’s decided that that means they are ‘civilised’ (So we’re working with idiots). He wants us to ‘start a dialogue’ with them to see if they’re willing help.
Clive says we can find goblins at the ‘40ft tree, north west of here’… that’s all he knows because of course it is.
He tells us to talk to the foragers when they get back and that there’s an empty building for us to stay in on the southern edge.

We find the empty building and a random man named Bob approaches and asks if we want to play cards… he says not for money, just ‘for the cards’. These cards look like they have weird runes or pictograms of animals and places. Of course I agree and so do Thallan, Nif and Koishi. We play, Bob loses miserably. We’re left with:
- Koishi - 5 cards
- Nif - 3 cards
- Persephone (me) - 2 cards
- Thallan - 1 card

Onyx DAs: Card
Aura Strength: Formerly Living Composite
Question: Nature of Magic? Fate

We meet the foragers. They tell us where the tree is and that there’s a big rock with tallies marks halfway there. We agree to start with them in the morning. They gave us some bags with stuff to help.
Contents:
- Mixed herbs and plants turned into charms (ward off animals.. and they say fae and stuff also because ‘well they haven’t seen any’)
- Rations
- Poultices
The foragers don’t seem to like the village at all.

DAY 2:
We head off with them in the morning.
After a couple hours, the foragers give us instructions to go on without them. We find the halfway rock. It has lots of tallies marked on it.

DA: Rock
Aura Strength: Magic
Question: Nature of Magic? Goblin Guide

Koishi asks it for help in Goblin but nothing happens.
We find the giant tree. It has a huge canopy and cabins carved into the trunk. We approach and Koishi calls out in Goblin. An old goblin lady appears. We find out she can speak common and invites us round the back of the tree to talk. She ladles us food that looks rank and makes Koishi act weird… I think she’s fucking with us… Do I like a goblin?
We tell her what we’re here for.
What We Learn:
- Her name is Miss Chief and she thinks the village is a ‘shithole’ (Ha true)
- The goblins are dispersed around and have their own places, this is hers.
- She’s happy to talk to the goblins and for them to have a meeting to see if they want to help.
- She’ll talk to half of them and we’ll do the other half (She’ll pay us for this)

DA: Miss Chief
Aura Strength: Long Live Sentient
Question: College? Shaper

She gives us an amulet to show the goblins that we know her. She also gives us a plate with a goblin carving on and a stone. We apparently hit the stone with the plate and think of where we want to go and we’ll be sort of led in that direction.
We’re head off to find some goblins who call themselves The Brewthers.

Pictograms On The Cards:

  1. A goose with eggs
  2. A sheep carrying bags
  3. An overgrown ruin
  4. A small stream
  5. A hut with eyes in the window
  6. A small room with a bird on a chair
  7. A large mushroom in a dim cave
  8. A picnic spread
  9. A small figure in a big hat
  10. A pile of nails and a hammer
  11. A small bush predator

Mil-Sci

Daily pattern

‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’

Travel Magics

‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’ ‘’Can the party eat/sleep/etc on the mode of transport.’’

Watch Order

Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’
First - ??
Second - ??
Third - ??

Night watch
First - Onyx & Nif
Second - Koishi & Thallan
Third - Katya & Persephone

Marching Order

Skirmish Formations (Front)
Double File

1. Persephone & Koishi
2. Nif & Thallan
3. Katya & Onyx

Single File

Buffs

General Buff Notes

Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also


Long duration buffs

Magic Rk Effects Dur ? ? ? ? ? ? ?
Name (??) ## ???? # Day ? ? ? ? ? ? ?
Name (??) ## ???? # Hours ? ? ? ? ? ? ?
Name (??) ## ???? ? Hours ? ? ? ? ? ? ?

Short duration buffs

Magic Rk Effects Dur ? ? ? ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?

Loot and Expenses

Loot

Session 1:

  • 11x playing cards with pictograms on (won in a game) (Nature of Magic? fate)(seasonal only)

Gifts

Session 1:

  • Amulet of Miss Chief (a root coiled around a stone) (Given by Miss Chief)
  • Plate with goblin carved on and stone (for directions) (Given by Miss Chief)

Purchases

  • 12x 10pt Healing Potions (2 each) (Session 1)

Calendar

‘’Insert correct month here’’